Since the question was posed to me in various threads I decided to attempt to find some data on the effect of giving the militia free ale. I found none. But as luck would have it my current playthrough was setting up to do this encounter as the last zone prior to the Landsmeet.(Level 20PC)
I ran identicle full militia and knights prep, including Owen, Berwick & Dwyn. Saved at this point for revert to sober. Then aquired the bar and gave the men thier free ale.
Murdocks dialogue assessment of the mens moral was identicle to the sober play-through save one line concerning the mens fearlessness while drunk.
@Level 20pc the militias abilities;
Murdock, Tomas, & the Elite Militia(Full Helm)
aim, critical shot, shattering shot, & scattering shot.
Basic Militia;
shattering shot & scattering shot
All tests done on PS3, Nightmare, No assistance from my group, all auras off. 86 cunning, master stealth rogue in the middle of the barricades only watching.
FIRST SERIES: DRUNK : 5 runs
Worst militia survival: All dead - 1min 48sec {Murdock-45sec} [Tomas-45sec] (Elite-1min,10sec)
Best militia survival: All dead - 2min 40sec {Murdock-2mins20sec} [Tomas-2mins,17sec] (Elite-2mins,40sec)
Militia killing 2 Elite Undead: Best -1st 23sec/2nd 50secs ; Worst - 1st 1min,4sec/2nd 1min,10sec
Standard Militia 1st Deaths: Fastest - 26 sec ; Best - 2mins,7sec
FIRST SERIES: SOBER : 5 runs
Worst militia survival: All dead - 2mins,30sec {Murdock-2mins,20sec} [Tomas-1min,45sec] (Elite-1min,15sec)
Best militia survival: All dead - 3min,29sec {Murdock-3min,1sec} [Tomas-2mins,28sec] (Elite-3mins,29sec)
Militia killing 2 Elite Undead: Best - 1st 18sec /2nd 48 sec ; Worst - 1st 23sec/2nd 37sec **most of these are identicle**
Standard Militia 1st Deaths: Fastest - 20 sec ; Best - 1min,45sec
Observations:
Certain random events such as a late scattering shot at the start of the second wave resulted in a single militia tanking all undead, causing "nearest enemy" cascade zerg upon death resulting in skewed results on 2 runs in sober test cycle. I expect an improved average time in all areas with further tests.
Conclusion:
Hard mode = Drunk. Easy mode = Sober. (Total allied NPC dropped gear value is in the 18-20 gold range. Knight, Dwyn, Thugs,ect. *Experiece possible*)
Bonus: Retested fire trap issue and confirmed it to be a proximety issue. Stand as close to the fire or in front of it to avoid knights on fire.
Modifié par SuicidialBaby, 22 février 2011 - 04:36 .





Retour en haut







