Anathemic wrote...
Zlarm wrote...
Revan312 wrote...
The engine itself has nothing to do with party control. If there's more than x amount of things on screen then yes, but creating a system that utilizes control over more than one character really doesn't come into account when talking about the engine's limitations.
In fact having the player control more than one character, as long as the graphical expense of having that many people on screen isn't to high, then the computing power is actually lessened as the system doesn't have to utilize full blown AI algorithms on every character minus one on screen. Party's are no different than normal AI controlled enemies and allies, they all have to have the damage/buffs/healing/movement/attack/etc animations and stats calculated so having control over more than one doesn't really effect what you think it does.
As I said, if CD Projekt wanted, they could make TW2 a party controllable game.
And I'll reiterate on people's assumptions that TW2 is PC exclusive. From what CD Projekt has said, they're looking at porting TW2 to consoles as the RED engine is compatible and scalable enough to work on them..
Finally, I'm not going to argue in totality that Bioware needs a new engine, I just think that with as quickly as other RPG devs are pushing the new realms of graphics, Bioware might want to consider beefing up their own engines or they're going to slowly lose sales. It's not an apocalyptic thing that they don't have excellent graphics, but it wouldn't hurt them in any way to update the already aging Eclipse engine currently in use.
1. Just having the option for 4 fully controllable characters instead of one, means there will always be more characters onscreen performing actions/taking up resources. That means at least 3 less enemies onscreen at any given time.
2. Fully controllable characters are different from other NPCs by the amount of actions they can perform. Most enemies have a very limited set of actions. Theorectically you can have a 3 mage party all casting storm of the ages or soemthing at the same time. The engine needs to be capable to deal with this.
3. Controllable party members need AI when they're not being controlled.
You're saying Cd Projeckt could suddenly add 3 more fully controllable Geralts to the game keeping the same system requirements and not have to cut back in other areas? Very unlikely.
As for TW2 running on consoles we haven't seen any of that and I would be very surprised if the graphics (or number of enemies or something) weren't toned down for consoles...
Would making DA games prettier attract more sales? Absolutely. But will those sales outweigh the costs of making DA prettier (especially in a genre where graphics have never been particularily important)?
Actually in the E3 demo, Witcher 2 was being played on 360 in the demosntration.
Witcher 2 will first release on PC, console relesae won't affect it. CD Projekt devs stated that they have Witcher 2 on consoles a possbility for a while.o
wait the witcher may not be released for consoles?
Modifié par XBenotto18, 21 février 2011 - 09:18 .





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