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Dragon Age 2 Demo feedback thread


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#2601
Guest_BrotherWarth_*

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FemHawke wrote...

BrotherWarth wrote...

TwistedComplex wrote...

Beovuk wrote...

There seems to be a lot of mixed feelings about this sequel we've all been waiting for. Which is not suprising considering that DA has gotten such a revamp. In the end EA will lose some of the old fans and gain some new ones.



Not really. Most people who complain in this thread are posting multiple times. The people who didn't enjoy it will seek out the forums and complain. The people who enjoyed it have nothing to say, so they will silently wait. The vast majority of people like the changes.

I can see this easily getting better scores than DA:O


This is such faulty logic and just a way to wave off criticism as whininess.


He does have a point... people generally whine b**** and moan more than post rosey praise.


Based on what? I see plenty of people praising the demo here. It seems like people will make statements like these to discredit criticism.

#2602
Emmab

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crackseed wrote...

After playing through on my PC, I'll hold my criticisms of the "Low res textures" till I see the final product since limiting settings is common these days for demos.

I do have 2 gripes, and one of them could be kind of mood killer for this game. I notice alot of folks referencing the pauses in the cinematic/conversation scenes and I have to echo these. I really hope this is non-existent in the full game because that is a REALLY bad thing to allow through or even consider "ok" for a game of this caliber.

Secondly, the AoE targetting. I understand the change, but making it not useable by selecting a character as the focal point seems a bit backwards. Should be an easy fix via a patch unless you've already done that for the full game.

Beyond that, still very impressed and loving the game. Oh, the rather busty female characters - I have to agree some of them [Bethany/Isabela] look a bit TOO much, but - it's not a major issue for me. It just does seem a bit strange >.>


My husband said the same about the characters in walking throught the living room as I played - 'Whoa! - what's up with their ...er...extra ample chests?? - Check out that old broad!'

#2603
Oronduil

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Dev posts have stated that the pause stuttering mess in the game is fixed in the final build


Thank god for that. That's the biggest problem I had with the demo. Apart from that I loved it. Oh except for the landscapes. All seemed a bit boring to be honest.

#2604
rerdoke

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where is my tactical view? :(

I hope it's still in the game

#2605
FemHawke

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crackseed wrote...

Secondly, the AoE targetting. I understand the change, but making it not useable by selecting a character as the focal point seems a bit backwards. Should be an easy fix via a patch unless you've already done that for the full game.


I actually found this a good change, feels more realistic, seeing as you're calling down fire etc. in that area, not on a single target anyhow. Makes it a tad more interactive as well, as you need to time the spell if your targets are moving (i.e., a rushing mob). 

#2606
FemHawke

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BrotherWarth wrote...

FemHawke wrote...

BrotherWarth wrote...

TwistedComplex wrote...

Beovuk wrote...

There seems to be a lot of mixed feelings about this sequel we've all been waiting for. Which is not suprising considering that DA has gotten such a revamp. In the end EA will lose some of the old fans and gain some new ones.



Not really. Most people who complain in this thread are posting multiple times. The people who didn't enjoy it will seek out the forums and complain. The people who enjoyed it have nothing to say, so they will silently wait. The vast majority of people like the changes.

I can see this easily getting better scores than DA:O


This is such faulty logic and just a way to wave off criticism as whininess.


He does have a point... people generally whine b**** and moan more than post rosey praise.


Based on what? I see plenty of people praising the demo here. It seems like people will make statements like these to discredit criticism.


Some perhaps, but in general, people are more likely to speak up to complain than to praise. It's the American way, you see.

#2607
AtreiyaN7

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Sable Rhapsody wrote...

Oh, I do remember one thing that bothered me.

Too late to change if for the full game, but there WERE looted items simply marked as "loot" with no apparent use.  So...the dreaded vender trash.  I'm going to hope that's not in the full game.  Vender trash serves no purpose except to make me shuffle inventory like an Excel spreadsheet and spend about an hour of dead time dealing with item management.


Can't remember whether or not there was supposed to be a specific vendor trash tab where this stuff all gets lumped together, but in any case, the "Loot" label makes it easier for people to recognize vendor trash so that they can decide to toss it or keep it & sell it without worrying about whether they were selling something that might be important.

#2608
Emmab

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FemHawke wrote...

crackseed wrote...

Secondly, the AoE targetting. I understand the change, but making it not useable by selecting a character as the focal point seems a bit backwards. Should be an easy fix via a patch unless you've already done that for the full game.


I actually found this a good change, feels more realistic, seeing as you're calling down fire etc. in that area, not on a single target anyhow. Makes it a tad more interactive as well, as you need to time the spell if your targets are moving (i.e., a rushing mob). 


Agreed - I like the 'autotargeting' sort of feature - it makes combat much faster, and smoother - combat feels more real-time rather than clunky as in most old-school RPGs.

#2609
Argus_Eyes

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I played the PC-version

I'm in doubt


I feel like someone tried to mix Starz, Spartacus: Blood and Sand with HBO's Rome.
Combat being gallons of blood and exploding corpses to switch to a cut scene in wich there is a person dying and hard choices have to be taken and a witch is plotting something for the long term.

I think the older generation of gamers has a hard time to confirm with the over the top combat. (we'll wait a little longer and play Diablo 3 for that) And I might fear there is part of the younger generation might have a problem with all the ut senes.

I had a hard time getting in to the drama afther dozen of gotesk exploding enemies.

I like the city exterior, dislike the wasteland, probably due to the lack of far sight.
I've no problems with the wheel I like that one.

Dislike the UI, little bit to fancy for a Fantasy rpg for my taste.

Overall, from what I can say from this Demo I miss the feeling I had in DAO that the world was alife, and we where following a historical yourney. the discion to kill the templar didn't do anything to me. where as to let the deserter live or die in awaikenings, made me doubt for several minutes. or wether or not to deal with the mage in red keep.

That said, I'll stil buy the game and probably enjoy playing it, though if it will be my game of the year or even RPG of the year, like it predsesor, I doubt it.

Modifié par Argus_Eyes, 23 février 2011 - 11:43 .


#2610
RohanD

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TrackerTrem wrote...

And here's a combat comparison

Here;s battle mode in Final Fantasy 12

Posted Image

And by contrast, battle mode in DA2

Posted Image


Umm yeah FFXII looks way better in this comparison. Just finished replaying it actually, really awesome game.

Okay I guess it's finally time for me to chime in with my full opinion on this demo. 

Sadly, and I really do mean sadly, as DA:O was like a shining beacon of hope for me, this demo really showed me that I shouldn't have pre-ordered the DA2 SE. I'm seriously considering cancelling...but perhaps I can sell it on ebay like some others mentioned earlier. 

Bioware, here are my opinions:

Graphics are no better. They are bland, and the textures have a patched together look about them. They seem totally rushed. To be perfectly honest, I think Origins, while it was perhaps not as techinically good in terms of graphics, looked better because it felt as if the world had been built under the guidance of a much more focused art director. The immersive fantasy atmosphere is totally gone and it's been replaced by...well I don't know what to call this actually...

The darkspawn; what the hell are these things? Skeletor imitators? Guys in power ranger costumes? Cuz it sure seemed like they wanted to be power rangers. Where are the awesome, brutal, actually scary looking Hurlocks I remember from DA:O?

Ogre why is he wearing pseudo Samurai armour...just why?

The animations overall have an odd, offputting jerkiness to them, I can't quite put my finger on it, but nothing seems to flow smoothly, it's like everything is missing some frames somewhere or something.

The voice acting was not bad, Bethany really, and I mean really sucks. Her lines are stilted and do not match her facial expressions. 

The lip syncing was horrible. Their lips seemed to curl in very awkward ways in some parts and the sync was just plain off in others.

The eyes for every character seemed odd and kind of psychotic. What's up with that? They don't seem to be able to focus on the right point or something...it's...disturbing.

But all in all the absolute worst part of the game is the combat. 

Look, I like Devil May Cry and Onimusha. I love them to death. But they are made by Capcom...and Capcom knows action better than you Bioware. This game is like a friend who you've known for ages, but is trying to be something that he's not, and it's kind of becoming weird and creepy. 

The combat is so horrible that I actually rage quit during the second ogre fight and just basically said "No, I'm not playing this anymore". 

No tactical camera. Stupid over the top animations that carry no weight or realism to them and every thing you hit explodes into enough blood to fill an olympic swimming pool.

Everything went so fast, I couldn't keep track of the health bars, they are so tiny anyway that I actually didn't even see them for a while. I mean...it's a party based game, isn't the health of my party members who need to be kept alive for me to win the game more important than "MOAR BLOOD AND NINJA ANIMATIONS!" obviously not...

Sorry Bioware, but this is Dragon May Cry Effect Warriors 2 and I don't like it. Please listen to the countless commenters in this thread who have the guts to tell you their honest feelings and go back to your roots for DA3. Please for the love of all that is good in the world. 

Or maybe I just have to wait to see what this rumour about Obsidian making a new Ice Wind Dale game is all about. 

Side note: One good thing that came out of this is that I can now totally devote myself to Tactics Ogre for a while. 

Modifié par RohanD, 23 février 2011 - 12:04 .


#2611
Rexras

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I do hope that this demo is just to showcase the new faster combat style and the "upgraded" graphics, because other than that 2 points, this game feels more like a ME game in DA-form, or just another meaningless button-mashing beat-them-up games.

What impress many players in DA:O is the unique way of presenting a truly original fantasy story in which players are able to relate to, with NPCs which we actually care about.

Points of enjoyment : Fast combat, lots of action.

Points of dislike : No sense of involvement to the story (hopefully it's because of being just a demo).

Modifié par Rexras, 23 février 2011 - 11:40 .


#2612
Yrkoon

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TwistedComplex wrote...

Not really. Most people who complain in this thread are posting multiple times.

Not only that, but if you actually read many of these complaints, you get the impression that these poeple don't understand that they  just played a Demo.  It's almost... Bizzare.

People complaining that DA2 is nothing but a hack-n-slash  (hello, you do realize that Bioware put this demo out to DEMOnstrate the combat, yes?)  And even worse, I saw  few  people  actually  complaining about the story.    Really?  The Story? did you expect any kind of STORY to be fleshed out in a friggin DEMO?  Absurd.  It's like sitting down for a big  thanksgiving dinner, taking  only a small bite of Turkey, and then coming on a message board and complaining that your dinner wasn't very filling. 


There's opinions, and then there's really SILLY complaints.  we're seeing alot of the latter on this 100+ page thread.

Modifié par Yrkoon, 23 février 2011 - 11:42 .


#2613
Guest_BrotherWarth_*

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FemHawke wrote...

BrotherWarth wrote...


Based on what? I see plenty of people praising the demo here. It seems like people will make statements like these to discredit criticism.


Some perhaps, but in general, people are more likely to speak up to complain than to praise. It's the American way, you see.


You're just pulling that out of your ass. I can look at any review system and in most cases see that more positive reviews are made for popular items than negative. Go look at random item reviews on Amazon and tell me that more people post negative things than positive.

#2614
Hargate

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I really liked the demo and the new cinematic feel it has.

#2615
Costello_Anasazi

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I just remembered what this reminded me of, The Witcher. Mind I never got passed the opening scenes in the Witcher cause it just wasn't my game but it had a very action packed combat system and a strange advancement option.

I don't know if this is a good thing or why BW opted to go down this route.

On the review debate of course more people that enjoyed it will come in and say they did. They complete the demo and give their feed back, people that thought it was awful and can't stand the game aren't going to buy the final product or bother posting.

Modifié par Costello_Anasazi, 23 février 2011 - 11:42 .


#2616
Loaderini

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 i just played the PC demo once and for the time being i can say good job!

there was no lightning of enthusiasm to strike me down this time, because that's what an original game does, like DA:O.this is a sequel, so i already knew what it was about. i can live with the fast moves and gameplay and only one thing i didn't like: the interface.
is it the same interface from the console version? from the main menu, to the in-game UI it feels like menus that are made to be used with a controller. for example, in the tactics menu, there's no drop down menu anymore. i have to move the mouse left and right all the time to click and find a tactics profile, but with a controller, it's extremely easy.
so, Bioware, is it temporary? or you're asking of PC player to use menus and interface that is made for consoles?
i would really, really want an answer and i'm afraid i already know it.

#2617
Nyxia

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For some the Chantry woman in armor (forgot her name) at the start has black hair in-game, but in the cutscene at the end she has white hair?! Is it just me?

#2618
Ignus Burns

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FemHawke wrote...

BrotherWarth wrote...

Based on what? I see plenty of people praising the demo here. It seems like people will make statements like these to discredit criticism.


Some perhaps, but in general, people are more likely to speak up to complain than to praise. It's the American way, you see.


Maybe if you are talking about people who JUST NOW posts here for the first time. Otherwise, I would expect the people who regularly visits these forums to speak up, regardless of whether they like or dislike it.

Also, what's up with leaving annoyingly many quotes in your post? Is it so difficult remove some of the older ones?

Modifié par Ignus Burns, 23 février 2011 - 11:45 .


#2619
Wandalor

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I'd rename DA2 to Dragon May Cry or Devil May Age. I've finished this demo as warrior, mage and rogue and I'm not really impressed by what I've seen.

IMO mage will be one man army literally slauthering everything on his way, though I like the changes made to mages auto attack it now looks way cooler. Some cooldowns are far too long healing spell seems useless for now I hope it will be changed in final build. Also I never ran out of mana even though I was using spells whenever they were up and it's a serious problem.

Warrior is pretty decent. Dps warrior was kinda squishy but delt good dmg and tank seemed very hard to kill so I consider it as a pros. I didn't like warriors attack animation it looked so unrealistic ! Hawke using 2h sword bigger then himself and swinging it without an effort it felt like I was playing DMC.

Now it comes to rogue with his monkey reflexes. He was so fast, well even way too fast to consider him human anymore, also rogue is killing machine obliterating everything within the blink of an eye, and I hope rogue won't have any sort of aoe dmg abilities or his firepower will match "squadron of bombers".


Animation wise the game has improved compared to DA:O. Battles were dynamic which is something DA:O lacked imo, chcaracters animation in battle was great each class looks very unique when fighting, but also it has some disadvanteges such as warrior swinging 2h sword like it was a dagger, or rogues attack speed was too fast, it looks unrealistic. now.

Graphics have improved in some ways, peronally I like the look of some npc especially Hawke and his companions, and Flemeth looks outstanding ! this is the way how legendary witch should look like, also her dragon form was so nice. On the other hand darkspawn look terrible now, it's a downgrade compared to DA:O. Zones need more details, they are boring to watch even this part of kirkwall which is exploreable in demo wasn't good at all, add some better textures and maybe some effects and it should be fine.

Dialogues box is copied from ME and that means it's terrible and too simple, it's not what I expect from cRPG, but I don't consinder DA2 as cRPG anymore, it's more like action game in fantasy setting or Mass Effect fantasy version.

Edit: Forgot to add really annoying loadings between cutsceenes it ruines the pleasure of watching them. Also the game doesn't really need any cooperation between characters, all I did was focusing on my character and leaving my companions to do whatever they want, and still game was easy. I hope it will get better in final release.


To sum up I'm dissapointed in the route the Bioware has taken in DA2. It's more like an action game and less an rpg. More dynamic combat and better looking npcs (well at least some) are not enough to persuade me to buy DA2 copy unless it's price drops a lot. The game has become more casual player friendly, also there are too many h&s elements.

Modifié par Wandalor, 23 février 2011 - 11:52 .


#2620
MorseDenizen

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Played on PC

Very very nice!

Love the new interface, tidier more efficient (almost German)

New animation is wicked especially for the dual wielding (no more squatting) and little details really stand out

The game looks and feels like DA:O but the combat is in the red zone, I could barely keep up!

Nice graphical improvements, lots of little new details. Same cant be said for the background of Lothering which is about as dull as can be. Not seeing the "caricature" vvibe some people mentioned, might be a good thing.

The different bodies on characters are a nice touch though Izabellas cleavage had me pretty distracted at one point lolol

Voice and Score was typical Bioware standard of excellence.

The Bad (-ish)

Quite a bit of stuttering particularly in the heroic portrayal, also quite a few pauses in the cut scenes with loading pasted on; though i expect that on a demo

Also set 8aa in set up but still had rather jagged edges and the blurring looked pixelly like DA:O

Some of the textures on the characters (Izabella's necklace, Bethany's staff) looked a bit muddy.



For goodness sake I'm nitpicking!!!

game looked great but felt like it was drifting into DA:O graphics here n there I havfe a GTX275 and running the demo so maybe the unavailable features on demo and a DX10 card are detracting.



All in all I'd say WOW!!!!

#2621
TMZuk

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First of all I want to thank Bioware/EA for putting this demo forward. It gave me a chance to try the game hands on, and make my final descision about wether I want to purchase this game or not.

Unfortunately my conclusion is that if I will, it will be from the bargain bin in a year or two.

First and formost; In my opinion this is not an RPG. It's a squad-based pseudo-tactical combat-game, with interactive cutscenes between the fights. Pseudo-tactical because the tactical choices are based on silly and contrived circumstances, such as the forced choice in weaponry, the lack of missile-weapons, the inability to choose the battlefield, the inability to seek higher ground, inability to pick a different route, etc, etc.

It's not an RPG because you have ~no~ freedom, what so ever. I played through as a warrior, and guess what? There is not a ~single~ non combat ability. No speech-skills, craft-skills, perception, traps, sneak etc, etc. It's all about combat, and picking outright ridiculously unbelievable combat-feats.

The maps are terribly restrictive. Especially when fleeing Lothering, your are herded along. You can't scout, as the enemies spawns rather than standing around or move. You can't choose a path. You can't avoid combat.

The art-work is comic-book like and the combat animations as well. Some people might like that, but I am not one of them. The UI is amongst the ugliest I have ever seen.

On the good side, the acting is good, although it seems odd that mother is also mother Cousland from DA:O. That is the sole reason I might buy it when it's gone down in price. However, I can't see this game having any replay-value, what so ever.

The conclusion is that this game may have a good story, and good acting, but everything else is so far from what I wish from an RPG as you can possibly imagine. DA:O felt as the beginning to a return to the sort of games Bioware used to make in coorporation with Black Isle. This, however, is a giant leap away from that, and it is not for me. I wish those who like it lots of joy with it.

Modifié par TMZuk, 23 février 2011 - 12:14 .


#2622
Antimateria82

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Completed just third time. All the classes have been now experienced. More I play it, more I like it. I think this time all the classtypes are somewhat equal. Even I can think of playing with any of those. And now I'm getting used to the conversationwheel. It's not so bad. At least it could surprise you with a joke when you don't know what exactly is coming out of your mouth.
But truly the zoom level is too low.

#2623
Yrkoon

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BrotherWarth wrote...

FemHawke wrote...

BrotherWarth wrote...


Based on what? I see plenty of people praising the demo here. It seems like people will make statements like these to discredit criticism.


Some perhaps, but in general, people are more likely to speak up to complain than to praise. It's the American way, you see.


You're just pulling that out of your ass.

NO,  He's/She's  not.    And the concept we're dealing with here  is about as basic and elementary as case studies in Social behavior can ever get.  Satisfied people don't make  as much noise as dissatisfied people.  Period.  And before you run off and search for  some  anecdotal  exceptions to the rule, just remember that about 300 different posters have posted their opinions on this thread, while about 300,000 people have downloaded this demo so far.  You have NO IDEA  how this demo was recieved by  the bulk of these  hundreds of thousands of people.

Modifié par Yrkoon, 23 février 2011 - 12:00 .


#2624
Crackseed

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Thanks Piecake - I missed that :)

#2625
apoc_reg

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Flemeth = Looks Awesome

Darkspawn = Look rubbish



So they got it half right :-)