How to make the Engineer interesting in ME3.
#1
Posté 20 février 2011 - 07:17
I think for ME3 they could do something with perhaps one of the most boring abilities, that being AI Hacking. While it's a devastating technique, and kind of comical at that, the player doesn't really have any direct control over what happens. Assuming direct control is possible in with the engine, here is my proposal: an AI Hack that allows you to control the unit being hacked.
Now the user would be vulnerable while doing this for balancing purposes, and the hack would still have a limited time frame, but think how much cooler this would be. You could hack a geth sniper and knock off enemy units one by one from, hack a combat drone and spray the enemy from above, or hack a big bad like a YMIR mech or Geth Prime and go on a rampage.
Balance-wise, there really wouldn't really be any need to change it significantly, as AI hacking at the moment is not a game breaker. This would simply add more variety to a class that already has to rely on more than guns.
Thanks for your feedback.
#2
Posté 20 février 2011 - 07:20
Controlling a Prime would be fun, but would that also be available for the Infiltrator class?
#3
Posté 20 février 2011 - 07:44
social.bioware.com/forum/1/topic/261/index/4873892
#4
Posté 20 février 2011 - 10:08
I always thought Engineer was a good and fun class in ME2, very much unlike the one in ME1.
#5
Posté 20 février 2011 - 10:37
It's glorious.
As for AI Hacking, it's an interesting idea, but I like the ability as it is.
Modifié par AdmiralCheez, 20 février 2011 - 10:38 .
#6
Posté 21 février 2011 - 03:33
but I would love if your idea become truth...
#7
Posté 21 février 2011 - 04:57
#8
Posté 21 février 2011 - 05:45
#9
Posté 21 février 2011 - 06:57
-shield like geth in ME1
-spawn an auto turret in addition to a drone
-riot shield like shadow broker
-launch claymore mines
or they could make them a healer/support class
#10
Posté 21 février 2011 - 07:20
They should also get their own research branch.
#11
Posté 21 février 2011 - 08:56
#12
Posté 21 février 2011 - 09:01
Modifié par swn32, 21 février 2011 - 09:01 .
#13
Posté 21 février 2011 - 01:44
There are no 'unique' abilites in ME2: ARush cannot be spotted coz it isn't an 'active' power, but on Insanity you could argue all enemies use it - perfect aim plus massive damage; Geth Hunters and Kasumi can use Cloak; Enemies use Tech Armor; Vasir can Charge; Liara and Harbinger use Singularity; And enemies, Tali and Legion can use Combat Drones.MyChemicalBromance wrote...
It seems the main beef people had with the Engineer in Mass Effect two was it's lack of a "unique" ability, that complaint centering around the fact that the Combat Drone was usable by squadmates. Though there are plenty of ways to play that make the Engineering class uniquely rewarding in both games, the lack of a unique ability makes the class kind of plain. I mean, take away the Omni tool and they're just guys with pistols anyways, might as well let them do something cool with it.
AI behavior is very predictable, hacked and/or dominated enemies behave exactly like 'normal' AI would, they'll only fight on your side for its duration. AI Hacking isn't boring IMHO, it's one of the most fun (and effective) powers in ME2: AI Hacking HilarityI think for ME3 they could do something with perhaps one of the most boring abilities, that being AI Hacking. While it's a devastating technique, and kind of comical at that, the player doesn't really have any direct control over what happens.
keboo wrote...
Engineer is interesting class already, though I agree that AI hacking is kinda meh and boring.
AI Hacking is the best and most powerful CC ability in ME2 - hacking one enemy can make fights ridiculously easy. It's definitely not 'meh'. Boring is personal preference, but for me it's one of the most exiting powers around and together with Combat Drones the reason why I play and enjoy Engineers.
swn32 wrote...
Wait wut, i like the engineer class just as it is. If at all I'd just add the ability to use shotguns from start of the game.
Yeah, shotgun Engineers kick ass and it will allow getting the Claymore on the Collector Vessel
#14
Posté 21 février 2011 - 04:02
I support shotguns for Engineers and Adepts in ME3.
#15
Posté 21 février 2011 - 08:16
Bozorgmehr wrote...
[...]swn32 wrote...
Wait wut, i like the engineer class just as it is. If at all I'd just add the ability to use shotguns from start of the game.
Yeah, shotgun Engineers kick ass and it will allow getting the Claymore on the Collector Vessel
kstarler wrote...
I don't think I would enjoy taking direct control of an enemy. However, it might be fun to get a third companion, as it were, so that the player could position the hacked unit as they can squad mates.. It would certainly make it easier to implement my reverse hacking idea (dominate a humanoid and allow the YMIR to kill them).
I support shotguns for Engineers and Adepts in ME3.
Shotgun? Nice !
I support shotguns for every class en ME3 !
That's how I roll my coalesced in ME2. Yay !
----
Regarding AI Hacking, I think is great as it is. Direct control might turn it into an overpowered ability.
#16
Posté 24 février 2011 - 01:25
...it's the Sentinel that needs a good tweaking
#17
Posté 24 février 2011 - 01:30
#18
Posté 24 février 2011 - 01:41
#19
Posté 19 avril 2011 - 06:12
#20
Posté 19 avril 2011 - 07:34
N7Infernox wrote...
Imo Engineer is fine as is.<br />
<br />
...it's the Sentinel that needs a good tweaking
Why? Sentinel is probably the most powerful class in the game, its tooled up for many scenarios and is very tough.
Engineer is meh to me. Well its a good class and its good at crowd control with the AI hacking and drone, but I do find it dull to play.
#21
Posté 20 avril 2011 - 12:07
- Maybe hot wiring a power suit type thing(mini mech), that they can drive for part of a mission
-reprogramming drone or turret defenses like in Fallout 3
-having an engineer in your party allows more ammo capacity per cooling cell, or at the very least the engineer can get more shots out of his own weapons, considering he has the cooling powers to free 200 kilogram object.
-engineering used in coversations to get various upgrades. Hey buddy nice weapon, I've never seen anything like it, may I take a look? (+10% damage research).
Mostly add mission, inter-actible objects and maybe conversation things that reinforced that your engineer Shep is an expert in tech. ME2's attempt to make everyone able to unlock and hack anything, kinda left the tech expert guys feeling like they are just tossing around different colored biotic/magical effects.
#22
Posté 20 avril 2011 - 12:25
....and i always thought that was the adepts job.
drone is essentially singularity, with an infinate radius, and heat seaking. a stasis engineer is basically an "adept."
....just another reason why the adept is no good at being an adept.
(im really hating on ME2 today.)
Modifié par The Spamming Troll, 20 avril 2011 - 12:29 .
#23
Posté 20 avril 2011 - 12:39
#24
Posté 20 avril 2011 - 12:52
#25
Posté 20 avril 2011 - 01:01
Why? Although could be interesting having them sustain a second singularity.The Spamming Troll wrote...
if you gave the engineer two drones, youd have to give the adept 4 singularities.
Modifié par Malanek999, 20 avril 2011 - 01:02 .





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