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Recycled Environments


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#76
Ianamus

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I'm hoping It's to do with the whole night time/day time levels thing, but as long as its not like ME:1 (The exact same three buildings reused on every planet) It shouldn't be that big of a deal.

#77
JrayM16

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AlexXIV wrote...

JrayM16 wrote...

Piecake wrote...

DarthCaine wrote...

Vicious wrote...




a lond dev cycle


DA:O's dev cycle has been since they released screens in 2004. The game was not incredibly long or epic or even superbly memorable despite taking 6 years to create.

So your whole post is a joke. Thank EA that the game got released at all, because it was looking a bit like Duke Nukem forever.

I normally agree with your posts, but had to point that out.

I'm not gonna dig up articles and quotes for you now, but devs has said multiple times that DAO was too expensive to make even despite the sales, and that all of the changes for DA2 were done so that it's cheaper


Thats a load of bull.  If they wanted to make the game super cheap they wouldnt have changed the graphics, they wouldnt have changed the combat system, they wouldnt have changed anything.  If their only goal was to make a super cheap game they would have not changed anything except the setting and story.


This is actually a good point.  The game system was somewhat overhauled.


I guess a certain percentage of reused eviroments is normal. Maybe Bio just didn't cover their tracks as well this timePosted Image


How did I relate to what I said?

#78
Blacklash93

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JrayM16 wrote...

Moondoggie wrote...

AlexXIV wrote...

Please stop the Witcher bashing, it only gets threads closed.


But bashing DA2 is fine? It's all swings and roundabouts if you want to playt the game i'll play too. I just find it ironic that the porno fan has so much to say about a game that';s not even out yet so i thought i'd discuss another game.


The difference is that The Witcher is off-topic on these forums.  Any Witcher-related stuff gets closed.

Now, back on topic.

He's right. We're talking about DA2 here and not The Witcher.

Like I said, if it doesn't stop, I'll do some reporting.

#79
MorrigansLove

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Settle down, children. The game isn't out yet so how about instead of making accusations like this, we wait until the game comes out to make out our judgment, hmmm?

#80
AtreiyaN7

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Blacklash93 wrote...

PhrosniteAgainROFL wrote...

I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.

Oblivion is an open-world game with a huge setting. There's a difference.


If you want to complain about copy & paste areas, then I guess we're allowed to point out that in all the random mines/dungeons were all copy & paste too, right?

#81
Blacklash93

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EJ107 wrote...

I'm hoping It's to do with the whole night time/day time levels thing, but as long as its not like ME:1 (The exact same three buildings reused on every planet) It shouldn't be that big of a deal.

The issue was (for the example, at least) more about the caves around Kirkwall than the city itself.

Still, if it's a big issue, even with side-quests, critics are going to hammer the game for it and we'll be back to ME1 all over again.

Modifié par Blacklash93, 21 février 2011 - 11:13 .


#82
The Archon

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Blacklash93 wrote...

@The Archon

So DA2 wasn't lacking in quality in anything at all? Nothing?


I was talking about Dragon Age: Origins.

DA2 is lacking in alot, the graphics/new art design (which some people say isn't final and it's just an old version of the demo, but I doubt it.) is pretty much a down-grade and looks cel-shaded. The combat looks like it was out of some sort of JRPG and as for the story, I don't know about that yet. But it seems promising.

Dragon Age: Origins is still a great game to me, but I'm not looking so forward to Dragon Age 2, I just hope the story will be good so I can get over the new art style. It's not bad, it's just not how I imagine Dragon Age.

#83
AlexXIV

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JrayM16 wrote...

AlexXIV wrote...

JrayM16 wrote...

Piecake wrote...

DarthCaine wrote...

Vicious wrote...





a lond dev cycle


DA:O's dev cycle has been since they released screens in 2004. The game was not incredibly long or epic or even superbly memorable despite taking 6 years to create.

So your whole post is a joke. Thank EA that the game got released at all, because it was looking a bit like Duke Nukem forever.

I normally agree with your posts, but had to point that out.

I'm not gonna dig up articles and quotes for you now, but devs has said multiple times that DAO was too expensive to make even despite the sales, and that all of the changes for DA2 were done so that it's cheaper


Thats a load of bull.  If they wanted to make the game super cheap they wouldnt have changed the graphics, they wouldnt have changed the combat system, they wouldnt have changed anything.  If their only goal was to make a super cheap game they would have not changed anything except the setting and story.


This is actually a good point.  The game system was somewhat overhauled.


I guess a certain percentage of reused eviroments is normal. Maybe Bio just didn't cover their tracks as well this timePosted Image


How did I relate to what I said?

It relates to the topic. If it doesn't relate to what you said it may be because you went off-topic? But actually I was kinda agreeing with the quality thing you guys were discussing. I mean they reused the eviroments so much is clear, but probably not more than normal. So it is not cheaper.

#84
Blacklash93

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AtreiyaN7 wrote...

Blacklash93 wrote...

PhrosniteAgainROFL wrote...

I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.

Oblivion is an open-world game with a huge setting. There's a difference.


If you want to complain about copy & paste areas, then I guess we're allowed to point out that in all the random mines/dungeons were all copy & paste too, right?

I'm just saying it's not exactly a fair comparison.

#85
JrayM16

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[quote]AlexXIV wrote...

[How did I relate to what I said?[/quote]
It relates to the topic. If it doesn't relate to what you said it may be because you went off-topic? But actually I was kinda agreeing with the quality thing you guys were discussing. I mean they reused the eviroments so much is clear, but probably not more than normal. So it is not cheaper.[/quote]

Cool.  I was just wondering why you quoted me.

But anyway, I agree.

#86
Blacklash93

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The Archon wrote...

Blacklash93 wrote...

@The Archon

So DA2 wasn't lacking in quality in anything at all? Nothing?


I was talking about Dragon Age: Origins.

DA2 is lacking in alot, the graphics/new art design (which some people say isn't final and it's just an old version of the demo, but I doubt it.) is pretty much a down-grade and looks cel-shaded. The combat looks like it was out of some sort of JRPG and as for the story, I don't know about that yet. But it seems promising.

Dragon Age: Origins is still a great game to me, but I'm not looking so forward to Dragon Age 2, I just hope the story will be good so I can get over the new art style. It's not bad, it's just not how I imagine Dragon Age.

Ehh... typo.

But yeah, Origins wasn't the spotless little gem you keep saying it is. There was plenty to improve on. And I mean plenty.

And I disagree on DA2. It seems to be improving well on most of the key areas IMO.

Modifié par Blacklash93, 21 février 2011 - 11:18 .


#87
Mad-Max90

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Why can't they just ban the trolls so the actual fans can discuss the game. Is that too much to ask

#88
AlexXIV

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Blacklash93 wrote...

AtreiyaN7 wrote...

Blacklash93 wrote...

PhrosniteAgainROFL wrote...

I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.

Oblivion is an open-world game with a huge setting. There's a difference.


If you want to complain about copy & paste areas, then I guess we're allowed to point out that in all the random mines/dungeons were all copy & paste too, right?

I'm just saying it's not exactly a fair comparison.

It's not exactly fair to say that Bioware should not copy paste because it is not open world. I mean, on what do you base that? If they copy paste I guess for the same reason as anyone else too. To make more content of the same amount of ressources.

#89
Xewaka

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I don't know what else did you actually expect from a game that takes place mostly in a single place during ten years. Of course there's gonna be recycled enviroments, it's still the same city.

#90
The Archon

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Blacklash93 wrote...

The Archon wrote...

Blacklash93 wrote...

@The Archon

So DA2 wasn't lacking in quality in anything at all? Nothing?


I was talking about Dragon Age: Origins.

DA2 is lacking in alot, the graphics/new art design (which some people say isn't final and it's just an old version of the demo, but I doubt it.) is pretty much a down-grade and looks cel-shaded. The combat looks like it was out of some sort of JRPG and as for the story, I don't know about that yet. But it seems promising.

Dragon Age: Origins is still a great game to me, but I'm not looking so forward to Dragon Age 2, I just hope the story will be good so I can get over the new art style. It's not bad, it's just not how I imagine Dragon Age.

Ehh... typo.

But yeah, Origins wasn't the spotless little gem you keep saying it is. There was plenty to improve on. And I mean plenty.


Then tell me what it was, because I really can't see what there was to improve on. Animation? Sure, but the game was in development for 6 years so that's going to look a bit dated.

#91
DieHigh2012

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Blacklash93 wrote...

PhrosniteAgainROFL wrote...

I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.

Oblivion is an open-world game with a huge setting. There's a difference.


I would argue that a game like Oblivion should strive to make different places feel as if they are unique to that area. Where as a game like Dragon Age 2, that will mostly take place in a single setting, wouldn't need to. An "open world game with a huge setting" imo is much more in need of different visuals and feelings for areas.

#92
PrinceOfFallout13

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seems like no one played oblivion

#93
Blacklash93

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AlexXIV wrote...

Blacklash93 wrote...

AtreiyaN7 wrote...

Blacklash93 wrote...

PhrosniteAgainROFL wrote...

I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.

Oblivion is an open-world game with a huge setting. There's a difference.


If you want to complain about copy & paste areas, then I guess we're allowed to point out that in all the random mines/dungeons were all copy & paste too, right?

I'm just saying it's not exactly a fair comparison.

It's not exactly fair to say that Bioware should not copy paste because it is not open world. I mean, on what do you base that? If they copy paste I guess for the same reason as anyone else too. To make more content of the same amount of ressources.

DA2 shouldn't copy-paste because it's setting is so limited.

It's fine if it does just a little bit, but to copy-paste entire areas and call it a new area is extremely lazy for a game that mostly takes place in one city.

#94
Xewaka

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Blacklash93 wrote...
DA2 shouldn't copy-paste because it's setting is so limited.
It's fine if it does just a little bit, but to copy-paste entire areas and call it a new area is extremely lazy for a game that mostly takes place in one city.

I think that the fact that the setting is limited it what makes the magazine say it recycles enviroments. The game takes place in the city, so it's to be expected that the city doesn't change during the game.

#95
Blacklash93

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DieHigh2012 wrote...

Blacklash93 wrote...

PhrosniteAgainROFL wrote...

I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.

Oblivion is an open-world game with a huge setting. There's a difference.


I would argue that a game like Oblivion should strive to make different places feel as if they are unique to that area. Where as a game like Dragon Age 2, that will mostly take place in a single setting, wouldn't need to. An "open world game with a huge setting" imo is much more in need of different visuals and feelings for areas.

And everything should look the same in a game with a smaller setting? Copy-paste entire areas? It's better there instead of a game as big as Oblivion?

#96
AlexXIV

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Blacklash93 wrote...
DA2 shouldn't copy-paste because it's setting is so limited.

It's fine if it does just a little bit, but to copy-paste entire areas and call it a new area is extremely lazy for a game that mostly takes place in one city.

Well it is hard to argue this without knowing what we are talking about. I guess we will have to delay that to after release.

#97
AtreiyaN7

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Blacklash93 wrote...

AtreiyaN7 wrote...

Blacklash93 wrote...

PhrosniteAgainROFL wrote...

I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.

Oblivion is an open-world game with a huge setting. There's a difference.


If you want to complain about copy & paste areas, then I guess we're allowed to point out that in all the random mines/dungeons were all copy & paste too, right?

I'm just saying it's not exactly a fair comparison.


How so? Recycled areas = recycled areas. It's done in many games, even open-world games. I'm pretty sure that some of the caves in FO3 were similar in layout. And what about Vaults? A lot of them have similar layouts, and you DO see recycling in them because every cafeteria in a Vault is basically like the one in every other Vault.

I didn't particularly mind - largely because I have no inclination to spend tons of time in caves or stuck in a Vault. While I've also said it would be nice if they'd put some effort into making unique sidequests like in ME2, I think this thread basically amounts to you comparing DA2 to ME2 for the umpteenth time and trying to find a way to bash DA2 yet again.

Modifié par AtreiyaN7, 21 février 2011 - 11:28 .


#98
Blacklash93

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Xewaka wrote...

I don't know what else did you actually expect from a game that takes place mostly in a single place during ten years. Of course there's gonna be recycled enviroments, it's still the same city.

But recycled inch-by-inch? That would never get boring to you?

The example given in the magazine wan't even in Kirkwall.

Modifié par Blacklash93, 21 février 2011 - 11:25 .


#99
DieHigh2012

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Blacklash93 wrote...

AlexXIV wrote...

Blacklash93 wrote...

AtreiyaN7 wrote...

Blacklash93 wrote...

PhrosniteAgainROFL wrote...

I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.

Oblivion is an open-world game with a huge setting. There's a difference.


If you want to complain about copy & paste areas, then I guess we're allowed to point out that in all the random mines/dungeons were all copy & paste too, right?

I'm just saying it's not exactly a fair comparison.

It's not exactly fair to say that Bioware should not copy paste because it is not open world. I mean, on what do you base that? If they copy paste I guess for the same reason as anyone else too. To make more content of the same amount of ressources.

DA2 shouldn't copy-paste because it's setting is so limited.

It's fine if it does just a little bit, but to copy-paste entire areas and call it a new area is extremely lazy for a game that mostly takes place in one city.


Ive never heard that it did this, and I doubt that its anywhere near as bad what you just said.

#100
Mad-Max90

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We don't know, none of us know, we won't know until the game comes out, yet every hour there is a doomsday thread, that really needs to stop!