Constitution useless outside of tanks?
#1
Posté 27 octobre 2009 - 10:04
Sure you're going to get hit sometimes and there's bound to be AOE's but nothing worth wasting points in CON for because it's not going to be enough to save you and those point are better spent elsewhere.
#2
Posté 27 octobre 2009 - 10:08
Also, you can get attacked from behind, too. You really need to survive more than 2 hits.
#3
Posté 27 octobre 2009 - 10:09
#4
Posté 27 octobre 2009 - 10:10
#5
Posté 27 octobre 2009 - 10:11
#6
Posté 27 octobre 2009 - 10:13
It probably depends on your build. If you rogue can stay in stealth almost always, then you don't need any CON. Well.. you don't need any until you find demogorgan. Then you are dead.
#7
Posté 27 octobre 2009 - 10:18
Haha, it will be you doing it wrong regardless of which NPC/PC it is. The majority of spells look to be AoE, and they all hit friendlies.
Also I dont see the point to posting this... Different types of characters want different stats, theres not much to discuss.
#8
Posté 27 octobre 2009 - 10:20
Nighteye2 wrote...
On Easy, maybe. But any difficulty setting above that, the AI isn't stupid.
Also, you can get attacked from behind, too. You really need to survive more than 2 hits.
Yeah but if the AI get's taunted it doesn't have a choice. Also putting a few points in CON isn'y going to help you much for those 2 hit's from behind unless you put a lot in CON which you will be suffering else where.
Rogues will be "Or should be" behind the target and have high Dodge, Mages & Archers will be Far away.
#9
Posté 27 octobre 2009 - 10:22
#10
Posté 27 octobre 2009 - 10:23
And enemies use Aoe, too.
Some videos I've seen suggest that there might be so many foes, your "tank" alone would not be sufficient to "bind" them all.
#11
Posté 27 octobre 2009 - 10:23
#12
Posté 27 octobre 2009 - 10:27
#13
Posté 27 octobre 2009 - 10:27
Taltherion wrote...
Area of effect spells hurt everybody, even your men - and I think it will not always be possible to avoid hitting your own folks with those spells.
And enemies use Aoe, too.
Some videos I've seen suggest that there might be so many foes, your "tank" alone would not be sufficient to "bind" them all.
I mentioned about AOE's and if you die from them a few points in CON isn't going to save you.
#14
Posté 27 octobre 2009 - 10:32
Jacks-Up wrote...
Yeah but if the AI get's taunted it doesn't have a choice. Also putting a few points in CON isn'y going to help you much for those 2 hit's from behind unless you put a lot in CON which you will be suffering else where.
Rogues will be "Or should be" behind the target and have high Dodge, Mages & Archers will be Far away.
But, this doesn't seem to be the typical game in which you can A. Pull mobs from far away and B. Fight them solo a lot.
If you watched the Giantbomb playthrough.. you would see that many times the AI would change targets whether the mage was in the back or not and taunt skills are going to have a cooldown and I suspect they're going to be used 'in case of' aggro to lesser HP chars. But, that's not going to ensure that each AI won't attempt to attack the mage in a given time duration and even though your tank 'may be doing it right' doesn't = success.
On the other hand.. ambushes. Again, shown in the Giantbomb video.. they went through a door.. engaged 4-5 Spawn and 2 more came from another corridor in the back.. that also happened to be where 1 tower guard was left standing and only barely.
TL;DR All of your characters will be getting hit from the looks of things, a majority of the time, in DA:O. Atleast throw them a bone with some con gear.
Modifié par SyntheticC, 27 octobre 2009 - 10:33 .
#15
Posté 27 octobre 2009 - 10:37
#16
Posté 27 octobre 2009 - 10:40
If not, than I think it would be beneficial to load up on CON first, in the early going, that way you can maximize you HP from the outset.
#17
Posté 27 octobre 2009 - 10:43
#18
Posté 27 octobre 2009 - 11:02
Badittude2you wrote...
My guess would be that the AI will be smart enough to hunt down whoever is nuking them, which is a pretty common AI trait in games these days. It seemed like in earlier RPGs there was a script that said "hit those who hit you first, or kill the mage". Therefore having a mage, rogue, dps fighter etc who can survive till the rest of the party can get there is probably important, not to mention the fact that mages who get crazy with the AOE may be lighting themselves on fire....alot.
If you don't have a tank that can taunt than yeah I guess.
#19
Posté 27 octobre 2009 - 11:08
Nighteye2 wrote...
On Easy, maybe. But any difficulty setting above that, the AI isn't stupid.
Also, you can get attacked from behind, too. You really need to survive more than 2 hits.
In a game with a threat/aggro system, AI will always appear "stupid" if there is a good tank. A good tank along with good CC can mean the rest of your group never get fatally injured. However, not everyone is skilled at tanking and higher CON will offer more room for error, while less room for efficiency.
#20
Posté 27 octobre 2009 - 11:15
#21
Posté 27 octobre 2009 - 11:30
#22
Posté 28 octobre 2009 - 03:22
playing style may also contribute to lower constitution stats. Because of spells like cleansing aura, mass heal, defensive ward etc from the spirit healer specialization.
I heard constitution boosts physical resistance as phoenixds24has pointed out. But it doesnot increase spell resistance.
Ignore this stat @ ur peril.
Modifié par Silver Sparkle, 28 octobre 2009 - 03:25 .
#23
Posté 28 octobre 2009 - 03:26
u gain 4/5/6 health per level
so it should be pretty helpful to have some points, let alone the resistance
#24
Posté 28 octobre 2009 - 08:34
phoenixds24 wrote...
You know, I've never understood people who think extra constitution is pointless. Being able to take more hits before dying is never useless. No matter how good you are at keeping attackers away from your squishy characters, they're going to take some hits. Besides which, extra constitution boosts physical resistance, which is useful, since it helps beat a lot of stun effects and probably beat interruption checks.
Think of it this way one character gets hit 4 times for 100 hp a hit and has a CON 0f 12. He has 310hp. Now if you had of had 15 CON your hp would of been 356. Did it matter? Nope you're still dead.
OK so lets add a CON of 20 you have now 417 hp YOU'RE ALIVE but you needed to sacrifice some DEX so you now get hit 5 times and you die anyway.
#25
Posté 28 octobre 2009 - 08:37
I was under the impression that Blood Mage health sacrifice needn't come from the Blood Mage.samlefou wrote...
It's not useless for bloodmages





Retour en haut






