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How to make the Engineer interesting in ME3.


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#26
The Spamming Troll

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because drone is essentially a heat seeking singularity with a larger radius on a shorter cooldown.

at the very least adepts would need more effective abilities other then singularity.

#27
AK404

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Give them the ability to...oh, I dunno, do something like convert thermal clips to heavy weapon ammo.

#28
The Spamming Troll

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AK404 wrote...

Give them the ability to...oh, I dunno, do something like convert thermal clips to heavy weapon ammo.


thats a problem in and of itself. why isnt singularity as good or better then a heavy weapon. i shouldnt be playing a soldier, and pull out a gun that does what singularity "should" do.  also, an adept should rely on its abilities rather then guns. atleast in my humble opinion.

#29
Ahglock

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Apparently engineer's will be able to make turrets. The drone is kind of a mobile turret, so it fits I guess. immobile but better damage, another form of CC probably as well.

#30
Kronner

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IMHO turrets are boring. I never enjoyed THAT in any game I've ever played.

#31
Sparrow44

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I don't mind the idea of turrets as long as they don't functionally replace Drones. A stationary turret that has low-damage and easily destroyed are pretty worthless for me in shooters.

#32
Ahglock

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They might be an evolution of drone for all I know. I generally like them. They actually work a lot like singularity does on insanity. You put it at a choke point and block traffic. The difference is they do damage at range, but they can be killed.

#33
naledgeborn

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Turrets? Like the ones in Legion's LM? They can do better than that for the Engineer.. Like another poster suggested. Have more options on the battlefield. Hacking the environment, cranes, fork lifts, enemy turrets, in addtion to hacking mechs/Geth. Or have an added emphasis in overheating enemy weapons like how tech mines were used in ME1. The engineer should be squishy but a pain in the ass to enemy combatants.

#34
PrinceLionheart

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I'm hoping by turrets, they mean an upgrade of the Combat Drone. The Turrets in Legion's LM sucked.

One thing I'd like to see from Engineer and probably Infiltrators, is the ability to create Hologram/Decoys. Halo Reach had a system like that that I loved using during the campaign.

#35
Relix28

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PrinceLionheart wrote...

I'm hoping by turrets, they mean an upgrade of the Combat Drone. The Turrets in Legion's LM sucked.

One thing I'd like to see from Engineer and probably Infiltrators, is the ability to create Hologram/Decoys. Halo Reach had a system like that that I loved using during the campaign.


Those holo decoys in Reach were awesome. I think Bioware should also play some Halo: Reach and see how a proper active camo/cloak looks like.

#36
Bozorgmehr

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naledgeborn wrote...

Turrets? Like the ones in Legion's LM? They can do better than that for the Engineer.. Like another poster suggested. Have more options on the battlefield. Hacking the environment, cranes, fork lifts, enemy turrets, in addtion to hacking mechs/Geth. Or have an added emphasis in overheating enemy weapons like how tech mines were used in ME1. The engineer should be squishy but a pain in the ass to enemy combatants.


Yeah, Let's hope Engineers are not required to walk into the open to 'build' a turrent from scratch. I don't like this at all - hacking/sabotage ENEMY equipment is more fun and makes sense - I mean an Engineer carrying a S-load of components to play with his/her Mass Effect LEGO set isn't cool :(

#37
Malanek

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I like the idea so long as it is in addition to the drone. Hopefully not a boring one though. Should be evolve into a flame thrower or cyro blaster.

#38
Malanek

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The Spamming Troll wrote...

because drone is essentially a heat seeking singularity with a larger radius on a shorter cooldown.

at the very least adepts would need more effective abilities other then singularity.

Singularity is awesome. My favourite power in the game. It also undeniably has a shorter cooldown, I don't know how you can even begin making that argument. It's not really similar at all to the drone other than it being a persistant form of CC..

#39
Ahglock

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Malanek999 wrote...

The Spamming Troll wrote...

because drone is essentially a heat seeking singularity with a larger radius on a shorter cooldown.

at the very least adepts would need more effective abilities other then singularity.

Singularity is awesome. My favourite power in the game. It also undeniably has a shorter cooldown, I don't know how you can even begin making that argument. It's not really similar at all to the drone other than it being a persistant form of CC..


Um the PC engineer's drone has the same cooldown as pull and throw 3 seconds to singualrities 4.5.  And on insanity it does a lot of what singulairty does only better.  But once defenses are down singualrity is much better IMO, so its a trade off in some ways.  Drone better CC when defenses ar eup, but those people who are cc and in the singualrity automatially get grabbed when their sheilds drop, no follow up cryo blast needed.  

#40
Malanek

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Ahglock wrote...

Malanek999 wrote...

The Spamming Troll wrote...

because drone is essentially a heat seeking singularity with a larger radius on a shorter cooldown.

at the very least adepts would need more effective abilities other then singularity.

Singularity is awesome. My favourite power in the game. It also undeniably has a shorter cooldown, I don't know how you can even begin making that argument. It's not really similar at all to the drone other than it being a persistant form of CC..


Um the PC engineer's drone has the same cooldown as pull and throw 3 seconds to singualrities 4.5.  And on insanity it does a lot of what singulairty does only better.  But once defenses are down singualrity is much better IMO, so its a trade off in some ways.  Drone better CC when defenses ar eup, but those people who are cc and in the singualrity automatially get grabbed when their sheilds drop, no follow up cryo blast needed.  

OK, my bad. I thought it was 6. Singularity actually does more damage to shields and barriers than the drone does.

#41
Guest_iOnlySignIn_*

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Add the ability to lay mines to allow for more options in defensive combat (which I suspect will feature much more strongly in ME3). Engineer should have more options in mines than other classes.

Drone should have more evolution/programming options instead of just Attack vs. Explosive, and they should be adjustable without spending eezo.

===============================================================================

Choose among Drone Mechanics:

(1) Attack: as in Attack Drone- good against enemies without much firepower;

(2) Defense: the Drone blocks the regular attacks (but not special abilities) of a single enemy- good against a single hard hitting enemy;

(3) Explosive: as in Explosive Drone- good against group of enemies with lots of fire power;

===============================================================================

Then choose among Drone Personality:

(1) Aggressive: stay as close to the enemy as possible to constantly harass them;

(2) Evasive: spawn at the far side of the enemy, try to use hit and run tactics to lead them away from the Engineer;

(3) Provocative: spawn at the near side of the enemy, try to use hit and run tactics to lead them towards the Engineer.

===============================================================================

These, combined with traps/mines on choke points, will provide more spicy tactical opportunities for the Engineer.

Modifié par iOnlySignIn, 20 avril 2011 - 09:20 .


#42
Bozorgmehr

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I like those drone-ideas and hopefully the ME3 upgrade system will allow these kind of tweaks.

Adding some extra tactical elements into the mix is always a good thing!

#43
Alamar2078

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I like the idea about the drone behaviour types. However I would want to make sure the interface to switch between behaviours is well implemented otherwise I'm not so sure I would like it.

#44
Guest_iOnlySignIn_*

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^ Of course the Drone behavior switch interface will involve some cool animations of Shepard frantically tweaking his/her omnitool. And of course Drones of different behaviors will have different colors/effects.

Tech classes need more shiny effects to compete with Singularity and Warp Bombs.

#45
termokanden

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A more reliable drone on insanity would do the trick. Doesn't have to be more powerful, but it sure would be great if you didn't have to spam it so much.

#46
Yakko77

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The idea of a drone upgraded from what Legion and Tali have sounds good. Something a bit more damaging and durable. Maybe have the drone shoot grenades/missiles as well as it's little arc/energy weapon. Someone above suggested a flame/cryo function. As it is, I love the engineer in both ME and ME2. In ME, enemies didn't do much damage to me as I was always sabotaging their weapons and overloading their shields. So much so I was practically able to play like a soldier, charge in face to face and pistol whip enemies to death. In ME2, I like incinerate, overload and combat drone plus warp ammo for barriers. The Mattock was fun but bordered on overkill.

#47
Dave666

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Personally I just hope that in ME:3 we'll face more synthetic enemies, ME:2 would have been so much better if they had been half and half, so much more AI Hacking potential!

#48
Samut

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With the turrets, i hope they're atleast 2 or 3 different types. Like an Adv. MG turret that fires like the Revenant/or the MG that the YMIR uses, that suppresses light-medium enemies and a Rocket Turret that is good against, say an Abomination, heavily armored slower targets. And finally, maybe a 50/50 between MG and rocket version, like weaker damaging MG and slower rockets for example.

Universally, the turret should act as a distractor as well, allowing you to get close to the enemy who is constantly being suppressed.

Modifié par Samut, 24 avril 2011 - 11:42 .


#49
Samut

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Why does the Turret not KILL???

Unless they meant: not Obliterate waves of enemies, then Im quite disappointed.

I never wanted the turret to be a unstoppable piece of equipment that killed waves and waves of enemies, i just wanted a turret that lightly weakened enemies (could kill normal enemies below half their health) and still distracted enemies.

So another cool ability by the engineers happens to do effect other than distract enemies... hell, even the drone that zaps enemies does atleast some sort of damage... IF they meant that the Turret does NOT kill

#50
lazuli

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Dave666 wrote...

Personally I just hope that in ME:3 we'll face more synthetic enemies, ME:2 would have been so much better if they had been half and half, so much more AI Hacking potential!


I don't know if 50/50 would be necessary, but most encounters should have featured at least one synthetic opponent.  The Collectors should have been given a synthetic unit of their own.  Some fights mixed in mercs with mechs, but not enough to make AI Hacking useful in every mission.  Thankfully we have re-specs available.