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Too many warriors?


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11 réponses à ce sujet

#1
TonyMacarone

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I've just started playing Origins for the first time and started out with a warrior for my character and now I'm wondering how best to balance my group. I've spent around 10 hours charging around with Alistair, Morrigan is now part of my clan and recently Leliana  and Sten joined. It seems like I should stick with Alistair and Morrigan/Leliana to have the best balance in my group but I read that Sten is a bit of a star and and am wondering if I should drop Alistair? I guess my question is should I stick to the same faithful three each time so their stats build up or can I swop them all around whenever. I also miss not having my dog in the group but figured he's another warrior.

Any advice would be appreciated.

Cheers

#2
SuicidalBaby

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Sten: gets only 1 specialization, but is a full level ahead of you. If you dont use him he will lose this. He makes a great 2h tank early on and can replace Alister. If you want the most out of Leliana, max her cunning and focus on passive dual wield abilities and combat skills, lethalty, courage* song, give her 2 daggers and watch her go.

i meant courage. She already has valor. :P

Modifié par SuicidialBaby, 20 février 2011 - 10:35 .


#3
termokanden

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I'd let Leliana use Song of Courage instead but whatever.

You can swap your characters around whenever you want. Leaving them in the camp doesn't mean they never level up. So I wouldn't worry about changing your party whenever you want.

Anyway I think you'd get the best balance with 1 mage, 1 rogue, 1 whatever and yourself. It doesn't matter so much who they are (except Leliana has a BIG head start over the other rogue you'll find in the rogue skills department). But I like to have lockpicking and bard songs, certain mage spells to save my life (Force Field, Heal, ...) and then just some people to deal some damage.

Modifié par termokanden, 20 février 2011 - 10:19 .


#4
SuicidalBaby

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I would also suggest not buying armor unless it says effort, coat, reaver, shadow, or +critical/backstab/spirit damage.



Also to save your tomes till lvl 14 to jump on your 2nd specialization right away, especially if Sten is you tank. Dont neglect your tactics, learn how the order affects play. Plan your Morrigan build around heals-control via ice or glyphs. Only buy premium items. READ alot. Also, get coercion, nothing worse than being flat denied and losing out onexperien or a great item. Everything you do has consequences, large or small. Apoint in survival goes a long way on your first play through.



Last word from me, you will miss some stuff your first time through. This game is vast and near infinite in your options of how you want to play, HAVE FUN while you learn how the game works.

#5
termokanden

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Yeah all this optimization stuff we're talking about on the forums isn't really necessary. It's just a way of having fun once you've finished the game already (well it is for me anyway).

#6
KAAurious

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TonyMacarone wrote...

I've just started playing Origins for the first time and started out with a warrior for my character and now I'm wondering how best to balance my group. I've spent around 10 hours charging around with Alistair, Morrigan is now part of my clan and recently Leliana  and Sten joined. It seems like I should stick with Alistair and Morrigan/Leliana to have the best balance in my group but I read that Sten is a bit of a star and and am wondering if I should drop Alistair? I guess my question is should I stick to the same faithful three each time so their stats build up or can I swop them all around whenever. I also miss not having my dog in the group but figured he's another warrior.

Any advice would be appreciated.

Cheers


If you believe Bioware then you could theoretically make a team out of Warrior-Warden, Alistair, Oghren and Sten. All warrior and all man. Then you could crank it up to nightmare and really let things fly. Of course this would be maddening in tight areas where your characters start spaztically wading back and forth attempting to get within range of their target. But that's okay.

#7
SuicidalBaby

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Melee combat tactics friend. Learn em. Send waves of 2 by 2, first 2 into any fight run past the front lines, 3rd attacks from flank 4th taunt peels the front line focusing on disabling them then joining the fray. 1 example :)
sub in Shale for earth grasp control.

Modifié par SuicidialBaby, 21 février 2011 - 05:02 .


#8
Doriath

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I doubt you can beat nightmare with a 4 warrior party. A lack of healing magic would make boss battles a health pot drinking contest.

Modifié par chrisnabal, 21 février 2011 - 07:20 .


#9
SuicidalBaby

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you can solo it with any class bro.

#10
Last Darkness

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social.bioware.com/forum/1/topic/66/index/2221322

Might be worth a read even though this is a year old concept.
4 Warrior Party, Nightmare walkthrough.


Its actualy alot easier then you would think, particularly depending on the party makeup. 4 Rallys will stack for +40 Attack and Defense. Also other crowd control abilities make things a joke.

I actualy did this with 4 Champion/Reavers (I suggest you use the mod that allows Sten to have two specs) Running Rally and Aura of Pain and it was a slaughterfest.  (Respec mod required as well) But this cna be done well even without a respec mod on consoles for example.

Modifié par Last Darkness, 22 février 2011 - 04:53 .


#11
SuicidalBaby

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its my next project :) doing 4 archers at the moment.

#12
USArmyParatrooper

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For nice balance I would say 2 warriors a rogue and a mage. But honestly I think the most powerful combo would be 3 mages and 1 rogue (for traps and locks).

Also, in my opinion warriors are easily replaced by a rogue. If they're built right they do more damage and are arguably more survivable, and with bags of tricks that warriors can't do.

So if we dummy this down.. have two melee fighters (rogue or warrior) and two ranged (a mage and an archer). Just make sure at least one of the four is a rogue. It frees of clutter and having range capability comes in handy.

Modifié par USArmyParatrooper, 24 février 2011 - 05:24 .