A "colorful" analysis of cross class combo (Base Talents Only)
#51
Posté 26 février 2011 - 08:23
#52
Posté 26 février 2011 - 09:10
odin1999 wrote...
You only have to worry about friendly fire if you have multiple melee though. If you had for instance 2H war, archer, 2 mage spec one mage heal/primal other ele/spirit?(not sure one 2nd tree), the one and only time you would possibly be effected by friendly fire is if you had your ele mage stand too close to the mobs when the 2h cleaves/whirlwinds.
This is quite similar to my planned playthrough here. My 2H Hawke will be tank, with Varric Archer (heavy on buffs/CC beyond his Bianca), followed by a Primal Mage, and a situational 4th, that will likely default to an Ele Mage.
If I stuck with both mages throughout, I would probably make the Elemental my Healer, due to wanting the Primal to take full advantage of all the Staggers, as well as some of the Disorients that Hawke and Varric will be inducing. This way the Primal mage can invest more heavily into dps, and the Ele/Healer into support.
Since I may drop the Ele mage, I may go a more balanced route for the Primal mage so they can both heal in a pinch.
#53
Posté 26 février 2011 - 12:33
The thing that you said about varric I hate to say but unless sebastions tree is terrible I personally will not pick varic over a continuation of hating dwarfs because of the monstrosity that was oghren.
I personally also feel dropping a ele mage isn't worth it due to looking like ice still being way op from a cc and damage style rolled into one. But like I said thats just me personally. Plus with more likely blood mage and ice being crowd control based I prefer playing that myself due to placing no faith in the tactics scripts other than damage rotation priority from comp ai ally's.
#54
Posté 26 février 2011 - 12:55
As for Ele vs. Primal, yeah. I love ice spells so I agree completely with your notes. My arrangement is with the thought that I would want as high a base damage I can get on chain lightning/stone fist to take full advantage of the 600/200% CCC bonuses they get. My ele mage would be purely focused on the CC/Brittle effects the ice spells have, so doesn't necessarily need maxed Magic possible. Either way works though, since Fire spells can get uber without any CCC needed.
I'm not 100% set though, since we don't know what the mage companions' unique trees are, or what they each lose for those trees (Bethany doesn't have access to Primal in the demo, and I assume it's for a reason like the warriors/rogues we've seen). So I won't know how I'll pair up the spells schools until I'm digging into the full game.
#55
Posté 26 février 2011 - 12:58
Modifié par Count Viceroy, 26 février 2011 - 12:59 .
#56
Posté 26 février 2011 - 02:01
Modifié par odin1999, 26 février 2011 - 02:01 .
#57
Posté 27 février 2011 - 06:48
I love dwarves tough. My favorite origin in DA:O was Dwarven Noble. My favorite char (flavor wise, of course) was my Dwarven Noble 2h Warrior warden.
Varric seems to be a much cooler char than Oghren ever was. Also, what choice do you have if you want a good archer? Buy a DLC (I buy games on steam, so I never had the chance to grab that DLC for free - that was mean, EA Marketing department) just to grab a generic human noble counterpart? I'll stick with the dwarven rogue with the "crossbolt shotgun"
#58
Posté 27 février 2011 - 09:12
Rocambole4 wrote...
Oghen was terribad. Being a fantasy archetype is one thing, that was just too much.
I love dwarves tough. My favorite origin in DA:O was Dwarven Noble. My favorite char (flavor wise, of course) was my Dwarven Noble 2h Warrior warden.
Varric seems to be a much cooler char than Oghren ever was. Also, what choice do you have if you want a good archer? Buy a DLC (I buy games on steam, so I never had the chance to grab that DLC for free - that was mean, EA Marketing department) just to grab a generic human noble counterpart? I'll stick with the dwarven rogue with the "crossbolt shotgun"
I pre ordered signature edition, I get sebastion the minute I do whatever pre reqs are required for obtaining him.
#59
Posté 04 mars 2011 - 04:53
#60
Posté 04 mars 2011 - 05:37
#61
Posté 06 mars 2011 - 03:08
Do abilities that require a condition to activate a debuff count the conditions they themselves cause? Example: Pinning Shot has a 80% chance to Pin a target, and if it is upgraded gains a 100% chance to Disorient Pinned targets. Does this mean that, should Pinning Shot Pin an enemy, it will also automatically Disorient them? It seems like it should, but the way it is worded makes me a little suspicious.
#62
Posté 06 mars 2011 - 05:42
#63
Posté 06 mars 2011 - 06:23
KingGato wrote...
Here's a question that's might be self-explanatory, or might have been already answered. But, it's been bugging me for a while and I have not seen an answer to it yet, so I figure why not.
Do abilities that require a condition to activate a debuff count the conditions they themselves cause? Example: Pinning Shot has a 80% chance to Pin a target, and if it is upgraded gains a 100% chance to Disorient Pinned targets. Does this mean that, should Pinning Shot Pin an enemy, it will also automatically Disorient them? It seems like it should, but the way it is worded makes me a little suspicious.
Yep, Peter has confirmed that it counts the condtion that it causes. Apparently they worded it that way for consistency.
#64
Posté 06 mars 2011 - 07:16
#65
Posté 06 mars 2011 - 03:33
#66
Posté 07 mars 2011 - 11:13
#67
Posté 08 mars 2011 - 10:46
I got a question though: when I exploit cross-class-combos, does the condition being used (e.i. staggered) end after one talent or spell in the sense that the staggered enemy returns to normal or does he rather stay in that condition for as long as he is programmed to?
#68
Posté 09 mars 2011 - 08:14
Anyone else disappointed with the CCC's? I thought there would be a nice visual effect or something, but I find it hard to even tell if I pulled the ccc off.
#69
Posté 09 mars 2011 - 10:15
To add to the CCC: when an enemy has a certain condition, do I cancel the condition by a "normal" weapon attack?
#70
Posté 10 mars 2011 - 02:37
Gaus5000 wrote...
How would I tell, if an enemy is brittle or staggered; is there like a little box over their heads that says "BRITTLE"?
To add to the CCC: when an enemy has a certain condition, do I cancel the condition by a "normal" weapon attack?
Targets that are Brittled, Staggered or Disoriented get a little dynamic visual effect direct over their head that matches the respective icon from the menus that indicates that particular effect. If you have a two hand warrior in your party, you will see staggered targets constantly because of sunder. Disorientation and Brittle effects, however, are much more difficult to cause in my experience. My Hawke is not a mage, but from the main trees, only three abilities cause Brittle: cone of cold, winters grasp and petrify. And you basically have to have a full elemental mage for them to do it consistently.
For a single target, Voracious Devour from the warrior's Reaver tree is a guaranteed stagger on every enemy type I have fought. This can lead into a DW rogue exploding strike with ten combo points for absurd damage. Highest hit I saw was over 2800, while most of my attacks sit around the 100-200 range.
#71
Posté 10 mars 2011 - 02:20
Still, awesome list and very useful. Mainly been using fog -> scatter/bomb, but the list makes me think that a good elementalist + varric/2her combo might be as good if not better. Can a 2her tank decently in nightmare?
#72
Posté 11 mars 2011 - 02:58
Tumedus wrote...
Don't know if the OP is still updating it, but on first look you are missing a rogue's Brittle exploit. The rogue ability assassinate with annihilate exploits brittle at 400% (in the assassin specialty).
Still, awesome list and very useful. Mainly been using fog -> scatter/bomb, but the list makes me think that a good elementalist + varric/2her combo might be as good if not better. Can a 2her tank decently in nightmare?
I took out the High Dragon on Nightmare with Fenris and Hawke as 2h warriors kind of "trading off" the tanking. Took a ****ing long time, but we got it done.
As far as my favorite combo, it's gotta be the enormous number of staggers you can cause with 2h warriors paired with chain lightning and crushing prison from mages. Against really big guys like the High Dragon, you can still land staggers with Devour from the Reaver tree. Against anything less than that, Sunder and Claymore will passively stagger everything virtually all the time, which is why I love this party setup:
Anders - Creation/Primal/Personal Tree
Merrill - Primal/Personal Tree
Hawke - 2h
Fenris - 2h
Everything is staggered all the time and chain lightning does like 2500 damage EACH to up to 4 staggered targets.
Modifié par krameriffic, 11 mars 2011 - 02:58 .
#73
Posté 11 mars 2011 - 09:57
#74
Posté 11 mars 2011 - 01:27
#75
Posté 11 mars 2011 - 03:17
1) Not many spells do it.
2) Since the Freeze effect (which is needed to trigger most brittle) is quite powerful (compared to Stagger/Disorientate) a lot of enemies are highly resistant/immune to it.




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