So, realistically, do you think ME3 will be more like ME1?
#51
Posté 21 février 2011 - 12:56
There has been no sign of BioWare even acknowledging any of the criticism towards ME2. If some statistics are the most important imput, then I have no hopes for this franchise ever again beeing guided by the initial vision, rather than the mainstream market.
#52
Posté 21 février 2011 - 01:29
#53
Posté 21 février 2011 - 01:56
Autolycus wrote...
And to answer, ME1 never had any of those things in the first place.
DING DING DING, thread over.
#54
Posté 21 février 2011 - 02:28
Vena_86 wrote...
There has been no sign of BioWare even acknowledging any of the criticism towards ME2.
This is a load of BS, I'm sorry. They tweaked the planet scanner, Overlord brought back vehicle exploration, Overlord and LotSB both had noticeably less linear environments, LotSB had more banter and made more references to the ME1 story, and it offers additional access to money and resources to take the sting out of planet scanning. All of these changes affect elements that were heavily criticized here. And Christina Norman has said there will be more depth to the RPG elements again. What else do you want, a ****** from Chris Priestly and your money back or something?
Modifié par spacehamsterZH, 21 février 2011 - 02:30 .
#55
Posté 21 février 2011 - 02:32
spacehamsterZH wrote...
Oh, also:Vena_86 wrote...
There has been no sign of BioWare even acknowledging any of the criticism towards ME2.
This is a load of BS, I'm sorry. They tweaked the planet scanner, Overlord brought back vehicle exploration, Overlord and LotSB both had noticeably less linear environments, LotSB had more banter and made more references to the ME1 story, and it offers additional access to money and resources to take the sting out of planet scanning. All of these changes affect elements that were heavily criticized here. And Christina Norman has said there will be more depth to the RPG elements again. What else do you want, a ****** from Chris Priestly and your money back or something?
I chortled heartily.
#56
Posté 21 février 2011 - 02:51
spacehamsterZH wrote...
Oh, also:Vena_86 wrote...
There has been no sign of BioWare even acknowledging any of the criticism towards ME2.
This is a load of BS, I'm sorry. They tweaked the planet scanner, Overlord brought back vehicle exploration, Overlord and LotSB both had noticeably less linear environments, LotSB had more banter and made more references to the ME1 story, and it offers additional access to money and resources to take the sting out of planet scanning. All of these changes affect elements that were heavily criticized here. And Christina Norman has said there will be more depth to the RPG elements again. What else do you want, a ****** from Chris Priestly and your money back or something?
not to mention blatant fanservice to some elements by putting unnecessary armour on miranda in the last AP pack... frankly BW have done more kowtowing to some "fans" than either is deserved or warranted.
#57
Posté 21 février 2011 - 02:59
#58
Posté 21 février 2011 - 03:00
#59
Posté 21 février 2011 - 03:10
#60
Posté 21 février 2011 - 03:30
spacehamsterZH wrote...
Oh, also:Vena_86 wrote...
There has been no sign of BioWare even acknowledging any of the criticism towards ME2.
This is a load of BS, I'm sorry. They tweaked the planet scanner, Overlord brought back vehicle exploration, Overlord and LotSB both had noticeably less linear environments, LotSB had more banter and made more references to the ME1 story, and it offers additional access to money and resources to take the sting out of planet scanning. All of these changes affect elements that were heavily criticized here. And Christina Norman has said there will be more depth to the RPG elements again. What else do you want, a ****** from Chris Priestly and your money back or something?
Depends wether Chris is a guy or girl name
(don't know the names normal usage, and it seems to be a shortening of either Christian or Christine in etymology)
#61
Posté 21 février 2011 - 03:34
#62
Posté 21 février 2011 - 03:34
#63
Posté 21 février 2011 - 03:43
#64
Posté 21 février 2011 - 03:51
#65
Posté 21 février 2011 - 05:19
Valadras21 wrote...
Raizo wrote...
This is what ME3 should be like, ME1's sense of scale and story and ME2's gameplay. Sadly I have been hearing alot of ruours that suggest that alot of things I did not like about ME1 might be returning ( inventory, generic armour ).
To lay your fears to rest: (From the ME3 article at the ME wiki)
"In an interview with PC Zone magazine in August 2010, Casey Hudson stated that Mass Effect 3 will continue, with adjustments, the approach of Mass Effect 2 by focusing on "an awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance" instead of an approach where the player "(equips the) hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics", noting the "overwhelmingly positive" response Mass Effect 2 received for its approach."
sorry bioware, but 'fiddling with numerical stats' as you call it, is part of an RPG. its what RPGers do. part of the fun is finding out what works the best and having to choose between '+ 5 armor pen' and '+5 crit rating'. i agree the inventory system in the first game was overkill and it did need to be overhauled.. however, it didnt need to be removed completely (sorry a CoD loadout style screen isnt an inventory screen.)
i would have no problem with you guys going with more of an action based system. however if you do this, just be honest with us and dont call it an RPG anymore. its a third person shooter now. Its CoD/gears of war with a better story and dialogue choices. any genre can (and frankly should) have this.
#66
Posté 21 février 2011 - 05:40
wrdnshprd wrote...
sorry bioware, but 'fiddling with numerical stats' as you call it, is part of an RPG. its what RPGers do. part of the fun is finding out what works the best and having to choose between '+ 5 armor pen' and '+5 crit rating'. i agree the inventory system in the first game was overkill and it did need to be overhauled.. however, it didnt need to be removed completely (sorry a CoD loadout style screen isnt an inventory screen.)
If RPGers find "fiddling with numerical stats" fun, I am glad I do not play many RPGs. As someone who comes from a shooter background and not an RPG background, I found the streamlined inventory and upgrade system in ME2 a welcome change from ME1.
#67
Posté 21 février 2011 - 05:49
RedCaesar97 wrote...
wrdnshprd wrote...
sorry bioware, but 'fiddling with numerical stats' as you call it, is part of an RPG. its what RPGers do. part of the fun is finding out what works the best and having to choose between '+ 5 armor pen' and '+5 crit rating'. i agree the inventory system in the first game was overkill and it did need to be overhauled.. however, it didnt need to be removed completely (sorry a CoD loadout style screen isnt an inventory screen.)
If RPGers find "fiddling with numerical stats" fun, I am glad I do not play many RPGs. As someone who comes from a shooter background and not an RPG background, I found the streamlined inventory and upgrade system in ME2 a welcome change from ME1.
You're not helping.
#68
Posté 21 février 2011 - 06:03
As mentioned, Bioware said that they are not going to significantly change the mechanics. However, they do want to add in more RPG elements - I think that will be more personalization, more customization, some numbers on the gear so you can get a better sense of what each does, etc.
They have also said that they want to improve the shooter gameplay; I presume they mean things like better bosses and better level design. We probably saw some of that in Overlord and LotSB.
And while they never said so, I think they know that the story will need to be epic. They did say it will be about Shepard - so no more loyalty missions.
I know its cool to hate. And many people keep their expectations in check by being negative. But we all know it will be awesome.
Modifié par Whatever666343431431654324, 21 février 2011 - 06:05 .
#69
Posté 21 février 2011 - 06:23
Whatever666343431431654324 wrote...
Le sigh. Lets not start another debate over what quality defines an RPG. Let's just agree that different people define it differently and move on. Let's compromise and call it an action-RPG. Bioware is not abandoning traditional, tactical, stats-driven RPGs (reviewers have said that clearly in their previews of DA2) so lets just enjoy what ME is without anymore bickering over defintions, please?
As mentioned, Bioware said that they are not going to significantly change the mechanics. However, they do want to add in more RPG elements - I think that will be more personalization, more customization, some numbers on the gear so you can get a better sense of what each does, etc.
They have also said that they want to improve the shooter gameplay; I presume they mean things like better bosses and better level design. We probably saw some of that in Overlord and LotSB.
And while they never said so, I think they know that the story will need to be epic. They did say it will be about Shepard - so no more loyalty missions.
I know its cool to hate. And many people keep their expectations in check by being negative. But we all know it will be awesome.
sorry but i wont compromise and call it an action rpg if they streamline this game any further, because there wont be any rpg gameplay elements left. again, would you call CoD an action-rpg, if it added dialogue choice and a decent story? i say no.
if you say yes, then, by that definition, ANY game with dialogue choice and a good story should also have RPG in its genre designation.
Modifié par wrdnshprd, 21 février 2011 - 06:26 .
#70
Posté 21 février 2011 - 06:23
Whatever666343431431654324 wrote...
Le sigh. Lets not start another debate over what quality defines an RPG.
Crazy talk. Without pointless circular arguments, this board would implode.
#71
Posté 21 février 2011 - 06:24
All of them.
#72
Posté 21 février 2011 - 06:26
#73
Posté 21 février 2011 - 06:26
1) Decentralized inventory (wardrobe, weapon selection screen, lab terminal)wrdnshprd wrote...
if you say yes, then, by that definition, ANY game with dialogue choice and a good story should also be considered an RPG.
2) Skill points still exist.
You know what RPG is? A simulation. When the player can do those things without needing a simulation, then the simulation needs to giddaoutmagame. Bioware should invest in more RPG elements on what the player doesn't control, powers etc.
#74
Posté 21 février 2011 - 06:41
#75
Posté 21 février 2011 - 06:46
Siven80 wrote...
Maybe not realistic but i'd hope ME3 will be a mix of slight improvement on the already good ME2 combat with more tactical boss battles, a few more abilities for each class would be great too, a slightly expanded ME2 inventory system/upgrade system with ME1 style grander scale story and epic feel.
this, IMO, would put all of my issues to bed.





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