Recycled Environments
#76
Posté 21 février 2011 - 11:09
#77
Posté 21 février 2011 - 11:09
AlexXIV wrote...
JrayM16 wrote...
Piecake wrote...
DarthCaine wrote...
I'm not gonna dig up articles and quotes for you now, but devs has said multiple times that DAO was too expensive to make even despite the sales, and that all of the changes for DA2 were done so that it's cheaperVicious wrote...
a lond dev cycle
DA:O's dev cycle has been since they released screens in 2004. The game was not incredibly long or epic or even superbly memorable despite taking 6 years to create.
So your whole post is a joke. Thank EA that the game got released at all, because it was looking a bit like Duke Nukem forever.
I normally agree with your posts, but had to point that out.
Thats a load of bull. If they wanted to make the game super cheap they wouldnt have changed the graphics, they wouldnt have changed the combat system, they wouldnt have changed anything. If their only goal was to make a super cheap game they would have not changed anything except the setting and story.
This is actually a good point. The game system was somewhat overhauled.
I guess a certain percentage of reused eviroments is normal. Maybe Bio just didn't cover their tracks as well this time
How did I relate to what I said?
#78
Posté 21 février 2011 - 11:09
He's right. We're talking about DA2 here and not The Witcher.JrayM16 wrote...
Moondoggie wrote...
AlexXIV wrote...
Please stop the Witcher bashing, it only gets threads closed.
But bashing DA2 is fine? It's all swings and roundabouts if you want to playt the game i'll play too. I just find it ironic that the porno fan has so much to say about a game that';s not even out yet so i thought i'd discuss another game.
The difference is that The Witcher is off-topic on these forums. Any Witcher-related stuff gets closed.
Now, back on topic.
Like I said, if it doesn't stop, I'll do some reporting.
#79
Posté 21 février 2011 - 11:10
#80
Posté 21 février 2011 - 11:10
Blacklash93 wrote...
Oblivion is an open-world game with a huge setting. There's a difference.PhrosniteAgainROFL wrote...
I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.
If you want to complain about copy & paste areas, then I guess we're allowed to point out that in all the random mines/dungeons were all copy & paste too, right?
#81
Posté 21 février 2011 - 11:10
The issue was (for the example, at least) more about the caves around Kirkwall than the city itself.EJ107 wrote...
I'm hoping It's to do with the whole night time/day time levels thing, but as long as its not like ME:1 (The exact same three buildings reused on every planet) It shouldn't be that big of a deal.
Still, if it's a big issue, even with side-quests, critics are going to hammer the game for it and we'll be back to ME1 all over again.
Modifié par Blacklash93, 21 février 2011 - 11:13 .
#82
Posté 21 février 2011 - 11:13
Blacklash93 wrote...
@The Archon
So DA2 wasn't lacking in quality in anything at all? Nothing?
I was talking about Dragon Age: Origins.
DA2 is lacking in alot, the graphics/new art design (which some people say isn't final and it's just an old version of the demo, but I doubt it.) is pretty much a down-grade and looks cel-shaded. The combat looks like it was out of some sort of JRPG and as for the story, I don't know about that yet. But it seems promising.
Dragon Age: Origins is still a great game to me, but I'm not looking so forward to Dragon Age 2, I just hope the story will be good so I can get over the new art style. It's not bad, it's just not how I imagine Dragon Age.
#83
Posté 21 février 2011 - 11:13
It relates to the topic. If it doesn't relate to what you said it may be because you went off-topic? But actually I was kinda agreeing with the quality thing you guys were discussing. I mean they reused the eviroments so much is clear, but probably not more than normal. So it is not cheaper.JrayM16 wrote...
AlexXIV wrote...
JrayM16 wrote...
Piecake wrote...
DarthCaine wrote...
I'm not gonna dig up articles and quotes for you now, but devs has said multiple times that DAO was too expensive to make even despite the sales, and that all of the changes for DA2 were done so that it's cheaperVicious wrote...
a lond dev cycle
DA:O's dev cycle has been since they released screens in 2004. The game was not incredibly long or epic or even superbly memorable despite taking 6 years to create.
So your whole post is a joke. Thank EA that the game got released at all, because it was looking a bit like Duke Nukem forever.
I normally agree with your posts, but had to point that out.
Thats a load of bull. If they wanted to make the game super cheap they wouldnt have changed the graphics, they wouldnt have changed the combat system, they wouldnt have changed anything. If their only goal was to make a super cheap game they would have not changed anything except the setting and story.
This is actually a good point. The game system was somewhat overhauled.
I guess a certain percentage of reused eviroments is normal. Maybe Bio just didn't cover their tracks as well this time
How did I relate to what I said?
#84
Posté 21 février 2011 - 11:13
I'm just saying it's not exactly a fair comparison.AtreiyaN7 wrote...
Blacklash93 wrote...
Oblivion is an open-world game with a huge setting. There's a difference.PhrosniteAgainROFL wrote...
I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.
If you want to complain about copy & paste areas, then I guess we're allowed to point out that in all the random mines/dungeons were all copy & paste too, right?
#85
Posté 21 février 2011 - 11:16
[How did I relate to what I said?[/quote]
It relates to the topic. If it doesn't relate to what you said it may be because you went off-topic? But actually I was kinda agreeing with the quality thing you guys were discussing. I mean they reused the eviroments so much is clear, but probably not more than normal. So it is not cheaper.[/quote]
Cool. I was just wondering why you quoted me.
But anyway, I agree.
#86
Posté 21 février 2011 - 11:16
Ehh... typo.The Archon wrote...
Blacklash93 wrote...
@The Archon
So DA2 wasn't lacking in quality in anything at all? Nothing?
I was talking about Dragon Age: Origins.
DA2 is lacking in alot, the graphics/new art design (which some people say isn't final and it's just an old version of the demo, but I doubt it.) is pretty much a down-grade and looks cel-shaded. The combat looks like it was out of some sort of JRPG and as for the story, I don't know about that yet. But it seems promising.
Dragon Age: Origins is still a great game to me, but I'm not looking so forward to Dragon Age 2, I just hope the story will be good so I can get over the new art style. It's not bad, it's just not how I imagine Dragon Age.
But yeah, Origins wasn't the spotless little gem you keep saying it is. There was plenty to improve on. And I mean plenty.
And I disagree on DA2. It seems to be improving well on most of the key areas IMO.
Modifié par Blacklash93, 21 février 2011 - 11:18 .
#87
Posté 21 février 2011 - 11:16
#88
Posté 21 février 2011 - 11:17
It's not exactly fair to say that Bioware should not copy paste because it is not open world. I mean, on what do you base that? If they copy paste I guess for the same reason as anyone else too. To make more content of the same amount of ressources.Blacklash93 wrote...
I'm just saying it's not exactly a fair comparison.AtreiyaN7 wrote...
Blacklash93 wrote...
Oblivion is an open-world game with a huge setting. There's a difference.PhrosniteAgainROFL wrote...
I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.
If you want to complain about copy & paste areas, then I guess we're allowed to point out that in all the random mines/dungeons were all copy & paste too, right?
#89
Posté 21 février 2011 - 11:18
#90
Posté 21 février 2011 - 11:19
Blacklash93 wrote...
Ehh... typo.The Archon wrote...
Blacklash93 wrote...
@The Archon
So DA2 wasn't lacking in quality in anything at all? Nothing?
I was talking about Dragon Age: Origins.
DA2 is lacking in alot, the graphics/new art design (which some people say isn't final and it's just an old version of the demo, but I doubt it.) is pretty much a down-grade and looks cel-shaded. The combat looks like it was out of some sort of JRPG and as for the story, I don't know about that yet. But it seems promising.
Dragon Age: Origins is still a great game to me, but I'm not looking so forward to Dragon Age 2, I just hope the story will be good so I can get over the new art style. It's not bad, it's just not how I imagine Dragon Age.
But yeah, Origins wasn't the spotless little gem you keep saying it is. There was plenty to improve on. And I mean plenty.
Then tell me what it was, because I really can't see what there was to improve on. Animation? Sure, but the game was in development for 6 years so that's going to look a bit dated.
#91
Posté 21 février 2011 - 11:20
Blacklash93 wrote...
Oblivion is an open-world game with a huge setting. There's a difference.PhrosniteAgainROFL wrote...
I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.
I would argue that a game like Oblivion should strive to make different places feel as if they are unique to that area. Where as a game like Dragon Age 2, that will mostly take place in a single setting, wouldn't need to. An "open world game with a huge setting" imo is much more in need of different visuals and feelings for areas.
#92
Posté 21 février 2011 - 11:20
#93
Posté 21 février 2011 - 11:20
DA2 shouldn't copy-paste because it's setting is so limited.AlexXIV wrote...
It's not exactly fair to say that Bioware should not copy paste because it is not open world. I mean, on what do you base that? If they copy paste I guess for the same reason as anyone else too. To make more content of the same amount of ressources.Blacklash93 wrote...
I'm just saying it's not exactly a fair comparison.AtreiyaN7 wrote...
Blacklash93 wrote...
Oblivion is an open-world game with a huge setting. There's a difference.PhrosniteAgainROFL wrote...
I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.
If you want to complain about copy & paste areas, then I guess we're allowed to point out that in all the random mines/dungeons were all copy & paste too, right?
It's fine if it does just a little bit, but to copy-paste entire areas and call it a new area is extremely lazy for a game that mostly takes place in one city.
#94
Posté 21 février 2011 - 11:21
I think that the fact that the setting is limited it what makes the magazine say it recycles enviroments. The game takes place in the city, so it's to be expected that the city doesn't change during the game.Blacklash93 wrote...
DA2 shouldn't copy-paste because it's setting is so limited.
It's fine if it does just a little bit, but to copy-paste entire areas and call it a new area is extremely lazy for a game that mostly takes place in one city.
#95
Posté 21 février 2011 - 11:22
And everything should look the same in a game with a smaller setting? Copy-paste entire areas? It's better there instead of a game as big as Oblivion?DieHigh2012 wrote...
Blacklash93 wrote...
Oblivion is an open-world game with a huge setting. There's a difference.PhrosniteAgainROFL wrote...
I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.
I would argue that a game like Oblivion should strive to make different places feel as if they are unique to that area. Where as a game like Dragon Age 2, that will mostly take place in a single setting, wouldn't need to. An "open world game with a huge setting" imo is much more in need of different visuals and feelings for areas.
#96
Posté 21 février 2011 - 11:22
Well it is hard to argue this without knowing what we are talking about. I guess we will have to delay that to after release.Blacklash93 wrote...
DA2 shouldn't copy-paste because it's setting is so limited.
It's fine if it does just a little bit, but to copy-paste entire areas and call it a new area is extremely lazy for a game that mostly takes place in one city.
#97
Posté 21 février 2011 - 11:23
Blacklash93 wrote...
I'm just saying it's not exactly a fair comparison.AtreiyaN7 wrote...
Blacklash93 wrote...
Oblivion is an open-world game with a huge setting. There's a difference.PhrosniteAgainROFL wrote...
I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.
If you want to complain about copy & paste areas, then I guess we're allowed to point out that in all the random mines/dungeons were all copy & paste too, right?
How so? Recycled areas = recycled areas. It's done in many games, even open-world games. I'm pretty sure that some of the caves in FO3 were similar in layout. And what about Vaults? A lot of them have similar layouts, and you DO see recycling in them because every cafeteria in a Vault is basically like the one in every other Vault.
I didn't particularly mind - largely because I have no inclination to spend tons of time in caves or stuck in a Vault. While I've also said it would be nice if they'd put some effort into making unique sidequests like in ME2, I think this thread basically amounts to you comparing DA2 to ME2 for the umpteenth time and trying to find a way to bash DA2 yet again.
Modifié par AtreiyaN7, 21 février 2011 - 11:28 .
#98
Posté 21 février 2011 - 11:25
But recycled inch-by-inch? That would never get boring to you?Xewaka wrote...
I don't know what else did you actually expect from a game that takes place mostly in a single place during ten years. Of course there's gonna be recycled enviroments, it's still the same city.
The example given in the magazine wan't even in Kirkwall.
Modifié par Blacklash93, 21 février 2011 - 11:25 .
#99
Posté 21 février 2011 - 11:25
Blacklash93 wrote...
DA2 shouldn't copy-paste because it's setting is so limited.AlexXIV wrote...
It's not exactly fair to say that Bioware should not copy paste because it is not open world. I mean, on what do you base that? If they copy paste I guess for the same reason as anyone else too. To make more content of the same amount of ressources.Blacklash93 wrote...
I'm just saying it's not exactly a fair comparison.AtreiyaN7 wrote...
Blacklash93 wrote...
Oblivion is an open-world game with a huge setting. There's a difference.PhrosniteAgainROFL wrote...
I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.
If you want to complain about copy & paste areas, then I guess we're allowed to point out that in all the random mines/dungeons were all copy & paste too, right?
It's fine if it does just a little bit, but to copy-paste entire areas and call it a new area is extremely lazy for a game that mostly takes place in one city.
Ive never heard that it did this, and I doubt that its anywhere near as bad what you just said.
#100
Posté 21 février 2011 - 11:25





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