Hey all:
I've never seen this question before and wasn't really sure how to search for it so here goes...
I'm working on a module and am trying to figure out how I can have changes to the module in the toolset reflected in a saved game. For example, if I am playtesting a part that is far into the module and come across an error I save the game, go into the toolset, fix the error, but now have to start a completely new game because the change or changes I make are not reflected in the saved game. I hope that all made sense.
Is there a way around this? Any help is appreciated.
Thanks!
Testing module using character from different saved game
Débuté par
UnrealJedi
, févr. 21 2011 02:14
#1
Posté 21 février 2011 - 02:14
#2
Posté 22 février 2011 - 12:09
Use an 'empty' hak system. Put the hak at the top of the list. This will allow you to, say, change a script and add it to the hak, which will allow you to keep testing. Pretty much anything can be placed in this hak.
#3
Posté 22 février 2011 - 12:11
PS haks can't actually be totally empty so when you create one just put a doc into it or something.





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