So, how bad is it? We all know that rehashed environments cheapen the experience of unique quests and exploration. Copy-paste design is not excusable especially in a game with such reduced scale from its predecessor. While I suppose a rehashed level once or twice, while still disappointing, is tolerable. But if it's anything on ME1's scale, we're looking at a serious issue. It must be at least significant if the reviewer had to make note of it.
It's kind of ironic how Bioware made such a big deal about adressing this issue in ME2 from ME1, but they can't follow through with it in their other franchise. And the "It was in Origins, so what?" justification isn't valid. DA2 is a sequel that should be improving on such design quality setbacks. As fans, we can't defend such things as okay. So let's keep that out of the discussion.
We can note that they aren't game-breaking, but to excuse them as minor like they have little effect on the game's quality can only make it more likely that Bioware won't adress such flaws.
Opinions? Thoughts on the matter?
Modifié par Blacklash93, 21 février 2011 - 10:21 .





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