Mage idle combat animation.
#1
Posté 22 février 2011 - 10:53
#2
Posté 22 février 2011 - 11:31
#3
Posté 22 février 2011 - 11:49
Arttis wrote...
Finishing blow maybe for mageS?
No, Hawke doesn't attack during this animation. She just stands there twirling her arms and staff around. Can't attack and can't move while this happens.
#4
Posté 22 février 2011 - 11:51
#5
Posté 22 février 2011 - 01:08
#6
Posté 22 février 2011 - 02:27
#7
Posté 22 février 2011 - 03:44
#8
Posté 22 février 2011 - 04:01
#9
Posté 22 février 2011 - 04:34
#10
Guest_DSerpa_*
Posté 22 février 2011 - 04:38
Guest_DSerpa_*
NinjaRogue wrote...
Someone play the Final Fantasy VI victory music. XD
Ahh, nostalgia.
#11
Posté 22 février 2011 - 04:48
I was worried DA 2 would be more Action than RPG but playing though the demo I am relieved that the Action and RPG is well balanced so nether audience should be disapointed. I couldn't help but smile when a fireball killed a cluster of genlocks and can't wait for my copy to arrive.
Oh playing as the male Hawke I found his left eye to be slightly bigger than his right, or is that just me?
#12
Posté 22 février 2011 - 06:00
We are looking into this issue, there is nothing we can do as far as the demo but we are evalutating it for a possible future fix. The animation you are referring to occurs when there is no valid target in range of your attacks and this occurs for all classes. The mage's just happens to last longer than the other classes.
#13
Posté 22 février 2011 - 06:07
Will Kuhn wrote...
-snip-
Good to hear!
Not that big of a problem for me but a problem nonetheless.
#14
Posté 22 février 2011 - 06:20
Will Kuhn wrote...
Hey guys,
We are looking into this issue, there is nothing we can do as far as the demo but we are evalutating it for a possible future fix. The animation you are referring to occurs when there is no valid target in range of your attacks and this occurs for all classes. The mage's just happens to last longer than the other classes.
I just realised that when I tried an archer. Should be better able to avoid it now! But a future fix is nice too.
#15
Posté 22 février 2011 - 06:22
Will Kuhn wrote...
Hey guys,
We are looking into this issue, there is nothing we can do as far as the demo but we are evalutating it for a possible future fix. The animation you are referring to occurs when there is no valid target in range of your attacks and this occurs for all classes. The mage's just happens to last longer than the other classes.
Simple fix. Bring back the move into range feature from DA:O. I miss being able to click A when I see an enemy out of range and my character moves into range and starts attacking.
#16
Posté 22 février 2011 - 06:26





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