Why Kirkwall and not another Blight?
#101
Posté 20 février 2011 - 02:46
"A Blight's coming!"
"We can't help you because we have our own problems."
*facepalm*
Nah. My real reason has been said: the same story would be boring.
#102
Posté 20 février 2011 - 02:58
I think Flemeth is the big bad guy, of the over all dragon age story, but the Mage-Chantry dispute is a pretty cool strugle anyway. Morrigan told us in "Witch Hunt" that it was her mother we should be worried about.
#103
Posté 20 février 2011 - 02:58
#104
Posté 20 février 2011 - 03:12
#105
Posté 20 février 2011 - 03:13
MAD WHITE HAM wrote...
sounds to me as if Flemeth may actually be the main villian
Or the main hero. Or Thinks she's the main hero. Straight up, Flemeth is Old God. you heard it here first.
#106
Posté 20 février 2011 - 03:13
The same story just in a different locale wouldn't make sense especially if kill the Architect in DAA. In addition, we're done that in Thedas why have the same story? While lots of darkspawn were fought to a degree it was almost an afterthought to collecting the military force to finally take down the archdemon.
From I've read and seen so far this seems like a much better direction and gives the world of Thedas different issues to deal with other than just a blight.
#107
Posté 20 février 2011 - 03:16
MColes wrote...
MAD WHITE HAM wrote...
sounds to me as if Flemeth may actually be the main villian
Or the main hero. Or Thinks she's the main hero. Straight up, Flemeth is Old God. you heard it here first.
No, I heard it a year ago.
#108
Posté 20 février 2011 - 03:20
#109
Posté 20 février 2011 - 03:21
#110
Posté 20 février 2011 - 03:26
If it was all about the Blights and the Wardens then the games would be incredible shallow and writers tend to avoid making shallow stories. Besides, there's much to support the theory of a threat dwarfing that of a Blight. Flemeth or whatever made the elves ally with the Tevinters in the Brecilian forest, likely.
#111
Posté 20 février 2011 - 03:27
#112
Posté 20 février 2011 - 03:31
Don't blights normally happen every few centuries and and Dragon Age had dfeerent Ages, currently the we are in the Dragon Age and the next blight will not be in the Age of the Dragon, it will be in a new ageand the games are called Dragon Age.
You don't know the whole plot to Dragon Age II so i suggest you wait until you have finished the game.
#113
Posté 20 février 2011 - 03:34
#114
Posté 20 février 2011 - 03:38
I hope that the events of DA2 are tied to it. The questions: 'what are darkspawns?' 'Where do they come from?' Etc. these are the questions that keep me interesting. If DA2 turns out to be a standalone story in the same world then I will be disappointed. But it seems that at the end of DA2 something big is about to happen, and the templars are trying to find out how it happened. So maybe DA2 is just another step in the same plot.
#115
Posté 20 février 2011 - 03:41
Grey21 wrote...
*Spoilers from Awakening* The last blight wasn't a normal blight. As we learned in Awakening it was started by the Architect. Rather then by instinct he found the god by using his intellect. The Blight was an accident. However the evolution of the Darkspawn themselves seems like a far more important revelation and plotdevice. To me this is actually what DA:O was about, not the blight itself.
I hope that the events of DA2 are tied to it. The questions: 'what are darkspawns?' 'Where do they come from?' Etc. these are the questions that keep me interesting. If DA2 turns out to be a standalone story in the same world then I will be disappointed. But it seems that at the end of DA2 something big is about to happen, and the templars are trying to find out how it happened. So maybe DA2 is just another step in the same plot.
Sorry but its already been said the darkspawn will be taking the back seat like the Geth in ME2. Afterall this is not the blight and darkspawn don't typically come out from deep roads when there is no blight.
Modifié par Phoenixblight, 20 février 2011 - 03:41 .
#116
Posté 20 février 2011 - 03:49
maybe? i dunno.
Anyway, it doesnt seem like a smaller problem because first we arent dealing with good vs evil, we are dealing with people who will have more of a personality than the archdmon and darkspawn, they wont be just evil, they will be like Logain.
#117
Posté 20 février 2011 - 03:53
#118
Posté 20 février 2011 - 03:54
Dragon Age has more tales to tell.
#119
Posté 20 février 2011 - 03:56
#120
Posté 20 février 2011 - 03:58
#121
Posté 20 février 2011 - 04:01
#122
Posté 20 février 2011 - 04:02
Modifié par XBenotto18, 20 février 2011 - 04:03 .
#123
Posté 20 février 2011 - 05:22
Just to clear some things up...I have no problem with more stories in Thedas. Like I said before though, DA2 better not throw a ton more mysteries left unanswered in this game like DA:O did. The Blight is still a huge mystery. I don't like it when my story never has closure. You can make a story with the same basic arcing plot and it be interesting...
The ME franchise entire enemy from the beginning was the Reavers, yet, you never fight them. Did that make ME1/ME2 boring? So, it is entirely possible maybe Flemeth is the original story arc, we just don't know for sure yet.
Bioware doesn't need to milk this franchise into a mystery every single game. This isn't assassin's creed.
Modifié par deuce985, 20 février 2011 - 05:29 .
#124
Posté 20 février 2011 - 05:40
'tis true, I meant that for all the progression we made from the old DOS games, it is funny how we seem to still dawdle about in circles. NWN was pretty bad, KotOR had a few good moments otherwise was way too constrained by Star Wars license, Mass Effect 1 and 2 were... Well, action games with some kind of story that didn't make any sense.drahelvete wrote...
What are you talking about? It's the other way around. DA:O had a classical defeat-an-ancient-evil-and-save-the-kingdom/world story, but DA2 won't. It will be a much more personal story, or so they tell us.
DA:O was going to be much better, but it really wasn't. DA2 isn't however aiming to break new ground either. This framed story that they've got going feels old already from the first cut-scene and it was already done better in Alpha Protocol.
#125
Posté 20 février 2011 - 05:41





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