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Mage Discussion: Primal vs. Elemental for Damage and CC...


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#1
Stardusk78

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Now I am definitely going to be playing a mage and I am either going to fully or heavily invest in either elemental OR primal and I am getting the feeling that elemental wins out; cone of cold+deep freeze offers more CC capacity than any stone based spells; fire based spells can receive a total of a 50% damage boost *(including fire staves) where electricity ones only receive a 25% boost. Am I wrong in thinking that in terms of both damage and CC, elemental wins out?

#2
Sabresandiego

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Elemental is good but requires targeting and positioning and can do friendly fire damage, primal doesnt require advanced positioning or targeting and is safe to friendlies. Primal also has different cross class combo synergy then elemental. I personally like primal because I play on nightmare and do not pause enough to be able to avoid all friendly fire.

Modifié par Sabresandiego, 20 février 2011 - 09:18 .


#3
andar91

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Lightning damage has a chance to stun and works over a wider area, so there's crowd control potential there. Stonefist can be upgraded to have high impact, meaning it can knock enemies back/over, thereby interrupting their attacks. Petrify, unlike Cone of Cold/Deep Freeze, is only single target but has a 100% chance of paralysis against all enemies, it's upgrade also guaranteeing Brittle. Cone of Cold can do both of those things, but it isn't as much of a sure thing as petrify/dessicate is ( a trade-off for afflicting multiple foes, I presume). In terms of damage, Stonefist seems competent, but Lightning is moderate. So Elemental probably wins out on damage, especially with the fire spells and Pyromancer. But Crowd Control is present more in Primal than in Elemental in my opinion (can't forget Chain Lightning can hit multiple foes and has a chance to stun).

#4
AustinKain

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To me it will be a mix of primal and elemental with some force mixed in as a spec.



Remember in DA:O that lighting damage also stole mana/stamina that can be a BIG help in some boss fight. That is if it carries over in to DA2.

#5
Altima Darkspells

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There will certainly be a balance between spells, cooldown, and mana.



Remember, you don't HAVE to get every skill or every upgrade. Personally, I'll be delving into both trees in order to get the bonus mana regeneration and damage skill. A lot of the upgrades look nice, but...there are a lot of them, and are they worth one of twenty talent points? I'd rather have more spells to throw more often than a narrow variety of powerful, slow spells.



Plus, you have to get stone armor. You just have to.

#6
Haasth

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...But... But... Primal has liiiiightning. 
Easy choice.


#7
Stardusk78

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Sabresandiego wrote...

Elemental is good but requires targeting and positioning and can do friendly fire damage, primal doesnt require advanced positioning or targeting and is safe to friendlies. Primal also has different cross class combo synergy then elemental. I personally like primal because I play on nightmare and do not pause enough to be able to avoid all friendly fire and perfect cone of colds.


Yeah, got to think about class synergy; you are a great ME2 player...but the Claymore still kicks the Scimitars butt!:P

Are you going to update your guide?

#8
JJDrakken

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Spirit! Bombs for everyone!



JJ

#9
Sabresandiego

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Stardusk78 wrote...

Sabresandiego wrote...

Elemental is good but requires targeting and positioning and can do friendly fire damage, primal doesnt require advanced positioning or targeting and is safe to friendlies. Primal also has different cross class combo synergy then elemental. I personally like primal because I play on nightmare and do not pause enough to be able to avoid all friendly fire and perfect cone of colds.


Yeah, got to think about class synergy; you are a great ME2 player...but the Claymore still kicks the Scimitars butt!:P

Are you going to update your guide?


I don't play ME2 anymore, so I won't be updating it any time soon. I know a few things have changed, like the mattock, but for the most part my guide is still very relevant =). I am hyped for DA2 right now. 

#10
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AustinKain wrote...
Remember in DA:O that lightning damage also stole mana/stamina


Really? I had never heard that -- it was the secondary effect of electric damage in City of Heroes, and it always seemd to me a counter-intuitive thing for electricity to do.

Bioware borrowed the idea?

#11
Altima Darkspells

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distinguetraces wrote...


Really? I had never heard that -- it was the secondary effect of electric damage in City of Heroes, and it always seemd to me a counter-intuitive thing for electricity to do.

Bioware borrowed the idea?


Lightning does steal stamina and/or mana in Origins, but there were so many bugs when it came to spells, it was somewhat pointless, since the mana/stamina system for enemies was more of a guideline than a hard rule (as in, they caste spells whenever they damn well please).  Lightning also had the bonus of being the element that was least resisted, which made up for its lesser damage.

Now each element has a particular gimmick to it.  Fire does the most damage, rock has the force behind it to bowl enemies over, lightning has a chance of stunning enemies, cold has a chance of slowing enemies, and spirit is the least resisted.

#12
Incantrix

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I think elemental will be more "all or nothing nuking", compared to primal which to me looks like safe party-friendly casting with a bit more cc. Personally, I'll be playing an Elemental/Arcane "destroy them all!!" build, since my warden was a heavy cc/debuff+light AoE dps build.


#13
Eclipse_9990

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I prefer Elemental over Primal because.
1. I like fire.. Alot
2. I have more opertunities to set up some brittle combo's
3. I don't have any problems micromanaging my group so they don't get hit by friendly fire.
4. Fire has the potential to do ALOT of damage.
5. Lots of AOE.

Primal is good too with its no friendly fire, and defence. But Elemental, and fire spells just feel... Powerful, and if there's one thing I love. Its power. I'll still be putting some points into primal for Rock Armor for some defense, and Dessicate for more brittle effect. 

Modifié par Eclipse_9990, 20 février 2011 - 10:02 .


#14
Stardusk78

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I think I will be maxing out elemental on my first run, along with blood mage, any extra points I have I will put into entropy...yes, I want to play a burning, freezing, hexing blood curdling ****!

#15
AngelicMachinery

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Haasth wrote...

...But... But... Primal has liiiiightning. 
Easy choice.


UNLIMITED POWAH!!!!!!!!

#16
Gill Kaiser

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For me it'll depend upon which has the better graphical effects, fire or electricity. From what I've seen, fire wins out in DA2. It's lovely.

#17
mesmerizedish

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I don't care how I do it, but I'm going to turn Bethany in the ultimate badass. She's gonna be like Andraste on crack. Except that she doesn't need a sword.

#18
Gill Kaiser

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I just can't decide whether to play mage or warrior first... aaaagh. I love mages the most of all classes, but I want the sister-sister relationship with Bethany.

#19
ReallyRue

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I'd rather go for Elemental, but Lightning is the spell I always use. There seems to be no basic lightning attack this time, but Chain Lightning and Tempest should be good with their upgrades. Mind you, I rarely max out trees, so maybe I'll mix and match.

#20
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I'm a bit frustrated that either earth or ice is needed to get access to the "brittle" status. Regardless, I think my PC will go all-in on Spirit/Arcane/Entropy and just add lightning from Primal from the damage trees. I'll get "brittle" from Anders' ice or Merrill's earth.



I wish we had confirmed NPC starting talents.

#21
andar91

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ReallyRue wrote...

I'd rather go for Elemental, but Lightning is the spell I always use. There seems to be no basic lightning attack this time, but Chain Lightning and Tempest should be good with their upgrades. Mind you, I rarely max out trees, so maybe I'll mix and match.

Posted ImagePosted ImageI'm pretty sure Chain Lightning is the basic lightning spell.  It has a chance to chain, but it's cost/cooldown is on par with Winter's Grasp and spell of that tier.  They just combined Lightning with Chain Lightning.

#22
Wissenschaft

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I believe chain lighting always jumps. It just starts off limited to only 2 jumps until you upgrade it. The damage is going to be a lot less than an elemental spell however there is no friendly fire and upgraded you can get a very large 600% dam increase by hitting a STAGGERED tarrget which a warrior can easily do.

Not to mention theres a chance to stun of each of those arcs. 

Modifié par Wissenschaft, 21 février 2011 - 12:46 .


#23
Morroian

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andar91 wrote...

Lightning damage has a chance to stun and works over a wider area, so there's crowd control potential there. Stonefist can be upgraded to have high impact, meaning it can knock enemies back/over, thereby interrupting their attacks. Petrify, unlike Cone of Cold/Deep Freeze, is only single target but has a 100% chance of paralysis against all enemies, it's upgrade also guaranteeing Brittle. Cone of Cold can do both of those things, but it isn't as much of a sure thing as petrify/dessicate is ( a trade-off for afflicting multiple foes, I presume). In terms of damage, Stonefist seems competent, but Lightning is moderate. So Elemental probably wins out on damage, especially with the fire spells and Pyromancer. But Crowd Control is present more in Primal than in Elemental in my opinion (can't forget Chain Lightning can hit multiple foes and has a chance to stun).

This, primal to me is a better all round choice for these reasons.

#24
AustinKain

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I am going to create a Bleeding Sith build. A blood/force mage that shoots lighting out his fingertips :)

Modifié par AustinKain, 21 février 2011 - 12:48 .


#25
Wissenschaft

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Tempest while doing low damage fires a ton of bolts, each one having a chance to stun the enemy.