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Dragon Age 2 Demo feedback thread


Questa discussione ha avuto 8659 risposte

#1
Chris Priestly

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Hi everyone

The Dragon Age 2 demo is now available on Xbox Live (Gold accounts) and will be up today for PC and Playstation 3.

I am seeing lots of threads with "my demo feedback/impressions/thoughts, etc". Rather than have multiple threads pop up all over the place, this thread is for everyone to post their impressions.

Please say whether you are playing the PC, Xbox 360 or PS3 version and let us know your thoughts about the demo. Both positive and negative feedback is fine (as long as it is constructive. Saying "I didn't like X in the demo and this is why, is fine. Saying "it sucks" is not very helpful. You get the idea).

So please, let us know what you think of the Dragon Age 2 Demo. :)




:devil:

#2
Guest_Calin Pandurescu_*

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Ok, Chris, people post feedback in this thread, stop starting a lot of them.

#3
ByakuShiki

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I liked the graphical changes you guys made the combat is much more fluid too bad I did not get to see the finishing moves from Dragon Age Origins though there is a cutscene showing us one I was hoping to be able to see one during combat

#4
LPPrince

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Console- Xbox 360

The demo was amazing. Let me go into a little detail-

Combat- Ridiculously awesome. It felt frantic at all times. The abilities all felt different, looked different, and did different things, which I thought was refreshing. My Sword and Shielder will rock.

Music- I don't even have to touch on this because it was simply AMAZING.

Characters- Love them. I feel like I can latch on to them very well, so good job to those involved in their creation.

Gripes- The walking animations are choppy. What I mean is it looks very artificial when a character changes directions while walking and running. I also miss the ability to click on a squadmate and have a full blown dialogue tree conversation with them wherever.

Overall, I loved it.

Modificata da LPPrince, 22 febbraio 2011 - 04:48 .


#5
The Elder King

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I have a question, Mr. Priestly. Is the auto-attack disabled in the console demo?

#6
Aristorum

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I played the XBOX 360 demo and I must say, it was fun. I felt like the archer was a bit over-powered but I certainly don't mind.



I did notice that when you get to Isabela's mission, my bow always disappeared and Hawke would just shoot arrows out of thin air. Not a major issue but it provided some giggles on my end.

#7
mikeburns

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So I just played through the 360 demo, waiting for the PC one since that's what I have it pre-ordered for (played DAO and all DLC for PC) and my thoughts are more positive than negative, but a little mixed.

The new combat is amazing. The pace is frantic and makes combat seem a lot more exciting (not that I had an issue with the DAO, it's probably my favorite game of all time.) Like a couple people said, it will take some getting used to the changes, but I think they are for the better. I feel like I've been waiting forever for a fantasy RPG with real time, visceral combat, and this has it. Which is amazing.

The graphics... mmmeeehhh. I love the new art style, but the character models lack detail, and the environments (at least in the demo) are unimpressive. I don't understand how Lothering is suddenly a vast wasteland. Kind of silly. And I don't understand how people are saying the faces and animations are better... I feel like they are the same. One scene the mom did the whole "cardboard cutout putting prayer position hands over face" and I was like ugh. But I will reserve judgement until the full game. The interface is, while very Mass Effect-y, a huge improvement, the level up screens are great.

The sound is kind of meh as well. The music is great, some of the voice acting is amazing (Hawke, Isabella) but the rest is pretty crappy, especially in the longest section of the demo with his family. This paired with the akward movements is hopefully an issue only present in the opening parts. But as with the graphics, we'll see.

So this probaly seems really negative, but it's not lol. The new combat is great, the new interface is great, the music is great, art style great etc.... the graphics and voice work, not so much.

Fortunately I wasn't really worried about the graphics or voice work, I was concerned about the gameplay changes, so the demo eased my mind. I just wasn't blown away as I was maybe expecting.

Can't wait for the actual game to come out, and when the PC version goes live I'll post my thoughts on that if they are any different.

Oh, and I feel like a couple times speech skipped. Like Flemeth said something and before she finished saying it she started saying her next line.

Modificata da c0wb0ycliche, 22 febbraio 2011 - 04:44 .


#8
Jessihatt

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I'm on xbox, and I loved it. I'm really glad we can choose not to auto-attack this time around, plus I think the characters all looked great and can't wait to make my Hawke :D

#9
Riosred

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I am playing xbox and still trying to get past the ogre scene......after many tries....lol

#10
hotapplepie

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These are the thoughts I reached during 2 playthroughs of the demo (male warrior, female mage).

- Text size/formatting too small for an SDTV 4:3 ratio. Seriously, It's next to impossible to see, I have to squint. Perhaps a text formatting option can be added to the menus on a future update? This is a HUGE barrier for me as I really cannot see myself reading any codex entries with this tiny text sizing. I suppose I will have to hook the damn 360 up to my 22 inch monitor.

- When playing through the demo w/ a warrior class, having myself, my brother and Aveline fighting at the same time, if we are positioned correctly, quite literraly 3/4 of the screen (4:3 SDTV) is being taken up by wildly flailing super human sized swords and their speed blur lines trailing behind them. I find this to be hugely visually distracting.

- Where is my "auto attack" option I was promised? Though I'm playing on the 360, I prefer to use the pause/choose attack method of combat for each of my characters (read: no setting tactics, I control all combat actions), and in the interim I'd like for my character to auto attack. Again, I ask how realistic is it that in the middle of a battle, when out of stamina to do anything particularly incredible (it specialty moves), who would
just stand there simply waiting to be hit? Continuing to do a basic attack should be AUTOMATIC!

- Mashing A... really? Who thinks this is fun? Continuously pressing the A button while waiting
for cool downs to end is not a particularly compelling game mechanic.

- Where is my auto target next? When I resign myself to mashing A as the game demands of me and suddenly I am faced with a situation where the enemy Hawke is attacking dies, why doesn't Hawke turn around and continue fighting???? Why am I forced to use the thumbstick to cause to happen what should happen naturally to the character in the context of the situation? Don't get me wrong, I don't want the game to play itself for me but if my attention has waned from the monotony of mashing the A button, the game could at least do me the surface of moving towards the next enemy (as the original DAO did). Sure... it was clumsy and stupid how long it took for my DAO character to close the distance... but at least it made sense!

- The game asks a lot of the player as far as "emotionally buying in" goes. When Carver or Bethany dies, I suppose I am supposed to care right? The Melodrama seems pretty forced upon the player as they have literraly JUST picked up the controller. Considering I am not playing MY character but playing "HAWKE" who is bioware's character, perhaps they should have built up to the drama a little more rather than expecting me to care that the "red shirt" dies. So what if they label him as my "brother".

I have no experience of him as my brother. It would have been more dramatic to not experience the death in the game but have a brief but poigniant sense of mourning portrayed through a flash back cut scene later in the game. They should have simply aluded to the recent death of my brother or sister early in the game.
See, because this is not my character I don't have the same level of emotional investment. I honestly cared more about the death of Aveline's husband than of hawke's (ie: "my") brother.

-No Choice. When you first encounter Varic, the scene jumps are both disorienting and allow for no choice whatsoever as to whether you want anything to do with this guy. No dialogue options are presented... I mean, Varic and Isabella are just IMPOSED on you rather than you deciding to allow them to join you. The game suddenly decides FOR YOU that "you" (ie: Hawke) are going to backup a lady you met only hours earlier in a bar brawl in an alley fight the same night???

You just decide to bring along to this alley fight a dude you met only hours earlier whom you do not know and owes you no loyalty? This series of events make NO SENSE and does not even try to explain itself. It's a situation where the devs have decided, we've created these characters and think they are important or cool so YOU WILL PLAY WITH THEM! Role Playing be damned!

I mean, they don't even let you talk to isabella before you play through the "save isabella's ass" quest. Then DURING said quest, you have no dialogue options but to defend this character that bioware has saddled you with. Then, to further progress this series of events over which I have no input, this character I've been saddled with decides "there is no understanding that can be reached" even though I CHOSE a dialogue path wherein I inidicate I want to be diplomatic (ie: try to work things out). She then proceeds to initiate a fight in which I MUST defend her???

With the above in mind, (ie: the careless disregard for the players experience of the game as a ROLE PLAYING GAME) and the paraphrased dialogue wheel system where, I am sorry... but what hawk says is not what I expect
or could be reasonably inferred by the paraphrase it is clear that this is Dragon effect as many had feared... They are attempting to make a compelling playable movie experience (ie: you sit and watch) rather than a role playing game. I do not think (despite the stats and combat system) this can be properly referred to as a role playing game when so many choices as to who you are (ie: your role, your character) are restricted or predetermined.

Verdict: Dragon Effect will likely sell a million copies to movie goers! Expect Dragon Effect 3: Redragonfied in Q1 2012!

Modificata da hotapplepie, 22 febbraio 2011 - 04:45 .


#11
Estel78

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I noticed framerates went down considerably a few times, during some cutscenes, on my 360. I hope this gets fixed.

#12
Elandili03

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I liked the length of the demo, not too long but enough to hook your interest. :]

Even though you all teased us with the customization screen.. I look forward to the release.


#13
hoss688

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what time for PC today ????


#14
illnadi

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Xbox 360 demo



One thing that i REALLY found annoying/hated was the text size. The letters are ridiculously small on my tv. I had go right in front of my tv and squint just to read it. Is it just me or are other have this same issue(really small words and text)?




#15
tez19

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I have a question, how comes on the xbox 360 demo i cannot walk while my companions walk behind me, why are they running to catch up just like in origins. I thought mike laidlaw said in the live Q&A that this was fixed?

#16
SomeBug

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At its worst, the demo is as good as DA1. The new combat really is a significant improvement, and I genuinely like Hawke as a character.



If anything, it makes me a little remorseful that DA1 didn't have a Hawke central figure. It works I think and I don't miss character customization at all. Plus, Hawke looks badass at all times.



I get why they had Lothering in the demo, but it does feel very sparse and doesn't look that great, aesthetically or technically.

#17
lionsfan208

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Demo for Xbox was awesome! Each class played so much better than I expected. Pressing A is a a tinny thing that really changes the whole dynamic of the game. Thank you for adding that. It made the whole thing feel so much more responsive as any class.

#18
Stratoulis89

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guys when the patch comes on PS3 and on the pC ?

#19
Riosred

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How big is your tv? I had no troubles reading text...

#20
Alodar

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Aristorum wrote...

I did notice that when you get to Isabela's mission, my bow always disappeared and Hawke would just shoot arrows out of thin air. Not a major issue but it provided some giggles on my end.



I would recommend posting this issue in the Dragon Age II Technical Support Forum to bring it to the attention of the technical folks.

Alodar Posted Image

Modificata da Alodar, 22 febbraio 2011 - 04:46 .


#21
PanicMan

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Where can I get the demo for PC? Link anyone ? please :S?

#22
Stratoulis89

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Guys when the demo coming on the pc and PS3 ?

#23
Brea

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I just finished playing it on the 360, will be downloading the demo on PC as well later.



Since I saw pretty much the whole demo beforehand, I wasn't totally like "OMG awesomeness!" but it DID make me very excited to play a mage.



A few bugs though: whenever I tried to talk to Wesley, his mouth would move but I couldn't actually hear what he was saying. And when I played a rogue, a cutscene played in Kirkwall after Carver died... And Carver was in the cutscene. o-0 Hopefully these things aren't in the full version.

#24
earl of the north

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Reposted from locked thread *shakes fist at Evil Chris*

Okay finished my test run (Xbox 360)...

Female warrior (sword & shield) - easest run through.

Male rogue (dual wield) - Rogue is actually roguish, instead of being a lightly armoured warrior.

Female mage (party died fighting ogre)....restarted as male mage and restated party to make Aveline and Carter survive better against ogre (defender). More difficult on the lower levels, but looks like mages will be devastating as they level up.

Female rogue (archer) - Archers are going to be very dangerous at higher levels, very fast rate of fire tapping A and I spent most of the Ogre battle running and flipping away as the Ogre chased me 'Benny hill' style around.

Male warrior (2 hd) - Okay, but strangely I prefered the sword and shield setup.....maybe comes into own ones you can level up the 2 hander more.

Overall graphics have greatly improved from origins

Combat has also improved.......althrough the press A for every attack will probably get annoying after a while (no auto attack on demo). Also the "I am not in range/no target" animations are slighty silly, particularly as a mage since hawke looks like he/she is at a disco rather than a battlefield.

Two things I noticed, I got a vial of darkspawn blood on one playthrough and apparently Hawke father will be keeping the deceased sibling company (apparently this was already known, but it was news to me).

Edit: The locked inventory was a let down.

Modificata da earl of the north, 22 febbraio 2011 - 04:48 .


#25
Dama

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After watching a video for the rogue I had some big doubts and I posted in a thread about those reservations.  I just played through the demo 3 times and the rogue was by far the most entertaining.  Actually feeling out the character makes a huge difference over just observing.

The rogue just felt so fluid and agile, as a rogue should, and I just couldn't kill enough darkspawn with him.  He's defintely squishier than the warrior but with his mobility and great bag of tricks I don't think we have anything to worry about in that aspect.  Still unsure about the kicking of the flasks/bombs but I can deal with it because everything else is perfect....the speed the agility the armor it all just fits perfectly. 

Great job Bioware.  This will be the first RPG that I don't start off as a warrior.Posted Image