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Dragon Age 2 Demo feedback thread


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#2751
PSUHammer

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 Loved the demo, even unpolished as it was.  I love the new direction that combat has taken.  Mages seem to have a new lease on life.
Some "highs":
  • Spell effects are cool, although it can be difficult to discern the AOE of certain spells...I plan on playing on hard with friendly fire.  Maybe the increased graphic settings on my DX11 rig will help here in the full game.
  • Characters seem really cool so far.
  • Like the graphical style and the direction it is heading
  • Combat is MUCH more fun yet still feels like DAO
Some "lows":
  • Some bugs in the Demo build that I will assume are squashed with the final build.  They include healing potions not always being used, even though you click on them and they are queued up.  Sometimes your PC stops attacking, mid fight.  Tactics options are funky, at least on the PC Demo.  You can't click on them properly.
  • No DX11 or high quality graphics in the Demo to get the full feel of the game.
  • Text fonts are still small on high res monitors and I saw no way to scale them.  Although, the menus appear to be better than DAO.


#2752
daPsy

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But I suspect that a significant portion of the criticism comes from people who came into the game expecting it to be a brain dead mess

Actually I downloaded the demo with the expectations that I would see slow paced, tactical combat with heavy RPG elements combined with a witty dialogue in a cold and earth toned world.

I did not expect to see Pokemon 5.0 with spells that kill everything except the most powerful opponent in one hit, the ability to play the PC version with a gamepad hitting one button that says "I WIN!" and people who jump 50 feet wearing full plate mail, the sword the size of my player and breasts that would make Pamela Anderson go green in the face. 

If anything, I lost all faith that they wouldn't cater to the adhd console masses - I was wrong, very wrong. 

#2753
SnakeHelah

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Finished the demo. What Can I say, I'm not amazed but nor am I dissapointed. The combat was Ok I suppose, much more active than in DAO. It's pretty fun. The game itself from what i've seen in the demo is losing a few rpg elements. I know ME2 and DA2 are completely different things but DA2 improved in a similar way ME2 did. The dialogue is what turns me off a bit, it's like in ME2 now, 3 choices (good neutral bad) and some investigation/question options. Can't say I wasn't expecting that with the "dialogue wheel" and all. With this kind of change from DAO's a lot of dialogue choices, to this mass effect style is kind of sad Imo. But Oh well it's just the demo and what else can you expect with a voiced protagonist. Other things I can't really point out, the graphics improved and are looking much better now, can't say much about the story but it seems to be fairly interesting.


#2754
TeamR

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As a longtime Baldur's Gate and bioware fan, and a gamer who has the black isle logo as his phone wallpaper....I must say that I finished the DA2 demo being thoroughly impressed. DA:O was my favorite RPG in a long time, and I did not think the announced changes would go over very well. But after a few shaky moments in the demo, once everything became clear, I can honestly say that I am excited to play DA2!



The game feels (almost) exactly like DA:O to me. Combat has undergone a pretty big change but the tougher fights in the demo still required the same tactics of the original game.



I'm not saying it's a great game yet, but most of my fears have been put to rest. Great demo.



Keep it up, bioware

#2755
BoneDealer

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I like the change in that the PC now has audible dialog. I know this wasn't ideal for everyone. I think it comes down to the different play-styles of the individual. I think there are some who use the PC as an extension of themselves so in DAO it was great cause they could act out the lines in their own voice.

I on the other hand, am of a different play-style. The action satisfies the gamer in me, but what hooks me is the story (this is why I have become quite a fan of Bioware). The dialog wheel allows me to have input on the story based on the persona I have crafted for the PC. But I still get the enjoyment of seeing how it plays out.

I noticed that each of my different playthrus in the demo felt a bit different based on how the [Hawke] interacted with others. I loved the voices (much better job I think than in ME series, but that's just my opinion). Made conversations where the PC is envolved with more rewarding. Especailly when the family is discussing Kirkwall. Hearing the tone and feeling to add weight to the scripted dialog for me felt more natural within the conversation the PC was having with others.

I think when I get home for work I may run through the demo again. Oh march 8th you seem so far away...

Modifié par BoneDealer, 23 février 2011 - 01:23 .


#2756
GunClubGirl

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One other thing I forgot to mention was that even though Carver had died he was there with Marian as they were entering Kirkwall... back from the dead...

#2757
apoc_reg

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I have a question for Bioware peeps about health bars of enemies (PC DEMO). Can you explain the behaviour of when they show up?



If memory serves holding down the highlight button in DA:O displayed all enemy health bars so you could quickly asses which bad guys to take out first etc.



In the demo it seemed like it was erratic as to if they showed up or not?


#2758
larz30

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i gotta say i love the combat..even as mage i really never liked mages but...but the combat style here changes my opinion about mages ^^ only that i wish the staff shooting (auto attack) wouldnt turn off after i used a spell.

#2759
Anomaly-

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I'll just repost what I posted in another thread.

I felt underwhelmed. I found the environment graphics, combat and dialogue disappointing.


First of all, the environment is just so barren and lifeless. True, its
only a demo, and there very well could be some much more interesting
environments in the full release. But the terrain still seems as clunky
as Origins, if not more so. Can't walk over small rocks that are at
about a 20 degree angle, the game still restricts you to a road, as it
were. The combat feels a bit smoother in some places, but even clunkier
in others. For example, try melee attacking an enemy that is running
away and Hawke pretty much gets caught in an animation loop. And it just
feels too fast. I understand where they wanted to go with this, but it
just feels too stylized and too little realistic for my tastes. I liked
the gritty reality of Origins.

I know I'm nitpicking with this,
but as a rogue player I was incredibly disappointed to find that
backstabbing is now an active skill. Where's the logic in that? If you
can get to the back, why can't you backstab to your heart's content? Not
only that, but when you backstab the pc disappears in a puff of smoke
and reappears behind the enemy. Are rogues mages now? All I know is I am
really hoping they update the toolset for this game so I can mod the
things I don't like. Otherwise, especially taken in combination with the
fact that this game is so much more focused than Origins, I don't see
much replayability. Attributes are so shallow, too. Basically, a rogue
invests in dexterity and cunning; a mage invests in magic and willpower;
and a warrior invests in strength and constitution, perhaps dexterity
if he really wants to mix things up. There is no incentive to break away
from that mold. I hoped for the opposite, to see attributes become
deeper.

The dialogue was rather disappointing. Seemed like a
bunch of cliches, really. And pretty much 3 choices for any response -
good, evil, or something in between. Like the rest of the game, just
seems shallower than before. And I may be nitpicking again, but "they're
yours, sister"? Has anyone here ever addressed their sister as
'sister'? It's not like you can change her name, surely it would have
been more believable to just speak it. Also, the voice acting is largely recycled from Origins. Male Hawke's voice is the same as
the knight in the chantry at Lothering, and Hawke's mom is the same as
Eleanor Cousland.

I really wanted to like this game. I still do. This is just an honest opinion. I'm praying for a toolset update.

Honestly, I just feel rather depressed about it.


Modifié par Anomaly-, 23 février 2011 - 01:28 .


#2760
MalcolmM

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I'd forgotten how fragile a new-born mage is. Bondari reloads - several times! But I did enjoy the demo, and now I'm waiting impatiently for 11th March.



One thing I wasn't impressed by is when you walk, the companions still run-stop-run-stop. I thought that had been fixed?

#2761
Rixxencaxx

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everyone who says that da2 graphics are better than dao are liars or need a pair of new eyeglasses....

ps maybe a mod could cancel the "benny hill show movements" of the game

Modifié par Rixxencaxx, 23 février 2011 - 01:32 .


#2762
akcorr

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Icinix wrote...

I think....the Ogre's health is just too high...

With the streamlined and sped up combat. Running into the ogre to slowly take off tiny pieces of it's health was a bit of an Anti-'Fight like a spartan, think like a general' moment.

The rest of the combat felt good though. Real good. But just lower the Health by about 20 - 30% and I think you'd be on the money.


Considering the levels of the characters in this demo I think Bioware got it right.  Did you think you were going to take down the ogre so easily that early in the game?

#2763
The Elder King

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Anomaly- wrote...



. Attributes are so shallow, too. Basically, a rogue
invests in dexterity and cunning; a mage invests in magic and willpower;
and a warrior invests in strength and constitution, perhaps dexterity
if he really wants to mix things up. There is no incentive to break away
from that mold. I hoped for the opposite, to see attributes become
deeper.


Do you know that is cunning that adds defend now and not dexterity?

#2764
Eiia

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The fights pretty much played out themselves. The last ogre fight was pretty much the only fight in the demo that required the slightest bit of thinking. Hopefully the combat is a lot more challenging on higher difficulties. And what's up with the making enemies explode up in blood? it just feels stupid..



The good thing though was that the tactics aspect's pretty much kept intact from DA:O.



I see that there's a lot of negative feedback regarding the passphrase dialogues. Hopefully this will make bioware reconsider this approach in future tittles...

#2765
ProjectOne

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PLEASE :

enable gamepad support for the PC ! ive bought signature edition however if you wish see more of my money thro DLC. id like to see support for the xbox 360pad fow windows enabled ingame :) if every other game can bring it. y cant you. :) unless it is enabled in which case some1 mind tellin me where and how to activate it plz? :)

#2766
SilentK

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I loved loved playing as a mage =) my Fem!Hawke had so much fun! Fem!Hawkes voice is wonderful and the rest are really good, can't say much more until I've played my pre-ordered game. Don't know how to describe it but I very much like the feel of the game. The only thing that would make me happier now is if March 11th was today =)

#2767
Whatever42

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Trintrin86 wrote...

2. While I think the dialogue wheel is cool, the tone difference between sarcastic Hawke and aggressive Hawke caught me by surprise. I found that if I want to be douchey, sarcastic Hawke is actually the way to go.


This actually did bother me a little. In ME1 and 2, I can pick a paragon option followed by a renegade option followed by the middle option and it sounds coherent. In this demo, the change in tone was jarring sometimes, almost like 2 different people were talking. Makes me feel like I have to stick to a style. Maybe Ladyhawke is better.

Modifié par Whatever666343431431654324, 23 février 2011 - 01:32 .


#2768
alexmasterson123

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The whole scene with Flemeth was masterful. Loved it.

That said, as a DEMO of a product, overall it's pretty shocking. Scores of technical hitches and restrictions, locked-out inventory (wut?), difficulty (we don't think our customers are ready to handle difficulty settings) and char creation (which I presume they locked so that they could show the low-res 'fast-forward video' which told me Carver had come back from the dead), one-corridoor level progression, rollercoaster sound levels (I had to put the volume right up for gameplay, then the cutscenes would blow my eardrums out.), and lots of small details that suggest un-polishedness - talking to Wesley in gameplay, there's no dialogue but his mouth flaps open - repeated comments on the High Town by party members, the tactics menu playing up, framerates all over the shop ()...

As for gameplay, I enjoyed the Hawke's rogue combat, and the new mage animations are superb. They really have nailed making the combat feel more dynamic and exciting. Watching Isabela dive around like a premiership footballer was a bit awkward, but did kind of 'fit in' with the overall style. The UI is nasty, but I like the new conversation style and use of icons.

Edit: The loading in the middle of cutscenes was a tad distracting, and the lip-syncing was way off, though it was so off I have a feeling that it's a demo-specific problem, or maybe an issue on my end.

So all-in-all, a mixed bag for me. I still think the game's going to be amazing, I just feel a bit sorry for the developers and writers about the state of demo that has been released : /

Modifié par alexmasterson123, 23 février 2011 - 01:40 .


#2769
sevalaricgirl

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KodiakAsh wrote...

The game was designed to do a seamless transition from combat to cinematic, but unfortunately you usually get 1-2 words in before you get a small "Loading...." message which is disruptive. If the "Loading..." would happen before anything was spoken it'd be understandable, but the fact someone gets out half a sentence then you're stuck there waiting for a few seconds to resume is pretty shoddy. Certainly could have been handled better with Loading times at proper points. 


Yes, I didn't get that part.  Why the loading during a cutscene, console probably, but Bioware should have fixed that for PC users.

#2770
Laviniya

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Icinix wrote...

I think....the Ogre's health is just too high...

With the streamlined and sped up combat. Running into the ogre to slowly take off tiny pieces of it's health was a bit of an Anti-'Fight like a spartan, think like a general' moment.

The rest of the combat felt good though. Real good. But just lower the Health by about 20 - 30% and I think you'd be on the money.


I liked that the Ogre is harder to take down, in DAO the ogres was way to easy. The ogres should be badass, as they clearly can break a man with just one hand in the middle of battle. (refering to King Cailan)

#2771
Zanderat

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Lord_Kaza wrote...

Guys, don't forget : IT'S BIOWARE.
They know what they are doing (at least I hope so) and they won't let you down so easily.

Sadly, Bioware doesn't exist anymore except as an EA owned brand........  :(

Modifié par Zanderat, 23 février 2011 - 01:34 .


#2772
SinxExCross

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Eiia wrote...

......... what's up with the making enemies explode up in blood? it just feels stupid..

The good thing though was that the tactics aspect's pretty much kept intact from DA:O.

I see that there's a lot of negative feedback regarding the passphrase dialogues. Hopefully this will make bioware reconsider this approach in future tittles...


......... what's up with the making enemies explode up in blood? it just feels stupid..
its:"Mortal Kombat Brutality!!!!"
sry i cant resist uahsusahauskkkk:)

#2773
Anomaly-

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hhh89 wrote...

Do you know that is cunning that adds defend now and not dexterity?


Yes, and it doesn't matter. Perhaps a warrior might invest in cunning if they want a defensive build, but it will be awkward since it seems to be both an offensive and defensive stat. Anyway, it makes no difference to rogues or mages, they're still pumping the same two attributes all day.

#2774
UrbanS

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Played through the demo twice, and there were quite a few things that I disliked:
 - The camera was too close to the ground, making AoE spell targeting annoying
- Combat felt repetitive, as every fight could be won by just spamming AoE spells and auto-attacking
- I couldn't find a way to display cooldown on potions (not that the demo was hard enough to necessitate using them)
- Abilities felt  too similiar (exploding arrow = Fireball, Arrow Storm = Firestorm, etc)
- It didn't seem like Rogues can backstab with their normal attacks anymore.
- The quality of the voice-overs seems much lower than in DA: O, particularly the cutscene narrator.
- The combat animations are way too fast, IMO
- During the tutorial section, Hawke's mother and the Templar, instead of walking behind you, just stand in one place, teleporting every so often.
- The tutorial felt way too linear and repetitive, especially compared to the tutorial in DA: O.
Overall, i feel that the demo would be better if they would let you change the difficulty to Nightmare, because, as is, the combat in the demo was just way too easy for the demo to be interesting.

#2775
Silmane

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akcorr wrote...

Icinix wrote...

I think....the Ogre's health is just too high...

With the streamlined and sped up combat. Running into the ogre to slowly take off tiny pieces of it's health was a bit of an Anti-'Fight like a spartan, think like a general' moment.

The rest of the combat felt good though. Real good. But just lower the Health by about 20 - 30% and I think you'd be on the money.


Considering the levels of the characters in this demo I think Bioware got it right.  Did you think you were going to take down the ogre so easily that early in the game?


It's not about taking the ogre down easily, it's about having a long, drawn out boring fight. There's no reason for him to have that much HP.