Zlarm wrote...
Of course engine influences gameplay or rather gameplay is limited by what the engine can put out. If not then theoretically any game could have battles agianst infinite number of opponents all with deferring AIs. And I was referring to more than just characters, I was referring to fully controllable party members which can all cast spells i.e. perform resource intensive actions at the same time. I would imagine the cryengine and Red engine would have a hard time if suddenly they had to account for the player having full control over 4 different people simultaneously battling numerous enemies.
The engine itself has nothing to do with party control. If there's more than x amount of things on screen then yes, but creating a system that utilizes control over more than one character really doesn't come into account when talking about the engine's limitations.
In fact having the player control more than one character, as long as the graphical expense of having that many people on screen isn't to high, then the computing power is actually lessened as the system doesn't have to utilize full blown AI algorithms on every character minus one on screen. Party's are no different than normal AI controlled enemies and allies, they all have to have the damage/buffs/healing/movement/attack/etc animations and stats calculated so having control over more than one doesn't really effect what you think it does.
As I said, if CD Projekt wanted, they could make TW2 a party controllable game.
And I'll reiterate on people's assumptions that TW2 is PC exclusive. From what CD Projekt has said, they're looking at porting TW2 to consoles as the RED engine is compatible and scalable enough to work on them..
Finally, I'm not going to argue in totality that Bioware needs a new engine, I just think that with as quickly as other RPG devs are pushing the new realms of graphics, Bioware might want to consider beefing up their own engines or they're going to slowly lose sales. It's not an apocalyptic thing that they don't have excellent graphics, but it wouldn't hurt them in any way to update the already aging Eclipse engine currently in use.
Modifié par Revan312, 21 février 2011 - 02:33 .