Pros
- I like the direction you went with combat in terms of trying to make it more responsive and quicker. There were quite a few times in DAO where I'd just watch my characters shoot arrows, bolts, swing swords and maces into enemies just to miss, and vice versa. Got... dull.
- Character textures seem to be higher resolution, or at least crisper, which is pretty nice.
- Whoever was in charge of the changes to archer should get a large bonus. They're pretty sick (minus the lack of the quiver - I'd say they'd be perfect if not for that lame omission).
- Aside from some minor issues I have with Hawke's, the VA is pretty good; at its best it's freaking great and at its worst it's passable.
Cons
- While I liked the combat's direction, the execution feels really wrong. I feel like all the animations are fast forwarded and have absolutely no sense of weight. Some are just way too over the top, especially the dual-wielding rogues. In the second half, I couldn't ever tell what Isabella was actually doing as she was just jumping and leaping everywhere. This combined with the ever-so-blatant weapon trails and "zipping" of all the melee attacks, it just leaves the combat looking too confused.
- Unfortunately I can't help but laugh at the way the darkspawn run at you, especially when they're in a group. Considering them being menacing, threatening and dangerous plays a heavy part in the DA lore, this is really bad.
- I find the new look of the darkspawn to just be really bad. And the Ogre... was that one dying from a disease?
- The balance of combat shown in the demo is really off for a Normal difficulty. It's pretty much AoE galore, especially on my run with the archer. It kinda makes tactics useless when you realize it's extremely easy just to spam Cone of Cold, Fireball, the exploding arrow (archers) and Fireball on everything.
This has me dreading the fact that you decided that friendly fire should only be on in Nightmare, as I think friendly fire is really needed. Hell, it would have been far better just to have FF as a toggeable option in the menus. But what's done is done, I suppose.
- Needs more double-D, teacup style breasts with even moar cleavage. Oh, and please more ass shots of Isabella, like something similar to Miranda. That's the only way of making characters sexy and attractive, you know. (/sarcasm - you're better than this, Bioware
Mehs (stuff that isn't a big deal)
- I found... the "dragon's"... character design to be really weird. She's supposed to be old, but she has the body of an 18 year old athlete's.
- New art style in general for the characters. They're... different, and I have no strong opinion on this at all.
- The new menu. I liked DA's more as it has more personality, but whatever.
- Only way to make Hawke not sound insane is to just keep choosing the same dialogue branch (top, middle or bottom).
- Paying attention to the over-top animations - like the heavy looking charge into an enemy before slashing with that, what, 6' long sword - just to see the enemy health bar go down a small bit is off-putting.
- The darker red text for bosses and elites is really hard to read, especially on the longer names.
- Feels like mages and archers are definitely going to be overpowered end game, though this is obviously just speculation.
This sounds more negative than the way I feel. I was fearing I'd be so disappointed that I'd be canceling my preorder, but overall I've decided to keep it. I'm not thrilled with the changes, and a lot of friends are cancelling theirs, but I'm willing to give the full game a shot out of respect I've had for you guys since the Baldur's Gate and Icewind Dale days.
Modifié par skan5, 23 février 2011 - 11:56 .





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