Hello to all.
I've played through nwn,nwn2 and dragonage .
since Nwn i started to come up with idea for stories to make with the toolset.
I've tried to get a start on making a story but due to lack of time atm. i never gotten really started on it.
still i think atm i got a very good storybase for a standalone mod. : the tamurion chronicles.
it tells the tale of a the player escaping an dungeon and enters the land of tamurion.
The land has just been swepped by a large mystical storm that brought it back to beginning of
evolution . all the knowledge and wisdom is gone. the civilsation in the land is decimated.
back to the starting pointing.
explore the land. discovery the secrets of the past before the storm. discover the knowledge to evolve in
magic. weaponcrafting , alchemy etc. . find the truth behind the storm .
build up an stronghold, there are several to choose from, each with his own base storyline , but along the route you can get in contact with how an other stronghold evolved if you took it.
If anyone is interested in modding and setting up a good stand alone mod and want to look into this. than post on this topic.
Help requested. in realising interesting longlasting story idea for standalone mod
Débuté par
soulsensei
, févr. 21 2011 09:47
#1
Posté 21 février 2011 - 09:47
#2
Posté 26 février 2011 - 05:16
i checked the last days since the posting . although many view the posting i dont get a reply from any of you. can anyone please post a comment how i can improve this thread that people post on it.
I know the idea is good to realise , and long lasting.
I know the idea is good to realise , and long lasting.
#3
Posté 20 mars 2011 - 09:09
still no replies . i dont get it . it is watched almost 247 times now and still. doesn't want to reply anything on it. come on people
#4
Posté 20 mars 2011 - 10:15
I would love to help but I just dont have the time im sorry :s
however, try the nexus site for more responses, you never know
however, try the nexus site for more responses, you never know
#5
Posté 21 mars 2011 - 07:15
I understand . no problem also posted on the nexus already last week. but at least there is a first response from you
:)
#6
Posté 22 mars 2011 - 09:02
Sorry I hadnt noticed before
#7
Posté 25 mars 2011 - 09:31
If you have an idea for a project and expect anyone to help you, you will need far more than what you've provided so far. Try fleshing out this world of yours: what are the politics, the geography, the characters? What are the motivations of those characters? Is there a story? If so, what is it? What are the conflicts, the protagonists, the antagonists? Is the project focused more on exploration, or on combat, or dialogue and character interaction? Does it have any sort of gimmick or new gameplay feature to set it apart? You suggest factions and strongholds, but what are they? Why are they fighting? How big do you plan this project to be? Does it require custom models, textures and animations?
Sorry to say it, but you need a lot more than the extremely bare-bones premise you've presented to make a campaign with any sort of real vision behind it, and even more so if you expect anyone to help you out. Ideas are a dime a dozen, but actually making something out of one requires skill, dedication, and time. More than that, you need to give people incentive to help you by demonstrating that you can and will do work on this. "I have a great idea but I'll hire a bunch of people to do everything for me" isn't exactly an inspiring thing to rally behind.
Sorry to say it, but you need a lot more than the extremely bare-bones premise you've presented to make a campaign with any sort of real vision behind it, and even more so if you expect anyone to help you out. Ideas are a dime a dozen, but actually making something out of one requires skill, dedication, and time. More than that, you need to give people incentive to help you by demonstrating that you can and will do work on this. "I have a great idea but I'll hire a bunch of people to do everything for me" isn't exactly an inspiring thing to rally behind.
Modifié par sea-, 25 mars 2011 - 09:32 .
#8
Posté 29 mars 2011 - 11:54
okay , first of all sea I like to say that you've challenged me a litle bit with you're post .
I looked onto you're site and i like the looks of you're own project.
as for my own project. well as building concerns i'm still busy on the learning part.
the story i'm working on considers a land that starts of from scratch in the beginning.
everything is destroyed . the cities , villages have barely survived the storm.
you explore the lands learn secrets about all kind of knowledge basicly to help rebuild the land.
you get at the start choices to make on what to hunt of the past. finding bits and peaces you find in the dungeon you escape. what you want to pursuit of the past makes also decide on what kind of stronghold gonna be made in the land from scratch and following out some quests out of it. i will post here on some more later. but got now to go to work.
and im not hiring anyone for it. peep are free to work on it. no pressure at all . no timelimets what so ever. i rather keep on that by an old rule when it is done it is done .
I looked onto you're site and i like the looks of you're own project.
as for my own project. well as building concerns i'm still busy on the learning part.
the story i'm working on considers a land that starts of from scratch in the beginning.
everything is destroyed . the cities , villages have barely survived the storm.
you explore the lands learn secrets about all kind of knowledge basicly to help rebuild the land.
you get at the start choices to make on what to hunt of the past. finding bits and peaces you find in the dungeon you escape. what you want to pursuit of the past makes also decide on what kind of stronghold gonna be made in the land from scratch and following out some quests out of it. i will post here on some more later. but got now to go to work.
and im not hiring anyone for it. peep are free to work on it. no pressure at all . no timelimets what so ever. i rather keep on that by an old rule when it is done it is done .
#9
Posté 31 mars 2011 - 09:39
well here is my second part on the post 2 days ago.
for building the mod i got in mind i got a simple plan to start of how to work on it.
and also for who is willing to help in it.
first of landscaping. making the land how it looks in the beginning. the land has litle amount of cities . most of the them are nothing more than small encampments with a few houses starting to rise.
when the bare land has been designed the first questline is implented of the escape and the first possible stronghold with his own questline. depending on how you run through the questline ( choice have to be made) the stronghold evolves from a simple storagehouse you buy for example to a great armory with weaponsmithing. in this quest line you follow the remaining bits of the past to learn how to cast armour and weapons. in time the more you evolve and others around you it will attract the origin of the storm.
if the first questline has it's first questline is done can be put on the net for a playthrough.
after that more storylines concerning different strongholds can be build in. also som questline which give you a glimpse how they look like if you not play those through,
as for the background in the land: politics are still litle. there small groups wich controll the settlements. most of the population is on survival . recovering from the ashes of the storm.
still living in fear. how to live on without angry the storm origin again .
input from others is welcome if somebody has a idea that fits in it is can tell me and we will talk about. i gonna set up a forum soon as possible. well a new forum the old one at the moment is quite death never did get a good start of.
when it is made i let you all know.
sensei imarus. of souls
for building the mod i got in mind i got a simple plan to start of how to work on it.
and also for who is willing to help in it.
first of landscaping. making the land how it looks in the beginning. the land has litle amount of cities . most of the them are nothing more than small encampments with a few houses starting to rise.
when the bare land has been designed the first questline is implented of the escape and the first possible stronghold with his own questline. depending on how you run through the questline ( choice have to be made) the stronghold evolves from a simple storagehouse you buy for example to a great armory with weaponsmithing. in this quest line you follow the remaining bits of the past to learn how to cast armour and weapons. in time the more you evolve and others around you it will attract the origin of the storm.
if the first questline has it's first questline is done can be put on the net for a playthrough.
after that more storylines concerning different strongholds can be build in. also som questline which give you a glimpse how they look like if you not play those through,
as for the background in the land: politics are still litle. there small groups wich controll the settlements. most of the population is on survival . recovering from the ashes of the storm.
still living in fear. how to live on without angry the storm origin again .
input from others is welcome if somebody has a idea that fits in it is can tell me and we will talk about. i gonna set up a forum soon as possible. well a new forum the old one at the moment is quite death never did get a good start of.
when it is made i let you all know.
sensei imarus. of souls
#10
Posté 02 mai 2011 - 07:01
it has been like a month i wrote on this topic. since than a lot of storywriting has been started in this project.
whenever i got the time for it i work on it.
i got a first main questline written down now concerning building up a stronghold involving the art of necromancy. meaning that all quest concerns the undeath. raising help out of it and soldiers in time for the great war against the common foes of the story. the ones that controll the devasting storms through the land.
I'm now at a stage of this questline that i'm can start to work out the looks of the area's making basic maps before working out in to real buidling in the toolset.
this mod is still large and still i'm looking for some people willing to join in this project. I know that sea posted here telling that i told to litle about the mod. I'm willing to tell some but not too much on this forum.
I don't want to spoil everything. the story and so on.
main through this mod is building up the land again after the storm.
building a stronghold that will serve as a protection for you're men for now i base the stronghold on the art of necromancy ,thorugh the questline you will see the place change from encampment to a full stone stronghold.
but i got plans for more and other strongholds each with it's own knowledge or art based on.
examples: arcane assasins, armory, classic keep with armie buildup, all have links with the common foe of the story the one that is behind the storms. giving the player a choice wich path of knowledge to take.
think of learning new stuff like in oblivion. going deeper into the knowledge of everything than the basic craftmenship of dragon age origins story.
i see on this topic that many has viewed but still not really reactions come from the community. I got some more luck on the nexus forum topic. I got curently one new partner in this project from there.
I hope more will react on this mod. talk about it , post here. tell me thier thoughts on my project . how i can attract others in it. for now i will keep progress posted hoping for more reaction on this topic that it now is.
sensei.
whenever i got the time for it i work on it.
i got a first main questline written down now concerning building up a stronghold involving the art of necromancy. meaning that all quest concerns the undeath. raising help out of it and soldiers in time for the great war against the common foes of the story. the ones that controll the devasting storms through the land.
I'm now at a stage of this questline that i'm can start to work out the looks of the area's making basic maps before working out in to real buidling in the toolset.
this mod is still large and still i'm looking for some people willing to join in this project. I know that sea posted here telling that i told to litle about the mod. I'm willing to tell some but not too much on this forum.
I don't want to spoil everything. the story and so on.
main through this mod is building up the land again after the storm.
building a stronghold that will serve as a protection for you're men for now i base the stronghold on the art of necromancy ,thorugh the questline you will see the place change from encampment to a full stone stronghold.
but i got plans for more and other strongholds each with it's own knowledge or art based on.
examples: arcane assasins, armory, classic keep with armie buildup, all have links with the common foe of the story the one that is behind the storms. giving the player a choice wich path of knowledge to take.
think of learning new stuff like in oblivion. going deeper into the knowledge of everything than the basic craftmenship of dragon age origins story.
i see on this topic that many has viewed but still not really reactions come from the community. I got some more luck on the nexus forum topic. I got curently one new partner in this project from there.
I hope more will react on this mod. talk about it , post here. tell me thier thoughts on my project . how i can attract others in it. for now i will keep progress posted hoping for more reaction on this topic that it now is.
sensei.
#11
Posté 20 juin 2011 - 12:33
Hi, I would like to help, (I dont know how long this thread has been going, it appears to me like this: Creada: %1$s 4 segundos ago by soulsensei), but Im a noob with the toolset (took me 3 days to reporpouse Dust Town, 3 DAYS!), if you want to give me simple tasks that I could do to help I would be happy to help as this would serve me as practice, if youre still working on this I would like to help.
#12
Posté 30 septembre 2011 - 11:40
thanks for the offer pizzapicanta, you're welcome
the project is still alive.
I know that in the last months i did no posting here. this because i've been busy with a lot of things including the toolset. looking on the internet to get in and outs of the toolset.
I even got one other person already who wants to help shadowstabber.
but i believe at the moment he is busy with school .
i'm still also learning a lot fo the toolset and building. .so got no problem that you're a noob. , we all started that way. and got better by practice.
few weeks ago i started to actually build my first good area.
finally i got an old forum some where i believe but i think its more interesting on that to start out fresh on that aswell. I learned some website building from scratch with notepad++ mostly.
rounding it up. the project is still alive and help is still welcome. it's best to pm me to get more of the in and outs until i got a site on it running,(that can be soon) and pizza picante i think i pm you also.
the project is still alive.
I know that in the last months i did no posting here. this because i've been busy with a lot of things including the toolset. looking on the internet to get in and outs of the toolset.
I even got one other person already who wants to help shadowstabber.
but i believe at the moment he is busy with school .
i'm still also learning a lot fo the toolset and building. .so got no problem that you're a noob. , we all started that way. and got better by practice.
few weeks ago i started to actually build my first good area.
finally i got an old forum some where i believe but i think its more interesting on that to start out fresh on that aswell. I learned some website building from scratch with notepad++ mostly.
rounding it up. the project is still alive and help is still welcome. it's best to pm me to get more of the in and outs until i got a site on it running,(that can be soon) and pizza picante i think i pm you also.
#13
Posté 30 septembre 2011 - 10:20
Yup, looking forward to the answer.





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