Blood
1. Wardens tap into the power of Darkspawn blood (The Joining)
2. Darkspawn can tap into Warden blood (Disciples).
3. The Arch Demon has special blood (It 'purifies' regular Darkspawn blood to create Grey Wardens. Remember the distinct difference between the Wardens and the husk-like individuals that consume raw darkspawn blood ((Ruck, anyone?))
4. Reavers tap into the blood of dragons.
5. Blood Magic is a special and revered/demonic art that originates from the Demons of the Fade. The Tevinter Imperium previously saw it as an alternative fuel for traditional spells.
6. Blood Magic itself is foreign to the Darkspawn (Avernus, who has extended his lifespan for at least several decades using it.)
7. Blood Magic can interact with the Darkspawn Blood to stunning effects (Avernus' experiments)
Both The Architect and Flemeth are the special mysteries of the universe that are the true bases for speculation. Let's start with the obvious bit.
Flemeth
A reminder, to all the lore currently provided to us, she is NOT actually related to the Old Gods. (This of course may be a lie to our sources: legends, Morrigan, Codex.
1. She is a shapeshifter of great power, allowing her to transform into that of a High Dragon.
2. She is centuries old, her Origins story as spoken through the "Legends" and Morrigan, was that she was a mage of great power already; She took in the power of a Pride Demon (or something much greater) and became an abomination.
3. The "Dark Ritual" she teaches Morrigan is rooted in Blood Magic, that does NOT require being an abomination.
4. Flemeth uses special blood magic to transfer her mind/soul into that of other bodies.
5. She wanted the child with the soul of an Old God for...unknown reasons.
Note: To our knowledge, as Blood Magic originates from the fade, and is alien to the Darkspawn, the Arch Demon does not actually use Blood Magic to transfer its own soul, but is part of the Dragon and Darkspawn bloods natural effects.
Flemeth Conclusion: Her stories are true, and she has used so many drastic experiments and magics she is hoping to harness and emulate the power of the Old Gods. She is NOT and Old God, but has the Dark Ritual with the intent of inhabiting and Controlling an Old God to become immortal and/or a supreme being.
The other bit is a bit more speculative with less facts, but lets go through it anyway.
The Architect
1. The Architect is a unique Darkspawn.
2. He has the powers of an emissary/mage.
3. He has a personal sense of kinship with the Darkspawn (implied in his speeches on the death of darkspawn, the desire to see them free, and his talks in the book, The Stolen Throne.)
4. He does not actually know why he is different (When the Warden asks why the Architect is the way he is, he says ((essentially) that he is unsure, and asks you to figure out why magic exists for that matter.)
5. He is starting to understand the power of blood, specifically applied to that of Darkspawn and Wardens (as a result, we get the Disciples).
6. He is aware of the Darkspawn Calling (created by the Archdemons) but is immune to it.
7. To his knowledge, there is no one like him.
Architect Conclusion: He is one of the first Tevinter Magisters, but is unaware of it, and is a sympathetic individual that wants to free his kind, out of a subconscious obligation from his "past life".
Miscellaneous Notes/References
1. The "Blue Runed" Darkspawn Emissary from Dragon Age Journeys.
2. Avernus' research is manifested in the form of a potion. We have no idea what its actual contents are.
3. We don't know if/how Darkspawn age.
4. Chantry-folk see the Dragon Worship as sacreligious, (likely seen as heretical considering the Old Gods)
5. The Dragon Cultists have a vague understanding on the power of blood (Kolgrim).
Modifié par Riknas, 20 février 2011 - 11:05 .





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