Ah, good news indeed.Chaos Wielder wrote...
There won't be scaled encounters.
Community Project Proposal
#301
Posté 01 mars 2011 - 09:04
#302
Posté 01 mars 2011 - 09:11
#303
Posté 01 mars 2011 - 09:11
No, they're generally not, though something like the PIA is. So, people can always use something like that.nicethugbert wrote...
I don't think that selectable rest rules and scaled encounters are something you can make as an override, at least to an extent. I think it's something that would require setting up by the modder especially if you want to the best system.
To an extent I'd say it is, and what I call "partial scaling" certainly is, but this is one of those things which will look really odd if inconsistant.nicethugbert wrote...
Isn't scaled encounters a module issue, not a campaign issue?
#304
Posté 01 mars 2011 - 09:12
Nooooo! Never!nicethugbert wrote...
I've got bad news for you guys. The players are going to kill all your NPCs.
#305
Posté 01 mars 2011 - 09:15
#306
Posté 01 mars 2011 - 09:16
The Fred wrote...
Nooooo! Never!nicethugbert wrote...
I've got bad news for you guys. The players are going to kill all your NPCs.
And then they're going to marinade them in Rez sauce and spices. Yum! Tastes better the second time!
Modifié par nicethugbert, 01 mars 2011 - 09:17 .
#307
Posté 01 mars 2011 - 09:30
dno
#308
Posté 01 mars 2011 - 11:16
#309
Posté 02 mars 2011 - 12:41
#310
Posté 02 mars 2011 - 12:48
#311
Posté 02 mars 2011 - 01:33
Lies. Lies and propaganda.nicethugbert wrote...
I've got bad news for you guys. The players are going to kill all your NPCs.
Just ask kamal. There are a large number of enemies I didn't kill. There was even one I left completely untouched. Okay, it was at full health because it insisted on healing itself fully whenever I felt I was getting somewhere, but still...
No offense intended towards those that like scaling but I am not a fan. Or at least I am not a fan of any method that is simple enough to be easily implemented.
As to rest restriction, I use this anyway. One can simply choose not to rest after every fight.
#312
Posté 02 mars 2011 - 02:01
If you never go back to town until every adventure is completely finished, you are kind of a) avoiding the travel and
But again doesnt affect me just musing. You are welcome to sleep in my tower area. Don't want to get bug reports from users though, complaining "Hey my guy is bugged, every time he sleeps the graphics glitch so that he looks like he has no head. Oh and he has zero HP, shouldnt rest set it to full again?
Modifié par Eguintir Eligard, 02 mars 2011 - 02:02 .
#313
Posté 02 mars 2011 - 02:16
In SoZ didn't you have to have some series of feats or something to rest on the map without being attacked? It has been a while but I seem to remember there being a reason to pay to stay at an inn.
#314
Posté 02 mars 2011 - 04:05
#315
Posté 02 mars 2011 - 07:14
Also, I shot an elephant in my pajamas last night.
How he got in my pajamas, I'll never know (rim shot!)
Call out the guard, arrest that man! Off with his head! Lock him in irons. Give the rack another quarter turn.
Phew! All these commands have tired me right out. Someone else, hey take over would ya, I'm breathin' here.
The project site is going to be moved over to the Citadel. Hellfire's got enough on his plate with modeling and what not without having to set up yet another set of forums and sub forums (including Ar Sooper Seekrit Kuhmoonity Projek, shhh, it's a sekrit! in pryvite forums) so that we can avoid having spoilerific information all over the google pages.
That will transfer over sometime this week (I've been kind of busy also,) but I promise as an officer of the project not to be caught derelicting my duties -- or something like that. We will still be updating, informing (whistle blows -- informants! call the guard, off with his head -- oh wait, this is a good thing) the community of progress and that sort of thing and we're still open to hearing your points of view on all sorts of things (and we promise not to tell which ones we're just going to laugh at evilly as we plot the doom, Doom, DOOM of your party.)
Best regards,
dunniteowl
(apparently drunk posting from all that heady POWAH!)
Modifié par dunniteowl, 02 mars 2011 - 07:15 .
#316
Posté 02 mars 2011 - 01:04
nicethugbert wrote...
I've got bad news for you guys. The players are going to kill all your NPCs.
that's what the plot flag is for
#317
Guest_Chaos Wielder_*
Posté 02 mars 2011 - 04:00
Guest_Chaos Wielder_*
#318
Posté 02 mars 2011 - 04:12
Officer DNO:
Special attacks:
-Wall of text... paralyzes all fail a save vs cerebreal ablations
-Ban hammer save vs fortitude or be punted off to dragonlance or some other planet
Feats:
Moderation - ability to steer conversations wherever he wants. Don't even think about a diplomacy check. If he says the topic is hard boiled eggs don't talk about bacon. it will end badly.
AC: 9, +55 if protected by wall of text attack
HP: immortal
Can only be killed permantently by a wish spell or a refusal to read the forums.
Ya or naye?
#319
Posté 02 mars 2011 - 04:54
#320
Posté 02 mars 2011 - 05:09
Eguintir Eligard wrote...
New boss monster to replace the Tarasque or whatever its called.
Officer DNO:
Special attacks:
-Wall of text... paralyzes all fail a save vs cerebreal ablations
-Ban hammer save vs fortitude or be punted off to dragonlance or some other planet
Feats:
Moderation - ability to steer conversations wherever he wants. Don't even think about a diplomacy check. If he says the topic is hard boiled eggs don't talk about bacon. it will end badly.
AC: 9, +55 if protected by wall of text attack
HP: immortal
Can only be killed permantently by a wish spell or a refusal to read the forums.
Ya or naye?
ROTFL
#321
Posté 02 mars 2011 - 09:02
It would be popular with the Bioware crowd.
Tagline: Get ready for some hot T and Asque!
#322
Posté 02 mars 2011 - 11:29
#323
Posté 02 mars 2011 - 11:42
ArtEChoke wrote...
Could we leave the Tarrasque in as a romance option?
In truth I think the monster/PC romance option is missing in many of our community mods, you have touched on a currently untapped plot angle that we should at least consider.
Who is going to write the kissing scene - please ... no tongues ...
#324
Guest_Chaos Wielder_*
Posté 03 mars 2011 - 12:01
Guest_Chaos Wielder_*
ArtEChoke wrote...
Could we leave the Tarrasque in as a romance option?
It would be popular with the Bioware crowd.
Tagline: Get ready for some hot T and Asque!
How long did you spend on that? Be honest.
I do have a romanceable scene in Shagret with a Lizardman. The whole scene is drug-induced and quite tongue in cheek(no, not *those* cheeks--dirty, dirty minds).
#325
Posté 03 mars 2011 - 12:05
I will *not* be downloading Shagret as I am sure many others will not, for fear of the sin of science you seem to have created.




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