How to make the Engineer interesting in ME3.
#26
Posté 20 avril 2011 - 01:39
at the very least adepts would need more effective abilities other then singularity.
#27
Posté 20 avril 2011 - 01:58
#28
Posté 20 avril 2011 - 03:27
AK404 wrote...
Give them the ability to...oh, I dunno, do something like convert thermal clips to heavy weapon ammo.
thats a problem in and of itself. why isnt singularity as good or better then a heavy weapon. i shouldnt be playing a soldier, and pull out a gun that does what singularity "should" do. also, an adept should rely on its abilities rather then guns. atleast in my humble opinion.
#29
Posté 20 avril 2011 - 03:55
#30
Posté 20 avril 2011 - 04:01
#31
Posté 20 avril 2011 - 04:03
#32
Posté 20 avril 2011 - 04:08
#33
Posté 20 avril 2011 - 05:25
#34
Posté 20 avril 2011 - 07:31
One thing I'd like to see from Engineer and probably Infiltrators, is the ability to create Hologram/Decoys. Halo Reach had a system like that that I loved using during the campaign.
#35
Posté 20 avril 2011 - 07:38
PrinceLionheart wrote...
I'm hoping by turrets, they mean an upgrade of the Combat Drone. The Turrets in Legion's LM sucked.
One thing I'd like to see from Engineer and probably Infiltrators, is the ability to create Hologram/Decoys. Halo Reach had a system like that that I loved using during the campaign.
Those holo decoys in Reach were awesome. I think Bioware should also play some Halo: Reach and see how a proper active camo/cloak looks like.
#36
Posté 20 avril 2011 - 08:50
naledgeborn wrote...
Turrets? Like the ones in Legion's LM? They can do better than that for the Engineer.. Like another poster suggested. Have more options on the battlefield. Hacking the environment, cranes, fork lifts, enemy turrets, in addtion to hacking mechs/Geth. Or have an added emphasis in overheating enemy weapons like how tech mines were used in ME1. The engineer should be squishy but a pain in the ass to enemy combatants.
Yeah, Let's hope Engineers are not required to walk into the open to 'build' a turrent from scratch. I don't like this at all - hacking/sabotage ENEMY equipment is more fun and makes sense - I mean an Engineer carrying a S-load of components to play with his/her Mass Effect LEGO set isn't cool
#37
Posté 20 avril 2011 - 08:53
#38
Posté 20 avril 2011 - 08:55
Singularity is awesome. My favourite power in the game. It also undeniably has a shorter cooldown, I don't know how you can even begin making that argument. It's not really similar at all to the drone other than it being a persistant form of CC..The Spamming Troll wrote...
because drone is essentially a heat seeking singularity with a larger radius on a shorter cooldown.
at the very least adepts would need more effective abilities other then singularity.
#39
Posté 20 avril 2011 - 08:58
Malanek999 wrote...
Singularity is awesome. My favourite power in the game. It also undeniably has a shorter cooldown, I don't know how you can even begin making that argument. It's not really similar at all to the drone other than it being a persistant form of CC..The Spamming Troll wrote...
because drone is essentially a heat seeking singularity with a larger radius on a shorter cooldown.
at the very least adepts would need more effective abilities other then singularity.
Um the PC engineer's drone has the same cooldown as pull and throw 3 seconds to singualrities 4.5. And on insanity it does a lot of what singulairty does only better. But once defenses are down singualrity is much better IMO, so its a trade off in some ways. Drone better CC when defenses ar eup, but those people who are cc and in the singualrity automatially get grabbed when their sheilds drop, no follow up cryo blast needed.
#40
Posté 20 avril 2011 - 09:03
OK, my bad. I thought it was 6. Singularity actually does more damage to shields and barriers than the drone does.Ahglock wrote...
Malanek999 wrote...
Singularity is awesome. My favourite power in the game. It also undeniably has a shorter cooldown, I don't know how you can even begin making that argument. It's not really similar at all to the drone other than it being a persistant form of CC..The Spamming Troll wrote...
because drone is essentially a heat seeking singularity with a larger radius on a shorter cooldown.
at the very least adepts would need more effective abilities other then singularity.
Um the PC engineer's drone has the same cooldown as pull and throw 3 seconds to singualrities 4.5. And on insanity it does a lot of what singulairty does only better. But once defenses are down singualrity is much better IMO, so its a trade off in some ways. Drone better CC when defenses ar eup, but those people who are cc and in the singualrity automatially get grabbed when their sheilds drop, no follow up cryo blast needed.
#41
Guest_iOnlySignIn_*
Posté 20 avril 2011 - 09:16
Guest_iOnlySignIn_*
Drone should have more evolution/programming options instead of just Attack vs. Explosive, and they should be adjustable without spending eezo.
===============================================================================
Choose among Drone Mechanics:
(1) Attack: as in Attack Drone- good against enemies without much firepower;
(2) Defense: the Drone blocks the regular attacks (but not special abilities) of a single enemy- good against a single hard hitting enemy;
(3) Explosive: as in Explosive Drone- good against group of enemies with lots of fire power;
===============================================================================
Then choose among Drone Personality:
(1) Aggressive: stay as close to the enemy as possible to constantly harass them;
(2) Evasive: spawn at the far side of the enemy, try to use hit and run tactics to lead them away from the Engineer;
(3) Provocative: spawn at the near side of the enemy, try to use hit and run tactics to lead them towards the Engineer.
===============================================================================
These, combined with traps/mines on choke points, will provide more spicy tactical opportunities for the Engineer.
Modifié par iOnlySignIn, 20 avril 2011 - 09:20 .
#42
Posté 21 avril 2011 - 03:27
Adding some extra tactical elements into the mix is always a good thing!
#43
Posté 21 avril 2011 - 04:08
#44
Guest_iOnlySignIn_*
Posté 22 avril 2011 - 04:35
Guest_iOnlySignIn_*
Tech classes need more shiny effects to compete with Singularity and Warp Bombs.
#45
Posté 22 avril 2011 - 12:50
#46
Posté 23 avril 2011 - 04:16
#47
Posté 23 avril 2011 - 08:23
#48
Posté 24 avril 2011 - 11:40
Universally, the turret should act as a distractor as well, allowing you to get close to the enemy who is constantly being suppressed.
Modifié par Samut, 24 avril 2011 - 11:42 .
#49
Posté 26 avril 2011 - 04:13
Unless they meant: not Obliterate waves of enemies, then Im quite disappointed.
I never wanted the turret to be a unstoppable piece of equipment that killed waves and waves of enemies, i just wanted a turret that lightly weakened enemies (could kill normal enemies below half their health) and still distracted enemies.
So another cool ability by the engineers happens to do effect other than distract enemies... hell, even the drone that zaps enemies does atleast some sort of damage... IF they meant that the Turret does NOT kill
#50
Posté 26 avril 2011 - 04:46
Dave666 wrote...
Personally I just hope that in ME:3 we'll face more synthetic enemies, ME:2 would have been so much better if they had been half and half, so much more AI Hacking potential!
I don't know if 50/50 would be necessary, but most encounters should have featured at least one synthetic opponent. The Collectors should have been given a synthetic unit of their own. Some fights mixed in mercs with mechs, but not enough to make AI Hacking useful in every mission. Thankfully we have re-specs available.





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