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New graphic engine for DA3?


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#351
bloodreaperfx

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MikeSunrider wrote...

Would be pretty awesome if Bioware did employ the RED Engine that is created by CD Projekt. It looks ridiculously powerful. But the chances for that are slim.



Yeah well...

The Witcher II
System Requirements
Intel Processor - Core 2 Duo E6750 2.66GHz
AMD Processor - Athlon II X2 245e
Nvidia Graphics Card - GeForce GTS 450
ATI Graphics Card - Radeon HD 4850
RAM (Memory) - 4 GB
Hard Disk Space - 8 GB

And thats for DX 9.

#352
Dan_cw

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Are those the minimum or recommended specs? I ask because the ones given on Steam's website are different. (My graphics card matches the one listed on Steam and I can play games like Mafia 2 etc. fine.)

Modifié par Dan_cw, 21 février 2011 - 01:53 .


#353
bloodreaperfx

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Recommended I think. But since people keep asking about the awesome graphics...they should also know it comes at a price. It may be not much for today's standards..heck I can play it just fine...but others may have pretty mainstream PC's.

#354
Fraevar

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bloodreaperfx wrote...

Yeah well...

The Witcher II
System Requirements
Intel Processor - Core 2 Duo E6750 2.66GHz
AMD Processor - Athlon II X2 245e
Nvidia Graphics Card - GeForce GTS 450
ATI Graphics Card - Radeon HD 4850
RAM (Memory) - 4 GB
Hard Disk Space - 8 GB

And thats for DX 9.


Well you do have to push ahead and raise the bar. That's one thing I dislike about everyone using UE3 these days - all graphics have sort of stagnated at the same stage. There's different styles, sure but it all still has this samey look to it and the same level of detail. Besides, CPU clock isn't as important as it used to be since we moved to dual and quadcore. With just a little bit of tuning an i5-2500k will run 4Ghz with no problems and a stock cooler.

Heck, I still remember 1995-2004 when graphics took a massive leap forward everytime id Software or Valve released a new game. You don't see that these days.

#355
crimzontearz

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all in favor of DA3 using the cryengine 2 and being turned in a fps rpg ala Bloodlines rise your hand......



ducks for cover

#356
Raygereio

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Dan_cw wrote...
Are those the minimum or recommended specs?

Those are based on recommended specs.

I've said it before and I'll say it again. Pretty pictures - with pretty being subjective as bloom and hdr effects for instance are just plain ugly in my opinion - a good videogame do not make.
Good artstyle, competent controls and fun gameplay a good videogame do make.

Modifié par Raygereio, 21 février 2011 - 01:58 .


#357
Dan_cw

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bloodreaperfx wrote...

Recommended I think. But since
people keep asking about the awesome graphics...they should also know it
comes at a price. It may be not much for today's standards..heck I can
play it just fine...but others may have pretty mainstream PC's.



Yeah, agreed. And thanks for the answer.

Edit: Agreed with you as well, Ray. Story etc. plays a role too.

Anyways, I think we can all agree graphics do play a role in how much a game might be enjoyed. But it's not the deciding factor as to whether or not a game is good/rubbish/average.

Modifié par Dan_cw, 21 février 2011 - 02:00 .


#358
bloodreaperfx

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Delerius_Jedi wrote...


Well you do have to push ahead and raise the bar. That's one thing I dislike about everyone using UE3 these days - all graphics have sort of stagnated at the same stage. There's different styles, sure but it all still has this samey look to it and the same level of detail. Besides, CPU clock isn't as important as it used to be since we moved to dual and quadcore. With just a little bit of tuning an i5-2500k will run 4Ghz with no problems and a stock cooler.

Heck, I still remember 1995-2004 when graphics took a massive leap forward everytime id Software or Valve released a new game. You don't see that these days.


Sure, I agree. Things evolve and the hardware tech is no different. I was just saying that while The Witcher 2 has beautiful graphics, they do come at the price of  sys requirements in order to achive the same quality as shown in the screenshots. DA 2 has rather low requirements compared to that.

Also HDR and Bloom used in certain situations have a great "fantasy" like effect. I think they're pretty good looking in Witcher 2.

#359
drahelvete

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Hah! If those are the recommended specs for TW2, I'll be lagging around with 5 fps if I want it to look anything like the screens. I was going to upgrade my computer, but then I was hit with unexpected expenses...

#360
crimzontearz

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Raygereio wrote...

Dan_cw wrote...
Are those the minimum or recommended specs?

Those are based on recommended specs.

I've said it before and I'll say it again. Pretty pictures - with pretty being subjective as bloom and hdr effects for instance are just plain ugly in my opinion - a good videogame do not make.

Good artstyle, competent controls and fun gameplay a good videogame do make.


and that is why I'm getting Crysis 2

no seriously, I've not played a solid FPS in a while and plain cannot stand CoD, MoH and company since they are plain too...real maybe? I don't know I need an angle in my FPS...Crysis 2 seems to have it and looks very solid.....good graphics are just the cherry on top

#361
Raygereio

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Dan_cw wrote...
Edit: Agreed with you as well, Ray. Story etc. plays a role too.
Anyways, I think we can all agree graphics do play a role in how much a game might be enjoyed. But it's not the deciding factor as to whether or not a game is good/rubbish/average.


Yeah; a story - plot, characters, dialogue - also is important. But the gaming industry as a whole has let me down so much on that point that I've stopped caring and don't count that on my list of what makes a good game anymore. Heck, it's only reason I can still play ME2 or Fallout 3 and have fun.

Also; art style still trumps graphical prowess.
You can have a graphics engine that can calculate the meaning of life in between redering frames, but if you use it to create crappy brown coridors, you still end up with something poor looking. Meanwhile a good artist can make an isometric game's engine from 15 years ago look beautifull.

#362
crimzontearz

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case in point Ray....Darksiders.



not the most powerful engine out there but definitely one of the prettiest games around thanks to the conicbook fueled art style

#363
MortalEngines

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Delerius_Jedi wrote...

MortalEngines wrote...

I highly doubt that the RED Engine will be able to be utilized for consoles and I don't think Bioware will neglect their Console fan-base.


In its current form, no. But I was just expressing a preference. There's trade-off with any engine, but I'm sure they could create an offshoot that consoles would be able to run. Just because CD Projekt RED haven't made one at this time, does not mean it's impossible.

And remember that DAO's engine was not intended to run on consoles at all, until EA bought up BioWare.


Fair enough. But don't forget it took Bioware nearly a whole year to reconfigure their OWN engine which they were intimately familiar with to work with consoles, imagine the resources and time it would take to reconfigure a nearly brand new engine that Bioware have never used before? And at the rate that Bioware have been releasing games recently, I don't think time is something they have alot of.

#364
bloodreaperfx

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crimzontearz wrote...

Raygereio wrote...

Dan_cw wrote...
Are those the minimum or recommended specs?

Those are based on recommended specs.

I've said it before and I'll say it again. Pretty pictures - with pretty being subjective as bloom and hdr effects for instance are just plain ugly in my opinion - a good videogame do not make.

Good artstyle, competent controls and fun gameplay a good videogame do make.


and that is why I'm getting Crysis 2

no seriously, I've not played a solid FPS in a while and plain cannot stand CoD, MoH and company since they are plain too...real maybe? I don't know I need an angle in my FPS...Crysis 2 seems to have it and looks very solid.....good graphics are just the cherry on top



Funny thing is, cryengine 3 is one of the most powerful engines out there. I think you meant photorealism is not your thing..thats where the spice and art style comes instead Posted Image

#365
Loc'n'lol

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I don't think the engine needs to be replaced frankly. It could use more improvements, maybe, but ultimately, it seems most complaints have nothing to do with the capacities of the engine, low-res textures and blocky meshes are that way because they've been made like that, not because of how the engine renders them.

Modifié par _Loc_N_lol_, 21 février 2011 - 02:14 .


#366
crimzontearz

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bloodreaperfx wrote...

crimzontearz wrote...

Raygereio wrote...

Dan_cw wrote...
Are those the minimum or recommended specs?

Those are based on recommended specs.
I've said it before and I'll say it again. Pretty pictures - with pretty being subjective as bloom and hdr effects for instance are just plain ugly in my opinion - a good videogame do not make.
Good artstyle, competent controls and fun gameplay a good videogame do make.

and that is why I'm getting Crysis 2

no seriously, I've not played a solid FPS in a while and plain cannot stand CoD, MoH and company since they are plain too...real maybe? I don't know I need an angle in my FPS...Crysis 2 seems to have it and looks very solid.....good graphics are just the cherry on top

Funny thing is, cryengine 3 is one of the most powerful engines out there. I think you meant photorealism is not your thing..thats where the spice and art style comes instead


no no, my comment was about controls and gameplay but mostly about gameplay.

yes as you saw from my earlier post I agree on the art style comment but I did mean something different about Crysis 2.

Let me explain, CoD, MoH....all those shooters pitch a human character, in a realistic environment against human enemies. It is not about how real things look but about the lack of an angle...it's a "real world" situation...more or less.

Now a game like Crysis puts you in a piece of technoglogy that can bounce 50 cal shells off, grants inhuman strenght and invisibility pitting that against an alien invastion. Now THAT is fun gameplay to me (with all due respect to those who disagree)....Photorealistic graphics as I said are just the cherry on top.

to give you another example....I would never play a regular WWII shooter...but I would play the latest wolfenstein (if it was a bit better...that game lacked in polish) given the supernatural setting

#367
Revan312

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Zlarm wrote...

Of course engine influences gameplay or rather gameplay is limited by what the engine can put out. If not then theoretically any game could have battles agianst infinite number of opponents all with deferring AIs. And I was referring to more than just characters, I was referring to fully controllable party members which can all cast spells i.e. perform resource intensive actions at the same time. I would imagine the cryengine and Red engine would have a hard time if suddenly they had to account for the player having full control over 4 different people simultaneously battling numerous enemies.


The engine itself has nothing to do with party control. If there's more than x amount of things on screen then yes, but creating a system that utilizes control over more than one character really doesn't come into account when talking about the engine's limitations.

In fact having the player control more than one character, as long as the graphical expense of having that many people on screen isn't to high, then the computing power is actually lessened as the system doesn't have to utilize full blown AI algorithms on every character minus one on screen. Party's are no different than normal AI controlled enemies and allies, they all have to have the damage/buffs/healing/movement/attack/etc animations and stats calculated so having control over more than one doesn't really effect what you think it does.

As I said, if CD Projekt wanted, they could make TW2 a party controllable game.

And I'll reiterate on people's assumptions that TW2 is PC exclusive. From what CD Projekt has said, they're looking at porting TW2 to consoles as the RED engine is compatible and scalable enough to work on them..

Finally, I'm not going to argue in totality that Bioware needs a new engine, I just think that with as quickly as other RPG devs are pushing the new realms of graphics, Bioware might want to consider beefing up their own engines or they're going to slowly lose sales. It's not an apocalyptic thing that they don't have excellent graphics, but it wouldn't hurt them in any way to update the already aging Eclipse engine currently in use.

Modifié par Revan312, 21 février 2011 - 02:33 .


#368
daywalker03

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_Loc_N_lol_ wrote...

I don't think the engine needs to be replaced frankly. It could use more improvements, maybe, but ultimately, it seems most complaints have nothing to do with the capacities of the engine, low-res textures and blocky meshes are that way because they've been made like that, not because of how the engine renders them.


Exactly; have we seen the high-res textures for DA2 yet? People have been posting high-res texture images from other games, and comparing them to medium-res DA2 ones; once we've seen the better ones, I hope some people will calm down and realize how silly they've been.

#369
DPB

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Delerius_Jedi wrote...

Heck, I still remember 1995-2004 when graphics took a massive leap forward everytime id Software or Valve released a new game. You don't see that these days.


For the sake of my bank balance, I hope that the industry doesn't go back to that rate of advancing system requirements. Back then, there were plenty of 2d games being produced with low requirements, but now that everything is 3d you'd be forced to continually upgrade to play the latest games. I'm quite happy with being able to play most games on high settings with a three year old graphics card.

#370
Quercus

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Delerius_Jedi wrote...

MortalEngines wrote...

I highly doubt that the RED Engine will be able to be utilized for consoles and I don't think Bioware will neglect their Console fan-base.


In its current form, no. But I was just expressing a preference. There's trade-off with any engine, but I'm sure they could create an offshoot that consoles would be able to run. Just because CD Projekt RED haven't made one at this time, does not mean it's impossible.

And remember that DAO's engine was not intended to run on consoles at all, until EA bought up BioWare.


Actually, they made the Red Engine with consoles in mind. So they can make console games with that engine.

#371
Zlarm

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Revan312 wrote...
The engine itself has nothing to do with party control. If there's more than x amount of things on screen then yes, but creating a system that utilizes control over more than one character really doesn't come into account when talking about the engine's limitations.

In fact having the player control more than one character, as long as the graphical expense of having that many people on screen isn't to high, then the computing power is actually lessened as the system doesn't have to utilize full blown AI algorithms on every character minus one on screen. Party's are no different than normal AI controlled enemies and allies, they all have to have the damage/buffs/healing/movement/attack/etc animations and stats calculated so having control over more than one doesn't really effect what you think it does.

As I said, if CD Projekt wanted, they could make TW2 a party controllable game.

And I'll reiterate on people's assumptions that TW2 is PC exclusive. From what CD Projekt has said, they're looking at porting TW2 to consoles as the RED engine is compatible and scalable enough to work on them..

Finally, I'm not going to argue in totality that Bioware needs a new engine, I just think that with as quickly as other RPG devs are pushing the new realms of graphics, Bioware might want to consider beefing up their own engines or they're going to slowly lose sales. It's not an apocalyptic thing that they don't have excellent graphics, but it wouldn't hurt them in any way to update the already aging Eclipse engine currently in use.


1.  Just having the option for 4 fully controllable characters instead of one, means there will always be more characters onscreen performing actions/taking up resources.  That means at least 3 less enemies onscreen at any given time. 
2. Fully controllable characters are different from other NPCs by the amount of actions they can perform.  Most enemies have a very limited set of actions.  Theorectically you can have a 3 mage party all casting storm of the ages or soemthing at the same time.  The engine needs to be capable to deal with this. 
3. Controllable party members need AI when they're not being controlled. 

You're saying Cd Projeckt could suddenly add 3 more fully controllable Geralts to the game keeping the same system requirements and not have to cut back in other areas?  Very unlikely.

As for TW2 running on consoles we haven't seen any of that and I would be very surprised if the graphics (or number of enemies or something) weren't toned down for consoles... 

Would making DA games prettier attract  more sales?  Absolutely.  But will those sales outweigh the costs of making DA prettier (especially in a genre where graphics have never been particularily important)?

#372
bloodreaperfx

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Zlarm wrote...


As for TW2 running on consoles we haven't seen any of that and I would be very surprised if the graphics (or number of enemies or something) weren't toned down for consoles... 


You can pretty much bet that will be the case...as it is in most games.

#373
Fraevar

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Shiroukai wrote...

Actually, they made the Red Engine with consoles in mind. So they can make console games with that engine.


They've said the engine is scaleable enough to make it work on consoles. If you just take it as it exists now and try running that on one, I doubt you'd get very satisfactory results. So yes, it's capable of being made to run on current consoles with appropriate optimization.

#374
XBenotto18

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as long as DAIII doesn't look so cartoony like DAII.

#375
Anathemic

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Zlarm wrote...

Revan312 wrote...
The engine itself has nothing to do with party control. If there's more than x amount of things on screen then yes, but creating a system that utilizes control over more than one character really doesn't come into account when talking about the engine's limitations.

In fact having the player control more than one character, as long as the graphical expense of having that many people on screen isn't to high, then the computing power is actually lessened as the system doesn't have to utilize full blown AI algorithms on every character minus one on screen. Party's are no different than normal AI controlled enemies and allies, they all have to have the damage/buffs/healing/movement/attack/etc animations and stats calculated so having control over more than one doesn't really effect what you think it does.

As I said, if CD Projekt wanted, they could make TW2 a party controllable game.

And I'll reiterate on people's assumptions that TW2 is PC exclusive. From what CD Projekt has said, they're looking at porting TW2 to consoles as the RED engine is compatible and scalable enough to work on them..

Finally, I'm not going to argue in totality that Bioware needs a new engine, I just think that with as quickly as other RPG devs are pushing the new realms of graphics, Bioware might want to consider beefing up their own engines or they're going to slowly lose sales. It's not an apocalyptic thing that they don't have excellent graphics, but it wouldn't hurt them in any way to update the already aging Eclipse engine currently in use.


1.  Just having the option for 4 fully controllable characters instead of one, means there will always be more characters onscreen performing actions/taking up resources.  That means at least 3 less enemies onscreen at any given time. 
2. Fully controllable characters are different from other NPCs by the amount of actions they can perform.  Most enemies have a very limited set of actions.  Theorectically you can have a 3 mage party all casting storm of the ages or soemthing at the same time.  The engine needs to be capable to deal with this. 
3. Controllable party members need AI when they're not being controlled. 

You're saying Cd Projeckt could suddenly add 3 more fully controllable Geralts to the game keeping the same system requirements and not have to cut back in other areas?  Very unlikely.

As for TW2 running on consoles we haven't seen any of that and I would be very surprised if the graphics (or number of enemies or something) weren't toned down for consoles... 

Would making DA games prettier attract  more sales?  Absolutely.  But will those sales outweigh the costs of making DA prettier (especially in a genre where graphics have never been particularily important)?


Actually in the E3 demo, Witcher 2 was being played on 360 in the demosntration.

Witcher 2 will first release on PC, console relesae won't affect it. CD Projekt devs stated that they have Witcher 2 on consoles a possbility for a while.