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Recycled Environments


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#101
JigPig

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DarthCaine wrote...

Vicious wrote...

a lond dev cycle


DA:O's dev cycle has been since they released screens in 2004. The game was not incredibly long or epic or even superbly memorable despite taking 6 years to create.

So your whole post is a joke. Thank EA that the game got released at all, because it was looking a bit like Duke Nukem forever.

I normally agree with your posts, but had to point that out.

I'm not gonna dig up articles and quotes for you now, but devs has said multiple times that DAO was too expensive to make even despite the sales, and that all of the changes for DA2 were done so that it's cheaper


"I can't back up my opinion, and I have no sources or quotes"

Burden of proof son.

#102
DieHigh2012

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Blacklash93 wrote...

DieHigh2012 wrote...

Blacklash93 wrote...

PhrosniteAgainROFL wrote...

I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.

Oblivion is an open-world game with a huge setting. There's a difference.


I would argue that a game like Oblivion should strive to make different places feel as if they are unique to that area. Where as a game like Dragon Age 2, that will mostly take place in a single setting, wouldn't need to. An "open world game with a huge setting" imo is much more in need of different visuals and feelings for areas.

And everything should look the same in a game with a smaller setting? Copy-paste entire areas? It's better there instead of a game as big as Oblivion?


The thing is you are simply speculating, yet you post like it is the deffinate truth.

#103
JrayM16

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Mad-Max90 wrote...

We don't know, none of us know, we won't know until the game comes out, yet every hour there is a doomsday thread, that really needs to stop!


QFT

#104
Darkeus

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Mad-Max90 wrote...

We don't know, none of us know, we won't know until the game comes out, yet every hour there is a doomsday thread, that really needs to stop!


There are some trolls out to make trouble around these parts.

Amazing how the game is not out yet somehow the game sucks.....  Amazing prophets these people are!:lol:

#105
DarthCaine

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JigPig wrote...

"I can't back up my opinion, and I have no sources or quotes"

Burden of proof son.

You think I'm gonna waste my time on YOU? Go look it up yourself if you're so interested, but it won't matter, you'll refuse to believe it and still worship the ground BioWare walks on

#106
Blacklash93

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AtreiyaN7 wrote...

Blacklash93 wrote...

AtreiyaN7 wrote...

Blacklash93 wrote...

PhrosniteAgainROFL wrote...

I probably won't be so bad. This didn't stop Oblivion... you could say that the whole game took place on the same meadow.

Oblivion is an open-world game with a huge setting. There's a difference.


If you want to complain about copy & paste areas, then I guess we're allowed to point out that in all the random mines/dungeons were all copy & paste too, right?

I'm just saying it's not exactly a fair comparison.


How so? Recycled areas = recycled areas. It's done in many games, even open-world games. I'm pretty sure that some of the caves in FO3 were similar in layout. And what about Vaults? A lot of them have similar layouts, and you DO see recycling in them because every cafeteria in a Vault is basically like every other Vault.

I didn't particularly mind - largely because I have no inclination to spend tons of time in caves or stuck in a Vault. While I've also said it would be nice if they'd put some effort into making unique sidequests like in ME2, I think this thread basically amounts to you comparing DA2 to ME2 for the umpteenth time and trying to find a way to bash DA2 yet again.

In an open-world game you have to make many locations and many expansive environments, you can't possibly make them all unique. In DA2 with such a limited setting, it is very possible.

I'm also not trying to bring up a direct ME2 comparison. I want the game to decently varied with it's small scope.

Modifié par Blacklash93, 21 février 2011 - 11:33 .


#107
Rimfrost

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astreqwerty wrote...

its one of the worst things that can happen to a game and developers who respect themselves should never fall back on such cheap solutions..however da2 is the first letdown from bioware and the last(at least i wont tolerate more rushed stuff and cheapness from them) and therefore i forgive them this one time

t e r r i b l e


What do you base all this crap on? Do you think before you type? Come back when the game is out and lets then critique the game. I have a feeling you will be surprised.

#108
JrayM16

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DarthCaine wrote...

JigPig wrote...

"I can't back up my opinion, and I have no sources or quotes"

Burden of proof son.

You think I'm gonna waste my time on YOU? Go look it up yourself if you're so interested, but it won't matter, you'll refuse to believe it and still worship the ground BioWare walks on


Chill.

#109
Tasuru

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There was this little thing that came out of Game Informer that apparently a lot of people forgot about, for this 'Recycled Environments' argument to be watered down to palatable levels, I suggest everyone think back to this or better yet: http://www.gameinfor...m/p/da2map.aspx



It appears to me that there is a good chance we will be seeing just as many, if not more, places then we did in DA:O.

#110
PrinceOfFallout13

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it makes sense that its recycled laidlaw said da2 travels trough time so seeing the same area with a different name is not uncommon yesterday my street was named costa rica and now its named belgica

#111
JigPig

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DarthCaine wrote...

JigPig wrote...

"I can't back up my opinion, and I have no sources or quotes"

Burden of proof son.

You think I'm gonna waste my time on YOU? Go look it up yourself if you're so interested, but it won't matter, you'll refuse to believe it and still worship the ground BioWare walks on


Wait, you want ME to look up NONEXISTENT EVIDENCE to a claim that YOU made.

Learn the fundamentals of arguments and come back, troll.

#112
Blacklash93

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PrinceOfFallout13 wrote...

it makes sense that its recycled laidlaw said da2 travels trough time so seeing the same area with a different name is not uncommon yesterday my street was named costa rica and now its named belgica

But would it look exactly the same? Would it being exactly the same help the game or hurt it?

The reused environments in ME1 made sense. You can't expect generic colonist buildings and bunkers to have many designs. But just because of that was the game unaffected?

The example given in the review is an entire cave area, anyway, so it's not just the city. A quest-area, too.

Modifié par Blacklash93, 21 février 2011 - 11:41 .


#113
Anathemic

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JigPig wrote...

DarthCaine wrote...

JigPig wrote...

"I can't back up my opinion, and I have no sources or quotes"

Burden of proof son.

You think I'm gonna waste my time on YOU? Go look it up yourself if you're so interested, but it won't matter, you'll refuse to believe it and still worship the ground BioWare walks on


Wait, you want ME to look up NONEXISTENT EVIDENCE to a claim that YOU made.

Learn the fundamentals of arguments and come back, troll.


:bandit:

Modifié par Anathemic, 21 février 2011 - 11:39 .


#114
DieHigh2012

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DarthCaine wrote...

JigPig wrote...

"I can't back up my opinion, and I have no sources or quotes"

Burden of proof son.

You think I'm gonna waste my time on YOU? Go look it up yourself if you're so interested, but it won't matter, you'll refuse to believe it and still worship the ground BioWare walks on


Seeing as how BioWare has not let us down so far, I'm willing to actually play the game before i resort to the "OMG BIOWARE FAILED WE ARE ALL DOOOOOOOOOMED" line of thinking.

I reckon Dragon Age 2 will be great, like the other games they have released so far. Untill I play one that I find lacking, I'll give the benifit of the doubt.

I will continue to be confused by the people that think BioWare'll settle for less, when their history proves otherwise.

#115
AtreiyaN7

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Blacklash93 wrote...

In an open-world game you have to make many locations and many expansive environments, you can't possibly make them all unique. In DA2 with such a limited setting, it is very possible.

I'm also not trying to bring up a direct ME2 comparison. I want the game to decently varied with it's small scope.


An open world is not an excuse. From what I hear, people who actually played FFXIV weren't exactly thrilled with the copying & pasting. And you mentioned the change in sidequests from ME1 to ME2 in your opening post, so yes, you did compare it.

EDIT: And a friend of mine actually did play the FFXIV beta - he was the one who pointed me at the article related to the hoo-ha over their recycled environments (he ended up loathing the game and canceled his pre-order, heh).

Modifié par AtreiyaN7, 21 février 2011 - 11:45 .


#116
Anathemic

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DieHigh2012 wrote...

DarthCaine wrote...

JigPig wrote...

"I can't back up my opinion, and I have no sources or quotes"

Burden of proof son.

You think I'm gonna waste my time on YOU? Go look it up yourself if you're so interested, but it won't matter, you'll refuse to believe it and still worship the ground BioWare walks on


Seeing as how BioWare has not let us down so far, I'm willing to actually play the game before i resort to the "OMG BIOWARE FAILED WE ARE ALL DOOOOOOOOOMED" line of thinking.

I reckon Dragon Age 2 will be great, like the other games they have released so far. Untill I play one that I find lacking, I'll give the benifit of the doubt.

I will continue to be confused by the people that think BioWare'll settle for less, when their history proves otherwise.


DA:O DLC, Mass Effect 2, enitrely subjective of course

#117
PrinceOfFallout13

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Blacklash93 wrote...

PrinceOfFallout13 wrote...

it makes sense that its recycled laidlaw said da2 travels trough time so seeing the same area with a different name is not uncommon yesterday my street was named costa rica and now its named belgica

But would it look exactly the same? Would it being exactly the same help the game or hurt it?

The reused environments in ME1 made sense. You can't expect colonist buildings and bunkers to have many designs. But just because of that was the game unaffected?

The example given in the review is an entire cave area, anyway, so it's not just the city. A quest-area, too.

depends if every sidequests takes place in the same copy paste place then thats a problem but 1 or 2 sidequest on the exactly same place wont be that bad it would be like origins or mass effect

#118
Blacklash93

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AtreiyaN7 wrote...

Blacklash93 wrote...

In an open-world game you have to make many locations and many expansive environments, you can't possibly make them all unique. In DA2 with such a limited setting, it is very possible.

I'm also not trying to bring up a direct ME2 comparison. I want the game to decently varied with it's small scope.


An open-world is not an excuse. From what I hear, people who actually played FFXIV weren't exactly thrilled with the copying & pasting. And you mentioned the change in sidequests from ME1 to ME2 in your opening post, so yes, you did compare it.

Fine, I'll drop the open-world argument. It was just an off-hand comment to begin with. It isn't more excusable in DA2, however, because you're not exploring nearly as much ground and it makes the rehashing more noticable.

ME2 is not the main part of my argument. I just pointed out that Bioware made a big deal about this issue in ME2 but oddly seem to not hold that same standard to DA. There's nothing wrong with comparing the two, anyway.

Modifié par Blacklash93, 21 février 2011 - 11:53 .


#119
DarthCaine

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DieHigh2012 wrote...

Seeing as how BioWare has not let us down so far, I'm willing to actually play the game before i resort to the "OMG BIOWARE FAILED WE ARE ALL DOOOOOOOOOMED" line of thinking.

I never said DA2 won't a good game.

I reckon Dragon Age 2 will be great, like the other games they have released so far.

That I doubt. IMO it'll be BioWare's worst game since Jade Empire (that doesn't mean JE is a bad game). DA2 WILL be a good game, just not as good as anything BioWare made in the last 5 years.

I will continue to be confused by the people that think BioWare'll settle for less, when their history proves otherwise.

You mean the crap copy paste bases in ME1? Or the revamped locations in the DAO DLCs?
I thought NwN was mediocre at best, but that's subjective. And look at the huge number of people that disliked Awakening.

Look at ME2, IMO it's the second best RPG ever made (1st is KOTOR), but a lot of people thought it was crap.

Modifié par DarthCaine, 21 février 2011 - 11:52 .


#120
DieHigh2012

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Anathemic wrote...

DieHigh2012 wrote...

DarthCaine wrote...

JigPig wrote...

"I can't back up my opinion, and I have no sources or quotes"

Burden of proof son.

You think I'm gonna waste my time on YOU? Go look it up yourself if you're so interested, but it won't matter, you'll refuse to believe it and still worship the ground BioWare walks on


Seeing as how BioWare has not let us down so far, I'm willing to actually play the game before i resort to the "OMG BIOWARE FAILED WE ARE ALL DOOOOOOOOOMED" line of thinking.

I reckon Dragon Age 2 will be great, like the other games they have released so far. Untill I play one that I find lacking, I'll give the benifit of the doubt.

I will continue to be confused by the people that think BioWare'll settle for less, when their history proves otherwise.


DA:O DLC, Mass Effect 2, enitrely subjective of course


ME2 I liked, though I have heard others didnt. Still enough people liked it to make it very big seller, though sales dont offer direct proff of a games greatness. They do show how many people bought and played the game, and didnt it win a VGA award or something?

DLC is just extra stuff, not an acctual game.

#121
Marionetten

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DieHigh2012 wrote...

Seeing as how BioWare has not let us down so far

Awakening? Darkspawn Chronicles? Witch Hunt? Come on now. The cynicism is more than warranted when you consider the fact that pretty much all the DLC was copy pasta and certainly not the delicious kind. BioWare has a lot to prove with Dragon Age II.

Modifié par Marionetten, 21 février 2011 - 11:51 .


#122
radethewolf

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lol, all the doom and gloom reminds me of the DA:O forums before the game came out.   good times :?

#123
Blacklash93

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PrinceOfFallout13 wrote...

Blacklash93 wrote...

PrinceOfFallout13 wrote...

it makes sense that its recycled laidlaw said da2 travels trough time so seeing the same area with a different name is not uncommon yesterday my street was named costa rica and now its named belgica

But would it look exactly the same? Would it being exactly the same help the game or hurt it?

The reused environments in ME1 made sense. You can't expect colonist buildings and bunkers to have many designs. But just because of that was the game unaffected?

The example given in the review is an entire cave area, anyway, so it's not just the city. A quest-area, too.

depends if every sidequests takes place in the same copy paste place then thats a problem but 1 or 2 sidequest on the exactly same place wont be that bad it would be like origins or mass effect

I agree, once or twice isn't terrible. (But I still wouldn't want the area to be exactly the same brick by brick.)

However, if the reviewer had to make note of it in the review, it would seem that it is a significant issue.

#124
PrinceOfFallout13

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radethewolf wrote...

lol, all the doom and gloom reminds me of the DA:O forums before the game came out.   good times :?

i wasnt here when that happened, was it that bad,same or worse?

#125
Dubya75

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radethewolf wrote...

lol, all the doom and gloom reminds me of the DA:O forums before the game came out.   good times :?


Haha yes it was pretty much exactly like this, wasn't it? I guess that's just how it goes...