Great for infiltrators who still want the Widow though.
Is the Avenger useless once you get other assault rifles?
Débuté par
TheMonsterMash
, févr. 20 2011 07:43
#101
Posté 07 avril 2011 - 01:03
#102
Posté 07 avril 2011 - 02:04
termokanden wrote...
Great for infiltrators who still want the Widow though.
Infiltrators with Widow cannot have Assault Riffles unless you do some modding.
And even then, Tempest > Avenger for close range spraying and Locust > Avenger for mid range combat.
I guess, if you took Assault Riffle training for an Infiltrator, it would be for the Vindicator/Mattock (mid) - Viper/Widow (long) - Tempest (close) combo, so that you have a weapon for every range. That's how I would do it anyways, if a chose AR training for an Infiltrator.
#103
Posté 07 avril 2011 - 02:07
Relix28 wrote...
termokanden wrote...
Great for infiltrators who still want the Widow though.
Infiltrators with Widow cannot have Assault Riffles unless you do some modding.
I was responding to the previous post about SMGs.
#104
Posté 07 avril 2011 - 02:14
Oh, my bad then. Didn't see the previous post.
Modifié par Relix28, 07 avril 2011 - 02:15 .
#105
Posté 07 avril 2011 - 02:24
heh, working on a mod that allows a keybind to add assault rifles to your loadout.
Used an older infiltrator build on legion's loyalty mission, the section where you decide whether to destroy or overwrite them.
Loaded the Avenger... with squad disruptor... UUUUGGGGHHHH.... I haven't used the rifle since feb.2010... now I know why. That thing just wouldn't do anything. I could strip shields faster with the smg, and kill health faster with the pistol. However, i was testing the AR and so I died, quite a lot using that thing.
Only way I'll ever use it again is if I go in and mod the stats. Most worthless weapon in the game, IMO.
Used an older infiltrator build on legion's loyalty mission, the section where you decide whether to destroy or overwrite them.
Loaded the Avenger... with squad disruptor... UUUUGGGGHHHH.... I haven't used the rifle since feb.2010... now I know why. That thing just wouldn't do anything. I could strip shields faster with the smg, and kill health faster with the pistol. However, i was testing the AR and so I died, quite a lot using that thing.
Only way I'll ever use it again is if I go in and mod the stats. Most worthless weapon in the game, IMO.
#106
Posté 07 avril 2011 - 06:19
It is also interesting that Avenger is even more pathetic (like that's possible
) while used under Adrenaline Rush. Unlike Mattock, Avenger actually gets RoF penalty.
That gun is an abomination.
I always hate Freedom's Progress with a NG+ Soldier, because it feels like my Shepard would do more damage with his or her spitballs.
That gun is an abomination.
I always hate Freedom's Progress with a NG+ Soldier, because it feels like my Shepard would do more damage with his or her spitballs.
Modifié par Kronner, 07 avril 2011 - 06:20 .
#107
Posté 08 avril 2011 - 02:08
It's not only avenger, it's collector and geth rifle too. They all seem lacking something. I find the Tempest and Locust pretty much better than these 3 AR.
#108
Posté 16 avril 2011 - 11:50
(hijacking this thread)
i didn't like the balance between some of the weapons, too, so inspired by the post of imploadinggoat i tried to mod several of them (disclaimer: i play nearly solely on ng+ insanity):
- claymore: clip size changed to 7, spare ammo to 7, rate of fire to 40
(i never like the mechanics of the reload trick, so i tried to achieve the increasement in rate of fire with these alterations)
- avenger: damage increased to 15,5 (+30%); spare ammo reduced to 320
- geth pulse rifle: damage increased to 15,5 (+30%); spare ammo reduced to 400
- shuriken/locust: spare ammo decreased to 160
- tempest: spare ammo decreased to 300
- carnifex: spare ammo increased to 24
- vindicator: spare ammo increased to 144
- mattock: clip size decreased to 8 (-50%), spare ammo to 48, ammo drop count per thermal clip reduced to 0.7f
(to cap the effectiveness in adrenalin rush, to give the gun a true weakness. should make the other assault rifles more attractive, especially for non-soldiers. still has one of the highest damage per second for a short period of time and available from the start of a game)
- geth plasma shotgun: damage decreased to 245.1 (-30%), ammo capacity changed to 2/12
(damage was obviously way too high for the range and time of availability. second change is just a bandaid fix, because i can't adjust the ammo consumption of both fire modes. should prevent the overpowered burst possibilities, especially with cloak/AR. disclaimer: i use it mainly as shield/barrier stripping weapon, so these changes may hurt sentinels considerably)
- mantis: spare ammo increased to 10 (so that the item off-hand ammo pack has an effect)
- phalanx: dmg increased to 126.8 (+13%), spare ammo decreased to 18, rate of fire reduced to 63 (-13%)
(so i can strip armor with a headshot slighly earlier in the game, while retaining the damage per second)
- incisor: didn't change anything, because it seems to have quite an overlapping field of application with the viper[/b], so i kept it solely as squad mate weapon.
---------------------------------------
so if you have altered your weapon stats or just have (additional) proposals how to improve the weapon balance, could you share them with me?
i didn't like the balance between some of the weapons, too, so inspired by the post of imploadinggoat i tried to mod several of them (disclaimer: i play nearly solely on ng+ insanity):
- claymore: clip size changed to 7, spare ammo to 7, rate of fire to 40
(i never like the mechanics of the reload trick, so i tried to achieve the increasement in rate of fire with these alterations)
- avenger: damage increased to 15,5 (+30%); spare ammo reduced to 320
- geth pulse rifle: damage increased to 15,5 (+30%); spare ammo reduced to 400
- shuriken/locust: spare ammo decreased to 160
- tempest: spare ammo decreased to 300
- carnifex: spare ammo increased to 24
- vindicator: spare ammo increased to 144
- mattock: clip size decreased to 8 (-50%), spare ammo to 48, ammo drop count per thermal clip reduced to 0.7f
(to cap the effectiveness in adrenalin rush, to give the gun a true weakness. should make the other assault rifles more attractive, especially for non-soldiers. still has one of the highest damage per second for a short period of time and available from the start of a game)
- geth plasma shotgun: damage decreased to 245.1 (-30%), ammo capacity changed to 2/12
(damage was obviously way too high for the range and time of availability. second change is just a bandaid fix, because i can't adjust the ammo consumption of both fire modes. should prevent the overpowered burst possibilities, especially with cloak/AR. disclaimer: i use it mainly as shield/barrier stripping weapon, so these changes may hurt sentinels considerably)
- mantis: spare ammo increased to 10 (so that the item off-hand ammo pack has an effect)
- phalanx: dmg increased to 126.8 (+13%), spare ammo decreased to 18, rate of fire reduced to 63 (-13%)
(so i can strip armor with a headshot slighly earlier in the game, while retaining the damage per second)
- incisor: didn't change anything, because it seems to have quite an overlapping field of application with the viper[/b], so i kept it solely as squad mate weapon.
---------------------------------------
so if you have altered your weapon stats or just have (additional) proposals how to improve the weapon balance, could you share them with me?
#109
Posté 16 avril 2011 - 11:51
[doublepost due to forum delay]
Modifié par ahgchyhn, 16 avril 2011 - 11:52 .
#110
Posté 22 avril 2011 - 10:36
I use the Avenger these days, it's a piece of ****** to use, get some weapon upgrades and use Adrenaline Rush (I'm a soldier), let rip and it facerolls fairly easily.
It doesn't have much stopping power but it's reliable and easy to use. I never have ammo problems with it.
Only true badasses do Insanity runs with the Avenger. That being me, and Zaeed.
It doesn't have much stopping power but it's reliable and easy to use. I never have ammo problems with it.
Only true badasses do Insanity runs with the Avenger. That being me, and Zaeed.
#111
Posté 23 avril 2011 - 09:22
What, you mean people are using it as an espresso machine or something? It's a gun: you point it at people and watch the red mist come out. The slower people fall down and die, the less effective the weapon is because it means you need to come out of cover more often to shoot and waste ammo, which means you're increasing your chances every second that you're going to get overwhelmed by superior numbers. Thus, the faster a gun can put targets down at its designated range, the more effective that weapon is: it means you can occupy your dead target's position faster, take over more ground, and open up your tactical possibilities.Mesina2 wrote...
Why do people keep using Avenger and GPR wrong?
That is one of the reasons the Mattock is so overpowered: I don't need to worry about holding the line, I just AR, line up headshots, and rush into position while the enemies are stunned. Enemies die faster, I get into position faster, I get my squad into position faster, enemies die faster...it's a bloody snowball effect.
That being said, the Avenger just isn't a very good weapon: it doesn't do a whole lot of damage (has the lowest damage per shot of all assault rifles, along with the GPR), its recoil is horrid, and while it's one of the few full-auto weapons in the game, the forementioned recoil forces you to either fire in bursts or only under the effects of AR. Sure, you can use it for cover fire, but really? Cover fire?
#112
Posté 23 avril 2011 - 09:39
Samwell wrote...
Only true badasses do Insanity runs with the Avenger. That being me, and Zaeed.
Funny, I used to play only with Avenger but this gun almost got me bored to death.
Modifié par PnXMarcin1PL, 23 avril 2011 - 09:39 .
#113
Posté 24 avril 2011 - 08:05
i dont have the firepower pack so all ive used was the avenger, the geth pulse rifle and vindicator. personally while the vindicator does way more damage i was constantly running out of ammo with it. the avenger however worked fine for me. maybe its because i dont know any better from having any of the "overpowered DLC" weapons but i think its fine.
i mean people always say the locust and mattlock are the best, but i dont have those guns. so the avenger has more capacity making it more useful to me than the vindicator, and it is able to be used at long range unlike any of the SMG's.
and the geth pulse rifle compared to the avenger is about the same from what i could tell the avenger did more damage in general while the geth pulse rifle only really shined against shields, so for me my all purpose go to weapon is the avenger.
oh, ive never gotten a solider far enough to use the revenent so i cant really comment on that, plus its not a big deal since its a single class weapon.
i mean people always say the locust and mattlock are the best, but i dont have those guns. so the avenger has more capacity making it more useful to me than the vindicator, and it is able to be used at long range unlike any of the SMG's.
and the geth pulse rifle compared to the avenger is about the same from what i could tell the avenger did more damage in general while the geth pulse rifle only really shined against shields, so for me my all purpose go to weapon is the avenger.
oh, ive never gotten a solider far enough to use the revenent so i cant really comment on that, plus its not a big deal since its a single class weapon.
#114
Posté 25 avril 2011 - 07:39
Even without the DLC weapons, the Vindicator cleanly outperforms the Avenger because of its tight bursts and accuracy; additionally, it truly shines in the hands of a solider who can use adrenaline rush to line up head shots. The problem, as you have noted, is the low ammo capacity, but it's assumed that you're pushing forward and picking up thermal clips on the way. It's also assumed that you're not doing a "spray and pray": you're carefully picking out your targets and using the appropriate weapons at the appropriate ranges to spread out your ammo drain.
Also, if you haven't gotten a Revenant yet, do so. I played an OP Mattock soldier in Insanity, but gladly took the 'downgrade' to the Revenant. simply for the coolness factor.
Also, if you haven't gotten a Revenant yet, do so. I played an OP Mattock soldier in Insanity, but gladly took the 'downgrade' to the Revenant. simply for the coolness factor.
#115
Posté 25 avril 2011 - 07:41
I hope I can upgrade the Avenger in ME3 with some mods, because even if it's weak, I like the design and sound of it.





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