Having a really hard time playing as "evil."
#101
Posté 24 novembre 2009 - 12:46
#102
Posté 24 novembre 2009 - 01:18
#103
Posté 24 novembre 2009 - 01:51
Fotingo wrote...
I know what most of you are talking about. Its hard being evil in these rpg's because its not something a "normal" civilized person would do. However, for some reason I always found that when I play female characters I tend to gravitate more to "evil" dialogue options. I feel that being a woman gives me the power to be evil and be justified to do so for some reason.
Disturbing, misogynistic much?
#104
Posté 24 novembre 2009 - 01:52
Are el wrote...
I don't bother with "evil." Evil is unrealistic. Even (most) people that commit evil acts, don't think of themselves as evil. Their motivations and agendas might be twisted, but they still have a reason to do the things they do beyond "being bad" just for the sake of it.
I tried playing the jerk, but couldn't do it. It just seemed implausable that my lowly Grey Warden initiate would smacktalk the King of all Ferelden. And being a douche to everyone else wasn't any better.
I don't bother with "evil", either.
I also don't bother with "good" or "neutral".
All 3 are unrealistic.
My City Elf was abrasive towards the King of Fereldan. He was polite towards most other people he met.
I'm sure people who believe in "good and evil" would think I didn't do a very good job of role-playing my character.
But I roleplayed him as having never met a noble that was ever polite or cordial to him.
To be friendly towards the King would be completely out of character.
I roleplayed my Dwarf Commoner as someone who would do what he believed was the right thing to do.
A lot of his actions would coincide with what a lot of people on the forums would be considered "good".
Who he supported in Orzammar's political struggle, on the other hand, would cause people to think he's "evil". His reasons for doing so are simple: one side is honourable and fair and wants to keep things as they are in Orzammar, the other side is ruthless, but will do whatever it takes to bring about change. In the context of a casteless Dwarf, its easy to see which side he would support.
This is probably the first wRPG I've played that allowed me to role-play as a character, rather than an alignment.
#105
Posté 24 novembre 2009 - 01:58
Modifié par Blakes 7, 24 novembre 2009 - 01:58 .
#106
Posté 24 novembre 2009 - 02:02
#107
Posté 24 novembre 2009 - 02:02
Blakes 7 wrote...
Well Delcar I think he means some women take advantage of issues from both sides more than men in today's society to survive the demands on their person to both be a homemaker and a breadwinner- in the western world at least - although I think that is making a lot of assumptions about what women feel and how they act etc, hmm thats a little too much discussion about gender roles for a forum - I will suggest both of you drop this and lets get back to being EVILLLLL
...and punctuation, punctuation=good.
Didn't mean to be too analytical.
#108
Posté 24 novembre 2009 - 02:13
#109
Posté 24 novembre 2009 - 02:14
Shale and Sten probably share their disapproval of weakness (or squishiness), while Morrigan is believer in survival first.
None of those concepts are evil.
#110
Posté 24 novembre 2009 - 03:15
Beertastic wrote...
I couldn't comment because I can't bring myself to play the bad guy either. Not in all the RPGs I've played that have the option have I ever been able to bring myself to be "evil". This is mainly because "evil" in a lot of these RPGs simply comes off as being an ignorant jerk and makes me feel like an idiot.
I agree completely. I was really hoping for better from Dragon Age, since they talked so much about complex moral choices and no visible good/evil slider. But most of the "evil" options were the same as usual. Not so much evil as total a-hole. This has always been an issue with BioWare games for me, especially in KOTOR. Apparently to them being a Sith Lord consists of being outwardly rude to everyone, as opposed to the elaborate manipulations used by the Emperor in the movies. Evil dialogue options in RPGs need to consist of a lot more lying and manipulating rather than just straight up "Do what I ask or I'll kill you!"
#111
Guest_Ethan009_*
Posté 24 novembre 2009 - 03:33
Guest_Ethan009_*
#112
Posté 24 novembre 2009 - 03:34
In these type of posts I ever see. Why is this so common?
I actually wanted more thuggish options; an increased faculty to ruin something I worked for, cause my PC was more of a recidivist and emotional Evil.
Modifié par Radahldo, 24 novembre 2009 - 03:35 .
#113
Posté 24 novembre 2009 - 03:35
Sinogue360 wrote...
Evil dialogue options in RPGs need to consist of a lot more lying and manipulating rather than just straight up "Do what I ask or I'll kill you!"
Except DA don't allow this on larger scale. My favourite option to roleplay evil is "chaotic stupid" or "give everything you have and then I'll kill you". This has been an option since the Fallout and Baldur's Gate. But not in DA.
Modifié par Niten Ryu, 24 novembre 2009 - 03:36 .
#114
Posté 24 novembre 2009 - 03:37
So I've decided that my rogue is opportunistic. In order to not have any negative consequences, she will play along with people and play the proper hero. And then, when it comes time to cash out, I will have her pick the option that gives her the best reward. I will extort people for more money, kill people I don't particularly like, and look out for #1.
Who is more evil? The person slaps you in the face outright, or the person who plots against you while pretending to care about you until the end when they take away from you all that you care about?
But yeah, it's hard to play a game 100% where everyone's grumpy with you and yells at you.
Modifié par Sakiradesu, 24 novembre 2009 - 03:40 .
#115
Posté 24 novembre 2009 - 03:44
#116
Posté 24 novembre 2009 - 03:51
Wolfva2 wrote...
When you think about it though, would Duncan have picked an evil, murdering SOB to be in the Grey Wardens? A group consisting of self sacrificing individuals giving up everything to protect others? Can you really see an evil person being in that type of an organisation? "Oooo, I'm an EEEvvvvilll baby eating monster! I love to burn down villages and orphans! But hey, I'm going to risk my life to save the country from the Darkspawn because I'm just THAT nice a guy." Doesn't quite fit, does it? More appropriately, I think, someone like that would look into joining the Darkspawn, or molding them into his own army. Not join the Grey Wardens.
The Grey Wardens take skilled people. They're not necessarily good or evil. They just fight darkspawn.
If monsters were going to completely destroy your city, good people would oppose them, naturally. Bad people would oppose them too, because they're also at risk of being killed.
#117
Posté 24 novembre 2009 - 03:54
Wolfva2 wrote...
When you think about it though, would Duncan have picked an evil, murdering SOB to be in the Grey Wardens? A group consisting of self sacrificing individuals giving up everything to protect others?
Yeah he would have. Duncan explicitly says Wardens don't cast aspersions on a eachothers pasts.
Duncan in particular, especially.
Self-sacrifice and empathy are not inextricably linked, also.
Modifié par Radahldo, 24 novembre 2009 - 04:00 .
#118
Posté 24 novembre 2009 - 04:22
If helping to enslave souls and elves doesn't make you feel evil, it means that you're evil.adam_nox wrote...
There isn't really an evil option in this game. There's a few evil options scattered around, but not an evil path. I don't really see the point of the former. It doesn't really add anything to the game, certainly doesn't make me feel like I'm evil.
I don't think I've ever met a girl that denied that girls are evil. I have a friend that always reminds me that all girls are evil whenever I get surprised about something evil she tells me she did.Delcar wrote...
Disturbing, misogynistic much?
#119
Posté 24 novembre 2009 - 04:40
Fotingo wrote...
I know what most of you are talking about. Its hard being evil in these rpg's because its not something a "normal" civilized person would do. However, for some reason I always found that when I play female characters I tend to gravitate more to "evil" dialogue options. I feel that being a woman gives me the power to be evil and be justified to do so for some reason.
Epic win
#120
Posté 24 novembre 2009 - 04:42
Sakiradesu wrote...
I'm on my 2nd game, and I've decided that I can't go around crushing dreams and killing babies. Everyone has such a negative reaction to it that I feel like you'd just be playing a very downer game.
So I've decided that my rogue is opportunistic. In order to not have any negative consequences, she will play along with people and play the proper hero. And then, when it comes time to cash out, I will have her pick the option that gives her the best reward. I will extort people for more money, kill people I don't particularly like, and look out for #1.
Who is more evil? The person slaps you in the face outright, or the person who plots against you while pretending to care about you until the end when they take away from you all that you care about?
But yeah, it's hard to play a game 100% where everyone's grumpy with you and yells at you.
That's how I pretty much played my first play through. Maxed out Coercion early on and played in a very opportunistic style, extorting people when I could and killing them only when necessary. The only people I was genuinely nice to were my party members. I wanted to play pure "evil" but as others have said most of the "evil" options came off as stupid and thuggish.





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