Shallina wrote...
I will submit something for the community mod
Probably between 2 and 4 hours of gameplay and the action will take place in a 100% custom city that will fit in the turmish landscape, that you sir will have to place somewhere in the overland map.
The goal will be of course to recover one of the "artifact of power" or whatever for fighting mister T.
The city have a harbor, that's the only big constrainst to place it.
Probably lvl 15+.
Also the city could be used for newbi quest.
Release time ? more than 6 months that's for sure. BGR beeing the priority
The module won't use the overland map.
I like the fact that you want to make a town. Now, the only problem I have with that is that the region already has several towns in it that I'd like to be populated. I think it would be better for the project if we first figure out how the official towns/areas can be filled in. Once that's done, we can move onto other things. I'm not saying we can't have new towns, but I'd very much prefer that we have all the described towns before moving onto new things. I can provide you with any lore information you require.
I really appreciate your enthusiasm on this. If everyone commits to the project, it *will* be very good. That was the idea, and I hope it works out that way.

dunniteowl wrote...
Okay, quick question:
Anyone here having already used the Projects Section on the BSN: Can you have both private and public pages? Such that, private pages require an invite into the group to even see them and public pages anyone can read if they follow the link? If that is possible here (I don't know personally) then we can set up the Group and Project here and not get so spread out.
If this is NOT doable here, then I know I can set that up at the Citadel. Hellfire, can you swing something like that on the RWS site? I'm not competing here, just looking for our best overall option for setting up a set of Public/Private forum pages for Group Development and Announcements.
dunniteowl
It looks as though there'sonly a private forum on a project by project basis. Nothing public other than comments if we opt for the private forum.
I have no opinion either way in terms of doing it here or anyplace else. I can say we'd probably attract more attention by having the project here.
MokahTGS wrote...
As far as CC goes, I know a master hak is being worked on, but I want to make sure we say this: Please use Pain's master 2DAs whenever possible to ensure the highest level of compatability.
I know that might sound like a no brainer, but I'm often surprised at how many times this simple step is overlooked.
I'm most likely going to have to fix my Centaur Bridge area as the BCK placeables used were in ranges that existed before Pain's pack was completed, and I know he had to move some of that stuff around. Thankfully, it isn't a whole lot of stuff to fix.
So, as far as master hak goes, some of my suggestions for placeables and tilesets are:
There are many other CC pacakges that I would suggest, but the above suggestions are the basics of any serious builder and will allow us to get going.
I'll try my best to allow for maximum compatibility. It's taking some getting used to, as my own project was designed for itself, by itself. So, making something that's easy and accesible for a wide audience is going to take some getting used to.
That said, I like your suggestions and they are well taken.
painofdungeoneternal wrote...
Make sure you use nwn2wiki's reserved ranges and that you get on IRC and discuss things as you go ( you will get a lot of good advice and hear what others are working on, and thus will be far more compatible with the larger community since you will have a lot of conversations with them ).
I also have a lot of work done redoing the AI, adding new features, and refactoring the default scripts to avoid bugs and exploits, and just poor performance in my community script library (CSL). My 2da's, scripts and support files/blueprints etc are all available, and should form a good base for any project. It already integrates features from kaedrin, numerous PW's, the PRC, the tome of magic, dmfi, etc and merges these where they have redundant features using the best version from each author. I will shortly have Tome of Battle partially integrated as well. ( Note i heavily rewrite things as i refactor them )
010010 is already working with me to integrate these into the Project M which is a major SP module, and i am working with a few PW's in addition to my own, these are very well tested as is.
The monster pack is a "foundation" for my work on the CSL, and is part of my overall goals for making multiple projects compatible. Quite a few larger community things are going on such as new animations, and i am revising the DMFI, and the CSL is to a large degree a foundation wherein these things can work together. The 2da's i am working on also are being designed so multiple people can use them, with the appearance being the only one released since it's the simplest.
Ideally this base can be used on both PW's and SP modules, and those creating new things can leverage what has already been done instead of reinventing things all the time which every project seems to do ( everyone seems to do a count words function for example ).
Do I really need to reserve ranges on the wiki? There's only going to be max 4 creatures added that aren't in your monster's pack(Tarrasque, and 3 others). Placeables won't have anything new in it, and Kadrin sounds like he's willing to add stuff directly into his pack(ala the BR Beholder). I mean, if you want me to reserve ranges, I guess I will, but it seems a superfluous step.
I plan on using your monster pack. As far as the CSL, I honestly don't know anything about it. I haven't dabbled in something like that, and I'm hesitant to add it(simply due to never having played around with it). That said, it does intrigue me; increased performance is always nice.
I'll try and keep you up to date on any major changes that go on.
MokahTGS wrote...
I have another suggestion, that might be better to integrate before Kaedrin does his pass at the scripts in adding the newly released Fog of War system to the campaign overall. I know having the OM fogged out while I know there is a BigT wandering around would make me slightly nervous. Plus all the other benefits of a system like that.
That's a good idea.

Kaedrin wrote...
It really depends on what you want to do with the resting system. The code I added to the k_mod script was A) to make it work for all three campaigns since each one had their own version of the k_mod script;
to fix the issue where using a +Con item/spell would let you be killed while resting because your hit points were below what the +Con grants you (since resting temporarily removes those hps in the engine thus causing death); and C) to provide a wrapper call to execute a cmi_script which handles class/gameplay specific code that didn't need to be done in the k_mod script.
I can either create an adjusted script for you based off what I need added (ie, you do a rest script and I'll integrate my stuff into it and hand it back, the easiest) or I can add module specific code to mine to execute your custom code instead of what's in the k_mod (less elegant).
Almost all of the other k_mod scripts are stock campaign scripts with just a single lined to an ExecuteScript for my stuff added. I can go over them and see what else might need to be done.
My suggestion is for you guys to come up with what you want to be the module scripts and say 'done' and I can take a pass to add the minimum amount need to provide compatibility. If more than that has to be done we can discuss it then.
I do think it's been a while since I've heard me being prolific is a negative. 
Edit: I've stopped versioning my hak file so now any module that uses it will be as 'future proof' as is possible. I'm also nearing the end of the line as far as updates go.
We could try and make a new resting system, but for the most part I was happy with the SOZ system(I want resting in dungeons at certain locations, but other than that there are no changes I want--
opinion from community is sought on this point).
Thanks for the hak point--I was wondering about that.
Like I said, I plan on doing the master stuff this weekend; after they're done, I'll shoot them your way(Saturday, let's say). Right now, I'm just drawing in information. I appreciate everyone taking the time to respond to me in such a polite and thoughtful manner.