Modifié par eucatastrophe, 24 février 2011 - 05:24 .
Dragon Age 2 Toolset
#51
Posté 24 février 2011 - 05:24
#52
Posté 24 février 2011 - 08:33
#53
Posté 25 février 2011 - 04:32
One thing I am curious about though, is if Bioware still sees the Dragon Age franchise as a "spiritual successor" to the Baldur's Gate franchise. With the "Mass Effect-ization" of Dragon Age 2, that seems unlikely.
The reason I bring BG up is because even to this VERY DAY, the modding community is alive and the game is still being sold. Think of how many years Baldur's Gate and Baldur's Gate II has been kept alive thinks to mods. Baldur's Gate was released in 1998 and its sequel in 2000. This is nearly a decade and a half (and counting) of life for a game largely thanks to mods.
This does bring me to another point though. The Baldur's Gate games were made moddable solely by the community of players, though once Bioware learned of it, they certainly lent their moral and at times actual support. David Gaider himself even helped to mod the game in an unofficial capacity in his spare time. But it was fans who created the modding tools and scripts needed to make mods and get them into the game. If they think it would be too time consuming and expensive to update the Toolset themselves, maybe they could release some code or something so the community could do the update themselves? While I myself do not have the know how to do such a thing, I dare make the suggestion anyway because there is more than likely someone out there who has the will and the ability to do it.
#54
Posté 26 février 2011 - 07:55
It would be a waste of time if the toolset just supports DA:O... so i hope an update is coming in the near future
#55
Posté 26 février 2011 - 08:14
#56
Posté 04 mars 2011 - 11:47
#57
Posté 04 mars 2011 - 05:03
Will Moor wrote...
I hope they at least let us mod armor, weapons and body models even if they don't want us to create modules and quests, though I WOULD like full moddability.
One thing I am curious about though, is if Bioware still sees the Dragon Age franchise as a "spiritual successor" to the Baldur's Gate franchise. With the "Mass Effect-ization" of Dragon Age 2, that seems unlikely.
The reason I bring BG up is because even to this VERY DAY, the modding community is alive and the game is still being sold. Think of how many years Baldur's Gate and Baldur's Gate II has been kept alive thinks to mods. Baldur's Gate was released in 1998 and its sequel in 2000. This is nearly a decade and a half (and counting) of life for a game largely thanks to mods.
This does bring me to another point though. The Baldur's Gate games were made moddable solely by the community of players, though once Bioware learned of it, they certainly lent their moral and at times actual support. David Gaider himself even helped to mod the game in an unofficial capacity in his spare time. But it was fans who created the modding tools and scripts needed to make mods and get them into the game. If they think it would be too time consuming and expensive to update the Toolset themselves, maybe they could release some code or something so the community could do the update themselves? While I myself do not have the know how to do such a thing, I dare make the suggestion anyway because there is more than likely someone out there who has the will and the ability to do it.
I agree with this. I mean look at KOTOR. They didn't even release a toolset, let alone endorse modding it initially. But after some guy created modding software called KOTOR Tool for the sole purpose of modding KOTOR, now we have a boat load of mods for KOTOR and the longevity of that series (Sith Lords included) is amazing with an MMO on the way. And another example (grant it, outside of Bioware but no less to the point) is Final Fantasy VII. Mods for this are still going on for this game, because players with the know how created their own tools for modding FF7. I think it would be in Bioware/EA's best interest to release a toolset for DA2 or an update to the toolset that we have (which I think is the most likely candidate), or else like the examples above, when there's a will there's a way and someone will create an update or a modding tool themselves for them and others to use.
#58
Posté 04 mars 2011 - 05:08
#59
Posté 06 mars 2011 - 09:10
#60
Posté 12 février 2013 - 04:24
#61
Posté 12 février 2013 - 08:02
#62
Posté 17 juin 2013 - 05:39
Modifié par Namea, 17 juin 2013 - 05:40 .
#63
Posté 17 juin 2013 - 05:40
Personally, I am saddened and disappointed by this. I feel that not being lucrative enough is no reason to turn away from those of us who ARE loyal to this chapter of the franchise. Either way, the point of all this is that no, they are never going to release the toolset without some serious pressure.
We as the fans can apply this pressure. The game has been out long enough and the DLC are done with so why not release the toolset so we can increase the games replay value? EA may suck when it comes to listening to their fans but Bioware has always been faithful to us. If we, as a unit, go to them with thoughtful argument and continued loyalty perhaps they will see fit to give us the toolset once and for all.
(Pasted from a reply in This useful thread.)





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