Aller au contenu

Photo

Got the demo, first impressions.


  • Veuillez vous connecter pour répondre
81 réponses à ce sujet

#26
stephen1493

stephen1493
  • Members
  • 908 messages
is auto level up not a part of DA2?

Or was it just left out for the demo.

#27
Shinimas

Shinimas
  • Members
  • 137 messages
AA is present on the PC demo, however. Otherwise I'd write a macro, tunnel syndrom is already near from playing all the damn games I don't need more button mashing.

#28
Malakar1

Malakar1
  • Members
  • 227 messages
http://videos.videog...o-für-Xbox-360/



For those waiting for the PSN update like me here is a walkthrough, its in german but the quality is better than the ugly one found on youtube.

#29
Lord_Saulot

Lord_Saulot
  • Members
  • 1 765 messages

littlebopeepster wrote...

this is bull. demo should've been released in unison on all platforms. not fair bioware/psn


Why would it be done differently than any of the other downloadable cross-platform content that Bioware has released such as Dragon Age Origins or Mass Effect 2 DLC?

#30
Ingrimm22

Ingrimm22
  • Members
  • 268 messages

nelly21 wrote...
It's faster. ALOT faster. There's no auto attack so you keep masshing the attack button for the regular attacks which may take some getting used to.


Yeah it's pretty annoying actually having to mash the a-button like a mad man just to do normal attacks (which don't do much damage at all) it' distracting and ridiculous. I'm very dissapointed to be forced to constant buttonmashing. That's not "twitchy", that's retarded.

#31
WardenKing

WardenKing
  • Members
  • 214 messages
Oh haha I loved the demo, incredible awesome! I have gone through the demo as warrior now, and that was great and powerful, tho as I have now started to play a rogue I most say I like this class better. After rogue I`ll go through as an mage. :D

The male Hawke was a bit strange to me, his voice was good but his face did not fit at all. His eyes somehow looked a little strange, but female how however is hawt! Not only does she walk lovely, but she also looks great!



It was fun to see Flemeth again in the demo, and she looked better then I thought she would. What about this item they are to deliver I dont know, but it will be interesting to find out when the game comes. This demo just made me want the game even more, I have been waiting for such a long time now. I cant wait any longer, anyway I guess I`ll play through the demo a couple of times first XD.

#32
StokedUp

StokedUp
  • Members
  • 76 messages
It isnt too quick is it? i havn't played it yet but from what i seen it looked unrealistically fast. i hope it isnt too Hack n Slash.

i loved the first but i did think the combat needing improving and speeding up and obviously BioWare have done this. but from all the vids ive seen the main character seems to be moving at lightning speeds.

#33
SpectreSeven

SpectreSeven
  • Members
  • 424 messages
Absolutely amazing, I loved it! Can't wait for the full game BioWare! :D

#34
WardenKing

WardenKing
  • Members
  • 214 messages

StokedUp wrote...

It isnt too quick is it? i havn't played it yet but from what i seen it looked unrealistically fast. i hope it isnt too Hack n Slash.
i loved the first but i did think the combat needing improving and speeding up and obviously BioWare have done this. but from all the vids ive seen the main character seems to be moving at lightning speeds.


No no, the rogue was actually quite normal. It is you who decide either to jump back, or around it and such and that makes it possible to control your own speed, but the faster the better I think. Although I dont think the rogue was to quick, the rogue was amazing. I have played through the rogue now, just got started as an mage now. :)

#35
dreman9999

dreman9999
  • Members
  • 19 067 messages
My own impressions.

1. It plays just like DA:O only faster....No idle walking and waiting to attack like before. Now when you tell someone to attack it's not the tried "will do" but the blood lust full charge in"Which ear do you like".
2. They are way more tactics involve in this game. It not just Mages and some of the rogues abilities. Now it everything. Worriers are now way more tactical than before.
3.Archery is ....satisfying.......Really. You can knock back enemies more, you have an array if trick in you bag for tactics and you feel the shot fire in your control.(Yes, rumble for every shot.)
4. And ofcourse, you can pause and play.

They are a few problems for the demo though.
1. Worriers with out auto-battle is repetitive. They are only fun to play at mid to high level when you have more thing you can do. After  the legend fight you find your self pressing the A button over and over again until 1 of 2 of your abilities recharge. The same can almost be said for mage except rushing into a fight is a death sentience for them.

Modifié par dreman9999, 22 février 2011 - 06:43 .


#36
Krimson_Wolf

Krimson_Wolf
  • Members
  • 328 messages
ya to you this is my second time downloading the damn thing because it keeps timing out. >:(

#37
Drowsy0106

Drowsy0106
  • Members
  • 573 messages
First impression;



Isabela was hitting on my female Hawke...i am so getting this game.

#38
KenRed

KenRed
  • Members
  • 97 messages
Hmmm, no auto attack? You have to press a button over and over for the "white damage" swings?

#39
und1sclosed

und1sclosed
  • Members
  • 1 messages
Enjoying it, playing as mage. Love the new spell effects and am enjoying the talent trees; especially excited by the option to upgrade abilities and spells to keep them useful. I always found in DA:O that a few lower-level spells such as flame blast were fairly useless later on.



That being said- bit buggy in places I'm finding, not too keen on the revamped interface (though it may grow on me), and I've hit a dead end outside the Kirkwall Chantry. It's lit up as a plot beacon, but I can't enter. Shame.

#40
Drowsy0106

Drowsy0106
  • Members
  • 573 messages

KenRed wrote...

Hmmm, no auto attack? You have to press a button over and over for the "white damage" swings?


Only if u use inferior technology. 


:o

#41
Larzez

Larzez
  • Members
  • 2 messages
KenRed, there's an auto attack, just like in Origins. The gameplay feels mostly the same, but MUCH faster, I'd say too fast. It also seems that the game engine is just a modified version of the Origins's engine.



This is definitely a must-buy game, but I'm afraid that the gameplay is too much like ADHD button smashing. At least it feels like it, because when you quit from pause, the hell unleashes. Maybe that's what this console-generation wants...



But please Bioware, make the battles just a little slower, ok?

#42
Marindo

Marindo
  • Members
  • 31 messages
<-- review by Wings of redemption



The same flaws keep popping up. The battles are simply way too easy. I remember in DA:O, the only way I'd be able to fight that many darkspawn was if i had a fully buffed arcane warrior, a tank and support ranged classes. even then, it'd be difficulty



In addition, we don't need to plan or strategize as much because apparently there's no friendly fire when i do a fireball, firestore or rain of arrows... some younger gens will probably be ecstatic as their commands don't have any consequences but it gets old pretty quick



All in all, the gameplay feels repetitive, and involves a lot of micro for just the rogue alone because it plays like Gauntlet, or a hack and slash.



I'm still getting it, preordered a signature copy a long time ago but hopefully the story will be compelling enough for me to forget about the combat issues.

#43
Guest_RangerTypeII_*

Guest_RangerTypeII_*
  • Guests
The game felt way to fast i think it will take some getting use to. Setting the tactics was clumsey and irritating I hope its a demo bug I also switched between characters and could not target an enemy I had to just stand there again I hope it is just a demo bug. Rogue potions as an ability I love it no more use potions or buy armor. ps if this game has hast half the players may have seisures no joke

#44
Guest_RangerTypeII_*

Guest_RangerTypeII_*
  • Guests

mlc12 wrote...



The same flaws keep popping up. The battles are simply way too easy. I remember in DA:O, the only way I'd be able to fight that many darkspawn was if i had a fully buffed arcane warrior, a tank and support ranged classes. even then, it'd be difficulty

In addition, we don't need to plan or strategize as much because apparently there's no friendly fire when i do a fireball, firestore or rain of arrows... some younger gens will probably be ecstatic as their commands don't have any consequences but it gets old pretty quick

All in all, the gameplay feels repetitive, and involves a lot of micro for just the rogue alone because it plays like Gauntlet, or a hack and slash.

I'm still getting it, preordered a signature copy a long time ago but hopefully the story will be compelling enough for me to forget about the combat issues.




I hope the difficulty was easy for demo purposes if that is normal i will be very disipointed.  No frienddly fire is just dumb.

#45
DragonSorceress

DragonSorceress
  • Members
  • 14 messages
 I am loving the demo!! <3 The fighting style has improved in my opinion. It's much more flexible, even if your playing a mage. The graphics are fantastic and I am loving the main character being fully voiced. It really adds to the conversations. I can't wait for the game to come out!! 

#46
718bc

718bc
  • Members
  • 13 messages
Horrible, dumbed down tripe. I have purchased every game made by these people ever. Will not be buying another after the continued dumbing in ME2 and now this. Another good company bites the dust.

#47
Abstract

Abstract
  • Members
  • 148 messages

718bc wrote...

Horrible, dumbed down tripe. I have purchased every game made by these people ever. Will not be buying another after the continued dumbing in ME2 and now this. Another good company bites the dust.


No, another good company makes more money so they can make more games...Your critisism's don't equal failure of the company <_<.

#48
nick69dude

nick69dude
  • Members
  • 8 messages
To be honest i didnt like it first time i played it, it seemed a bit...consoley but then the demo kept crashing and had to restart 6 or 7 times so i got a chance to try each of the different classes and it grew on me quickly. Still going to buy it they usually get the storytelling spot on which is the reason i play these games, as for the 718bc post if you feel this and ME2 are dumbed down why not try playing them on something other than easy.

#49
craigdolphin

craigdolphin
  • Members
  • 587 messages
Well, thanks to my in-laws cable internet connection I was able to download and play the pc-version demo.



Lots of long pauses during cutscenes that really interupted the flow of the conversations. Hope they get that sorted for the main game. Potions seemed to work once then couldn't get a second one down. Is there a timer on these?



The overall feel of combat was just too busy/flashy for my tastes. There wasn't any sense of gravity to it. Yes, some aspects were better than DA:O (being able to get out of the way of ogre charges etc). But I missed the pacing of combat from DA:O. Which surprises me because the combat was really one aspect of the changes that didn't have me muttering. Why does Hawke just stand there after he's killed hurlock #3 while hurlocks #4 and #5 pound away on him unless I select one of them and manually tell him to attack again? In origins the warden had the good sense to turn to the nearest badguy and start smacking them around whether I held his hand or not. Hope there's a way to change that behavior?



The voiced protagonist and dialog wheel were generally pretty good. Not sure if the wheel /paraphrase system really is a step forward from the old style or not, but it's not a nagative in my book.



Graphics were ok. Still think the old art direction was much more to my tastes, and the environments in the demo really are dull. But the human characters look really good. So, a mixed bag overall.



I'm assuming that there were chuncks of story skipped in the middle of the demo? (e.g. arriving in kirkwall, meeting varric/isabela etc). Otherwise that was one helluva jarring transition.




#50
yonderTheGreat XBL

yonderTheGreat XBL
  • Members
  • 43 messages
"Does Hawke just stand there after he's killed hurlock #3 while hurlocks #4 and #5 pound away on him unless I select one of them and manually tell him to attack again?" combined with the button-mashing is some of the stupidest changes I've seen in a videogame sequel. Ever.



I like the dialogue wheel. I don't mind the more-over-the-top fighting. I just don't know why they thought Dragon Warrios was the ideal combat system to emulate. This is horrific.



EA: WHY DID YOU TURN THIS INTO A BUTTON-MASHER?!?!?! ARGH!!!!!!!



And yeah, the PC cut-scenes are, for some reason, stutter even more than the console cut-scenes. EA has never been known for having the ability to do basic code optimization (can someone explain to me why nearly ever EA game features the words "Press Start" at the beginning of each game followed by *A LOADING SCREEN*)?



I knew EA was going to get their n*sty, grubby hands on BioWare's stuff. I was hoping they wouldn't code it tho. Guess they did.