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My Critique - Prophesy fulfilled...


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#1
hotapplepie

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These are the thoughts I reached during 2 playthroughs of the demo (male warrior, female mage).

- Text size/formatting too small for an SDTV 4:3 ratio. Seriously, It's next to impossible to see, I have to squint. Perhaps a text formatting option can be added to the menus on a future update? This is a HUGE barrier for me as I really cannot see myself reading any codex entries with this tiny text sizing. I suppose I will have to hook the damn 360 up to my 22 inch monitor.

- When playing through the demo w/ a warrior class, having myself, my brother and Aveline fighting at the same time, if we are positioned correctly, quite literraly 3/4 of the screen (4:3 SDTV) is being taken up by wildly flailing super human sized swords and their speed blur lines trailing behind them. I find this to be hugely visually distracting.

- Where is my "auto attack" option I was promised? Though I'm playing on the 360, I prefer to use the pause/choose attack method of combat for each of my characters (read: no setting tactics, I control all combat actions), and in the interim I'd like for my character to auto attack. Again, I ask how realistic is it that in the middle of a battle, when out of stamina to do anything particularly incredible (it specialty moves), who would just stand there simply waiting to be hit? Continuing to do a basic attack should be AUTOMATIC!

- Mashing A... really? Who thinks this is fun? Continuously pressing the A button while waiting for cool downs to end is not a particularly compelling game mechanic.

- Where is my auto target next? When I resign myself to mashing A as the game demands of me and suddenly I am faced with a situation where the enemy Hawke is attacking dies, why doesn't Hawke turn around and continue fighting???? Why am I forced to use the thumbstick to cause to happen what should happen naturally to the character in the context of the situation? Don't get me wrong, I don't want the game to play itself for me but if my attention has waned from the monotony of mashing the A button, the game could at least do me the surface of moving towards the next enemy (as the original DAO did). Sure... it was clumsy and stupid how long it took for my DAO character to close the distance... but at least it made sense!

- The game asks a lot of the player as far as "emotionally buying in" goes. When Carver or Bethany dies, I suppose I am supposed to care right? The Melodrama seems pretty forced upon the player as they have literraly JUST picked up the controller. Considering I am not playing MY character but  playing "HAWKE" who is bioware's character, perhaps they should have built up to the drama a little more rather than expecting me to care that the "red shirt" dies. So what if they label him as my "brother".

I have no experience of him as my brother. It would have been more dramatic to not experience the death in the game but have a brief but poigniant sense of mourning portrayed through a flash back cut scene later in the game. They should have simply aluded to the recent death of my brother or sister early in the game. 
See, because this is not my character I don't have the same level of emotional investment. I honestly cared more about the death of Aveline's husband than of hawke's (ie: "my") brother.

- No Choice. When you first encounter Varic, the scene jumps are both disorienting and allow for no choice whatsoever as to whether you want anything to do with this guy. No dialogue options are presented... I mean, Varic and Isabella are just IMPOSED on you rather than you deciding to allow them to join you. The game suddenly decides FOR YOU  that "you" (ie: Hawke) are going to backup a lady you met only hours earlier in a bar brawl in an alley fight the same night??? 

You just decide to bring along to this alley fight a dude you met only hours earlier whom you do not know and owes you no loyalty? This series of events make NO SENSE and does not even try to explain itself. It's a situation where the devs have decided, we've created these characters and think they are important or cool so YOU WILL PLAY WITH  THEM!  Role Playing be damned!

I mean, they don't even let you talk to isabella before you play through the "save isabella's ass" quest. Then DURING said quest, you have no dialogue options but to defend this character that bioware has saddled you with. Then, to further progress this series of events over which I have no input, this character I've been saddled with decides "there is no understanding that can be reached" even though I CHOSE a dialogue path wherein I inidicate I want to be diplomatic (ie: try to work things out). She then proceeds to initiate a fight in which I MUST defend her???

With the above in mind, (ie: the careless disregard for the players experience of the game as a ROLE PLAYING GAME) and the paraphrased dialogue wheel system where, I am sorry... but what hawk says is not what I expect or could be reasonably inferred by the paraphrase it is clear that this is Dragon effect as many had feared... They are attempting to make a compelling playable movie experience (ie: you sit and watch) rather than a role playing game. I do not think (despite the stats and combat system) this can be properly referred to as a role playing game when so many choices as to who you are (ie: your role, your character) are restricted or predetermined.

Verdict: Dragon Effect will likely sell a million copies to movie goers! Expect Dragon Effect 3: Redragonfied in Q1 2012!

#2
Rimfrost

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It's funny but a majority of your complains are simply the structure of the demo. Expecting a lot of story choices in the demo seem to be expecting too much. The demo should give you a feel for how the game will work/look (and you have some valid comments there) but after the first few it's thing that will clearly play different in the main game.



I do agree that it's a strange opening with a red shirt dying. I have a feeling its not meant to be that emotional (form what I've seen on You Tube) but it probably sets up events later on. It will be interesting to see how it's played but I doubt they expected you too care too much about your brother/sister at that point.

#3
Saibh

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1. No autoattack on the console. We've known this for ages.

2. Whether you cared about your sibling's death is purely your subjective opinion. Personally, I cared.

3. It's the demo. You skipped over a good portion of game time (by then you would have recruited both Merrill and Anders as well) to go right to an optional mission.

4. Swords are the EXACT SAME LENGTH as they are in DAO. More than that, greatswords in real life are only an inch or two shorter. I agree it must be annoying to see them take up half your screen.

5. I've had no trouble at all guessing what would be said from the paraphrases. Again, purely your subjective opinion whether you liked it or not.

#4
blubbolo

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hotapplepie wrote...


- No Choice. When you first encounter Varic, the scene jumps are both disorienting and allow for no choice whatsoever as to whether you want anything to do with this guy. No dialogue options are presented... I mean, Varic and Isabella are just IMPOSED on you rather than you deciding to allow them to join you. T

alistair - morrigan...and da:o was still a good rpg as the majority say.

#5
ErichHartmann

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And I'll simply add that the demo jumps into the middle of the Isabela
story because it's a demo. She is not "imposed" on you outside of the
demo, as in fact you need never recruit her at all. If someone didn't
enjoy everything outside of that, then that's fine-- but keep in mind
this *is* simply a demo. - David Gaider



#6
Savber100

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I agree with the other posters. Most of the complaints seem to be based on the fact that this is a demo. You can't really judge your reaction to the story and the 'choices' based on a demo. As for auto-attack, I thought you can set that up in the Tactics menu. :P

#7
Heather Cline

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No the auto attack is set up for your companions. The OP is referring to the auto attack for Hawke from what is being said.

#8
Osena109

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 OP needs to lighten up its a demo and am pretty sure this demo was a teck demo the moded for us to simple am sure the main game we be 10 times better   the demo was fun and it give us a taste of things to come

#9
RedRoo

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Haters gonna hate.

#10
scootermcgaffin

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I'm not really sure how your crappy TV is Bioware's fault.

#11
Osena109

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 i think its a troll it just joined today

#12
DragonRageGT

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This demo is just to keep us busy until release date! Enjoy it! I can't take another run in Dead Space 2! =)

#13
PrinceOfFallout13

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buy a better tv

plus you joined today and your first topic is titled a prophesy fulfilled?


:?

Modifié par PrinceOfFallout13, 22 février 2011 - 05:53 .


#14
DASockDA

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Really? It's a demo. What did you expect? A full game shortened down to less than an hour?



It must be terrible to be as full of suck as you are.

#15
Boss Fog

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Trolls are so obvious, throws out a rant and doesn't respond after initial post. Guy just joined the network today as well. Ignore this thread!!

#16
Cloud43

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This just makes me want to play the game even more. I can't wait to go home and play the Demo on my HDTV.

#17
ReallyRue

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Varric and Isabella appear suddenly and without choice because it's a demo. It jumps from the start of the game to a part later on.

I also have a standard TV, but the attacks didn't seem to be 'filling the screen' or whatever for me.

Modifié par ReallyRue, 22 février 2011 - 06:18 .