Aller au contenu

Photo

Dragon Age 2 Demo feedback thread


8659 réponses à ce sujet

#2701
sevalaricgirl

sevalaricgirl
  • Members
  • 909 messages

OriginalTibs wrote...

Now removed by a night's sleep from the initial immediacy of my three playthroughs, I think the graphical/playstyle/animation design overall is pointed at a different and much younger audience than me and my peers, but I'm not within the standard devation in the demographics I am sure. These design elements in Origins were much more harmoneous with my sense of 'game', but my faith in the quality of your (Bioware's) writers prompts me to overlook the growing sense of alienation for now, assured that the storyline will more than adequately compensate.

Those of us veteren gamers, now aging in this strange new world, must find the wisdom to reconcile ourselves to our continuing pilgrimmage through life within an increasingly alien cultural landscape.



Now this I agree with.  The game is definitely geared to the younger crowd, but I'll play it anyway though I think it may be time to move away from Bioware and find another company that creates rpgs the way they are supposed to be made.  Now I'm not disappointed, but DA2 is definitely in the direction of Mass Effect 2 and oh well.  I can only hope that the romances are deeper than ME2s or I will for sure be moving on.  Better no romance than a half assed one.

#2702
brownybrown

brownybrown
  • Members
  • 130 messages
I think it might turn out pretty good , needs a tool kit so some mods can fix some things up - silly sized weapons, take out isabella's pierced? chin thing, Bethany surviving over whiner in chief Carver, all very doable I think. Was quite happy with how it ran on my ageing gts 8800 , smooth.

. Not that keen on the dialogue wheel options and the corresponding dialogue but that's life I guess. Ill learn to live with it.

Find the Rogue fighting a bit difficult to follow but then again I will get used to it.





If not ...what are us old school rpg pc lovers to do? Witcher2- also must play a certain character with no character creation(i assume) so its TES Skyrim or bust huh

#2703
BoneDealer

BoneDealer
  • Members
  • 40 messages
I enjoyed the demo. I am confused on hearing people say that Hawke is not their character or being forced to play bioware's character. In DAO for example I first played as the COUSLAND, the human noble. I gave him custom name and custom looks and made him a warrior.

How is this different from DA2 where I will play as the HAWKE and will give him a custom name and perhaps a custom look (although the default look appears to be pretty cool), and am deciding between Warrior or Apostate Mage, or Archer Rogue (that sure was fun). I guess in the end I will make different custom HAWKES with different names and looks and different classes.

Each one will behave differently as to the persona I will craft for them and see how they affect/shape the story of the champion. Dunno, guess people just view things differently.

Anyhoo, I tip my hat to you Bioware, I enjoyed the demo and the sneak peek it gave as what will be waiting for me in march when the game arrives.

Modifié par BoneDealer, 23 février 2011 - 12:53 .


#2704
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

maselphie wrote...

AlexXIV wrote...

I think Bioware should probably employ one or two more people with writing, acting and directing experience beyond Bioware games. Because at you should improve, and not always do the same thing again and again.

If they make millions of dollars from just doing what they're doing now, they won't care. Yay.

I wish we could judge it as a stand alone game, but it has a 2 in the title. We HAVE to compare it to DA:O, they want the same fans. Otherwise it would be rebranded, like "Dragon Battles: Hardcode Backinflippin' Extreme Edition PREORDER NOW FOR EXTRA BLOOD/FASTER BATTLES DLC".


I also have to give a big sarcastic THANKS  for spoiling the best parts of Varric and Isabella's introductions before we had a chance to experience them ourselves. Now I will be completely unimpressed when I finally see them! Woo!!

I spoiled the best parts? Which were them? That you meet Flemeth? That's kinda old news around here. And this is the demo feedback thread in case you didn't notice. If you walk into a bear cave, you know, you might run into bears.

Modifié par AlexXIV, 23 février 2011 - 12:54 .


#2705
LeBurns

LeBurns
  • Members
  • 996 messages
I tried to play the demo using pause, action, pause, action. Trying to pretend that I had some control over what was going on. But it was pretty obvious no matter what I wanted my party to do they were going to go banana's anyway.



The part that makes me sad is that there are already Diablo style games out there. If I wanted to play one I would. There are very few (none now) games like DA:O out there. The Devs catered to a larger crowd and a piece of gaming gender just fell off the map.



I'm not happy about it. And I won't spend a dime on this game until the Ultimate edition is sitting in some bargain bin somewhere, and that's only if the story is good.



But others like it. In fact others love it. But those people already have many games like this to play.

#2706
ikaruga17

ikaruga17
  • Members
  • 33 messages
I played the demo several times now, where are the finishing moves ? or maybe i didnt see them because everything moves way to fast.

#2707
Guest_Inarborat_*

Guest_Inarborat_*
  • Guests

RabidWHM wrote...

It's an ugly looking game? Really? I love DAO with all my heart with my speechless warden and all. But DAII is far more good looking. I do wish however, that Hawke responded more in dramatic situations. Also the sarcastic remarks are not really up my alley since i'm more used to the quick wit of Commander Shepard. While I look forward to spending more time with my champion I do hope I can fall in love with her and at the end I feel like the adventure was the true story of MY Champion.


Nah, it's about the same.  Same ugly ass up close textures, cartoon like faces.  Just a disappointment after we heard about these "super hot graphics."

#2708
caslav

caslav
  • Members
  • 50 messages

Dialogues are mostly rather badly done. I have to compare to Origins. Aside from Flemeth I had a hard time to find anything special or noteworthy. Actually it almost feels as if we got a bunch of people who are relatively new to voice acting or maybe they just had a bad script, I don't know. But often when I choose a dialogue option for Hawke and he/she says something I am rather confused:'Who in the hell would talk like that?'. So there could have been alot better writing in general. Of course, if you meet a dragon who transforms into a lady the first thing you ask is if you can do that too. Griffons? Are you ten years old or just a 30 year old retard? And that's only one example and the gesturing is basically same as DA:O no improvement in that either.


Exactly what I wanted to say, but you framed it so much better...couldn't agree more

#2709
catabuca

catabuca
  • Members
  • 3 229 messages

Lotion Soronnar wrote...

catabuca wrote...

M3T4L MU5T4NG wrote...

the problem here is that the points i didn't like were the exact one showcased in the demo. 1 we already know the hero in this game is human, elf's are people too! i like playing as a pointy eared stuck up bastard, the point of a fantasy game is to live out your fantasy (i suppose dwarfs also exist in fantasies for those of you who care for them). 2 combat, all show and no finesse. i liked the realistic feel of combat in the first game. in all honesty, can you do a backflip in the middle of combat? i can't, and i've studied martial arts for nigh unto 7 years. flips and dives and rolls are useless, and simply gimmicky. it's like kids in a candy store when people see fancy combat.


This post is priceless.

"Why can't I play an elf in a fantasy game? Fantasy games are about doing things you can't do in real life."

"You can do backflips in this fantasy game? But you can't do them in real life so it's totally unrealistic."


What's so fantastical about elves? They're just another race. Dwarves too. The existance of horses doesn't mean donkeys are fantastical. Same here.

Redicolous backflips are not only fantastical, they really make no sense. Even if humans could do them, they wouldn't do them in battle.


:blink:

#2710
sevalaricgirl

sevalaricgirl
  • Members
  • 909 messages

blubbolo wrote...

sevalaricgirl wrote...

blubbolo wrote...

sevalaricgirl wrote...


That only happens if the people who are telling the story didn't know the hero, but Varrick travelled with you and knows you very well so, no, it doesn't qualify here.  This is lack of forethought on the devs part and makes no sense unless you are using default Hawke.

varric is telling the ppl story, the legend, not something he came up with (the legend that cassandra knows).
and that's why as soon as he start wit hthe real story u can change ur face, cos he know u.


Ah, so you're saying that Varrick is a liar.  I think people would know that Hawke has red hair even if it is a legend.  It still doesn't make any sense.

no all i'm saying is that as a legend i think is only natural that he does not look like the real hawke.
i don't have a problem with that, as i said since it's the legend part, u have a problem wit that and will not change ur mind, they will not change that part in the full game either.
u'll just need to deal with it or waiting a mod.


Like I said before, I will mod the hell out of the game.

#2711
Chrumpek

Chrumpek
  • Members
  • 458 messages

Zirconium wrote...

After coming to terms with the 'experience' of the demo and my first reply, all I can say is I do not understand how anyone can like the demo if they liked DAO.

- The graphics are totally bland in comparison to DAO (char models have more polys it seems, but this is only benefit)
- Lothering landscape is some bizarre nuclear-blast landscape, kind of Sci-Fi, not DAO style at all.
- The level forces you to walk along a 1m wide path. (This is particularly shocking, as games back in 2001 allowed more sideways movement in an environment you are supposedly traversing).

- And the worst offender of all - The UI is black. Thats all you can see, especially at 1600res or so. Its just black with dark brown buttons & icons. I can't see anything.

Once again - Its totally diffeent to DAO, and contains nothing of the world-feel that DAO did.
I don't understand how some of us cannot like it at all, and other seem to be fallign over themselves to praise it.


Exactly, well - kids like shiny, simplified, sexist and so called "stylish" and bioware knwos that.

#2712
TheRevanchist

TheRevanchist
  • Members
  • 3 647 messages

BoneDealer wrote...

I enjoyed the demo. I am confused on hearing people say that Hawke is not their character or being forced to play bioware's character. In DAO for example I first played as the COUSLAND, the human noble. I gave him custom name and custom looks and made him a warrior.

How is this different from DA2 where I will play as the HAWKE and will give him a custom name and perhaps a custom look (although the default look appears to be pretty cool), and am deciding between Warrior or Apostate Mage, or Archer Rogue (that sure was fun). I guess in the end I will make different custom HAWKES with different names and looks and different classes.

Each one will behave differently as to the persona I will craft for them and see how they affect/shape the story of the champion. Dunno, guess people just view things differently.

Anyhoo, I tip my hat to you Bioware, I enjoyed the demo and the sneak peek it gave as what will be waiting for me in march when the game arrives.


Yea this is pretty much my thoughts on the matter...it seems exactly the same to me.

#2713
yolojo

yolojo
  • Members
  • 40 messages
Finally played it myself, here's what I think. PS3 version.



Tried out Archer Rogue/Dual Rogue/Mage/2-hand Warrior



Pros

- Seems like an interesting story.

- Great voice acting.

- Combat can feel fluid and fun if your characters are leveled up correctly it seems. Since playing your character felt so fast paced and impactful during Varric's exaggerated prologue. In the "real" version things a lowered down but I'm expecting to reach that same level of speed and power eventually.



Cons

- Graphics are not horrid but they fall short when compared to Bioware's sister titles and competitors. The argument here is that it's not needed for a great game, but the counter to that is why isn't it on-par or even better? Why aren't they spending time to make it better when they can? It just seems odd that the ME franchise looks so much better.

- Art direction falls short too but that's personal opinion. It just doesn't stand out from the other Tolkien fantasy inspired worlds.

- Animation. Might be an improvement from Origins, but not enough. Characters have no weight when they walk, unlike ME2 you actually feel them shifting their weight. Again this is something I don't understand, why can't it be better? It's not like if you tell the people in the animation department to work harder the people in the programming development won't have time to make a better and more complex skill tree or the people who are testing the game can't find enough time to seek out the bugs and balance the game. A game is an interactive media where audio, visual and the visceral are all equally important.

- Mashing X might make the game much more engaging initially, but I can see myself grow tire to that very soon. It might've been better if your attack animations will change depending on how you use your normal attacks. Holding them might unleash a slightly stronger attack, timing it might create a weaker attack but pushes the enemy a few steps back so you can escape, etc. Because if not, then it really isn't a feature that people would care too much about since it doesn't really add anything.

- Dialogue system. I like how it's streamlined to look like Mass Effect's dialogue wheel, however one of the things that irked me the most about that system is that there's an obvious GOOD and BAD and NEUTRAL choice. Is it not possible to have choices that just present consequences and not give you a paragon or renegade option? Sometimes I want to be sarcastic, but when I'm being chased by monsters I want to get out and I say something but then it comes out wrong because my character is being a jerk about it. Maybe in the future the dialogue wheel can evolve to include a "changing tone" option where Hawke can say each line with the tone the player wishes. It'll create 3 times the dialogue I suppose.



Highlight me intrigued. DA2 wasn't really on my radar until the past week. The demo didn't really convince me to get the game on day 1 but it didn't push me away from it either. I'm going to pay closer attention to it and see if I should pick it up. One of the major factors would be if my Hawke can be a melee badass mage like he is in the Destiny trailer. Another factor would be how well praised the story is.



Good luck Bioware, best wishes on your franchise.



Note: I explained the cons in more detail so that if Bioware bothers to read my post they'll see that I'm trying to provide constructive criticism and not just a rant.

#2714
maselphie

maselphie
  • Members
  • 573 messages

AlexXIV wrote...
I spoiled the best parts? Which were them? That you meet Flemeth? That's kinda old news around here. And this is the demo feedback thread in case you didn't notice. If you walk into a bear cave, you know, you might run into bears.

Sorry hun!! I was talking to the developers again after that first line, not you. :kissing:

#2715
DraCZeQQ

DraCZeQQ
  • Members
  • 1 075 messages

brownybrown wrote...

I think it might turn out pretty good , needs a tool kit so some mods can fix some things up - silly sized weapons, take out isabella's pierced? chin thing, Bethany surviving over whiner in chief Carver, all very doable I think. Was quite happy with how it ran on my ageing gts 8800 , smooth.
. Not that keen on the dialogue wheel options and the corresponding dialogue but that's life I guess. Ill learn to live with it.
Find the Rogue fighting a bit difficult to follow but then again I will get used to it.


If not ...what are us old school rpg pc lovers to do? Witcher2- also must play a certain character with no character creation(i assume) so its TES Skyrim or bust huh


Absolutly agree + Bethany scarf must go away

Well Geralt of Rivia is awesome by design so no character creation needed, and he got Triss <3 so he is THE MAN! =) Not to mention Dark Souls are released Q4/2011 !! huray for old school hardcore RPG fans =)

#2716
catabuca

catabuca
  • Members
  • 3 229 messages

sevalaricgirl wrote...

OriginalTibs wrote...

Now removed by a night's sleep from the initial immediacy of my three playthroughs, I think the graphical/playstyle/animation design overall is pointed at a different and much younger audience than me and my peers, but I'm not within the standard devation in the demographics I am sure. These design elements in Origins were much more harmoneous with my sense of 'game', but my faith in the quality of your (Bioware's) writers prompts me to overlook the growing sense of alienation for now, assured that the storyline will more than adequately compensate.

Those of us veteren gamers, now aging in this strange new world, must find the wisdom to reconcile ourselves to our continuing pilgrimmage through life within an increasingly alien cultural landscape.



Now this I agree with.  The game is definitely geared to the younger crowd, but I'll play it anyway though I think it may be time to move away from Bioware and find another company that creates rpgs the way they are supposed to be made.  Now I'm not disappointed, but DA2 is definitely in the direction of Mass Effect 2 and oh well.  I can only hope that the romances are deeper than ME2s or I will for sure be moving on.  Better no romance than a half assed one.


What are we talking when we say younger crowd, 25 and younger? 20 and younger? I'm not an ancient gamer by any stretch of the imagination, but at 33 I'm mighty happy with the style.

Hey, make generalisations, we all do it from time to time. But I don't think you're on the money with this one.

#2717
T1l

T1l
  • Members
  • 1 545 messages

ikaruga17 wrote...

I played the demo several times now, where are the finishing moves ? or maybe i didnt see them because everything moves way to fast.


I was wondering the same thing. Where are the finishers, Bioware? Are they not in DA2?

After an afternoon of sitting down with this demo, I'm thinking I'll just cancel my pre-order. There are so many things that seem to push me away from wanting to play it. The art direction, the dialogue wheel, the static expressionless reactions of everyone, the comic-book detour from the original, the sped up combat. It's all so... corny and childish.

Just not my cup of tea. Pretty let down, to be honest.

#2718
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

maselphie wrote...

AlexXIV wrote...
I spoiled the best parts? Which were them? That you meet Flemeth? That's kinda old news around here. And this is the demo feedback thread in case you didn't notice. If you walk into a bear cave, you know, you might run into bears.

Sorry hun!! I was talking to the developers again after that first line, not you. :kissing:


Ohw ok, also sorry for the rude tone then. Posted Image

#2719
nelly21

nelly21
  • Members
  • 1 247 messages

Inarborat wrote...

Morroian wrote...

Wrong wrong wrong, it is able to be played tactically, the 2nd ogre fight required it. IMHO its better than DAO tactcailly because positioning looks as though it will be more important.


No Friendly Fire isn't very tactical.  Granted, it was on braindead difficulty but this demo wasn't very tactical.  Positioning is even less important in this game than in Origins, how can you not see that?  If you like the game, that's awesome and I hope you enjoy it.  I wish I didn't find it mindnumbing.  :mellow:


Actually, I found it far more tactical than DAO. Positioning is absolutely crucial since attacks can be dodged. Furthermore, mages seem to draw a lot of hate very quickly which means you can't simply spam fire ball and expect to survive. Finally, the devs have stated since the beginning that on casual and normal, you could play like an action rpg and that hard and nightmare would require tactics. This demo was simply created to give us a taste of the new combat.

But I suspect that a significant portion of the criticism comes from people who came into the game expecting it to be a brain dead mess and now must double down since it is apparently uncool to change your mind on the internet. And that's fine. I know DA2 will do well, and I know BioWare will keep making games I love.

#2720
sevalaricgirl

sevalaricgirl
  • Members
  • 909 messages

caslav wrote...

sevalaricgirl wrote...

kylecouch wrote...

sevalaricgirl wrote...

kylecouch wrote...

sevalaricgirl wrote...

blubbolo wrote...

sevalaricgirl wrote...

Yes, Bioware needs to definitely fix the character creator. Patch it before the game is released or release a stand alone that works for the first cutscene because if my character has a totally different looking face, and she will, why on earth would I want to play default for the first part of the game. That doesn't make any sense at all. Bioware, most of us are NOT using your default characters.

I'm definitely a 3 but don't like what I've mentioned above.

cos varric is telling the legend of hawke, like in braveheart when they meet wallace they can't belive it's him, u know he's 2m tall and so on.



But Varrick would not say that Hawke looks completely different unless he was drunk and it doesn't appear that he is.  This is a MAJOR issue that needs to be addressed.

It's the genaric face because that ISN'T your Hawke...thats the Hawke of legend...the one that does not exsist...so when YOUR Hawke FIRST appears on screen...its w/e face you want it to be....I fail to see the issue with this set-up.


I completely DISAGREE.  Hawke of legend would have red hair if your Hawke has red hair.  They're the same damned people.  Your Hawke is the Hawke of legend.

It's not your Hawke...because those events never happend...ever...it's a totaly fictional story parents tell their children as bedtime stories. With such a story the apperence does not matter because it never happend. The only thing that should matter to you is the ACTUAL story...with the ACTUAL face...not a mythical tale that is completely fake...



That only happens if the people who are telling the story didn't know the hero, but Varrick travelled with you and knows you very well so, no, it doesn't qualify here.  This is lack of forethought on the devs part and makes no sense unless you are using default Hawke.  Also, I'm sure that you're quite aware that Varrick's story telling of default Hawke is what Hawke looks like in the game if you don't change from default.  I've made my point.  One more thing, I have never seen this in any other game where you get to create a character.


They did the exactly same thing in Mass Effect 2....except there you had the helm on your head, so your face wasn't visible for the first appearnce, before the chargen screen


Well I imported from ME1 so maybe they should put a helm on Hawke.  That would make me a lot happier.

#2721
Antimateria82

Antimateria82
  • Members
  • 10 messages

maselphie wrote...

I wish we could judge it as a stand alone game, but it has a 2 in the title. We HAVE to compare it to DA:O, they want the same fans. Otherwise it would be rebranded, like "Dragon Battles: Hardcode Backinflippin' Extreme Edition PREORDER NOW FOR EXTRA BLOOD/FASTER BATTLES DLC".


Pretty funny.
I too think that this dlc thingymajig is going too far. There was a time when you got a game, it was complete. Now you can almost leave the game unfinished. Like "If we feel like it, we will answer critical questions in a mediocre dlc, but it will cost you 10 extra euros".

#2722
Furtled

Furtled
  • Members
  • 426 messages

caslav wrote...

You are not...gui is, simply put, embarassing :)


I wouldn't go that far but it does feel like it was designed for a different genre, all the glows and block colouring is far more sci-fi than the fantasy setting DA sits in - it's really the most jarring visual element for me in the demo, but for the PC gamers out there there's always the chance the mod community can make it better.

Shame really because from a usability standpoint I like the new talent tree layout and in the choosing section the stylised icons really work, but that glow... yikes.

Modifié par Furtled, 23 février 2011 - 01:04 .


#2723
mintcar

mintcar
  • Members
  • 57 messages
You fixed Dragon Age, thank you! The combat and game ballance will be so much better this time around. Great to have a voiced protagonist as well.



One of my favorite discoveries in the demo was that the default female appearence actually looks like a person this time around. Why none of your other games manages that is beyond me, but thanks for making a cool looking female protagonist for once.



I'm hoping it's just the demo that's limited, but I was sort of hoping for a stronger intro. Mass Effect 2 set a whole new standard for opening scenes in games. The dialog in the demo wasn't that great either. But I'm hoping for a pleasant surprise when I get to play the full game. It would after all be a smart thing not to include the whole opening chapter in a demo.


#2724
TheRevanchist

TheRevanchist
  • Members
  • 3 647 messages

Antimateria82 wrote...

maselphie wrote...

I wish we could judge it as a stand alone game, but it has a 2 in the title. We HAVE to compare it to DA:O, they want the same fans. Otherwise it would be rebranded, like "Dragon Battles: Hardcode Backinflippin' Extreme Edition PREORDER NOW FOR EXTRA BLOOD/FASTER BATTLES DLC".


Pretty funny.
I too think that this dlc thingymajig is going too far. There was a time when you got a game, it was complete. Now you can almost leave the game unfinished. Like "If we feel like it, we will answer critical questions in a mediocre dlc, but it will cost you 10 extra euros".

Pretty Funny.
All the people who still think DLC is content that is purposely cut from the game to release later. When in fact DLC content isn't even made until the game is nearly done, they are made on seperate budgets and worked on independently from the main game. But then I suppose everyone will counter with "Bioware lies to ours faces...your a fool to believe them" Well thats your opinion I suppose...its wrong...but still your entitled to it.

#2725
Icinix

Icinix
  • Members
  • 8 188 messages
I think....the Ogre's health is just too high...



With the streamlined and sped up combat. Running into the ogre to slowly take off tiny pieces of it's health was a bit of an Anti-'Fight like a spartan, think like a general' moment.



The rest of the combat felt good though. Real good. But just lower the Health by about 20 - 30% and I think you'd be on the money.