Aller au contenu

Photo

New graphic engine for DA3?


387 réponses à ce sujet

#376
XBenotto18

XBenotto18
  • Members
  • 547 messages

Anathemic wrote...

Zlarm wrote...

Revan312 wrote...
The engine itself has nothing to do with party control. If there's more than x amount of things on screen then yes, but creating a system that utilizes control over more than one character really doesn't come into account when talking about the engine's limitations.

In fact having the player control more than one character, as long as the graphical expense of having that many people on screen isn't to high, then the computing power is actually lessened as the system doesn't have to utilize full blown AI algorithms on every character minus one on screen. Party's are no different than normal AI controlled enemies and allies, they all have to have the damage/buffs/healing/movement/attack/etc animations and stats calculated so having control over more than one doesn't really effect what you think it does.

As I said, if CD Projekt wanted, they could make TW2 a party controllable game.

And I'll reiterate on people's assumptions that TW2 is PC exclusive. From what CD Projekt has said, they're looking at porting TW2 to consoles as the RED engine is compatible and scalable enough to work on them..

Finally, I'm not going to argue in totality that Bioware needs a new engine, I just think that with as quickly as other RPG devs are pushing the new realms of graphics, Bioware might want to consider beefing up their own engines or they're going to slowly lose sales. It's not an apocalyptic thing that they don't have excellent graphics, but it wouldn't hurt them in any way to update the already aging Eclipse engine currently in use.


1.  Just having the option for 4 fully controllable characters instead of one, means there will always be more characters onscreen performing actions/taking up resources.  That means at least 3 less enemies onscreen at any given time. 
2. Fully controllable characters are different from other NPCs by the amount of actions they can perform.  Most enemies have a very limited set of actions.  Theorectically you can have a 3 mage party all casting storm of the ages or soemthing at the same time.  The engine needs to be capable to deal with this. 
3. Controllable party members need AI when they're not being controlled. 

You're saying Cd Projeckt could suddenly add 3 more fully controllable Geralts to the game keeping the same system requirements and not have to cut back in other areas?  Very unlikely.

As for TW2 running on consoles we haven't seen any of that and I would be very surprised if the graphics (or number of enemies or something) weren't toned down for consoles... 

Would making DA games prettier attract  more sales?  Absolutely.  But will those sales outweigh the costs of making DA prettier (especially in a genre where graphics have never been particularily important)?


Actually in the E3 demo, Witcher 2 was being played on 360 in the demosntration.

Witcher 2 will first release on PC, console relesae won't affect it. CD Projekt devs stated that they have Witcher 2 on consoles a possbility for a while.o


wait the witcher may not be released for consoles?

Modifié par XBenotto18, 21 février 2011 - 09:18 .


#377
Elvoria

Elvoria
  • Members
  • 137 messages

filetemo wrote...

The graphic engine in DA2, in my opinion, just barely holds up to the current standards, it has been revamped and tweaked but it shows its age, and I don't think it could handle a new game launching in 2012-2013, by then it would be too outdated.

Is Bioware working on a brand new engine for whatever new fantasy RPG they are planning, or will they stick with this one by terms of profitability and pay off? Will DA3 use Unreal or whatever third party engine is available at the moment?


Well I guess we are looking at differant examples I have seen alot of gameplay on it aswell as the live demo and I'm impressed Dragon Age 2 looks amazing, I thought the graphics in DAO was great with exception to the female models and how heavy armor looked on them, and some of the buffs made your characers look like christmas trees walking around.

#378
Anathemic

Anathemic
  • Members
  • 2 361 messages

XBenotto18 wrote...

wait the witcher may not be released for consoles?


The production of the RED Engine, the devs said console ports where in mind during the production. So we may see a TW2 on console platforms, maybe, but PC will come out first.

EDIT: Btw look up The Witcher: Rise of the White Wolf on youtube, it was a failed attempt at console port, but you will see the devs had been thinking about console ports for a while.

Modifié par Anathemic, 21 février 2011 - 09:27 .


#379
Elvoria

Elvoria
  • Members
  • 137 messages
discussing the witcher is a bit off topic in these forums

#380
Zlarm

Zlarm
  • Members
  • 143 messages

Anathemic wrote...

Actually in the E3 demo, Witcher 2 was being played on 360 in the demosntration.

Witcher 2 will first release on PC, console relesae won't affect it. CD Projekt devs stated that they have Witcher 2 on consoles a possbility for a while.


At E3 TW2 was being played with a 360 controller on a pc.  And I have no doubts it will come to consoles however I can guarantee you it won't look as good as those shots you've been posting everywhere when it does. 

#381
Chuvvy

Chuvvy
  • Members
  • 9 686 messages

Zlarm wrote...

Anathemic wrote...

Actually in the E3 demo, Witcher 2 was being played on 360 in the demosntration.

Witcher 2 will first release on PC, console relesae won't affect it. CD Projekt devs stated that they have Witcher 2 on consoles a possbility for a while.


At E3 TW2 was being played with a 360 controller on a pc.  And I have no doubts it will come to consoles however I can guarantee you it won't look as good as those shots you've been posting everywhere when it does. 



No **** it won't look as good.

#382
Vez04

Vez04
  • Members
  • 4 264 messages
''Comment Removed''

Modifié par Vez04, 21 février 2011 - 11:53 .


#383
Anathemic

Anathemic
  • Members
  • 2 361 messages

Zlarm wrote...

Anathemic wrote...

Actually in the E3 demo, Witcher 2 was being played on 360 in the demosntration.

Witcher 2 will first release on PC, console relesae won't affect it. CD Projekt devs stated that they have Witcher 2 on consoles a possbility for a while.


At E3 TW2 was being played with a 360 controller on a pc.  And I have no doubts it will come to consoles however I can guarantee you it won't look as good as those shots you've been posting everywhere when it does. 



Well duh, that's a given is it? I was saying the variances between console port and PC will me small-medium at most in differences.

#384
Kolos2

Kolos2
  • Members
  • 462 messages
after the demo its clear that the current game engine is outdated, lacking and very limited
Dx11 support ? heh TW Shogun 2 uses tesselation on armor and such, here gear looks like from the old aurora engine...

consoles

Modifié par Kolos2, 21 février 2011 - 11:59 .


#385
Nighteye2

Nighteye2
  • Members
  • 876 messages

Kolos2 wrote...

after the demo its clear that the current game engine is outdated, lacking and very limited
Dx11 support ? heh TW Shogun 2 uses tesselation on armor and such, here gear looks like from the old aurora engine...

consoles


Did you read the demo FAQ?

Will it show off DX11 effects on the PC?
DX11 features will only be available on the PC purchase copy of Dragon Age 2.

[/list]:wizard:

#386
RavenStorm

RavenStorm
  • Members
  • 163 messages
Is this about the DA3 engine or the Witcher 2?

#387
daywalker03

daywalker03
  • Members
  • 357 messages

MortalEngines wrote...

Delerius_Jedi wrote...

MortalEngines wrote...

I highly doubt that the RED Engine will be able to be utilized for consoles and I don't think Bioware will neglect their Console fan-base.


In its current form, no. But I was just expressing a preference. There's trade-off with any engine, but I'm sure they could create an offshoot that consoles would be able to run. Just because CD Projekt RED haven't made one at this time, does not mean it's impossible.

And remember that DAO's engine was not intended to run on consoles at all, until EA bought up BioWare.


Fair enough. But don't forget it took Bioware nearly a whole year to reconfigure their OWN engine which they were intimately familiar with to work with consoles, imagine the resources and time it would take to reconfigure a nearly brand new engine that Bioware have never used before? And at the rate that Bioware have been releasing games recently, I don't think time is something they have alot of.


Actually, Bioware didn't do the console ports of Eclipse; that was done by a third party that EA found for them. It wasn't until they started working on Lycium (Eclipse 1.2) that they actually did any coding for Xbox 360 or PS3.

#388
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

Elvoria wrote...

discussing the witcher is a bit off topic in these forums


Have you MET these forums?