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Shockwave on Insanity: You asked for it.


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#51
Ahglock

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termokanden wrote...

For vanguards it makes more sense I guess. I don't really think it does for adepts, and that was my point.


Ah, sorry I missunderstood you.  Yeah for adept sit does not make as much sense, I used to put points in it trying to get ti to work but it never really did.  My next adept run I'm going to try again to see if now I can get it to work since I am much better at this game now. 

#52
tonnactus

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implodinggoat wrote...


1: Give it the same barrier and armor multipliers as warp: 


It would be better to make shockwave a shield destroying power.

#53
Influ

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Shockwave should definitely have been a shield breaking power. Heck, all the enemies using Shockwave will kill your shields in one hit. Of course it shouldn't be that effective for the player. Anyway increased effectiveness against shields would have made it infinitely more useful on hardcore and up.

#54
kstarler

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I think adding shield damage to shockwave fits. It shares the same cool down as Overload, and the travel time would offset the knockdown being more powerful than the weapon overheat. Also, it wouldn't overload explosives/flame throwers. Seems fairly well balanced to me in comparison to the main anti-shield ability in ME2.

EDIT: It also wouldn't make it terribly overpowered against husks, since it wouldn't strip armor, meaning there would still be a use for other powers on a shorter cool down (like Pull/Neural Shock).

Modifié par kstarler, 25 février 2011 - 10:10 .


#55
implodinggoat

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tonnactus wrote...

implodinggoat wrote...


1: Give it the same barrier and armor multipliers as warp: 


It would be better to make shockwave a shield destroying power.


I could see that; but making it an anti shield power kind of eliminates the biotic classes' innate weakness against shields and would make the Adept play too much like a Sentinel.  It would make shockwave useful; but it would also eliminate one of the defining features of the Adept, namely the weakness against shielded enemies.

I think it would be better as a sort of area warp that works similarly to wapr; but does less damage over a wider area and replaces the warp detonation effect of warp with Shockwave's effect of throwing unprotected enemies through the air.

So with Warp you can do heavy direct damage against a single protected target with armor or barriers, while with shockwave you can do moderate damage against a group of enemies with armor or barriers.  Then once an enemy's protection is down warp becomes more useful for detonating other biotic attacks while Shockwave becomes excellent at bowling enemies into the air.

#56
Bozorgmehr

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I have to change my view on Shockwave. It's a pretty cool power though there are only a couple of missions where it's worthwhile. On most missions you're actually quite foolish using Shockwave. It doesn't damage enemies and they're bouncing all over the place, making it hard to keep track of em and this sometimes results in some nasty backstabbing.

I've almost completed my (first - believe it or not) NG+ Adept run. Asari Shepard got herself a nice Geth shotgun and the following powers:

Warp 3
Heavy Throw
Heavy Singularity
Pull 6
Improved Shockwave
Nemesis
Stasis 1

One point left - too bad I had to wast 3 points in Warp (which I'm not using), without I could have taken Pull Field instead.
Gonna pick a (Shockwave-friendly) missions today and make a vid. Should be online within a couple of days.

Modifié par Bozorgmehr, 27 février 2011 - 03:23 .


#57
NICKjnp

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@Bozorgmehr: Told you it can be a fun power. Though on adept I would only put it at lvl 3

#58
Bozorgmehr

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LOL - I totally forgot to add Shockwave to my build (edited).

@ NICKjnp: I'm using Improved Shockwave. The extra impact radius is nice when targeting ragdolled enemies (that's what I'm trying to do basically. Using Shockwave as a substitute for Warp).

#59
JaegerBane

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One area I've found shockwave to be useful is in situations where there's lots of explosive canisters in the area. One shockwave sets them all off and enemies get shredded in the ensuing carpet-bombing :devil:

#60
Bozorgmehr

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Yeah, if Bioware could improve the environment a bit in ME3 - more explosives, more ledges, more destructible cover - it would make Shockwave a very good power just the way it is (maybe a 4.5 instead of 6 s cooldown).
There are too few levels in which it's effective. The first two missions got me pretty depressed (Mordin and Jack's RM) but things got better helping Kasumi and recruiting Garrus. Shockwave isn't a bad powers when it 'works' but effects are pretty random, making it hard to build a strategy around it. I'll make it work, somehow, I hope :)

#61
NICKjnp

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I would have put heavy warp and lvl 3 throw.

#62
Sailears

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That's just it, you don't know where they're going to fly, which can be a little annoying.

I was trying a tactic of lob in an improved flashbang - strip as many as you can while disoriented (GPS being tool of choice here) - bowl them over with shockwave.
Could possibly insert squad pull field before the shockwave part, for the extra punch.

I think my mistake was relying on flashbang instead of the adepts core talents - throw in a singularity instead to aid in the initial strip, but I cba to test that now.

#63
Huckebein

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Practicality aside, I tried out a Shockwave/Dominate CQC Adept the other day.  Needless to say, I'm liking the build so far.

Here's a short clip:

(New game, level 7, shotgun loadout added, stats are on the description).

#64
Sparrow44

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I'm amazed how Shockwave works when watching other people use it, now I'm stuck whether to try Vanguard or Adept with it...just for SHOCKWAVE!

#65
Tony Gunslinger

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Huckebein wrote...

Practicality aside, I tried out a Shockwave/Dominate CQC Adept the other day.  Needless to say, I'm liking the build so far.

Here's a short clip:

(New game, level 7, shotgun loadout added, stats are on the description).


That's pretty cool, the low-level shockwave throws regular enemies just high enough get within your shotgun range, but I wonder how manageable it is on higher levels though.

#66
Bozorgmehr

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Tony Gunslinger wrote...

Huckebein wrote...

Practicality aside, I tried out a Shockwave/Dominate CQC Adept the other day.  Needless to say, I'm liking the build so far.

Here's a short clip:

(New game, level 7, shotgun loadout added, stats are on the description).


That's pretty cool, the low-level shockwave throws regular enemies just high enough get within your shotgun range, but I wonder how manageable it is on higher levels though.


Great video Huckebein - going biotic this time?

@ Tony; Depends on the level layout. I'm about to upload my NG+ Shockwave Adept Korlus run (should be online tonight if YT doesn't block the music). Some amazing (or should I say - shocking) stuff happening all the time. Most fun I've had for a while, almost felt like playing on Normal. :)

#67
Sailears

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Huckebein wrote...

Practicality aside, I tried out a Shockwave/Dominate CQC Adept the other day.  Needless to say, I'm liking the build so far.

Here's a short clip:

(New game, level 7, shotgun loadout added, stats are on the description).

That came together nicely! Some cool combos going on. :happy:

-----
Oh and yes, Korlus is the mission of choice - plenty of opportunites there; looking forward to that one.

#68
Simbacca

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Huckebein wrote...

Practicality aside, I tried out a Shockwave/Dominate CQC Adept the other day.  Needless to say, I'm liking the build so far.

Here's a short clip:

(New game, level 7, shotgun loadout added, stats are on the description).


Awesome gameplay as usual.

Though it does show how even a low rank Shockwave can be utilized, I can't help but feel in most of those instances a low rank Throw could have achieved much the same effect with a shorter cooldown.  Then again I haven't run an Adept yet so what do I know.

Don't get me wrong, i get this is all an experiment to see how to make use of Shockwave on Insanity.  Still I'd like to see Shockwave used in a manner that is more beneficial, if that's even possible.

Modifié par Simbacca, 28 février 2011 - 03:34 .


#69
Sailears

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^Regarding that, I think it's very rare that it would be the most efficient power to use (need multiple stripped enemies in a rough line or near a ledge behind cover, to fully justify shockwave over pull/throw); instead it's more like 'can it be used in a cool way to get through the level'.

Modifié par Curunen, 28 février 2011 - 04:03 .


#70
Tony Gunslinger

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Bozorgmehr wrote...

Great video Huckebein - going biotic this time?

@ Tony; Depends on the level layout. I'm about to upload my NG+ Shockwave Adept Korlus run (should be online tonight if YT doesn't block the music). Some amazing (or should I say - shocking) stuff happening all the time. Most fun I've had for a while, almost felt like playing on Normal. :)


Looking forward to it!

@Simbacca, I guess the one advantage I can think of is that even a low-level shockwave has mucho area effect, as opposed to throw or pull, both of which need 10 pts to get the area version. I can see how it can stagger/throw everyone off tight passageways such as bridges. :devil:

As a sidenote, I've been using Jack a lot more recently since shockwave is still relatively fast with her cooldown bonus, and the large area of stagger it produces can be very helpful, in the right situation it makes everyone stops shooting for a second.

#71
Bozorgmehr

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Ardat-Yakshi Entertainment and Asari Shepard present:

Blue Suns' Got Talent

Jedore's goon squad's up tonight. They will try to impress the jury and viewers at home with their vocal and acrobatic skills. But despite all their efforts and sacrifices, a Break-Dancing Krogan Berserker stole the show - he just kept going, even when the jury paused the music. Jedore's Blue Suns weren't all bad, their superb agility would make most a welcome addition to the Hollywood stunt teams. Vocals are pretty bad though, screams mostly. :)

NG+ (level 30), shield upgrades 2 (bless the Redundant Field Generator), 2 shotgun upgrades (piercing), 3 tech upgrades to allow Garrus to insta-strip shields with his Area Overload, no biotic upgrades.

Garrus: CS 6, Area Overload 10, Turian Renegade 10 (3 points remaining)
Jack: Shockwave 6, Pull Field 10, Primal Adept 10 (3 points remaining)
Shepard: Warp 3 (to unlock Throw), Heavy Throw 10, Heavy Singularity 10, Pull 6, Improved Shockwave 10, Nemesis 10, Stasis 1 (1 point remaining)

Mass Effect 2's Physics Engine tested to its limits - Shockwave FTW :blink:

#72
thisisme8

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Beautiful. 2 great vids and 2 things to remember:

1. With the right angle, you can stagger an entire room, allowing yourself to maneuver.

2. Shockwave cares not for walls or line of sight. If there is a targeting box, Shockwave will hit them through just about anything.

#73
The_Wonder_of_Thedas

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An ancillary question at best, but is it easier to play insanity with a brand new level 1 Shepard because the game doesn't need to scale up?

#74
Ahglock

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The_Wonder_of_Thedas wrote...

An ancillary question at best, but is it easier to play insanity with a brand new level 1 Shepard because the game doesn't need to scale up?


Generally yes, though level 1 would be taking it to far.  With my level 60 imports I start at level 5 wich gets me enough in powers not to feel to far behind.  For an adept i actually think level 30 is a bit easier at the start, I use all my powers and whenn I am reduiced to 2 I feel crippled.  Every other class though I have it easier starting at level 5. 

#75
Influ

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thisisme8 wrote...

Beautiful. 2 great vids and 2 things to remember:

1. With the right angle, you can stagger an entire room, allowing yourself to maneuver.

2. Shockwave cares not for walls or line of sight. If there is a targeting box, Shockwave will hit them through just about anything.


1. Yes, but that is extremely situational. And most of the time casting a Wide Singularity on a group of people would be preferable.

2. That is quite useful, but you can still arc your other powers around many if not most covers.

Shockwave is one of the most fun powers in the game. It's just sad that there's usually very little situations where another powers wouldn't do the same but better.