So, realistically, do you think ME3 will be more like ME1?
#76
Posté 21 février 2011 - 07:01
#77
Posté 21 février 2011 - 07:24
Modifié par N7Infernox, 22 février 2011 - 12:47 .
#78
Posté 21 février 2011 - 07:28
N7Infernox wrote...
Whoa this thread just got stickied as an announcement for some reason. (?)
I had to doublecheck that after reading your post. I guess that means someone read it, at least
#79
Posté 21 février 2011 - 07:49
#80
Posté 21 février 2011 - 08:31
In essence I hope they use these forums and all the fans opinions and give us the best of both games with none of their flaws and perhaps throw in some new stuff that they've tested or shown at a beta that have gotten positive reactions.
#81
Posté 21 février 2011 - 08:32
N7Infernox wrote...
Whoa this thread just got stickied as an announcement for some reason. (?)
I hope so, but why would they sticky a topic without posting anything? Maybe it was just a misclick.
#82
Posté 21 février 2011 - 08:45
#83
Guest_Lemrick109_*
Posté 21 février 2011 - 08:46
Guest_Lemrick109_*
One of the main things I'm looking for ward to and hoping for is that they focus and explore Shepard's relationships in a lot more depth. I hope they don't stop there either. I would love to see the crew become more involved with each other, and have a lot more happening internally to match the intensity that I'm sure will be taking place externally with the Reaper plot.
Character development. Stronger and more diverse character development.
Oh, and here's hoping male Shepard ups his VO skills as well.
#84
Posté 21 février 2011 - 09:48
Everything else was better in ME1. Yes, including the combat. At the very least I'd like ME3 to bring back stat-driven aiming.
#85
Posté 21 février 2011 - 10:02
Sylvius the Mad wrote...
At the very least I'd like ME3 to bring back stat-driven aiming.
I'd say chances of that are about eleventy bajillion to one.
#86
Posté 21 février 2011 - 10:44
That has no bearing on how much I'd like to see it, nor how good an idea it would be.spacehamsterZH wrote...
I'd say chances of that are about eleventy bajillion to one.Sylvius the Mad wrote...
At the very least I'd like ME3 to bring back stat-driven aiming.
#87
Posté 21 février 2011 - 10:50
Please no.Sylvius the Mad wrote...
At the very least I'd like ME3 to bring back stat-driven aiming.
This was the worst thing about ME1, explanation in the first page.
#88
Posté 21 février 2011 - 11:04
For symmetry, I'd like to claim that its absence was the worst thing about ME2, but I can't honestly do that.Phaedon wrote...
Please no.
This was the worst thing about ME1, explanation in the first page.
First, the worst thing about ME2 was still the dialogue system, and ME1 used the same one.
Second, ME2 had other changes from ME1 that were worse than the loss of stat-driven aiming (the loss of free exploration like the Mako missions, the nonsensical armour system, and more).
But the lack of stat-driven badly breaks the game. This produces the dichotomy in ME2 whereby Shepard either never misses any target (the player aims while paused), or Shepard nonsensically has a skill-level determined by some entity outside his reality (the player). Neither makes any sense.
#89
Guest_martiko_*
Posté 21 février 2011 - 11:43
Guest_martiko_*
But, as posted above a lot of feature from ME 2 are said to reappear.
#90
Posté 21 février 2011 - 11:44
im saying it needs to be both.
#91
Posté 22 février 2011 - 12:17
#92
Posté 22 février 2011 - 12:20
moneycashgeorge wrote...
Do you think that Bioware will return to RPG depth, ambience, realism, attention to sci-fi detail, etc. of ME1. Or will they keep it similar to ME2?
While I hate to say it, all signs point to it being like ME2. Same writer, short development, clint mansell etc.
what do you think?
Well Casey Hudson has already said that it's being developed like ME2 because of the "overwhlemingly positive response" to everything, which he also believes includes planet scanning.
I've kinda given up on Mass Effect 3 being anywhere near as good a hybrid as the first one, it'll most likely be more shooter like ME2 with rpg elements thrown in occasionally, not there's anything wrong with that, for some people thats good, but for me, I'm not spending 60$ for another TPS. I'll save that for Last Remnant PS3 version
#93
Posté 22 février 2011 - 12:44
The first movie was an awesome stand-alone film that brought something new and fresh to the table.
Reloaded was cool and had great effects but got weighed down by a super confusing plot and weak writing.
Revolutions was awesome if you completely ignore the whole Trinity/Neo/Deus Ex part.
Both Reloaded and Revolutions felt like one long movie (which they were technically). It ended on a cliffhanger and many things had no closure.
I see ME2 and ME3 being almost identical to this scenario;
ME2 improved greatly in some aspects of the game as a whole, but a major component (story) suffered as a result. It also ended on a cliffhanger and many things were left unresolved. Pretty much like Reloaded.
Now I see ME3 being very similar to Revolutions in that this huge war is coming (Machines/Reapers etc), you and your crew in your ship (Normandy/Morpheus ship) are in a race against time to stop it... The war will eventually break out on Earth with humans against the Reapers, you're the only one who can stop it (Neo/Shepard) and there will, without a doubt, be a part of the game everyone hates, probably involving the bad guys doing something really stupid and illogical (The Reapers skipping the Citadel and going straight for Earth/The whole Neo vs. Deus Ex conversation).
Eventually it will all come down to Shepard. He will win and, like Neo, possibly sacrifice himself.
Woah all those similarities are pretty freaky now that I look back... heh heh
Anyway, here's hoping im completely wrong and that Earth is attacked by a small recon squad as a big middle finger to humans and Shepard, and game starts with Big Ben looking up and saying "i just hope Shepard can get here in time..." and then instead of cutting away to Shep in space, we see Big Ben (the clocktower) getting obliterated by a Reaper Ray... then cut to 2 weeks later and Shep arrives and see Earth is absolutely Wrecked and the Reapers have vanished...
#94
Posté 22 février 2011 - 12:50
#95
Posté 22 février 2011 - 01:01
#96
Posté 22 février 2011 - 01:06
#97
Posté 22 février 2011 - 01:06
That's all I care about, too, but with that awful dialogue system and no stat-driven aiming, ME2 doesn't really have any.JoeClose wrote...
I didn't care, all I cared about was the actual ROLE-PLAYING.
#98
Posté 22 février 2011 - 01:20
Sylvius the Mad wrote...
That's all I care about, too, but with that awful dialogue system and no stat-driven aiming, ME2 doesn't really have any.JoeClose wrote...
I didn't care, all I cared about was the actual ROLE-PLAYING.
Having a TPS/FPS combat system with stat driven elements can lead to some quirky results. Morrowind: above level 50 in markmanship, a player couldn't hit the broadside of an elephants backside, above 50 the player could hit a small object a mile away.
#99
Posté 22 février 2011 - 01:34
martiko wrote...
From what we've heard so far it sounds like (by reading into their comments, admittedly) the squad stuff will be more like ME1, in that we won't spend 80% of the game recruiting and making the squad loyal. Phew.
I never quite understood why anyone would thinksquad recruitment and loyalty missions would recur in ME3. It's like expecting a search for the Conduit to appear in ME2.
#100
Posté 22 février 2011 - 02:04





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