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Dragon Age 2 Demo feedback thread


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#2676
Laviniya

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The Lesser Evil wrote...

Did you play beyond the exaggerated part at the start? Because killing several Darkspawn with one attack only really happened there.

Aside from the exaggerated part the women's curves weren't excessive either. Bethany's cupsize went down a lot between that part and the actual gameplay. Isabela still had a nice pair of knockers, but they work for her.


I did play the whole demo, no less than 3 times, it felt to easy as the DAO gives a much bigger challange...

#2677
Guest_Inarborat_*

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maselphie wrote...

PLEASE tell me I'm not the only one who thinks that the GUI is an unpolished mess. The glow ... THE GLOW ...


Nah, it's bad.  They were obviously going for a simpler, more intuitive approach (which I can get behind) but they could have tried a little bit.  Origins UI had some art and style to it.  This looks like a GUI for a browser rpg.

#2678
sevalaricgirl

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kylecouch wrote...

sevalaricgirl wrote...

kylecouch wrote...

sevalaricgirl wrote...

blubbolo wrote...

sevalaricgirl wrote...

Yes, Bioware needs to definitely fix the character creator. Patch it before the game is released or release a stand alone that works for the first cutscene because if my character has a totally different looking face, and she will, why on earth would I want to play default for the first part of the game. That doesn't make any sense at all. Bioware, most of us are NOT using your default characters.

I'm definitely a 3 but don't like what I've mentioned above.

cos varric is telling the legend of hawke, like in braveheart when they meet wallace they can't belive it's him, u know he's 2m tall and so on.



But Varrick would not say that Hawke looks completely different unless he was drunk and it doesn't appear that he is.  This is a MAJOR issue that needs to be addressed.

It's the genaric face because that ISN'T your Hawke...thats the Hawke of legend...the one that does not exsist...so when YOUR Hawke FIRST appears on screen...its w/e face you want it to be....I fail to see the issue with this set-up.


I completely DISAGREE.  Hawke of legend would have red hair if your Hawke has red hair.  They're the same damned people.  Your Hawke is the Hawke of legend.

It's not your Hawke...because those events never happend...ever...it's a totaly fictional story parents tell their children as bedtime stories. With such a story the apperence does not matter because it never happend. The only thing that should matter to you is the ACTUAL story...with the ACTUAL face...not a mythical tale that is completely fake...



That only happens if the people who are telling the story didn't know the hero, but Varrick travelled with you and knows you very well so, no, it doesn't qualify here.  This is lack of forethought on the devs part and makes no sense unless you are using default Hawke.  Also, I'm sure that you're quite aware that Varrick's story telling of default Hawke is what Hawke looks like in the game if you don't change from default.  I've made my point.  One more thing, I have never seen this in any other game where you get to create a character.

Modifié par sevalaricgirl, 23 février 2011 - 12:38 .


#2679
Lycidas

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TMZuk wrote...

First of all I want to thank Bioware/EA for putting this demo forward.
...
First and formost; In my opinion this is not an RPG. It's a squad-based pseudo-tactical combat-game, with interactive cutscenes between the fights. Pseudo-tactical because the tactical choices are based on silly and contrived circumstances, such as the forced choice in weaponry, the lack of missile-weapons, the inability to choose the battlefield, the inability to seek higher ground, inability to pick a different route, etc, etc.

It's not an RPG because you have ~no~ freedom, what so ever. I played through as a warrior, and guess what? There is not a ~single~ non combat ability. No speech-skills, craft-skills, perception, traps, sneak etc, etc. It's all about combat, and picking outright ridiculously unbelievable combat-feats.

The maps are terribly restrictive. Especially when fleeing Lothering, your are herded along. You can't scout, as the enemies spawns rather than standing around or move. You can't choose a path. You can't avoid combat.

The art-work is comic-book like and the combat animations as well. Some people might like that, but I am not one of them. The UI is amongst the ugliest I have ever seen.

This pretty much is exactly what I think about the demo + the ridiculous combat animations that make me want to scream.

#2680
catabuca

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FemHawke wrote...

BrotherWarth wrote...

FemHawke wrote...

BrotherWarth wrote...


Based on what? I see plenty of people praising the demo here. It seems like people will make statements like these to discredit criticism.


Some perhaps, but in general, people are more likely to speak up to complain than to praise. It's the American way, you see.


You're just pulling that out of your ass. I can look at any review system and in most cases see that more positive reviews are made for popular items than negative. Go look at random item reviews on Amazon and tell me that more people post negative things than positive.


Believe me or not, this is common knowledge, and backed by social psychology.


Indeed. And in retail specifically, it is well known that if you have an unhappy customer, they will tell X amount of their friends about their experience, but if you have a happy customer they will tell less of their friends. Entire marketing and customer service strategies are created based on this. I have had to sit through enough soul-destroying sessions on it to know.

#2681
Dubya75

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Nyxia wrote...

Yrkoon wrote...
Varric has that effect on people  LOL

No, I noticed it too.  It's the lighting.  There's a ray of strange white light  shining down on Cassandra in that scene.

I see!! So her hair is dark huh.
I thought my graphic card was glitching out.


I think Cassandra's hair was originally white/grey. Early footage shows this as well as the scene right at the end after the demo is finished.

#2682
eltaninsroses1

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Well where to start, first of thanks for the demo! It’s been both fun and frustrating to have a sneak peak at what is to come in a few weeks. I played the demo for PC on my laptop which is, fortunatly up to running DAO 2 :)



Without having read all of the plus 100 pages of the comments my fellow gamers made I'll give you my 2 cents.



- Combat is good. Especially with the rogue I loved the new style combat, The rogue feels more like an actual rogue instead of a tuned down warrior. Somehow it felt more flexible and acrobatic.



- Having two fixed buttons for health and mana/stamina is a good idea hope you keep that in the main game.



- Character Graphic's. The general graphics look smoother, characters faces have a bit more, I dunno how else to put it, character?



- General graphics. I love ferelden in DAO is had the right feel. This feels to cartoony for me somehow, maybe I’ll come back on that after playing the actuall game… who knows.



-I'm sorry, I dunno what you were thinking with those darkspawn, but those you encounter in the demo, are not scary, revolting, or impressive, there bloody hilarious.



Seriously though, who thought up these chimps with manga faces? Hurlocks in Origins where at least made to look like something you'd want to avoid running into in a dark alley, the current ones would make you do a double take and would have you think they were some clowns in a failed Halloween costume.



- Flemeth… well I just dunno… on the one hand she looks scarier now then she did in Origins, in the sense that she is more “in character” then the pretty non-descript old lady face you guys gave here then. On the other hand, giving her the body of and 18 year old is just a bit odd…even taking into account she’s a shapeshifter.



- Talking to your companions. One of the things I loved about DAO was the fact that you can have a conversation with your companions, without them reverting to the same sentence (Can we do this later, I’m in the middle of some callibrations) every single time. They were people with a story to tell and they did so in bits and pieces. Awakenings shot that up completely and that really sucked. I hope in the full game you’ll keep atleast part of the party conversations open.



Mmm well that’s about it for now…






#2683
blubbolo

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sevalaricgirl wrote...


That only happens if the people who are telling the story didn't know the hero, but Varrick travelled with you and knows you very well so, no, it doesn't qualify here.  This is lack of forethought on the devs part and makes no sense unless you are using default Hawke.

varric is telling the ppl story, the legend, not something he came up with (the legend that cassandra knows).
and that's why as soon as he start wit hthe real story u can change ur face, cos he know u.

#2684
DedBeet

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Loved it though it seemed a little hard to me. Looking forward to the full game.

#2685
Yrkoon

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Cobopolies wrote...
Other things -
The transition between the family and that tavern seen was very awkward. Was that just shortened and cut out for the demo?

Yes.  it was.  They chopped off about 5 minutes worth of dialogue and combat from the moment the party entered the Hanged Man Tavern,  to the moment Isabela introduces herself to Hawke.

If you want to see the full version, It's in the Live Stream telecast that Mike Laidlaw did a couple of weeks ago.

Modifié par Yrkoon, 23 février 2011 - 12:39 .


#2686
Skellimancer

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As i feared the convo-wheel killed it for me.



Not being able to see what I am going to say just plain sucks.

#2687
KendallX23

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seems i am not the only one who thought the demo was to easy on normal...i only played DA origins on the lowest dificulty because i kept getting killed...however..DA II seemed easier on normal then DA origins on easy.

Other then that...great demo..now i am waiting for the full game as i can't stop playing the demo...awesome job Bioware...well at least i love it..:D

#2688
TheRevanchist

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sevalaricgirl wrote...
That only happens if the people who are telling the story didn't know the hero, but Varrick travelled with you and knows you very well so, no, it doesn't qualify here.  This is lack of forethought on the devs part and makes no sense unless you are using default Hawke.  Also, I'm sure that you're quite aware that Varrick's story telling of default Hawke is what Hawke looks like in the game if you don't change from default.  I've made my point.

Thats what Varric does...he makes s*** up for the hell of it...he can single handedly create the legend of someone who never exsisted and people would belive it because he did it so well...Varric is a storyteller first and formost...he enjoys and takes pride in his ability to make things up off the top of his head...from where I stand the god awful agonizeing 5 minutes you play as the default is perfectly explainable.

#2689
AlexXIV

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Well a few negative points that cropped up since yesterday's enthusiasm.

AI: It's bad. I guess people having trouble to complete the demo because they keep dying is because they focus on their main character and let the companions do whatever. Thing is they are stupid. They will almost always do the wrong thing at the worst time. So you actually have to go to the tactics menu and change it. And you have to keep pausing and give your companions orders. Also I noticed some things about combat I didn't like in origins either. It's not fixed, just combat is faster now so it is not 'that bad'. For example positioning etc.

Dialogues are mostly rather badly done. I have to compare to Origins. Aside from Flemeth I had a hard time to find anything special or noteworthy. Actually it almost feels as if we got a bunch of people who are relatively new to voice acting or maybe they just had a bad script, I don't know. But often when I choose a dialogue option for Hawke and he/she says something I am rather confused:'Who in the hell would talk like that?'. So there could have been alot better writing in general. Of course, if you meet a dragon who transforms into a lady the first thing you ask is if you can do that too. Griffons? Are you ten years old or just a 30 year old retard? And that's only one example and the gesturing is basically same as DA:O no improvement in that either.

I think Bioware should probably employ one or two more people with writing, acting and directing experience beyond Bioware games. Because at some point you should improve, and not always do the same thing again and again.

Modifié par AlexXIV, 23 février 2011 - 12:44 .


#2690
Skooms

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Is anyone else having a problem with the cutscenes where most of the characters are completely still in animation, yet float around as if they were moving?

#2691
sevalaricgirl

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blubbolo wrote...

sevalaricgirl wrote...


That only happens if the people who are telling the story didn't know the hero, but Varrick travelled with you and knows you very well so, no, it doesn't qualify here.  This is lack of forethought on the devs part and makes no sense unless you are using default Hawke.

varric is telling the ppl story, the legend, not something he came up with (the legend that cassandra knows).
and that's why as soon as he start wit hthe real story u can change ur face, cos he know u.


Ah, so you're saying that Varrick is a liar.  I think people would know that Hawke has red hair even if it is a legend.  It still doesn't make any sense.  And I think Cassandra is smarter than that and also knows that Hawke has red hair.  People may not know what Hawke's face looks like, but they'd know that he/she had red hair and would describe it as fire coming off his/her head.  That is the legend of Braveheart.  They didn't change his look, just his height and other such.

Modifié par sevalaricgirl, 23 février 2011 - 12:45 .


#2692
OriginalTibs

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Now removed by a night's sleep from the initial immediacy of my three playthroughs, I think the graphical/playstyle/animation design overall is pointed at a different and much younger audience than me and my peers, but I'm not within the standard devation in the demographics I am sure. These design elements in Origins were much more harmoneous with my sense of 'game', but my faith in the quality of your (Bioware's) writers prompts me to overlook the growing sense of alienation for now, assured that the storyline will more than adequately compensate.



Those of us veteren gamers, now aging in this strange new world, must find the wisdom to reconcile ourselves to our continuing pilgrimmage through life within an increasingly alien cultural landscape.

#2693
blubbolo

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sevalaricgirl wrote...

blubbolo wrote...

sevalaricgirl wrote...


That only happens if the people who are telling the story didn't know the hero, but Varrick travelled with you and knows you very well so, no, it doesn't qualify here.  This is lack of forethought on the devs part and makes no sense unless you are using default Hawke.

varric is telling the ppl story, the legend, not something he came up with (the legend that cassandra knows).
and that's why as soon as he start wit hthe real story u can change ur face, cos he know u.


Ah, so you're saying that Varrick is a liar.  I think people would know that Hawke has red hair even if it is a legend.  It still doesn't make any sense.

no all i'm saying is that as a legend i think is only natural that he does not look like the real hawke.
i don't have a problem with that, as i said since it's the legend part, u have a problem wit that and will not change ur mind, they will not change that part in the full game either.
u'll just need to deal with it or waiting a mod.

Modifié par blubbolo, 23 février 2011 - 12:47 .


#2694
Sylvianus

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French review that made me laugh a lot. :lol:

- The fight its way too nervous and rough it looks like a beat 'em all to the Dynasty Warriors (though I'm a fan) ... Enemies in packs of 15 which falls 3 by 3 .... Huh ?? There's well marked Bioware on this?

it wriggles in every sense, the seizure is not far ...

The warrior who uses his sword with both hands as if she weighed three grams ...
**** no ! No !

The credibility is zero ! It looks like a classic fighting game ! What flute ! Dragon Age is not Devil May Cry !

In addition to the three quarter shots he almost steals, and do a hand's up ! And I will not mention the thief's sneak attack, which allows him ....... To teleport ? Nothing much ... C'mon, how to save on headaches on programming ...

- And I continue! The darkspawn? Or are they gone?

We find ourselves in the midst of an army of clone (clown?) who acquired sign language and armor of Goblins of Moria in Lord of rings ... In most ugly ! (although the comparison with Power Ranger is quite truthful I admit ). :lol:

Give us our beautiful breed dao damn!

I do not even talk about the ogre ... So much more beautiful in DAO ...
How can we regress to this point ...

Miss Hawke's approach is simply irrelevant ... She starts to fight or go shopping with Flemeth? :lol:

Paradoxically, the characters are super stiff during the phases of dialogue !
I, who rejoiced at the idea of having an expressiveness equal to ME ... Not only are soft and monotonous voice acting, but the animations of the characters almost less expressive than in DAO is saying! (I exaggerate only ...).

The brother and sister compete with the rage of a rasta, after five firecrackers ... :lol: (the hero, his brother / sister is dead, but he totally does not care, good emotion ...)

- And the environment .. . ... It is empty, But empty ....

While the campaign devastated Ferelden ... We say Mars ... Seriously I searched my mako for 5 minutes ... :lol:

It said the devastation seen in the prone, ultimately it remains credible ...
But Kirckwall ... There's nothing !

A barrel or two here and there, and that'sall ! It is square, clean, no less a rock, not just unsealed slab, not a piece of cloth lying around, not a machine in a window ! NOTHING !

So it is a city Chantry and straight ... And Denerim is a lousy stuff ... Ok but still ... Even Orzammar is less clean

But I must say that my hopes were disappointed, however, I keep in mind that this is a demo, I would not invalidate my Preco, and I trust that before very insipid taste does not reflect the quality of the final product! !


Modifié par Sylvianus, 23 février 2011 - 12:49 .


#2695
maselphie

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AlexXIV wrote...

I think Bioware should probably employ one or two more people with writing, acting and directing experience beyond Bioware games. Because at you should improve, and not always do the same thing again and again.

If they make millions of dollars from just doing what they're doing now, they won't care. Yay.

I wish we could judge it as a stand alone game, but it has a 2 in the title. We HAVE to compare it to DA:O, they want the same fans. Otherwise it would be rebranded, like "Dragon Battles: Hardcode Backinflippin' Extreme Edition PREORDER NOW FOR EXTRA BLOOD/FASTER BATTLES DLC".


I also have to give a big sarcastic THANKS  for spoiling the best parts of Varric and Isabella's introductions before we had a chance to experience them ourselves. Now I will be completely unimpressed when I finally see them! Woo!!

Modifié par maselphie, 23 février 2011 - 12:48 .


#2696
caslav

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maselphie wrote...

I hate the GUI. I hate it so much I want to create a new thread about it, but things get locked very easily here, so here it is:

It's amatuerish. I'm not talking just the minimalism, though that bugs me up the wall too. As someone who builds/designs interfaces for games, I have long seen no beauty in just a black screen with text on it. That is the template you must customize. I've been telling myself screenshot after screenshot that these are placeholders, but lo, the demo is out and it barely looks commercial worthy. I'm talking the sloppy glow put on everything. Those graphics took your interface designer what, a minute a piece to make? Make a black triangle and then tell Photoshop to put the default glow on it? Bam! INDICATOR ICON!

The sheer amount of glow on everything, like it was an actual design decision, makes your game look like a real indie project where one guy did everything but the guy isn't really good at graphics but he can't hire anyone who is so oh well HEY I found glow in Photoshop for the first time!!1 And the gradient bars for HP/Mana are so cartoonish and painfully clash with the rest of the interface. These are placeholders. Did you even have placeholders? Did you guys just get so used to this design you said "screw it" to updating it?

PLEASE tell me I'm not the only one who thinks that the GUI is an unpolished mess. The glow ... THE GLOW ...


You are not...gui is, simply put, embarassing :)

#2697
NitaW

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Once I got it working, it was *awesome*! Posted Image After an almost 4-hour Posted Image  error-free download from the link on (yes, the Evil) Facebook, I sat down and immediately ran into an error message.  Thanks to Dubya75, I got the d3dx9_43.dll issue resolved (Thank you, Ser!  You are at the very least a demigod for putting the solution where I can find it!).  Once that was resolved, I selected my character and immediately got the Blue Screen of Doom Posted Image complete with memory dump and chilling message (which I actually have seen before).  After a restart and setting it to DirectX 9 and dropping the graphics down to medium, I had no further troubles running the game.  The load times were well within my tolerances (and faster than DAO and DAO:A, although I'll withhold my opinion until I see the full game's operation).

I appreciated the upgrades to the Rogue.  I loved the movement and ease with which she took to the battlefield.  I was sorry to see that the portion of Isabella's quest we played I had already seen Mike play on his video, and I regretted that.  All of the NPCs were able to hold their own without my babysitting them, and the team managed to stay alive throughout our brief adventure.  I intend to play through all characters to see how they do.  By the time I got home, downloaded, medicked it up, and played, it was after midnight.

Kudos, BioWare!  I await the full version (and hopefully the Direct11 ability and higher graphics ability) with bated breath. Posted Image  Go, March!

#2698
RabidWHM

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I've been reading alot of comments. I do not understand how some players can complain about an empty experience when its a demo. I treated it as such. Yes, the story is chopped up! Its a demo. The developers are not going to give you everything in one dosing. The combat at first felt like I was button mashing but after I got a few abilities under my belt it changed all the way. That ogre was not easy and I tried button mashing it did not help my case. My health was falling faster than I could attack. That battle even killed my mage she was surrounded by darkspawn. I switched between characters frequently.



It's an ugly looking game? Really? I love DAO with all my heart with my speechless warden and all. But DAII is far more good looking. I do wish however, that Hawke responded more in dramatic situations. Also the sarcastic remarks are not really up my alley since i'm more used to the quick wit of Commander Shepard. While I look forward to spending more time with my champion I do hope I can fall in love with her and at the end I feel like the adventure was the true story of MY Champion.

#2699
caslav

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sevalaricgirl wrote...

kylecouch wrote...

sevalaricgirl wrote...

kylecouch wrote...

sevalaricgirl wrote...

blubbolo wrote...

sevalaricgirl wrote...

Yes, Bioware needs to definitely fix the character creator. Patch it before the game is released or release a stand alone that works for the first cutscene because if my character has a totally different looking face, and she will, why on earth would I want to play default for the first part of the game. That doesn't make any sense at all. Bioware, most of us are NOT using your default characters.

I'm definitely a 3 but don't like what I've mentioned above.

cos varric is telling the legend of hawke, like in braveheart when they meet wallace they can't belive it's him, u know he's 2m tall and so on.



But Varrick would not say that Hawke looks completely different unless he was drunk and it doesn't appear that he is.  This is a MAJOR issue that needs to be addressed.

It's the genaric face because that ISN'T your Hawke...thats the Hawke of legend...the one that does not exsist...so when YOUR Hawke FIRST appears on screen...its w/e face you want it to be....I fail to see the issue with this set-up.


I completely DISAGREE.  Hawke of legend would have red hair if your Hawke has red hair.  They're the same damned people.  Your Hawke is the Hawke of legend.

It's not your Hawke...because those events never happend...ever...it's a totaly fictional story parents tell their children as bedtime stories. With such a story the apperence does not matter because it never happend. The only thing that should matter to you is the ACTUAL story...with the ACTUAL face...not a mythical tale that is completely fake...



That only happens if the people who are telling the story didn't know the hero, but Varrick travelled with you and knows you very well so, no, it doesn't qualify here.  This is lack of forethought on the devs part and makes no sense unless you are using default Hawke.  Also, I'm sure that you're quite aware that Varrick's story telling of default Hawke is what Hawke looks like in the game if you don't change from default.  I've made my point.  One more thing, I have never seen this in any other game where you get to create a character.


They did the exactly same thing in Mass Effect 2....except there you had the helm on your head, so your face wasn't visible for the first appearnce, before the chargen screen

#2700
Lotion Soronarr

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catabuca wrote...

M3T4L MU5T4NG wrote...

the problem here is that the points i didn't like were the exact one showcased in the demo. 1 we already know the hero in this game is human, elf's are people too! i like playing as a pointy eared stuck up bastard, the point of a fantasy game is to live out your fantasy (i suppose dwarfs also exist in fantasies for those of you who care for them). 2 combat, all show and no finesse. i liked the realistic feel of combat in the first game. in all honesty, can you do a backflip in the middle of combat? i can't, and i've studied martial arts for nigh unto 7 years. flips and dives and rolls are useless, and simply gimmicky. it's like kids in a candy store when people see fancy combat.


This post is priceless.

"Why can't I play an elf in a fantasy game? Fantasy games are about doing things you can't do in real life."

"You can do backflips in this fantasy game? But you can't do them in real life so it's totally unrealistic."


What's so fantastical about elves? They're just another race. Dwarves too. The existance of horses doesn't mean donkeys are fantastical. Same here.

Redicolous backflips are not only fantastical, they really make no sense. Even if humans could do them, they wouldn't do them in battle.