Aller au contenu

Photo

A "colorful" analysis of cross class combo (Base Talents Only)


  • Ce sujet est fermé Ce sujet est fermé
85 réponses à ce sujet

#51
odin1999

odin1999
  • Members
  • 50 messages
You only have to worry about friendly fire if you have multiple melee though. If you had for instance 2H war, archer, 2 mage spec one mage heal/primal other ele/spirit?(not sure one 2nd tree), the one and only time you would possibly be effected by friendly fire is if you had your ele mage stand too close to the mobs when the 2h cleaves/whirlwinds.

#52
Zhel_Ryn

Zhel_Ryn
  • Members
  • 132 messages

odin1999 wrote...

You only have to worry about friendly fire if you have multiple melee though. If you had for instance 2H war, archer, 2 mage spec one mage heal/primal other ele/spirit?(not sure one 2nd tree), the one and only time you would possibly be effected by friendly fire is if you had your ele mage stand too close to the mobs when the 2h cleaves/whirlwinds.


This is quite similar to my planned playthrough here. My 2H Hawke will be tank, with Varric Archer (heavy on buffs/CC beyond his Bianca), followed by a Primal Mage, and a situational 4th, that will likely default to an Ele Mage.

If I stuck with both mages throughout, I would probably make the Elemental my Healer, due to wanting the Primal to take full advantage of all the Staggers, as well as some of the Disorients that Hawke and Varric will be inducing. This way the Primal mage can invest more heavily into dps, and the Ele/Healer into support.

Since I may drop the Ele mage, I may go a more balanced route for the Primal mage so they can both heal in a pinch.

#53
odin1999

odin1999
  • Members
  • 50 messages
I agree half way with what you said. If the ai is as stupid as the first game I do not in any way want the computer controlled allies attempting to freeze the enemies primal would be paired best with spirit however I saw on the dragonage wiki the first ability of healer tree(spirit healer that is) is a radius heal aura so in my guess if you had that primal wouldn't be bad to pair it with. Due to only having to stand close enough to the war to recieve it ( don't quote me but somewhere between 10-15 meters.



The thing that you said about varric I hate to say but unless sebastions tree is terrible I personally will not pick varic over a continuation of hating dwarfs because of the monstrosity that was oghren.



I personally also feel dropping a ele mage isn't worth it due to looking like ice still being way op from a cc and damage style rolled into one. But like I said thats just me personally. Plus with more likely blood mage and ice being crowd control based I prefer playing that myself due to placing no faith in the tactics scripts other than damage rotation priority from comp ai ally's.

#54
Zhel_Ryn

Zhel_Ryn
  • Members
  • 132 messages
Haha, well, Oghren was certainly annoying, but I like dwarves enough to overlook the occasional pervy drunk ;). Varric has a hefty big bard like buff in his marksman tree though, something like 10-25% to every damage-related stat.



As for Ele vs. Primal, yeah. I love ice spells so I agree completely with your notes. My arrangement is with the thought that I would want as high a base damage I can get on chain lightning/stone fist to take full advantage of the 600/200% CCC bonuses they get. My ele mage would be purely focused on the CC/Brittle effects the ice spells have, so doesn't necessarily need maxed Magic possible. Either way works though, since Fire spells can get uber without any CCC needed.



I'm not 100% set though, since we don't know what the mage companions' unique trees are, or what they each lose for those trees (Bethany doesn't have access to Primal in the demo, and I assume it's for a reason like the warriors/rogues we've seen). So I won't know how I'll pair up the spells schools until I'm digging into the full game.

#55
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages
Going double sword and board with a lightning mage for nightmare is going to be awesome.Since it only hits enemies, friendly fire isn't going to be a problem. And 2 tanks can gather up everything and stagger them. Then fire away.

Modifié par Count Viceroy, 26 février 2011 - 12:59 .


#56
odin1999

odin1999
  • Members
  • 50 messages
The thing that to me is so weird almost revolting to a point is how in this game I will actually want to have a warrior in my party instead of the usual tri mage+ archer set up I got so used to in DA1.

Modifié par odin1999, 26 février 2011 - 02:01 .


#57
Rocambole4

Rocambole4
  • Members
  • 117 messages
Oghen was terribad. Being a fantasy archetype is one thing, that was just too much.

I love dwarves tough. My favorite origin in DA:O was Dwarven Noble. My favorite char (flavor wise, of course) was my Dwarven Noble 2h Warrior warden.

Varric seems to be a much cooler char than Oghren ever was. Also, what choice do you have if you want a good archer? Buy a DLC (I buy games on steam, so I never had the chance to grab that DLC for free - that was mean, EA Marketing department) just to grab a generic human noble counterpart? I'll stick with the dwarven rogue with the "crossbolt shotgun" :P

#58
odin1999

odin1999
  • Members
  • 50 messages

Rocambole4 wrote...

Oghen was terribad. Being a fantasy archetype is one thing, that was just too much.

I love dwarves tough. My favorite origin in DA:O was Dwarven Noble. My favorite char (flavor wise, of course) was my Dwarven Noble 2h Warrior warden.

Varric seems to be a much cooler char than Oghren ever was. Also, what choice do you have if you want a good archer? Buy a DLC (I buy games on steam, so I never had the chance to grab that DLC for free - that was mean, EA Marketing department) just to grab a generic human noble counterpart? I'll stick with the dwarven rogue with the "crossbolt shotgun" :P


I pre ordered signature edition, I get sebastion the minute I do whatever pre reqs are required for obtaining him.

#59
StilRH

StilRH
  • Members
  • 40 messages
Thank you for the goods - I've been mentally drafting something similar but not so much indepth - even though the skill trees have been pruned down from DA:O I've always known that the CCC aspects would make each talent point much more worthwhile :D Can't wait to try some of this stuff out.

#60
Wolf_in_the_Meadow

Wolf_in_the_Meadow
  • Members
  • 361 messages
Seems to me that Rogues really got the short end of the stick in regards to setting up CCCs...

#61
KingGato

KingGato
  • Members
  • 38 messages
Here's a question that's might be self-explanatory, or might have been already answered. But, it's been bugging me for a while and I have not seen an answer to it yet, so I figure why not.

Do abilities that require a condition to activate a debuff count the conditions they themselves cause? Example: Pinning Shot has a 80% chance to Pin a target, and if it is upgraded gains a 100% chance to Disorient Pinned targets. Does this mean that, should Pinning Shot Pin an enemy, it will also automatically Disorient them? It seems like it should, but the way it is worded makes me a little suspicious.

#62
shaneho78

shaneho78
  • Members
  • 475 messages
Thanks for the hard work. So intra-class combinations are not possible now? Stone fist does nothing extra to Brittle?

#63
Naitaka

Naitaka
  • Members
  • 1 670 messages

KingGato wrote...

Here's a question that's might be self-explanatory, or might have been already answered. But, it's been bugging me for a while and I have not seen an answer to it yet, so I figure why not.

Do abilities that require a condition to activate a debuff count the conditions they themselves cause? Example: Pinning Shot has a 80% chance to Pin a target, and if it is upgraded gains a 100% chance to Disorient Pinned targets. Does this mean that, should Pinning Shot Pin an enemy, it will also automatically Disorient them? It seems like it should, but the way it is worded makes me a little suspicious.


Yep, Peter has confirmed that it counts the condtion that it causes. Apparently they worded it that way for consistency.

#64
Cyr8

Cyr8
  • Members
  • 342 messages
Thanks. Saved to favorites.

#65
Leo Church 13

Leo Church 13
  • Members
  • 30 messages
How about that Fist of the Maker with the upgrade? 900% to staggered...

#66
Orange_Section

Orange_Section
  • Members
  • 231 messages
thanks mate

#67
Gaus5000

Gaus5000
  • Members
  • 25 messages
First of all: thank you for collecting this info : )

I got a question though: when I exploit cross-class-combos, does the condition being used (e.i. staggered) end after one talent or spell in the sense that the staggered enemy returns to normal or does he rather stay in that condition for as long as he is programmed to?

#68
formulanerd

formulanerd
  • Members
  • 4 messages
The status effect remains in what I've seen during my play time.

Anyone else disappointed with the CCC's? I thought there would be a nice visual effect or something, but I find it hard to even tell if I pulled the ccc off.

#69
Gaus5000

Gaus5000
  • Members
  • 25 messages
How would I tell, if an enemy is brittle or staggered; is there like a little box over their heads that says "BRITTLE"?
To add to the CCC: when an enemy has a certain condition, do I cancel the condition by a "normal" weapon attack?

#70
krameriffic

krameriffic
  • Members
  • 2 messages

Gaus5000 wrote...

How would I tell, if an enemy is brittle or staggered; is there like a little box over their heads that says "BRITTLE"?
To add to the CCC: when an enemy has a certain condition, do I cancel the condition by a "normal" weapon attack?


Targets that are Brittled, Staggered or Disoriented get a little dynamic visual effect direct over their head that matches the respective icon from the menus that indicates that particular effect.  If you have a two hand warrior in your party, you will see staggered targets constantly because of sunder.  Disorientation and Brittle effects, however, are much more difficult to cause in my experience.  My Hawke is not a mage, but from the main trees, only three abilities cause Brittle: cone of cold, winters grasp and petrify.  And you basically have to have a full elemental mage for them to do it consistently.

For a single target, Voracious Devour from the warrior's Reaver tree is a guaranteed stagger on every enemy type I have fought.  This can lead into a DW rogue exploding strike with ten combo points for absurd damage.  Highest hit I saw was over 2800, while most of my attacks sit around the 100-200 range.

#71
Tumedus

Tumedus
  • Members
  • 124 messages
Don't know if the OP is still updating it, but on first look you are missing a rogue's Brittle exploit. The rogue ability assassinate with annihilate exploits brittle at 400% (in the assassin specialty).

Still, awesome list and very useful. Mainly been using fog -> scatter/bomb, but the list makes me think that a good elementalist + varric/2her combo might be as good if not better. Can a 2her tank decently in nightmare?

#72
krameriffic

krameriffic
  • Members
  • 2 messages

Tumedus wrote...

Don't know if the OP is still updating it, but on first look you are missing a rogue's Brittle exploit. The rogue ability assassinate with annihilate exploits brittle at 400% (in the assassin specialty).

Still, awesome list and very useful. Mainly been using fog -> scatter/bomb, but the list makes me think that a good elementalist + varric/2her combo might be as good if not better. Can a 2her tank decently in nightmare?


I took out the High Dragon on Nightmare with Fenris and Hawke as 2h warriors kind of "trading off" the tanking.  Took a ****ing long time, but we got it done.

As far as my favorite combo, it's gotta be the enormous number of staggers you can cause with 2h warriors paired with chain lightning and crushing prison from mages.  Against really big guys like the High Dragon, you can still land staggers with Devour from the Reaver tree.  Against anything less than that, Sunder and Claymore will passively stagger everything virtually all the time, which is why I love this party setup:

Anders - Creation/Primal/Personal Tree
Merrill - Primal/Personal Tree
Hawke - 2h
Fenris - 2h

Everything is staggered all the time and chain lightning does like 2500 damage EACH to up to 4 staggered targets.

Modifié par krameriffic, 11 mars 2011 - 02:58 .


#73
moecracks

moecracks
  • Members
  • 1 messages
:o 

#74
skyrend

skyrend
  • Members
  • 150 messages
This is awesome. Thank you!

#75
themaxzero

themaxzero
  • Members
  • 966 messages
Brittle kind of sucks because:

1) Not many spells do it.

2) Since the Freeze effect (which is needed to trigger most brittle) is quite powerful (compared to Stagger/Disorientate) a lot of enemies are highly resistant/immune to it.