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Text in the demo is tiny


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#151
MuLepton

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 My guess is the following: They will reply after the game has been released with the same argument that they gave the people that had the problem in Mass Effect 2."Yeah, sorry, we'd love to change it, but it would be too big a change for a patch." 

This is the topic from the ME2 forum, showing Bioware's responses: social.bioware.com/forum/1/topic/107/index/1081158&lf=8 

I doubt they actually could change anything now, even if they wanted, but it's puzzling that they completely forgot about the problem between ME2 and DA2.

#152
SapphireFire

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I just read through the thread MuLepton posted. If that's the case, and they couldn't update Mass Effect 2 with a patch then they're probably not responding because it's the same case here. If the small text was not going to be a problem in DA2, I'm sure someone in the dev team would have posted by now. Even if to tell us they're looking into it. Hopefully they give us an update soon to say otherwise.

Modifié par SapphireFire, 25 février 2011 - 01:34 .


#153
hamlin69

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NinjaMarion wrote...

hamlin69 wrote...

Instead of us arguing back and forth lets just say this.


HDTV's hold the majority share in peoples homes(65% according to your research)
I assume bioware created the game based on the majority of people having HDTV's, they could potentially satisfy more customers (35%) by having an option to increase font size.

Time to go home from work.


Except they're not. That 65% doesn't mean a majority. That 65% means that 65% of homes HAVE AN HDTV. One. Most homes have more than one television. So even once the penetration rate hits 100%, that still means nothing as to HDTVs finally being the only thing out there. A 100% penetration rate would still only equal 50% actual HDTV rate if all of those homes were two TV households that also have an SDTV. My house has 6 TVs. Two of them are HD and four are SD. So even though my house would count in that 65% penetration rate, my house only has a 33% adoption rate. They aren't nearly as numerous as most in this thread act.


Vector C wrote...

While NinjaMarion and Justin DP has
pretty much said anything I could to comment on this, I would like to
tie a nice little bow on one simple point: Bioware and EA will make more
money if there is an option to make text bigger or a similar fix for
this problem.

Argue about the importance of an HDtv all you want.
You can't ignore the large number of people unable to play the game
because of the text that have been stating just as much, many of which
have also stated that they consider cancelling their pre-orders. A game
that is less accessible will not sell as one that is playable by all its
fans.
Sure it'll still sell great numbers because it's Dragon Age and
because it's a Bioware game in general. But more is a hell of a lot
better and you can not expect anyone to believe that any kind of text
fix would be a difficult thing to do.


I truly do love this post because of the one point that bolded sentence brings up: Accessibility. Many of the hardcore Dragon Age / BioWare RPG fans have complained about the Dragon Effect changes made since Origins to make it cater more to non-hardcore DA / BioWare RPG fans. In other words, BioWare changed the game to make it... MORE ACCESSIBLE to a larger player base, rather than just catering to the hardcore series / dev fans. So what possible sense does it make when you've already changed a good chunk of your game for accesibility's sake at the risk of alienating your true fanbase when you're just gonnna shoot yourself in the foot by ignoring something like this (which WAS brought to their attention due to it being a problem in ME2) that you can easily fix to be more accessible WITHOUT alienating anyone?


  There are lots of things we need to consider that could affect the statistic as well. Age, gender, location, habbits etc.

Maybe 90% of GAMERS own a HDTV? maybe 50%? Just because 65% of people (in the US) own 1 HDTV doesnt mean that the the other 35% would want to play games, they could be older people or people that dont watch tv or have ever touched a game.

#154
Galaxysiege

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yeah this is a real problem. I have a 36 inch SDTV and i still have to get about 3 feet away from the TV just to read the stuff on this screen. I don't want to get a headache every  time i level because i am struggling to read this tiny text about my abilities. I no long bother with codex entries unless someone enters them all online. Just a real big FU from bioware by using this text size.

Modifié par Galaxysiege, 25 février 2011 - 02:09 .


#155
Sesana

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The codex is a really good point. Yeah, you could probably get through the game by turning off subtitles, picking dialog options basically at random ("I'll go with the paragon response, I guess. Oh, that's what it said.") and only having to crunch down your painkiller of choice when leveling, but you'd never be able to read the codex entries. Which is fine, I guess, if you don't care in the slightest about the plot, the world, the characters, or really anything other than stabbing things repeatedly (and with vigor). But that's sort of the demographic that they seem to be going for with this game, which may be why readablility doesn't even seem to be an issue for the dev. team.

#156
NinjaMarion

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Sesana wrote...

The codex is a really good point. Yeah, you could probably get through the game by turning off subtitles, picking dialog options basically at random ("I'll go with the paragon response, I guess. Oh, that's what it said.") and only having to crunch down your painkiller of choice when leveling, but you'd never be able to read the codex entries. Which is fine, I guess, if you don't care in the slightest about the plot, the world, the characters, or really anything other than stabbing things repeatedly (and with vigor). But that's sort of the demographic that they seem to be going for with this game, which may be why readablility doesn't even seem to be an issue for the dev. team.


Yeah. To be honest, I skipped a lot of the codex for all the lore and whatnot in DA:O, mostly only bothering to read the quest and quest-related stuff. This is because the codex text in that one was, on my SDTV, more difficult to read than the rest of the game text. Not as bad as this game, mind you, where the whole damn thing is unreadable, but small enough that I only read what I had to out of it.

#157
LN19

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Hey BioWare!!!
The text is impossible to read. I have a 24in SDTV, of which I had no problem playing DA:O or Mass Effect on. I also do not have any problems with the text in ME2, HOWEVER, the text in the DA:2 demo on my Xbox 360 is not possible to make out.
It's clear that I am not alone in not being to read the text.

The game looks great but it is USELESS from a RPG point of view if I can't even read the text that I MUST use to advance the plot.
Promotions, taglines, etc...make it quite clear that my choices and my desicions are a major part of what DA:2 is (as it is with all of BioWare's games). I cannot see what my choices are, a-la I cannpt play the game the way it is meant to be played.

Which brings me to why should I even spend money on this product?
So tell me BioWare/Techs/Devs, tell me why this game is even worth my money? Answer my and many others' questions about this text/font issue.

You Devs constantly talk about your excitement for this game and how much it means to see the fans respond positively and excitedly about what you create. Well, where are you now?!
Just give us a response! BE RESPONSIBLE!!

Sincerely,
A happy owner of Kotor: I&II, Jade Empire, Mass Effect I&II, DA:O & Awakenings but also a fan weary of her DA:2 pre-order.

Modifié par LN19, 26 février 2011 - 01:28 .


#158
Sesana

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See, I had no problem reading any of the text in DA:O, which is why this came as such a rude shock. I enjoy the layers of backstory in a game, the little touches and easter eggs. I loved the extra bits of fiction in the creature section, for example. It's one of the things that complete immersion. I would miss it. It's why, for me, God of War is entertaining, but I never have to play it again. I'm not immersed in the experience, I'm just using a puppet to stab things repeatedly (and with vigor). Don't get me wrong, I like stabbing things both repeatedly AND with vigor! I'd just rather feel invested in the experience.

#159
Demon Velsper

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The complete ignoring of this issue heavily suggests that it's not something they bothered fixing or even testing.

Just so we are clear, ignoring this issue is not going to make me stick with pre-order on the chance that it was fixed, it's only going to make me ignore the game on the presumption that it wasn't fixed.

At this point the topic needs to be renamed "Breasts in the demo are tiny" for a response. Breast size discussions get their attention for some reason.

Modifié par Demon Velsper, 25 février 2011 - 04:24 .


#160
Lenimph

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It dissapoints me that Bioware is still ignoring this issue.  

I've been a loyal fan of a game I haven't even played for 6 months, I've convinced 3 of my friends to preorder and 6 to play this demo... you can atleast say you don't have an answer yet or acknowledge the exisistance of this thread.

I want to be able to read my game, just like I was able to with all the other wonderful games you've created. 
:crying:

Modifié par Lenimph, 25 février 2011 - 04:50 .


#161
NinjaMarion

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Sesana wrote...

See, I had no problem reading any of the
text in DA:O, which is why this came as such a rude shock. I enjoy the
layers of backstory in a game, the little touches and easter eggs. I
loved the extra bits of fiction in the creature section, for example.
It's one of the things that complete immersion. I would miss it. It's
why, for me, God of War is entertaining, but I never have to play it
again. I'm not immersed in the experience, I'm just using a puppet to
stab things repeatedly (and with vigor). Don't get me wrong, I like
stabbing things both repeatedly AND with vigor! I'd just rather feel
invested in the experience.


Well it wasn't THAT bad in DA:O. It mostly was difficult to read at times due to color of text and background combination. A lot of times, the loading screen text was tough to read since it'd be on a weird light color background without a very contrasting font color, or new codex entries being that dull brown / burnt orange color on black. Once you read them and got the entry marked in white, it was pretty readable. Just more difficult than the rest of the text in the game.

I actually tried the suggestion of a few people in the thread and flipped my 360 to widescreen (which is still a stupid fix, as it makes the system menu and any other game I play look distorted and stretched out), and it was definitely clearer and more readable. . . . That said, it was still pretty bad. I at least made it through a mage playthrough without a massive headache, but still strained to read some. The worst, again, being the stupid font color choices, such as the red names over random terrain colors of the bright glowing gold on black text of the loot screen. When I'd highlight an item, it'd suddenly become perfectly readable with the black on yellow background. And don't even get me started on the retarded decision to allow white text on white scenery backgrounds. Would it have killed them to put a semi-transparent black bar behind subtitles to give them some contrast? BioWare must HATE people with any slight sensory impairment.

Demon Velsper wrote...

The complete ignoring of this issue heavily suggests that it's not something they bothered fixing or even testing.

Just so we are clear, ignoring this issue is not going to make me stick with pre-order on the chance that it was fixed, it's only going to make me ignore the game on the presumption that it wasn't fixed.

At this point the topic needs to be renamed "Breasts in the demo are tiny" for a response. Breast size discussions get their attention for some reason.


I don't know if it's necessarily just that they're ignoring it. The board moves ultra-fast, and before this topic finally got going, there'd been like 3 others total with only a small handful of posts. I just think they may very well have missed it since there's not an insane flood of people complaining about it like other, arguably more minor, bugs that have gotten responses. That's partly why I keep coming back and making sure to contribute every little bit, hoping to bump it to bring it to their attention in hopes of a response.

#162
NinjaMarion

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And, as much as I'm completely opposed to the "buy an HDTV" argument for this, I'm also weak-willed, REALLY want to play DA2, and have wanted an HDTV for awhile, so I bit and bought one I couldn't afford anyway, mostly because, similarly to JustinDP's situation, I had reason to want one AND found a hell of a deal. If anyone else wants to follow in my foolish, foolish footsteps and blow money they can't afford (Or if you can afford it and want a cheap HDTV), Cowboom's got a Coby 32 inch 720p w/ built-in DVD player for $229 w/ free shipping. And if you use the coupon code FatWallet10, you get $10 off.



By no means is this me validating or remotely admitting the "You can afford an HDTV! It's your fault for not having an HDTV" people. I just figured I'd pass along the deal on the offchance it might help out any of the others who're in this predicament. Here's the link: http://www.cowboom.com/product/754694

#163
Elvis_Mazur

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Wait...what? I played in a standard TV and no problem with text.



Try sitting closer to the TV.

#164
SaraBell

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This is ridiculous...I have a nice, NON HD tv that works great with every other game out there, even the ones like me2 that others had a hard time reading, but I cannot read the text in this game at all.  I have been looking forward for this game since I first heard about it and now there is just no point in getting it...

#165
Sesana

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PetrySilva wrote...

Wait...what? I played in a standard TV and no problem with text.

Try sitting closer to the TV.


Try actually reading the thread. Or do you think I should sit closer to the TV than two feet away? Maybe I should just press my nose up against the screen, do you think that would work?

#166
NinjaMarion

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PetrySilva wrote...

Wait...what? I played in a standard TV and no problem with text.

Try sitting closer to the TV.


Well that's awesome for you. But if you'd bothered to read the thread, it's a huge problem for most of us. I was sitting at the edge of my bed for most of the demo and still had trouble... that's a mere two feet from the screen. Even then, there were a few points where I freaking put my face right up to the screen AND STILL COULDN'T READ THE TEXT! It's not us being stupid and trying to play on an SDTV from the 50 yard line of a football field with the TV in the end zone. This is a problem for some people with HDTVs as well. There's NO SENSIBLE REASON AT ALL for the text to be so small as to cause this many problems for this many people.

#167
Sesana

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I asked this yesterday, and didn't get an answer from anybody. Maybe they thought I was being snarky, but this is an honest question: What does an HDTV user get out of having smaller text in a game? Is there some kind of graphical advantage?

#168
Anexity

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Sesana wrote...

I asked this yesterday, and didn't get an answer from anybody. Maybe they thought I was being snarky, but this is an honest question: What does an HDTV user get out of having smaller text in a game? Is there some kind of graphical advantage?


The advantage is more space for the game world (ie less of the screen covered with text/UI) and being able to fit more text on the screen at once.

Modifié par Anexity, 25 février 2011 - 06:07 .


#169
Sesana

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Anexity wrote...

Sesana wrote...

I asked this yesterday, and didn't get an answer from anybody. Maybe they thought I was being snarky, but this is an honest question: What does an HDTV user get out of having smaller text in a game? Is there some kind of graphical advantage?


The advantage is more space for the game world (ie less of the screen covered with text/UI) and being able to fit more text on the screen at once.


So it's purely aesthetic. Follow up question: isn't the text still really tiny on an HDTV?

#170
OpDDay2001

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For some, apparently. Not for all. It's an issue both SD and HDTVs are having.

#171
SapphireFire

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Something I don't understand is why they scaled the text so small for the console versions, but the PC version is much larger and actually readable.

#172
OpDDay2001

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Because PCs, while capable of it, are far less likely to be in HD for some reason. HDTVs are "teh norm" but not HD Monitors. >.> At least, that's what I assume the reasoning is. Also having a Widescreen monitor helps.

#173
turkojavla

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what the hel are you talking here

lol you are saying that the text is tiny how for me it's perfectly fine i have 19'monitor lg and i play on 1440x900 resolution i don't understand how the text is so tiny lol

#174
Demon Velsper

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turkojavla wrote...

what the hel are you talking here
lol you are saying that the text is tiny how for me it's perfectly fine i have 19'monitor lg and i play on 1440x900 resolution i don't understand how the text is so tiny lol

Considering that you seem to think that lol is a punctuation mark I'm not the least bit surprised you don't understand.

#175
NinjaMarion

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turkojavla wrote...

what the hel are you talking here
lol you are saying that the text is tiny how for me it's perfectly fine i have 19'monitor lg and i play on 1440x900 resolution i don't understand how the text is so tiny lol


Yes, because you're the only person in the world that matters. For Christ's sake! Look at the thread. There's TONS of complaints about this, mostly from SDTV users, but even a few HDTV users. As you're clearly playing in high definition on a PC, you're far less likely to be in that group having problems, but it doesn't negate the fact that tons of us are! Also, as you're using a monitor, and thus presumably playing on PC, you're far more likely to be within a foot of your screen. Simply put, playing on an SDTV without having your nose pressed against the glass of the screen leaves you with nearly unreadable text.

I, and most likely no one else that's having these issues, really don't give a crap if you can see the text just fine on your 19 inch HD monitor. That's how games are supposed to work. This thread is regarding those of us that can't due to stupid design decisions.