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Infiltrator: Bonus Weapons/Powers?


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23 réponses à ce sujet

#1
AdmiralCheez

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I'm going to man up and try hardcore/insanity with an infiltrator.  I'll be importing from ME1 (level 60) and have all the DLC except the Collector Gear.

From what I've gathered, shotgun/neural shock and Widow/warp ammo are effective builds.  However, I was wondering if you guys had any other bonus weapon/power combos that you prefer.  For example, was anyone crazy enough to try slapping on an assault rifle?  Or did anyone find a bonus power that makes gameplay with the Widow more exciting?  Or perhaps you've found it best to forgo a bonus power and stick to what the infiltrator's already packing?

Just looking for options.  I'm fairly comfortable with both sniping and CQC (on veteran, anyway--expect me to come limping back here and sobbing after pathetically crawling my way through Freedom's Progress).

#2
lazuli

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I prefer Slam over Neural Shock. Sadly, I don't think there's any way to make the Widow exciting.



If you're just getting into CQC on higher difficulties, it can help to have at least one squadmate with an area stagger (Pull Field, Concussive Blast lol, Neural Shockwave, etc) for those moments when things don't go as planned.

#3
naledgeborn

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Mattock/Improved Flash Bang/Agent

#4
Bourne Endeavor

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Honestly Cheez, Infiltrator can breeze through Insanity surprisingly swiftly. It was my first run on that difficulty and I had little issues whatsoever. Regardless, Geth Shield Boost and Energy Drain have been mentioned to be relatively efficient for the Infiltrator. The former providing a 10% damage boost while the latter being an emergency heal button. Personally, I prefer GSB if I wish to be unorthodox. Neutral Shock works with the Widow as well. Never used Stasis since I refuse to use any biotics on non biotic classes.

#5
thisisme8

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Honestly, with a Squad of 3 Mattocks and Squad Cryo, you could just start the mission, go make some coffee and check in every now and then in case you have to make any dialogue decisions...

The Mattock is that good.  Slap some Cryo on it and it's just sad how easy the missions become.

Modifié par thisisme8, 21 février 2011 - 12:42 .


#6
EffectedByTheMasses

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Agent, Enhanced Cloak, Area Incinerate, Enhanced AI Hack, Enhanced Dominate. Like an engineer but with ninja skillz.



...Not tried or tested in any way, just throwing it out there.



Also, Assassin / Assassination Cloak / Squad Disruptor / Improved Cryo / Crippling Slam / Viper (abuse sniper slowdown) and Vindicator / Avenger. Cloak and shoot to strip defences, Squad disruptor renders enemies weaponless, freeze and then shatter using slam. I used this build for a while on hardcore and it's quite good, if you don't mind using biotics on an infiltrator that is.

#7
N7 ironman

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You practice for a little while and infiltrator can waltz through anything, definitely one of the best classes me2. For my builds I always take the widow for my bonus weapon and use neural shock for my extra power. There's no real reason to take a assault rifle when you have the tempest and for me if you want to get in close its better to just use the carnifax and melee your target rather than using a shotgun.



So i would go assassin, assasin cloak, heavy incinerate, put three points into cryo and disruptor, and one in neural shock and ai hacking your pretty much good to go.

#8
Bogsnot1

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I like having Dominate on my infiltrators.



#9
JimL68

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I actually prefer AR as a bonus over Widow although I'll probably try shotgun next. I find the Viper is more than adequate and I like the Mattock, especially for the final boss.

#10
AdmiralCheez

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Thanks for the input, guys. I'll probably respec a million times just to try out all of these. Thank you for making me feel like less of a noob. *bows respectfully*

@Bogsnort1: I giggled.

Modifié par AdmiralCheez, 21 février 2011 - 05:18 .


#11
CroGamer002

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I use Geth Shield Boost.



Saved me a lot of times.

#12
termokanden

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EffectedByTheMasses wrote...

Agent, Enhanced Cloak, Area Incinerate, Enhanced AI Hack, Enhanced Dominate. Like an engineer but with ninja skillz.


Assassin Cloak with that setup for sure. With Agent it'll last long enough, and then all you really need is a bit of a damage boost.

Personally I am not a big fan of the Viper compared to the Widow. Shoot someone in the head once and they start moving around. It's probably worst with mechs, but it's generally pretty annoying. The Widow just kills them instead and you don't have to play the "guess where their head will be next" minigame.

Oh it gets even worse because the Viper also has a bit of a kick. So you have to compensate for that AND for the enemy moving around. It's just nicer to use the Widow. At least it is for me.

You can still CQC with SMGs.

Modifié par termokanden, 21 février 2011 - 03:22 .


#13
kombra

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termokanden wrote...
Personally I am not a big fan of the Viper compared to the Widow. Shoot someone in the head once and they start moving around. It's probably worst with mechs, but it's generally pretty annoying. The Widow just kills them instead and you don't have to play the "guess where their head will be next" minigame.

That's exactly the nice thing about Viper, it requires a bit of skill.  ;)

#14
swn32

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Its also more forgiving than widow

#15
Olwydd

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I've had great success with Agent and Assassination cloak using Widow (packs a very satisfying punch), ignoring Cryo ammo and putting only one point into AI hack (I find the additional shields work more against you than for you, since the shields may last longer than the hack duration). Bonus power: disabling slam to use against weaker enemies such as husks (really nice to spam in close quarters while back-peddling due to the ridiculously short cool-down period).

#16
billonidas

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I enjoy dominate on the infiltrator. If you don't get the one shot kill you have the best crowd control and now enemy fire is distracted away from you and your team.

#17
Biotic_Warlock

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I would have probably chosen Geth shield and widow.
But that's just me.

I would try to get all powers to as much damage as possible.

Assassin passive + assassin cloak + Geth shield (with +10% damage) and also inferno ammo/heavy disruptor.

Modifié par Biotic_Warlock, 22 février 2011 - 11:43 .


#18
termokanden

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swn32 wrote...

Its also more forgiving than widow


So the Viper requires more skill to use than the Widow AND it's more forgiving? Perhaps you could say that the Viper is better if your aim is not great because you'll at least be doing SOME damage. But to match the Widow in effectiveness it requires a lot more adjusting to recoil/enemies moving around. Easier to use but harder to master.

Anyway it would also require more skill to rub your stomach and pat your head at the same time while controlling the mouse with your nose, but that doesn't automatically make it a better way to play the game. I like having to have good aim to get headshots, but honestly when their heads are shaking all over the place that's just irritating (LOKI Mechs always do that :) ).

That's why I like the Widow more. Obviously there's also something cool about killing enemies in one shot on insanity.

Modifié par termokanden, 22 février 2011 - 12:17 .


#19
UKStory135

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My infiltrator had widow/assassin cloak/reave or energy drain/agent. But next time I am going to try the flash bang for some cc. I mined a lot so I was able to constantly respec.

#20
JimL68

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I'm using the one point wonder Neural Shock. It's been invaluable so far. It really helped with closing the gates during the Garrus recruitment mission.

I'm just starting out, only have Mordin and Garrus. I plan to take shotgun as my bonus and will probably use the Scimitar as soon as I get it.

#21
Khan the Mad

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lazuli wrote...

I prefer Slam over Neural Shock. Sadly, I don't think there's any way to make the Widow exciting.


Of course there is. You just shout at the top of your lungs "BOOM! HEADSHOT!" every time you hit someone, even if it's not a headshot.

#22
Guest_Saphra Deden_*

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My first insanity run was way before most of the DLC was released and I used assault rifle + armor piercing ammo on my infiltrator. I got through the game just fine that way. I think the only places that ever gave me trouble were a few of the husk swarms and the Collector ambush on the Cruiser. I resolved the latter with a grenade launcher and the former trouble spots just required liberal use of flamethrower.



My build was an inefficient one, but my point is that I was still able to complete the game relatively easily.



If you were going for something more efficient I'd go with either the widow or an assault rifle. The shotgun is great too and makes for an awesome CQC infiltrator, but that is also more dangerous. You can switch up your bonus power any time you want so I wouldn't worry about that too much. Though for Collector missions I recommend using the flashbang so you can use a glitch that completely prevents Harbinger from attacking. It's a cheap move, but he's a ****** anyway.

#23
Miss Yuna of Atlanta

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INFILTRATOR/AGENT/NEURAL SHOCK/ASSAULT RIFLES

10 Squad Disruptor Ammo

10 Squad Cryo Ammo

10 Enhanced Cloak

10 Incineration Blast

0 AI Hacking

10 Agent

1 Neural Shock



This here is my favorite build. Neural Shock is awesome.

#24
JimL68

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That's basically the build I'm working on except with shotgun.