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So which class can tear the enemy's a new butt hole in insanity?


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44 réponses à ce sujet

#1
mgs00

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I know people have asked what's the best class before but I need to know what classes are so powerful that they can tear a new pool hole in insanity enemies.  In other words which class can kill the fastest.

Modifié par mgs00, 21 février 2011 - 09:43 .


#2
thisisme8

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Depends on how well you know the classes and how their powers, along with your squadmate's, synergize. If you are relatively new, just roll a Soldier, get the Mattock and you're done.

#3
jasonsantanna

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yep , thisisme8 is right, Solider or Infiltrator

#4
keboo

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Mattock soldier with heigtened adrenaline rush will rofl through the insanity. I also played with engineer and it wasn't hard - drone for distraction while you shoot them.

Modifié par keboo, 21 février 2011 - 05:42 .


#5
JimL68

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I just finished a run with an assault sentinel. I was surprised how easy some parts were. This was the first time I didn't die fighting the Shadow Broker. When I did die, it was from being stupid, not checking my radar.


#6
PauseforEffect

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Vanguard can be arguable for getting to checkpoints and cutting off spawn points most quickly. IF you're practiced enough with the class. Dying a lot would make it longer though, so maybe soldier with a Mattock.

#7
swn32

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Every class can beat insanity quite easily. But if your talking about tearing the enemies a new one, its gotta be soldier. Check the link below :)

Modifié par swn32, 21 février 2011 - 08:55 .


#8
Kronner

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Vanguard is the fastest killer imho, mainly because Charging is faster than running/walking.

#9
JaegerBane

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Kronner wrote...

Vanguard is the fastest killer imho, mainly because Charging is faster than running/walking.


That, and point-blank shotgun blasts tend to do more damage per shot than any other equivalent attack.

#10
Guest_Aotearas_*

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In terms of ripping new arses to where non was before, the Oscar goes to Vanguards. If head-up charge into you followed up by a/several shotgun blast/s in your face isn't the definition of arse ripping, I am going to support the Reapers in ME3, cherish Councilor Valorn and f**k with Aria.

In terms of dishing out heavy damage though, the Soldier and Infiltrator win the game, which is unsurprising.

#11
swn32

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Vanguards are good for making fights shorters by encroaching and blocking spawn points. Also for moving around fast. None of these involve tearing the enemy a new one. Vanguard is also one of the least versatile classes. Heavily gimped when enemy is out of reach.

 When u empty an entire clip of mattock point blank into someones head in one heightened AR, thats some srs ass kicking.

Modifié par swn32, 21 février 2011 - 11:53 .


#12
Guest_Aotearas_*

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swn32 wrote...

Vanguards are good for making fights shorters by encroaching and blocking spawn points. Also for moving around fast. None of these involve tearing the enemy a new one. Vanguard is also one of the least versatile classes. Heavily gimped when enemy is out of reach.

 When u empty an entire clip of mattock point blank into someones head in one heightened AR, thats some srs ass kicking.


Have you ever charged through the Derelict Collector Vessel Missions first fight using nothing but the newly acquired Claymore and Charge, taking almost no cover and zooming over the battlefield into those unfortunate buggers faces to blast them away point blank with the single, most damaging weapon per shot in the game?

That was like one big fat roaring rampage of arse ripping like you wouldn't believe, which you actually don't because otherwise you'd have the same opinion on that matter, hencewhile proving my argumentation logical and thus convert you to the religion of the brick-sh*tting brick barrel brogun aka the Claymore Fans Group (sideglance to Kronnor).

#13
swn32

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I've done it all. Nope still think vanguard is one trick class which cant even handle every situation with that trick. The only real thing speaking for them is their ability to quickly get to point blank range and get the damage boost. Soldiers can use AR to get to point blank range safely or just fire in AR and get the +140 damage boost which is more than the damage boost you get in point blank range anyways.

Hell soldiers/infiltrators can one shot kill YMIRs mech, even if your timing is poor you can use AR or Assassination Cloak to drop the headshot requirement. For vanguards to do the same thing they need to get in point blank range with a fully charged GPS, not even claymore is enough.

Modifié par swn32, 21 février 2011 - 12:12 .


#14
Guest_Aotearas_*

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swn32 wrote...

I've done it all, nope still think vanguard is one trick class which cant even handle every situation with that trick. The only real thing speaking for them is their ability to quickly get to point blank range and get the damage boost. Soldiers can use AR to get to point blank range safely or just fire in AR and get the +140 damage boost which is more than the damage boost you get in point blank range anyways.


But there is no thrill in it. And why are you still rejecting my opinion. Haven't you read my logic? I COMMAND YOU TO OBEY TO MY LOGIC! LOOOOOOOOGIIIIIIIIIC!!!

I know Soldier is the single most damaging entity in ME2, and that damage does indeed equal arse ripping in a more focused version of said definition, but arse ripping with godmode on (and AR essentially is godmode as you take ridiciously little damage and dish out even ridiciously more damage yourself) has not the same level o awesomeness like arse ripping whilst you can die in an instant if didn't charge the right foe. Every single Vanguard battle is awesomesauce, heck even if you die it was awesome.
So we have arse ripping vs awesome arse ripping. I think the latter wins.


edit://
Soldiers/Infiltrators one shot killing YMIRs? What difficulty do you play on? Is that even possible?

Modifié par Neofelis Nebulosa, 21 février 2011 - 12:16 .


#15
swn32

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You must check out my soldier blitzkrieg video, in the link below. Also I dont imagine Vanguard class being very fun when most of the enemy spawn out of reach or when shepard constantly yells "cant get a lock on". With snipers you can go from close range to long range warfare, it has no range restrictions. You can even start no scoping at point blank ranges, although miss out on headshot damage boost.

#16
turian councilor Knockout

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Exploiting the stasis bug i see.

#17
swn32

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Pretty much the only reason I'd choose stasis over barrier as a soldier. Moreover its not a cheat if its allowed by the game. Its more or less the same as reload tricking with the claymore. I dont need the devs to tell me whats a bug and whats not.

Modifié par swn32, 21 février 2011 - 12:38 .


#18
turian councilor Knockout

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Reload trick was a design choice (confirmed by Bioware) and the stasis bug is why you killed the ymirs in one second.

Modifié par turian councilor Knockout, 21 février 2011 - 12:41 .


#19
swn32

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turian councilor Knockout wrote...

Reload trick was a design choice (confirmed by Bioware) and the stasis bug is why you killed faster.


It might have been a design choice, but it doesnt look any less of a bug. I mean firing straight while meleeing with the gun pointed sideways completely ignoring the recoil.

Modifié par swn32, 21 février 2011 - 12:44 .


#20
turian councilor Knockout

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swn32 wrote...

turian councilor Knockout wrote...

Reload trick was a design choice (confirmed by Bioware) and the stasis bug is why you killed faster.


It might have been a design choice, but it doesnt look any less of a bug. I mean firing straight while meleeing with the gun pointed sideways completely ignoring the recoil.


Yeah, i agree it's a cheap way to take out strong enemies really fast too but it's very fun.

Modifié par turian councilor Knockout, 21 février 2011 - 12:48 .


#21
swn32

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Or you could also use stasis the honest way and lock the enemy in ragdoll with melees and firing in between. Still, there is something very satisfying about killing YMIRs with one headshot :)

#22
turian councilor Knockout

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swn32 wrote...

Or you could also use stasis the honest way and lock the enemy in ragdoll with melees and firing in between. Still, there is something very satisfying about killing YMIRs with one headshot :)


That's why i never use Cain anymore Image IPB.

Modifié par turian councilor Knockout, 21 février 2011 - 12:53 .


#23
swn32

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turian councilor Knockout wrote...

swn32 wrote...

Or you could also use stasis the honest way and lock the enemy in ragdoll with melees and firing in between. Still, there is something very satisfying about killing YMIRs with one headshot :)


That's why i never use Cain anymore Image IPB.


What about enemies on whom stasis doesnt work. I use it on gunships for maximum pwnage :devil:

Modifié par swn32, 21 février 2011 - 12:58 .


#24
turian councilor Knockout

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Ok, admit i use Cain sometimes but only for enemies that stasis doesn't work on, the rest is a job for Claymore Shottie ( i just love "bugged" weapons and abilities).Image IPB

Modifié par turian councilor Knockout, 21 février 2011 - 01:04 .


#25
ilostmycookie

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I'd go with Infiltrator. Starting my first playthrough as it today, but I heard it is very good on insanity.



Also, interesting choice of thread title.