So I'm having a hard time getting my cheekbones and cheeks to look as even as possible when you are looking behind Shepard. My cheek bones pop out so much while the cheeks start sinking in a diagonal line and it just looks distorted and out of porportion, help please!
How to make cheek bones and cheeks as even as possible?
Débuté par
LikeaLazyCatMatt
, févr. 22 2011 06:13
#1
Posté 22 février 2011 - 06:13
#2
Posté 22 février 2011 - 10:28
Have a pic or illustration that shows us what you mean?
Otherwise, I suggest you carefully pick a Cycle Preset face with a facial structure (changeable on two different screens) that minimizes the cheek problem from the start, and then adjust the cheek sliders from there.
Otherwise, I suggest you carefully pick a Cycle Preset face with a facial structure (changeable on two different screens) that minimizes the cheek problem from the start, and then adjust the cheek sliders from there.
#3
Posté 23 février 2011 - 12:38
One trick I've learned is to decrease the size of the Cheek Width. Check Depth normally isn't too much of a problem for me.





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