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Constitution useless outside of tanks?


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#1
Jacks-Up

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Has this become the new useless attribute for anyone who isn't in the direct line of fire? If you're getting hit a lot as a rogue, mage, fighter DPS odds are you or your tank are doing something wrong.

Sure you're going to get hit sometimes and there's bound to be AOE's but nothing worth wasting points in CON for because it's not going to be enough to save you and those point are better spent elsewhere.

#2
Nighteye2

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On Easy, maybe. But any difficulty setting above that, the AI isn't stupid.



Also, you can get attacked from behind, too. You really need to survive more than 2 hits.


#3
samlefou

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It's not useless for bloodmages

#4
Sebiale

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Assassins, Arcane Warriors, and other close-combat types will want it. Otherwise it isn't very essential for most classes.


#5
JMOR

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Con does increase physical resistances which may be pretty helpful not to mention there's been talk about a pure (or almost pure) Con build for mages who want to specialize in Blood mage. It may not be as helpful to certain build or classes, but that doesn't make it worthless in the least bit.

#6
Staylost

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Con seems pretty well required at any more difficult level. Getting shot down at range will make mages useless.



It probably depends on your build. If you rogue can stay in stealth almost always, then you don't need any CON. Well.. you don't need any until you find demogorgan. Then you are dead.

#7
Achromatis

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"odds are you or your tank are doing something wrong."



Haha, it will be you doing it wrong regardless of which NPC/PC it is. The majority of spells look to be AoE, and they all hit friendlies.



Also I dont see the point to posting this... Different types of characters want different stats, theres not much to discuss.

#8
Jacks-Up

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Nighteye2 wrote...

On Easy, maybe. But any difficulty setting above that, the AI isn't stupid.

Also, you can get attacked from behind, too. You really need to survive more than 2 hits.


Yeah but if the AI get's taunted it doesn't have a choice.   Also putting a few points in CON isn'y going to help you much for those 2 hit's from behind unless you put a lot in CON which you will be suffering else where.

Rogues will be "Or should be" behind the target and have high Dodge,  Mages & Archers will be Far away.

#9
BewareTheDrow

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HP is never useless. Dead people don't help much.

#10
Taltherion

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Area of effect spells hurt everybody, even your men - and I think it will not always be possible to avoid hitting your own folks with those spells.



And enemies use Aoe, too.



Some videos I've seen suggest that there might be so many foes, your "tank" alone would not be sufficient to "bind" them all.

#11
Foxd1e

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Constitution is definately not useless for any class. It may not be one of the primary attributes you are pumping up every level if your not a warrior-type but it is something you don't want to neglect either. As a mage I could see myself throwing a point or two every 2 levels or so.

#12
Active_Download

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Constitution isn't vital for every class but having extra health to soak some damage is always nice because you never know if your going to surprised by friendly fire or being ambushed from behind. But if your a mage you shouldn't put a majority of your points into Constitution.

#13
Jacks-Up

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Taltherion wrote...

Area of effect spells hurt everybody, even your men - and I think it will not always be possible to avoid hitting your own folks with those spells.

And enemies use Aoe, too.

Some videos I've seen suggest that there might be so many foes, your "tank" alone would not be sufficient to "bind" them all.


I mentioned about AOE's and if you die from them a few points in CON isn't going to save you.

#14
SyntheticC

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Jacks-Up wrote...

Yeah but if the AI get's taunted it doesn't have a choice.   Also putting a few points in CON isn'y going to help you much for those 2 hit's from behind unless you put a lot in CON which you will be suffering else where.

Rogues will be "Or should be" behind the target and have high Dodge,  Mages & Archers will be Far away.


But, this doesn't seem to be the typical game in which you can A. Pull mobs from far away and B. Fight them solo a lot.

If you watched the Giantbomb playthrough.. you would see that many times the AI would change targets whether the mage was in the back or not and taunt skills are going to have a cooldown and I suspect they're going to be used 'in case of' aggro to lesser HP chars. But, that's not going to ensure that each AI won't attempt to attack the mage in a given time duration and even though your tank 'may be doing it right' doesn't = success.

On the other hand.. ambushes. Again, shown in the Giantbomb video.. they went through a door.. engaged 4-5 Spawn and 2 more came from another corridor in the back.. that also happened to be where 1 tower guard was left standing and only barely.

TL;DR All of your characters will be getting hit from the looks of things, a majority of the time, in DA:O. Atleast throw them a bone with some con gear.

Modifié par SyntheticC, 27 octobre 2009 - 10:33 .


#15
Varenus Luckmann

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This isn't an MMO. Thinking that a tank will be able to soak up all the punishment that will be coming his way or that he can use consistant aggro mechanics will leave you bleeding in a ditch.

#16
Hockey Beard

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Will CON points be retroactive for HP? That is, if you add CON points later on in the game, does your HP increase for CON x your level (or whatever the formula they use)?



If not, than I think it would be beneficial to load up on CON first, in the early going, that way you can maximize you HP from the outset.

#17
Badittude2you

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My guess would be that the AI will be smart enough to hunt down whoever is nuking them, which is a pretty common AI trait in games these days. It seemed like in earlier RPGs there was a script that said "hit those who hit you first, or kill the mage". Therefore having a mage, rogue, dps fighter etc who can survive till the rest of the party can get there is probably important, not to mention the fact that mages who get crazy with the AOE may be lighting themselves on fire....alot.

#18
Jacks-Up

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Badittude2you wrote...

My guess would be that the AI will be smart enough to hunt down whoever is nuking them, which is a pretty common AI trait in games these days. It seemed like in earlier RPGs there was a script that said "hit those who hit you first, or kill the mage". Therefore having a mage, rogue, dps fighter etc who can survive till the rest of the party can get there is probably important, not to mention the fact that mages who get crazy with the AOE may be lighting themselves on fire....alot.


If you don't have a tank that can taunt than yeah I guess.

#19
GhoXen

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Nighteye2 wrote...

On Easy, maybe. But any difficulty setting above that, the AI isn't stupid.

Also, you can get attacked from behind, too. You really need to survive more than 2 hits.


In a game with a threat/aggro system, AI will always appear "stupid" if there is a good tank. A good tank along with good CC can mean the rest of your group never get fatally injured. However, not everyone is skilled at tanking and higher CON will offer more room for error, while less room for efficiency.

#20
Fuzzyrabbit

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What makes you think all enemies will be tankable? Or that your "tank" will even survive having all of the enemies on him at once? The combat's supposed to be tactical, not Holy Trinity. What happens if your tank is stunned, paralyzed or even killed by a lucky streak of hits? What if you're fighting a mage boss and your tank isn't a templar? What do you do, as a mage PC, if you're on your own for a few quests? Mages can't always afford to sit in the back and heal/nuke. Besides, in NWN and BG a mage could be rather resilient with the right spell usage, particularly at high levels. There are multiple defensive self buffs available, not to mention the Arcane Warrior and Shapeshifter specs.

#21
phoenixds24

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You know, I've never understood people who think extra constitution is pointless. Being able to take more hits before dying is never useless. No matter how good you are at keeping attackers away from your squishy characters, they're going to take some hits. Besides which, extra constitution boosts physical resistance, which is usefull, since it helps beat a lot of stun effects and probably beat interruption checks.

#22
Silver Sparkle

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But yes, as a stat, constitution is highly under-rated.

playing style may also contribute to lower constitution stats. Because of spells like cleansing aura, mass heal, defensive ward etc from the spirit healer specialization.

I heard constitution boosts physical resistance as phoenixds24has pointed out. But it doesnot increase spell resistance.

Ignore this stat @ ur peril.

Modifié par Silver Sparkle, 28 octobre 2009 - 03:25 .


#23
Azrailx

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each point gives u 5 health



u gain 4/5/6 health per level

so it should be pretty helpful to have some points, let alone the resistance

#24
Jacks-Up

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phoenixds24 wrote...

You know, I've never understood people who think extra constitution is pointless. Being able to take more hits before dying is never useless. No matter how good you are at keeping attackers away from your squishy characters, they're going to take some hits. Besides which, extra constitution boosts physical resistance, which is useful, since it helps beat a lot of stun effects and probably beat interruption checks.


Think of it this way one character gets hit 4 times for 100 hp a hit and has a CON 0f 12.  He has 310hp.  Now if you had of had 15 CON your hp would of been 356.   Did it matter?  Nope you're still dead. 

OK so lets add a CON of 20 you have now 417 hp YOU'RE ALIVE  but you needed to sacrifice some DEX so you now get hit 5 times and you die anyway.

#25
Taleroth

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samlefou wrote...

It's not useless for bloodmages

I was under the impression that Blood Mage health sacrifice needn't come from the Blood Mage.