termokanden wrote...
I don't always go for Warp bombs. I definitely don't when I'm playing Infiltrator, Soldier or Vanguard. So I'm not really choosing between Warp bombs and freezing things.
I'm not really sure why you specifically wouldn't want warp bombs, but I guess that's down to a player's preferred style.
It's all true, but there's just one problem with your reasoning. With Cryo Ammo it all happens automatically. No powers are being used, and you don't have to click anything. More often than not, I want this free freezing effect. Now if I could have Squad Pull Field Ammo, I guess I would use that instead.
Compared to a dedicated crowd control power I can see your point, but compared to Fire and Disruptor ammo, which not only crowd controls without providing my enemies with cover but also actually do damage to defences and health (which is why I'm shooting my enemies in the first place), I can't see any reason to use it. Inferno doesn't even need to cut through defences on surrounding enemies to crowd control.
Ultimately, this is the long and short of my issue with Cryo Ammo. It isn't a bad ammo in itself, but for what it actually does, there's virtually always a better ammo to use. The only situation I can think of is if you're fighting a strict 50/50 mix of synths and organics in an environment with little cover.... and realistically, how many situations does that actually happen in this game?
Modifié par JaegerBane, 20 février 2011 - 12:30 .





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