Aller au contenu

Photo

So, realistically, do you think ME3 will be more like ME1?


  • Veuillez vous connecter pour répondre
124 réponses à ce sujet

#76
neal sonntag

neal sonntag
  • Members
  • 47 messages
I hope they make the atmosphere like it was from the first game. Everything flows together and its like your constantly in the game. Thats why i like the elevators rather than loading screens. Also more open world places add to that feeling. But i know whatever bioware does it will be good. me1 was great, me2 was different but still just as great, so i hope me3 is different and just as great.

#77
N7Infernox

N7Infernox
  • Members
  • 1 450 messages
Whoa this thread just got stickied as an announcement for some reason. (?)
Fixed

Modifié par N7Infernox, 22 février 2011 - 12:47 .


#78
SalsaDMA

SalsaDMA
  • Members
  • 2 512 messages

N7Infernox wrote...

Whoa this thread just got stickied as an announcement for some reason. (?)


I had to doublecheck that after reading your post. I guess that means someone read it, at least :P

#79
CottonBALL

CottonBALL
  • Members
  • 241 messages
The skill trees in ME2 are rather... stupid. Just saying...

#80
NirvanaRain

NirvanaRain
  • Members
  • 264 messages
Hopefully Bioware will have the good sense to go back and look at the general reviews and forums on both ME1 AND ME2, what people liked from both games they keep and possibly improve, what they didn't like either discard or try and improve it



In essence I hope they use these forums and all the fans opinions and give us the best of both games with none of their flaws and perhaps throw in some new stuff that they've tested or shown at a beta that have gotten positive reactions.

#81
Kandid001

Kandid001
  • Members
  • 719 messages

N7Infernox wrote...

Whoa this thread just got stickied as an announcement for some reason. (?)


I hope so, but why would they sticky a topic without posting anything? Maybe it was just a misclick.

#82
Greybox_Inception

Greybox_Inception
  • Members
  • 762 messages
i hope it's more like mass effect 2, with some mass effect 1 qualities.

#83
Guest_Lemrick109_*

Guest_Lemrick109_*
  • Guests
I don't mind if they continue to push further into the direction they are heading via ME2 as far as game play and over all quality; with obvious improvements that have already been mentioned of course. Personally, I was thrilled at how cinematic ME2 looked and felt - even though it may have lacked a bit as far as having the same epic scale (which even then, I didn't find it lacking by too much there either); it certainly came across more emotionally involving in a lot of ways.



One of the main things I'm looking for ward to and hoping for is that they focus and explore Shepard's relationships in a lot more depth. I hope they don't stop there either. I would love to see the crew become more involved with each other, and have a lot more happening internally to match the intensity that I'm sure will be taking place externally with the Reaper plot.



Character development. Stronger and more diverse character development.



Oh, and here's hoping male Shepard ups his VO skills as well.

#84
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages
I think ME2 had more atmospheric environments.

Everything else was better in ME1. Yes, including the combat. At the very least I'd like ME3 to bring back stat-driven aiming.

#85
spacehamsterZH

spacehamsterZH
  • Members
  • 1 863 messages

Sylvius the Mad wrote...
At the very least I'd like ME3 to bring back stat-driven aiming.


I'd say chances of that are about eleventy bajillion to one.

#86
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

spacehamsterZH wrote...

Sylvius the Mad wrote...

At the very least I'd like ME3 to bring back stat-driven aiming.

I'd say chances of that are about eleventy bajillion to one.

That has no bearing on how much I'd like to see it, nor how good an idea it would be.

#87
Phaedon

Phaedon
  • Members
  • 8 617 messages

Sylvius the Mad wrote...
At the very least I'd like ME3 to bring back stat-driven aiming.

Please no.
This was the worst thing about ME1, explanation in the first page.

#88
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

Phaedon wrote...

Please no.
This was the worst thing about ME1, explanation in the first page.

For symmetry, I'd like to claim that its absence was the worst thing about ME2, but I can't honestly do that.

First, the worst thing about ME2 was still the dialogue system, and ME1 used the same one.

Second, ME2 had other changes from ME1 that were worse than the loss of stat-driven aiming (the loss of free exploration like the Mako missions, the nonsensical armour system, and more).

But the lack of stat-driven badly breaks the game.  This produces the dichotomy in ME2 whereby Shepard either never misses any target (the player aims while paused), or Shepard nonsensically has a skill-level determined by some entity outside his reality (the player).  Neither makes any sense.

#89
Guest_martiko_*

Guest_martiko_*
  • Guests
From what we've heard so far it sounds like (by reading into their comments, admittedly) the squad stuff will be more like ME1, in that we won't spend 80% of the game recruiting and making the squad loyal. Phew.

But, as posted above a lot of feature from ME 2 are said to reappear.

#90
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
only a terrible games development company could make ME3 be any less ME1 or ME2.



im saying it needs to be both.

#91
JoeClose

JoeClose
  • Members
  • 80 messages
Please stay away from the inventory system from the first game. When I first played ME2 I was like oh there isn't a bunch of loot to pick up. About an hour or two into the game I forgot what loot was. I didn't care, all I cared about was the actual ROLE-PLAYING. Not being held back and bogged down by a clunky inventory system with a bunch of re-skins of the same weapon and armor.

#92
FataliTensei

FataliTensei
  • Members
  • 1 449 messages

moneycashgeorge wrote...

 Do you think that Bioware will return to RPG depth, ambience, realism, attention to sci-fi detail, etc. of ME1. Or will they keep it similar to ME2?

While I hate to say it, all signs point to it being like ME2. Same writer, short development, clint mansell etc.

what do you think?


Well Casey Hudson has already said that it's being developed like ME2 because of the "overwhlemingly positive response" to everything, which he also believes includes planet scanning.

I've kinda given up on Mass Effect 3 being anywhere near as good a hybrid as the first one, it'll most likely be more shooter like ME2 with rpg elements thrown in occasionally, not there's anything wrong with that, for some people thats good, but for me, I'm not spending 60$ for another TPS. I'll save that for Last Remnant PS3 version

#93
matt-bassist

matt-bassist
  • Members
  • 1 245 messages
It will probably be like how The Matrix trilogy turned out;

The first movie was an awesome stand-alone film that brought something new and fresh to the table.

Reloaded was cool and had great effects but got weighed down by a super confusing plot and weak writing.

Revolutions was awesome if you completely ignore the whole Trinity/Neo/Deus Ex part.

Both Reloaded and Revolutions felt like one long movie (which they were technically). It ended on a cliffhanger and many things had no closure.

I see ME2 and ME3 being almost identical to this scenario;

ME2 improved greatly in some aspects of the game as a whole, but a major component (story) suffered as a result. It also ended on a cliffhanger and many things were left unresolved. Pretty much like Reloaded.

Now I see ME3 being very similar to Revolutions in that this huge war is coming (Machines/Reapers etc), you and your crew in your ship (Normandy/Morpheus ship) are in a race against time to stop it... The war will eventually break out on Earth with humans against the Reapers, you're the only one who can stop it (Neo/Shepard) and there will, without a doubt, be a part of the game everyone hates, probably involving the bad guys doing something really stupid and illogical (The Reapers skipping the Citadel and going straight for Earth/The whole Neo vs. Deus Ex conversation).

Eventually it will all come down to Shepard. He will win and, like Neo, possibly sacrifice himself.



Woah all those similarities are pretty freaky now that I look back... heh heh



Anyway, here's hoping im completely wrong and that Earth is attacked by a small recon squad as a big middle finger to humans and Shepard, and game starts with Big Ben looking up and saying "i just hope Shepard can get here in time..." and then instead of cutting away to Shep in space, we see Big Ben (the clocktower) getting obliterated by a Reaper Ray... then cut to 2 weeks later and Shep arrives and see Earth is absolutely Wrecked and the Reapers have vanished...

#94
Whatever42

Whatever42
  • Members
  • 3 143 messages
matt-bassist, there is one difference between ME and your analogy that will hopefully lead to a better conclusion: ME doesn't really have a complicated plot. While the story has hit bumps, the plot in this series is pretty straightforward and they *should* be able to wrap it up without twisting us into knots.

#95
matt-bassist

matt-bassist
  • Members
  • 1 245 messages
Yo Whatever, man I wasn't comparing the two then... I meant that there was a part of it that suffered (which was the plot - it got really confusing). For ME2 the plot also suffered, not because it was confusing, complicated or bad, but because it focused on recruiting your team, and barely on the impending Reaper invasion (which im sure pretty much everyone was expecting).

#96
Whatever42

Whatever42
  • Members
  • 3 143 messages
Oh, I wasn't criticizing your analogy. ME2 definitely had some storytelling weaknesses - not going to get into that debate again, though. Simply saying that I think Bioware *should* be able to avoid a bad ending. Its just a bunch of giant robots coming to destroy us - no prophesies, no chosen ones, no human race as batteries. You can do it, Bioware!

#97
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

JoeClose wrote...

I didn't care, all I cared about was the actual ROLE-PLAYING.

That's all I care about, too, but with that awful dialogue system and no stat-driven aiming, ME2 doesn't really have any.

#98
Epic777

Epic777
  • Members
  • 1 268 messages

Sylvius the Mad wrote...

JoeClose wrote...

I didn't care, all I cared about was the actual ROLE-PLAYING.

That's all I care about, too, but with that awful dialogue system and no stat-driven aiming, ME2 doesn't really have any.


Having a TPS/FPS combat system with stat driven elements can lead to some quirky results. Morrowind: above level 50 in markmanship, a player couldn't hit the broadside of an elephants backside, above 50 the player could hit a small object a mile away. 

#99
AlanC9

AlanC9
  • Members
  • 35 777 messages

martiko wrote...

From what we've heard so far it sounds like (by reading into their comments, admittedly) the squad stuff will be more like ME1, in that we won't spend 80% of the game recruiting and making the squad loyal. Phew.


I never quite understood why anyone would thinksquad recruitment and loyalty missions would recur in ME3. It's like expecting a search for the Conduit to appear in ME2.

#100
JediNg

JediNg
  • Members
  • 525 messages
ME3 will have the best graphics and story yet - BioWare will signal the real citadel and allow the real Reapers to pour through, beginning the cycle of genocide for real. The game? Stop the Reapers.