So, realistically, do you think ME3 will be more like ME1?
#26
Posté 20 février 2011 - 11:12
P.S. There better be an epic credits song this time! ME2 was a letdown in that respect.
#27
Posté 20 février 2011 - 11:19
As for armour customization, I hope they simply expand the research hub. For example, you could research multiple armour weaves that do different things - like increase health, biotic powers, or shields, etc, but you would have to make a choice in which ones you equip on your companions. This way you get more character customization without ruining the excellent pacing was able to achieve. I also like that this way would likely not change the appearance of your character. I do think that companion characters should have multiple outfits that you can change them into. I would just prefer those outfits not be tied to statistical improvements, but just purely aestetic ones.
As for ME1's sense of scope, yes, I would like that to return, but only if they do it well. Planet exploration and the mako were just awful in ME1, and if I had to choose between that and how ME2 did it I would choose ME2 every time. If, however, they improve planet exploration a ton then that would be freakin sweet.
As for realism and attention to sci-fi detail, I really have no idea what you are talking about. As for atmosphere, visually I thought ME2 was far superior. Music was definitely better in ME1 though, so if they improve that then that would be fantastic.
Modifié par Piecake, 20 février 2011 - 11:22 .
#28
Posté 20 février 2011 - 11:25
#29
Posté 20 février 2011 - 11:29
Modifié par kRaYzi3, 20 février 2011 - 11:31 .
#30
Posté 20 février 2011 - 11:32
But we don't live in an ideal world.
Modifié par Kandid001, 20 février 2011 - 11:32 .
#31
Posté 20 février 2011 - 11:33
padaE wrote...
I hope not. ME2 was a major step in the right direction so ME3 needs to be kept in this path.
#32
Posté 20 février 2011 - 11:48
Mesina2 wrote...
ME3 should be like ME3.
This.
#33
Posté 20 février 2011 - 11:57
PetrySilva wrote...
Not at all. ME2 had more fame and audience than ME1, for they care, that's all they need. Still, I hope they will get the best of both games and new things for ME3.
ME3 is made by the same team that did ME2,so it's going to be the basic model for the third game.Expect to see at least half of the party member returning.It will definitively be a shooter with rpg element,not the other way around like the first ME.
What will change imo:
A) Uncharted worlds in the vein of the Overlord DLC.Both on foot and using the hammerhead or a new vehicle as well to complete sidequests.
C)More combat options and rpg elements as been confirmed,so I'm guessing: more bio powers or techs,crouch on command,blind fire and perhaps more armor and weapon mods making a comeback?
D) Story will be brought to a closure,so I'm expecting a completely different tone from ME2.
E) I expect more natural looking setpieces,in fact both Overlord and Lair is more or less what we can expect from ME3.No need for numerous bunkers and carefully placed objects which scream: here,look at the upcoming room to see that a battle is coming because there's 100 spots to take cover...
F) Probably more weapons in the game itself than ME2,since having to pay to have a decent selection is lame.
G) Scanning is coming back,but Bioware know it's an hated mechanism so it will be lessened or improved.
So nope,won't be like ME1 at all (and the timing is good since I'm playing it right now).Will be an evolved form of ME2 and it's DLC.
Modifié par spernus, 20 février 2011 - 11:58 .
#34
Posté 21 février 2011 - 12:17
I definitely prefer ME1. I still play ME 1 but I hardly play ME 2 anymore after only one year since ME 2 was released. ME 1 is going on three years if I'm not mistaken and I haven't become bored with it at all.
I'm hoping the following will be included in ME 3
- an option to allow scope drift
- the return of an improved handling Mako
I do like the textures in ME 2 much better than in ME 1, and there were quite a few improvements over all.
Liked the Gilbert & Sullivan skit and ...
"Kirrahe?
I worked with a Captain Kirrahe back on Virmire.
His team helped to destroy Saren's cloning facility.
Heard he was part of that! Jury rigged explosive?
Always got the job done with limited resources…good captain
Bit of a cloaca though…loved his speeches.
"Hold the line! "
Personally prefer to get job done and go home."
It will be interesting to see what's what when ME 3 is released
Well, that's my three cents worth
Modifié par tomana7, 21 février 2011 - 01:28 .
#35
Posté 21 février 2011 - 12:29
#36
Posté 21 février 2011 - 04:01
moneycashgeorge wrote...
While I hate to say it, all signs point to it being like ME2. Same writer, short development, clint mansell etc.
what do you think?
Personally, I'm going with the feeling that BW will stick with the "sucess" of Mass Effect 2 and their "changes" (RPG and other) to bring to Mass Effect 3 will be cosmetic at best.
So I'd say you're right OP
#37
Guest_NewMessageN00b_*
Posté 21 février 2011 - 04:08
Guest_NewMessageN00b_*
Valadras21 wrote...
Raizo wrote...
This is what ME3 should be like, ME1's sense of scale and story and ME2's gameplay. Sadly I have been hearing alot of ruours that suggest that alot of things I did not like about ME1 might be returning ( inventory, generic armour ).
To lay your fears to rest: (From the ME3 article at the ME wiki)
"In an interview with PC Zone magazine in August 2010, Casey Hudson stated that Mass Effect 3 will continue, with adjustments, the approach of Mass Effect 2 by focusing on "an awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance" instead of an approach where the player "(equips the) hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics", noting the "overwhelmingly positive" response Mass Effect 2 received for its approach."
Though, I don't get why did they need to scrap all hotkeys and add these various terminals (that you need to walk up to) that only drag the experience same as the clunkiness of ME1 just in a different way. I say bring back the hotkeys and leave the terminals for those who want it. Having to run around for these trivial customizations to be done is like ten limbs cut off.
#38
Posté 21 février 2011 - 04:14
#39
Posté 21 février 2011 - 04:26
I'm not worried though. Mass Effect 2 was far more successful than Mass Effect 1 both commercially and critically (although they were both good games) so I doubt we will see the return of the clunky features that certain self-styled RPG snobs are obsessed with. They are a tiny vocal minority anyway.
#40
Posté 21 février 2011 - 04:37
#41
Posté 21 février 2011 - 05:47
El_Chala_Legalizado wrote...
Thompson family wrote...
From the company perspective, it ain't broke. So there's no reason, from their point of view, to fix it.
Exept to improve it, I wish that mass effect take the same course that S.T.A.L.K.E.R. took, I don't know if you play it, but the first part was one of the most perfect combinations of RPG/FPS/SURVIVAL ever made, then the second part was more focused in combat, but also it killed the spirit of the game (thing that didn't happened in mass effect 2). Then in the last game, they took the best of the first two, making not only a very good game, but also a lot better than the first one.
Ps: Sorry if I wrote something wrong, I speak spanish
FYI, you didn't get anything wrong. If you hadn't pointed out that Spanish was your first language, I'd never have guessed.
#42
Posté 21 février 2011 - 06:31
Modifié par Lumikki, 21 février 2011 - 06:32 .
#43
Posté 21 février 2011 - 06:33
#44
Posté 21 février 2011 - 07:11
Modifié par Remus Artega, 21 février 2011 - 07:14 .
#45
Posté 21 février 2011 - 07:18
4. The inarguable fact is that ME2 received absolutely rapturous critical reviews. It's quite the prestige project. Sales were as good or better than ME1, and the profitability of the DLC sales must have been massive. ME2 surpassed ME1 on every level commercially and critically. From the company perspective, it ain't broke. So there's no reason, from their point of view, to fix it.
It's actually pretty argueable. Aside from the fact that the gaming press pretty consistently shows that it's reviewing it's advertisers, not it's games, there's also the issue that ME sold 1.6 million units in 6 weeks, and ME2 sold 1.6 million units to date according to the data available.
It wasn't a success commercially, it was outsold by Fable 2(2 million units) and Biowares own Dragonages(3.2 million units).
It is broken, there's plenty of evidence that ME2.5 is going to flop badly. There's fair evidence that more than a few people bought ME2 expecting a sequel to ME, and got burned. ME2 sold less than ME, and I'll bet my next paycheck that ME2.5 would sell worse than ME2.
I'm not worried though. Mass Effect 2 was far more successful than Mass Effect 1 both commercially and critically (although they were both good games) so I doubt we will see the return of the clunky features that certain self-styled RPG snobs are obsessed with. They are a tiny vocal minority anyway
And yet, DAO outsold ME2 by double. Seems that "Tiny vocal minority" is actually the ME2 champions. Researching the numbers prior to making claims is generally a good idea.
#46
Posté 21 février 2011 - 07:23
How's it selling on PS3? I've heard very little, so I'm assuming it's not the hot item EA was expecting.
There's also the issue of 2010 being a somewhat weak year for gaming. There were of course some good games released last year, but ME2 is very much a big fish in a small pond. Give it some real competition this year and I'll be very surprised to see the same results.
Modifié par marshalleck, 21 février 2011 - 07:37 .
#47
Posté 21 février 2011 - 07:28
Spectre_907 wrote...
Mesina2 wrote...
ME3 should be like ME3.
This.
#48
Posté 21 février 2011 - 09:06
#49
Posté 21 février 2011 - 12:02
#50
Posté 21 février 2011 - 12:07





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