Dragon Age 2 Demo feedback thread
#2501
Posté 23 février 2011 - 10:03
Graphics were great. Considering the ability to jump in and out of the action without lag, and the fully visible environments, I really liked them. The graphics won't be as advanced as other kinds of games because this is an RPG with many areas, abilities and content to load.
SOUND
Not the most important thing for me, but it was good. Only comment is that in the window that comes up when you load the game (with options such as play, configure, etc.), the music sorta sounds like amateurish humming. It sounds like a lady humming. But in-game and cutscene music was good.
GAMEPLAY
The role-playing and dialogue were dissapointing and jarring. The conversation wheel answers were too short, but that was a deliberate decision. Taking out non-combat skills was a bad idea, they added depth to conversation and gameplay. Having a persuasive character who could talk his/her way into more rewards or out of bad situations was a compelling choice, as was forgoing that to focus on other skills. Having survival,potion skills that provided advantage if used properly, and had some uses in dialogue, was great. Taking them all out is jarring. Atleast you could have had some special dialogue options based on stats.
The combat was great. It was still tactical, but was very responsive. The only problem I had was my rogue getting stuck on the environment once, and the camera wheeled uncontrollably after using backstab a few times, for a few seconds. I hope this will get fixed in the final version.
Sadly, my RPGing qualms with gameplay are designer choice and are not going to change.
Mass Effect 2 also simplified the non-combat skills and RPGing, but still ended up being an awesome, well made action-RPG which I adored.
But losing some of the RPGing element will hurt more for DA,since the original game was more of an RPG than Mass Effect IMO, but DA2 will still probably be a great action-RPG. I just wish it would be more of an RPG than an action RPG. DA:O had heaps of fighting, but the dialogue was also lengthy and complex.
#2502
Posté 23 février 2011 - 10:04
Imho...DA2 will be successful, but not even close as the original (in terms of game rankings - not sales). First one brought something new to the table, this one is a bit as someone mentioned "dumbed down" but packed with better graphics and hack/slash. I actually like new combat for the entertainment value but is definitely different then what they set out to do in DA:O. Import of the ME wheel wasn't the best decision and altough there could be less immersion I think Bioware storytelling abilities will somewhat make up for it.
All in all there is nothing else on the market anytime soon, so I'll look forward to DA2 (and even more to the toolkit release so that PC version can get some fan input). Thx Bioware for keeping us entertained.
Modifié par Beovuk, 23 février 2011 - 10:06 .
#2503
Posté 23 février 2011 - 10:04
I do not mind the speech options ether. I like to know ruffly what they are going to say then hear them say something different but of the same line. I also like the morality they give each option.
The leveling system looks very good.
The cloths for my mage are better then the first from what i have seen. They have a slight shape so they are just rags.
Oh and no team damage is so cool. I can now spam AOE spells.
Very good game and i can not wait.
I have completed the demo now 2 times. Once as a mage and the other as a warrior but i still have not unlocked anything for completing it. I remember hearing that if we completed it we got stuff for the main game. Yet in my registered game stuff i do not have anything new. Anyone know anything about this?
#2504
Posté 23 février 2011 - 10:06
The only thing that really bugged me was the random spawning in of enemies during combat. If all the enemies are present at the start of the fight, you know exactly how long this is going to last. With the beaming in if bad guys you've lost that. I already almost went "Dear Ao, 4 more guys spawned in?! How long is this fight?" during the last combat of the demo. I can see this getting really tiresome for me.
The biggest improvement is probably with the atribute allocation screen. It clearly shows what each stat does. Thank you, much needed.
I'm not sure about the new animations. They are an improvement over Origin for me, but they do feel somewhat ridiculous and silly at times. Maybe they'll grow on me.
Modifié par Raygereio, 23 février 2011 - 10:08 .
#2505
Posté 23 février 2011 - 10:06
PS3:
I'm gonig to preface this by saying that I may be forced to cancel my PS3
Bioware Signature Edition preorder of DA2 because of this and a few
other 'problems' .I'm also getting the Bad out of the way first.
Bad:
I have an
old SD CRT TV. The Demo is practically unplayable. I cannot read any of
the text on the screen, not even standing 6 inches away from the screen
(slight exageration, only a
slight one). It really strains the eyes too read anything and the
graphics get all funked up as well. I've played both the PC and the PS3
versions and the PS3 version looks like utter filth, mostly due to the
screen scrunching/aspect ratio faults.
Setting aside the actual technical issues I'm having, I'm infinitely frustrated there is no way to pause and issue orders before battle starts, or even during battle short of holding down L2 and cycling through the characters. At least in DA:O for the PS3 you the Command wheel would toggle so you didn't have to hold the shoulder button down to do anything. The game play is... button pressing. Why do I have to sit there and pound the X button to constantly reaffirm that, yes you should be attacking this, each fraction of a second? Why can't it be like the PC version where I just set the target and concentrate on the cooldowns/tactics/other characters?
And speaking of targeting, stay locked on to one target, god damn it. There are serious issues with the Targetting Schema in the Demo. Selecting a target is annoying with an analog stick, and targets don't seem to "stick" in that instead of attacking the target I selected, the game seems to want to assign a new target for me simply because I changed camera position. Also having an issue selecting tagets outside of combat as well. DA:O had it's issues with selecting the right target too, but this feels like a step backwards. AoE spells as a Mage are probably going to get your party killed a lot on the higher difficulty levels because the interface is so funky.
[Insert one of any hundreds of already exsisting rants/complaints about Heal and Potion Cooldown timers here] (I mean, there isn't much I can say here that hasn't been said at least a dozen times already)
Combat itself, outside of the targetting, is kind of dull. Sure it looks interesting at first, but the animations grow stale quickly, quicker than they did in DA:O.
I like big breasts and all, but COME ON, seriously? Isbella is stacked, unnaturally so. I know "Sex Sells" and "Lowest Common Denominator" are considered to be good marketing strategies, but damn it doesn't help immersion when they're impossibly large on a frame that doesn't look like it could both support their breasts and be capable of acrobatic fighting. It's almost laughable, really. Isabella is jumping around like an idiot (annoying Rogue animations are annoying) with watermelons strapt to her chest. It breaks immersion and is just bad character design (in my opinion).
Good:
Despite it's numerous flaws, my inability to read (and barely see) anything, and the fan-angst at it not being set in the future/as a Grey Warden, the Demo was fun. I played a Mage, something I rarely did in DA:O (I tended to play Rogue/Warrior, mostly Rogue because lock picking and coercion... I hate missing stuff . >.>) and now I think I'll probably go mage when I get the game (for the PC). The VA is great, though the facial animations could have used more emotion/expressiveness at times. The stylized look is interesting, and actually helps with immersion despite being kind of 'cartoony' and 'flat', but fans of DA:O (such as I am) are going to be annoyed at some of the redesigns.
Combat, particularly abiliies and spells, does feel better in DA2 than in DA:O, even if it does seem a bit hollow at times. It's weird really though. I have all these issues with the combat system. I have all these little nitpicks, annoyances, and "why didn't they do this?" moments, but it's kind of hard to say anything too bad about the combat system in general. If I were to play DA2 without ever having played DA:O, I don't think I'd be having these hangups about the Combat. It's a good system and it works, but it's not Dragon Age combat. It feels sort of like combat from a game like God fo War... just simplified... and quick time events are replaced with spells/abilities to spam. Not bad, and in fact a pretty solid/decent system. It just doesn't meet the expectations that DA:O sets.
The demo is fun. While it is a bit generic, I tend to play games for their story anyway and the story/setting/mythos involved in the DA games is more excellent and the story this time appears to be more engaging than DA:O's was. The story is the most important part of a game for me, so being a Bioware game (that's not a ES game >.>) means that I'm pretty likely to buy it anyway, as long as the game is at least a little fun.
I like big breasts.
>.>
<.<
Overall:
If I didn't have a PC (that I just upgraded to be pretty decent), I'd definitely buy (or, well, keep my preorder) DA2 for the PS3. The problem is... I have a PC, and it's despite it's own problems, the PC version is better. (I haven't even written that part yet, but the PC version DOES feel like a Console port of the game, but at least it's a more fun console port of a game. >.>)
#2506
Posté 23 février 2011 - 10:08
Pros:
- I really love the new art direction, especially in the armor. The armor looks amazing. I also like the new look of the darkspawn, particularly the color on Ogres. Very cool. And Flemeth? Flemeth looks amazing. I am not surprised Aveline was able to pinpoint her as the Witch of the Wilds.
- I play on the 360, and I've got the say, the combat is much improved. I'm glad the auto-attack has been removed. Combat was essentially the least thrilling element of DA:O for me, simply because some of the animations and timings could be so... awkward. You'd use up all your skills, and then be stuck with NOTHING to do between cool down times.
At least now, by having attacks mapped to a button, my attention actually stays with the combat. I'm also finding it a LOT easier to switch targets, which is a bonus.
- I had a lot more interest in maximizing my party's different skills in the demo than I ever did in Origins. In Origins, I felt like my Warden was a one man army who had to do EVERYTHING by himself. In the DA:2 demo, I actually found myself switching between party members to perform different combination of attacks to quickly eliminate swarms of enemies.
- The voice acting and cut-scenes are amazing. You can definitely feel the tension in certain scenes. Huge step up from Origins.
- Really liking the dialogue wheel, particularly how the 'red' options don't equate to evil intent. I don't particularly like to play 'bad' characters, but I like characters that can be aggressive/defensive when the situation calls for it.
- Digging the changes to the skill trees. Don't really know how I can elaborate... It just feels like I have more control over the customization of my character.
- The environments looks much improved from Origins. What little I saw of Kirkwall was stunning, from the streets, to the inside of the Chantry. Can't wait until I get a better chance to explore the city.
Cons:
Note - Most of these cons are specific to the demo, not the game. I'm not going to pretend that I have any idea of what is and is not possible to implement in a demo (because I don't know diddly), but these are some things that I had wanted to see that were unavailable.
- I admit, I had a mini freak out when I realized I couldn't change the difficulty setting. I like to start myself off on easy mode and work my way up from there if the game isn't providing enough of a challenge. Fortunately (perhaps because I was more interested in combat this time around) I managed to get through the demo. Several times. But in the future, it may be nice to have the option of changing the difficulty.
- I really would have liked to customize Hawke's appearance in some way. We couldn't chance his/her weapons or armor, and we were stuck with the default appearances, so it was a bit of challenge to get into the role of the character during the demo. Hawke didn't really feel like a creation of the player.
- Really missing the companion dialogue trees, though I guess I can understand why they weren't included (fleeing the Blight, and all that.) It just would have been nice to learn more about Wesley and the 'destined for death' sibling, since they're only in our party for a short while.
- It was a little buggy. Occasionally I'd try to attack, and Hawke would just freeze. Granted, this only happened on maybe 2 out of 5 play-throughts, but I figured it was work mentioning.
Modifié par MorningBird, 23 février 2011 - 10:12 .
#2507
Guest_BrotherWarth_*
Posté 23 février 2011 - 10:09
Guest_BrotherWarth_*
-The character models look cleaner and smoother than in origins.
-No brown teeth.
-"Finishing moves" don't feel like a detriment to combat now.
Negatives~
-Combat really does feel like a hack 'n slash now. Enemies come in inexplicable waves and you just mash buttons to dispatch them. Devs kept saying that there are plenty of battles in which you must use real tactics and strategy so why not show one of those off? Instead we have 2 mini-bosses who go down without a fight.
-I hate the designs of Isabela and Bethany even more now. I hate the oversexed, juvenile designs. Bethany and Isabela's breasts are massive, and Isabela looks ridiculous in action wearing that outfit. Bethany is worse to me though since she's your sister and they obviously tried to sex up her design. Your mother as well. Why can't Bioware give anyone but Aveline average breasts. It makes it feel like the game was made solely for teenage boys.
-I kept encountering a problem where I would be trying to attack an enemy but nothing would happen. I would try basic attacks and abilities, flanking, attacking a different target, etc. The only thing that fixed it was being attacked first. It made playing as a rogue a serious bother.
I had a glitch where Carver appeared in the post-Lothering cutscenes when Bethany was supposed to be there.
-The dialogue system feels very limited compared to Origins. I personally like having more than 3 options at a time. And I like for there to be more nuance in my characters than either nice, sarcastic, or mean.
-The voiced protagonist is still a major turn-off for me. I like Mass Effect just fine, but I liked Origins more because it felt like I was the Warden. I don't feel like I'm playing me in DAII, I feel like I'm playing Hawke. To me that makes it action game with RPG elements and not an RPG with action elements. I hope beyond hope that after DAII they return to the silent protagonist system, but I'm sure they won't.
#2508
Posté 23 février 2011 - 10:10
#2509
Posté 23 février 2011 - 10:10
My editor is kind of pissed right now since it's the official channel of our site. Is this a new thing where we're not allowed to post stuff like this online? Or should I have contacted EA first to see if they were okay with me doing a preview?
#2510
Posté 23 février 2011 - 10:11
gunpowder saint wrote...
WHAT HAPPENED TO ROLE PLAY!?
I don't want to HAVE to take an "Optimum" character class, or party configuration because I want to win, but because I WANT TO ROLE PLAY.
It's only so linear because it's a demo. We essentially played the tower of Ishal in it, where there's no real choice beyond "press on!" which is fine for a demo that's supposed to just give you a taste of how everything works. I'm not sure why you're fretting over optimal builds being needed either, as nothing in the demo indicated I'm gonna have to give even the tiniest crap about my class build or party config beyond "I feel like doing it this way," at least not on whatever setting the PC demo was on. In fact, I found it really, really easy and could easily see me facerolling through with nothin' but rogues (or whatever) if I felt like it.
BrotherWarth wrote...
-I hate the designs of Isabela and Bethany even more now. I hate the oversexed, juvenile designs. Bethany and Isabela's breasts are massive, and Isabela looks ridiculous in action wearing that outfit. Bethany is worse to me though since she's your sister and they obviously tried to sex up her design. Your mother as well. Why can't Bioware give anyone but Aveline average breasts. It makes it feel like the game was made solely for teenage boys.
My husband joked that he now sees what side of the family Bethany takes after once he saw Mother Hawke. While I find Bethany and Isabella ridiculous, LadyHawke is the other end of the spectrum. I kept chuckling when they showed my Warrior LadyHawke standing next to Boobed Avenger Isabella, the difference is hilarious.
I totally agree that Isabella looks really, really, REALLY silly in combat in her outfit (seriously: tight leather pants would've gone a LONG WAY), but I chalk half of it up to the completely spaz-tastic rogue combat animations.
Modifié par Sjofn, 23 février 2011 - 10:16 .
#2511
Posté 23 février 2011 - 10:11
I liked that Origins read like a book, and that's why I've played it ALL the way through from main game to witch hunt several times, with several characters. I don't think I'll be playing Dragon Age 2 through 12 times, like I have with Origins. I'm guessing around 3 total. It doesn't make it a bad game, but it also doesn't make it memorable. But that's just my impression from the Demo, which is a limited view. It's going to be a good game, but not on the level as Origins. That's my prediction.
Battles are frenetic, but too busy to be meaningful, particularly those boss fights which have become a meaningless tactic-free hack-slash button-mashing affair.
The demo was nothing if not consolized. Pause-and-play gameplay was the essence of DA:O.
Perhaps the only significant difference between Origins and DA2 for Warriors and Rogues, is that you seem to have an infinite pool of stamina and it regenerates much faster in combat than in Origins.
As a result I constantly found myself waiting for cooldowns, rather than actually being particularly selective about which abilities to use in the situation.
Thus I suppose I can only conclude that combat is far less like a general, and more like an unthinking spartan. It's very button-mash friendly on this difficulty.
My only problem with the DA2 is a button that highlights the enemies health, or I just dont know that button is.
As a PC gamer the dialogue wheel disappoints me to no end. I hate that damn thing even in mass effect. I think it's fine for consoles but don't force it on to the PC users it's awful. You just end up with 3 generic choices. Good, cheeky and bad.
The menus are a bit too "tech" looking; I think DA:O menus fit the feel of the game better.
Why can't we PC gamers get an overhead view so we don't have to constantly adjust the camera?
The demo plays almost identically to the first two Kingdom Under Fire games, minus the rts elements. Basically, mash attack until everything dies. Every so often you press the "do something cool" button and you...well...do something "cool."
I'd like it if holding TAB would show all nameplates during combat. Sometimes I just want to see what I'm up against, without having to manually mouseover everything.
The Sibling got killed off way to soon. You get thrown into this and as you're trying to take it all in. You don't really get to experience the siblings. Or become attached to them. So when one dies. I found myself not caring. It didn't seem to have any emotional impact.
The loss of party communication on the fly, I know have to wait from places like camp and so on. Very upsetting.
the motivation without an origina was not connecting me to my hero; I barely knew my brother and sister, just from the moment since I flee; I wish I had a bit more time to explore the backstory of the hero before the fleeing
Party banter was very limited and most of the characters lacked the charm or wit of Origins characters. What i've seen is more like a bad B grade hollywood movie. Isabella's character is so obviously targeted at the adolescent teenage boy it's not funny. The jokes are puerile and not even vaguely tongue in cheek. She's about as subtle as a hammer to the face. Maybe that's more a reflection of her character, I just hope all female romances aren't like that in the full game.
Conversation, as expected, is basically the same as Mass Effect 2. It doesn't even compare to Origins conversation; I loathe it. Most of the time I find myself wanting to choose the dialogue option in the centre, but I know that if you do that in the full version, you won't unlock "friend" or "rival" bonuses. In other words, the only morally interesting choice is also the one that hamstrings you.
I kept waiting for her to tell me to get the dog out of the kitchen before Nan quit... Momma Cousland's role may have been tiny, but I'm not certain that casting her voice actor in a similar role for the sequel was the best choice. Not that I don't like her voice, quite the opposite in fact, it's just disconcerting. Especially when she (the character) is upset and says "Noooo!"
The minimap and level design in the prologue is VERY linear. You can't possibly get lost, or be left wondering which direction you should head in. So far the game feels FIRMLY on rails. I hope this doesn't continue into the full version, or this game will have lost all of it's exploration appeal, not that DAO had a lot of it either, it did make an effort to conceal it however; in DA2 it's in unashamedly in plain sight
The darkspawn look horrible. Sorry, but it's the truth. The whole Skellitor look died with He-man for a reason. The original darkspawn looked MUCH better than the new ones. Also, while I know you try hard to make characters look more real, you did a shody job on the teeth. Better than those before you, but still shody. Like how eyes used to look horrible until someone discovered techniques to improve them (like layering opacity to give them depth). The teeth really need some work, as do the expressions to show them off. Hawke looks like a grimacing madman in some scenes, rather than a furious warrior. Finally, granted that the landscapes were limited, but the texturing of the land looked very flat and blurred, rather than detailed with random 3D shrubs and junk to add flavor. (How did everything die around Lothering anyways? I mean, everything? What, do the darkspawn have helicopters and napalm of something?
I just wish the Darkspawn didn't look so washed up. I mean when the ogre roared atop the tower at Ostagar I shat, now the ogre looks like a burn victim with baby **** smeared on its face.
The redesign doesn't bother me too much as far as they are concerned, other than the way they walk/run. What they heck did they do? Watch "Planet of the Apes" after taking over Ostagar?
What Origins did (in my opinion, with great success) is give you a reason to care about the character you were playing. For the most part, each origin story established what your life was like in Ferelden and although your choices were to a large part pre-determined (you ended up a Grey Warden no matter what you decided to do), it laid the groundwork for emotional attachment to your character, your interpersonal relationships and your world that built throughout the game.
But hey, the setting will make up for it, right? I'll learn more about the different places in Thedas and the fate of Ferelden and Chantry and mages... you know - the stuff I am actually interested and emotionally invested in, thanks to Dragon Age: Origins.
#2512
Posté 23 février 2011 - 10:12
Beovuk wrote...
There seems to be a lot of mixed feelings about this sequel we've all been waiting for. Which is not suprising considering that DA has gotten such a revamp. In the end EA will lose some of the old fans and gain some new ones.
Not really. Most people who complain in this thread are posting multiple times. The people who didn't enjoy it will seek out the forums and complain. The people who enjoyed it have nothing to say, so they will silently wait. The vast majority of people like the changes.
I can see this easily getting better scores than DA:O
#2513
Posté 23 février 2011 - 10:12
It's a big step back compared to DAO... And how can they even compare it to the Baldur's Gate series??
#2514
Posté 23 février 2011 - 10:13
#2515
Posté 23 février 2011 - 10:15
Iamdude wrote...
So, uhm a question. I placed a couple of vids from the demo online through Youtube for my preview at a gaming website, and now I got some warning that that wasn't allowed.
My editor is kind of pissed right now since it's the official channel of our site. Is this a new thing where we're not allowed to post stuff like this online? Or should I have contacted EA first to see if they were okay with me doing a preview?
I get warnings about stuff like that all the time. If its in violation of DMCA, they will take it down, if not they'll leave it. Either way, don't worry about an EA lawer knocking on your door or something
#2516
Posté 23 février 2011 - 10:15
I really enjoyed the demo. Played it through 4 times (2H warrior, dual-wielding rogue, archer, mage) and enjoyed them all. Rogue is masses of fun to play, and will likely be my first proper playthrough. Archer was a surprise -- so much better than in DAO (where I almost flat out refuse to play one). I like that many of the archer's talents (that I got the chance to see, at least) had an AoE.
I really like the new art direction. I've never been one to drool over graphics, so if there are limitations to what is there I don't care. Standing in Kirkwall, looking up at the Chantry ... it was beautiful (can't wait to do the same in daylight).
I can understand why some people are confused about the time skip in the demo ... I don't think it was explained well enough that this was a skip that will only happen in the demo and is not indicative of actual gameplay. I personally thought it was obvious enough because all of a sudden you have a bunch of new talents and points, but I suspect it was also because I have followed the forum for a while and knew you get to do other stuff first.
All in all I'm very, very excited to get the full game. I'll probably play through the demo a few more times (trying different talents). I didn't switch party members much or bother with tactics, just focused on my own attacks and mostly issued them in real time, but I'd like to experiment a little with being more strategic before the game proper arrives.
So, thanks guys, for the demo. This is the first demo I've ever played, and I'm glad to have had the opportunity.
#2517
Posté 23 février 2011 - 10:16
The game performs really well on my older hardware (Geforce 9600 GT, AMD Athlon 64 x2 6000+ and 3GB DDR2). I played on medium settings and got a pretty smooth framerate at 1920x1080. Graphics on medium look better than Origins on the highest settings.
I don't like the blood effects, however. They're a combination of red and white. Drop the white bits. I also can't stand the load times between cutscenes and in-game dialogs. I also wish that even when using an area of effect spell I could target a single enemy.
The new user interface is an improvement. Being able to see what exactly improves when you upgrade an attribute is a really nice touch.
#2518
Posté 23 février 2011 - 10:18
Modifié par Blaze484, 23 février 2011 - 10:18 .
#2519
Posté 23 février 2011 - 10:19
Great! The only comment I have is that on my PC, the transition between cutscene and back to ingame is very abrupt.
Combat:
Too fast, flashy and animated. It makes me lose oversight and I feel like I'm always one-step-behind events.
#2520
Posté 23 février 2011 - 10:19
age 2 demo. PC version, none of this console malarkey
Main
points.
Graphics. Nice, much nicer than the screen shots have
done it. Although something feels 'off', cartoon y is not the right
word but its that sort of feeling, kinda like the shift from from l4d
to l4d2 something just isnt clicking for me. Animation is excellent.
Redesigns are still niggling me.
Combat. Much faster than the
original, as in attack actions are performed faster (you swing more
often, your animation is at least 50% faster), you character (i
played fighter) can make little dashes to close with enemies (not
within your control). Talents/abilities seem to be on a MUCH shorter
cool down (although this could be a demo thing) and might be me just
imagining it.
Voice acting. Hawke (male at least) sounds as
emotive as a solid plank of wood. others seem on par with every other
bioware game, although the conversation wheel is a total ME clone
(for better or worse).
RPG. Trimmed but not as much as i
thought, your attributes are still there
(strength/dex/will/con/magic/cunning) and its slightly more
informative on what each stat is buffing. Ability trees are seemingly
pre-set in terms of specializations (NO dual wielding on a warrior it
seemed, that is now the rogue, likewise no arrows, that’s the rouge
again). The skills are more interlinked in there tree, not just 3
rows with 4 that progress on a pre required stat (combat mastery and
ability modifier), so to get x skill you need this skill, that skill
and enough points spent in that tree as well as level, wasn’t
looking to see if any ability mods are needed.
UI. Horrible.
nothing i can say to redeem this for me, why they have changed it i
don’t know, its smaller, less detailed and less informative. the
menus are just floating heads and lack the polished look of the
originals, its so simplistic. Hopefully there will be mods for this
very quickly. Most unforgivable act is the removal of a full zoom out
and general terrible camera control, demo lacks this so i assume it
wont be present in the full game but you can zoom maybe a 3rd out as
much as you could before and its still centered on the selected
character, its truly frustrating as is it means that often your
target cant be selected, not to much of an issue in the early game
but its going to be hell when you need to lock down high level magic
users.
Overall im cautiously looking forward to this, i
will give the demo another spin as a rogue female hawk and see what
that imparts (hopefully like ME2 a better voice actor), based on the
demo im going for a 7.5/8 atm (The story is always a huge part of RPG
games for me, so it could rise to 9+ based on that). The combat
mechanics are still the same from the first game but played out
faster (it seems that way to me anyways) and the only real complains
are the camera, the conversation wheel (which i think should stay in
ME, i liked DA for its 1- X conversation options) and the horrible UI
(which im forgiving slightly atm as a mod could easily fix it and it
ultimately does its job).
#2521
Posté 23 février 2011 - 10:19
#2522
Posté 23 février 2011 - 10:19
but, there are not major problems, but some minor;
there's just something that annoyed me; the running effect. i mean,
in origins, the characters started or stopped running with a more
realistic animation, not how it happens in da2, like stops directly.
that just seems unrealistic. made me think they just didnt care about
it.
the speech choices are too simple. i mean, someone with no english or a child could easily play this demo.. because there are symbols and not many..
and, as the graphics, something is missing. it doesnt feel like mass effect. i mean the special effects, i dont know. the blur.
and the camera was, like, just something was wrong. it was hard to see the battlefield, and count the enemies.
oh and i almost forgot, the designs of flemeth, and the darkspawn and.. i dont know they just don't fit right into origins..
but maybe i just need to get used to it.
the game was overall good.
Modifié par castielll1, 23 février 2011 - 10:21 .
#2523
Posté 23 février 2011 - 10:21
gunpowder saint wrote...
WHAT HAPPENED TO ROLE PLAY!?
I don't want to HAVE to take an "Optimum" character class, or party configuration because I want to win, but because I WANT TO ROLE PLAY.
That's why I destroyed the Anvil of the Void whenever I give the King to Bhelen. Because I don't trust him as a strong leader and king but I DO NOT trust him with a tool such as the Anvil of the Void.
I also believe that Mages are weak creatures caging themselves in the tower, and when their little cage began to burn and catch fire they could do nothing but watch themselves and eachother burn. That's why I always side with the Templar. The mages deserved to burn in the cage they built. >.> and because I love Templar lol
but anyway I feel like ALL of this was stripped ya know?
No, I don't know... what exactly are you saying?
That you won't get to make any decisions about anything, or what?
How can you tell that from a demo that had an intro level and a small portion of one quest?
#2524
Posté 23 février 2011 - 10:27
I think combat has taken an interesting turn, but my only bother is that you market the game with the promise of "more" fatality moves (by adding them to archers and mages), but what you have really done is remove the 5+ different fatalities that we know from DA:O, and added a single, over-exaggerated fatality where the upper body of the hurlock explodes, even when you simply stab it in the back. That's some bull****, Bioware... I truly hope to see proper fatalities in the real game, if for nothing else in some of the cutscenes.
#2525
Posté 23 février 2011 - 10:28
The DA2 demo was a real disappointment. I loved Origins for it's great music and story. So far I have seen of DA2 it does not come close.
I hate the Diablo style hack and slash fighting.
Still. Bioware will get my money since I preordered early December.





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