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Dragon Age 2 Demo feedback thread


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#2776
Gejmer

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i cant ****ing believe it game is soo nice but i cant win monster he kill all my friends

#2777
chan123

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played it, thought it was ok, except for 3 things , the tactics didn't seem to work well, so will probably wait till mod comes out like that advanced tactics on DA1, also I like to play healing type mage for my main char... in this game get 1 heal on a 1min CD..... I guess they are going for crappy console type game then, which upsets me abit and lastly could not move camera when mouse moved to screen edge like DA1 too.

Modifié par chan123, 23 février 2011 - 01:39 .


#2778
Derinahon

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Just played through again as mage and enjoyed it much more especially as it didn't crash this time. I don't like the conversation system, not the wheel as such, but it seems you have little option over what Hawke says. Might as well have 'Be Good', 'Neutral' or 'Mean' as options on the right. There's no thought or real involvement and you don't even have to read the right hand options as Hawke 'ad-libs' so much. I also can't figure out why after choosing investigate - then an option, why it reverts back to the main wheel after Hawke speaks. I want to keep talking!! Don't make me click investigate 6 times to get through all the dialogue options!



The new play style will probably grow on me, but I feel it's really geared more towards the consoles with their controllers. The indoor levels probably aren't designed to crop the tops of caves and buildings for top down view like DAO, which I think is pretty sad. I did see that you can turn damage numbers back on in the options which will help with one of my gripes from the demo. Looking forward to seeing reviews of the full game before I decide whether to buy.



Worth noting, for some reason I got no little 'Loading...' message at all during the second play through, or they were too short to notice. Much slicker than my first play through.

#2779
Wompoo

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Rixxencaxx wrote...

everyone who says that da2 graphics are better than dao are liars or need a pair of new eyeglasses....

ps maybe a mod could cancel the "benny hill show movements" of the game

haha I have glasses and I am still  a liar (well at least you think so, which means very little... opinions are like farts in a wind tunnel... think I burn't myself as well :P ).

#2780
Ignus Burns

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Silmane wrote...

akcorr wrote...

Icinix wrote...

I think....the Ogre's health is just too high...

With the streamlined and sped up combat. Running into the ogre to slowly take off tiny pieces of it's health was a bit of an Anti-'Fight like a spartan, think like a general' moment.

The rest of the combat felt good though. Real good. But just lower the Health by about 20 - 30% and I think you'd be on the money.


Considering the levels of the characters in this demo I think Bioware got it right.  Did you think you were going to take down the ogre so easily that early in the game?


It's not about taking the ogre down easily, it's about having a long, drawn out boring fight. There's no reason for him to have that much HP. 


Yep, Bioware shouldn't mess with our minimal attention spans. I mean, fighting the same creature for more than a couple of seconds, HOW DARE THEY!!!!!!!

#2781
Zanderat

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I thought that the devs said that the UI would be optimized for the PC? Is this what they call optimized? The style doesn't match the medieval setting of the game. The fonts are all wrong, etc.

#2782
Eveangaline

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I LOVED this demo. The spells and attacks all look amazing, the battle was fun,the characters look great. I only have one complaint-



Why oh why does my adult female hawke run like a parody of a six year old girl?

#2783
polishpimptime

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Played PC version, I completed with all 3 classes.

I may be an older RPGer on the board, actually started with D&D in 1982.....

Anyway, visually I enjoyed game, my slight concern with the game, and only time will tell, is that it seems to be leaning towards the console player and steering away from the PC player who has a tendency to play these games over and over, and not trade them in after beating it in a week...

I am hoping this will not just be a hack & slash but have depth as I feel the 1st one did.....

Either way, thank you for allowing us a taste of DAII

#2784
Silmane

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Ignus Burns wrote...

Silmane wrote...

akcorr wrote...

Icinix wrote...

I think....the Ogre's health is just too high...

With the streamlined and sped up combat. Running into the ogre to slowly take off tiny pieces of it's health was a bit of an Anti-'Fight like a spartan, think like a general' moment.

The rest of the combat felt good though. Real good. But just lower the Health by about 20 - 30% and I think you'd be on the money.


Considering the levels of the characters in this demo I think Bioware got it right.  Did you think you were going to take down the ogre so easily that early in the game?


It's not about taking the ogre down easily, it's about having a long, drawn out boring fight. There's no reason for him to have that much HP. 


Yep, Bioware shouldn't mess with our minimal attention spans. I mean, fighting the same creature for more than a couple of seconds, HOW DARE THEY!!!!!!!


With a combat system as boring as this, yeah, how dare they. 

#2785
DragonSiege

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Eiia wrote...

The fights pretty much played out themselves. The last ogre fight was pretty much the only fight in the demo that required the slightest bit of thinking. Hopefully the combat is a lot more challenging on higher difficulties. And what's up with the making enemies explode up in blood? it just feels stupid..

..


The last ogre was completely automatic for me - Avilene going 1:1 toe-to-toe with the ogre at 75% heath while Bethany was being chased by a crowd of darkspawn. That happened after i fed Hawke a health potion too late and he fell mid-battle.

#2786
Tyronica

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Loved the demo combat feels like combat the skills u got a small taste of were wonderfull 2. really feels like your in combat. i think i might just make a melee char in dragon age 2 most of the skills i seens work great.

Tried mage also works good to skills are nice and powerfull maby to powerfull for my taste think i took down the oger in less then 10 sec warrior took second longest while rogue was dead last but i loved the rogue skill set.

now its just having to wait till the game comes out hope we get a mil downloads <3

#2787
Mlaar

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GunClubGirl wrote...

One other thing I forgot to mention was that even though Carver had died he was there with Marian as they were entering Kirkwall... back from the dead...

Its a demo!! its designed to show glimpses of the game!! it does not flow as the main game will you can be certain if carver dies then when you eventually get to that cutscene he will not be thier.. so many people are mentioning this but don't panic its not a fatal design flaw, when they put the demo together they have pick and mixed what they wish to reveal to tantalize and tease that is all Posted Image

#2788
alexmasterson123

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UrbanS wrote...
- During the tutorial section, Hawke's mother and the Templar, instead of walking behind you, just stand in one place, teleporting every so often.


That cracked me up :D When I was playing through, on a couple of occasions their teleporting coincided with a dramatic flair of the score, and it nailed me every time hehe.

#2789
Zanderat

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DragonSiege wrote...

Eiia wrote...

The fights pretty much played out themselves. The last ogre fight was pretty much the only fight in the demo that required the slightest bit of thinking. Hopefully the combat is a lot more challenging on higher difficulties. And what's up with the making enemies explode up in blood? it just feels stupid..

..


The last ogre was completely automatic for me - Avilene going 1:1 toe-to-toe with the ogre at 75% heath while Bethany was being chased by a crowd of darkspawn. That happened after i fed Hawke a health potion too late and he fell mid-battle.

Curious.  Anyone notice that there are now no penalties now for dying?

#2790
sevalaricgirl

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It's too bad that they didn't release the demo or a beta earlier so people could comment and tell them what needed to be fixed. Now I'll say to Bioware, I love the combat and don't have a problem with the graphics, but please, please, please release a toolset very soon so we can fix the obvious mistakes and make this a game fit to play on a pc. My son has an Xbox360 and a Wii and he plays DA on a pc. Not everyone wants to play this game on a console.  And put a helmet, even a leather one, on Hawke, well a toolset would fix that too.

Modifié par sevalaricgirl, 23 février 2011 - 01:48 .


#2791
ALEX THE BUDDHA

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superb demo...nuff said

#2792
VioletTheirin

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I played the demo on the 360 yesterday and will be trying it on the PC today. I have no major complaints, I found it very enjoyable, fast paced and fun. That being said I do worry about the replayability of the game. Origins had a million and one ways you could play through it and I'm just having trouble seeing where DAII would have that same quality. I'm hoping that once the full game comes out my opinion will be swayed, but that remains to be seen. Either way I have it pre-ordered on PC and XBox and cannot wait to get my hands on it.

#2793
Lotion Soronarr

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Laviniya wrote...
I liked that the Ogre is harder to take down, in DAO the ogres was way to easy. The ogres should be badass, as they clearly can break a man with just one hand in the middle of battle. (refering to King Cailan)


Are you kidding? This new Ogre is pitiful!

In DA:O, there is no wa you could have taken out the Ogre in Ostagar with just one guy. 4 guys vs. 1 ogre - a difficult fight.

In the DA2 demo, I can take it out with juht Aveline. Without doing anything. An it has backup. 3 guys vs. 1 ogre and lots of hurlocks. Easy as pie.

That Ogre fight was he most dissapointing thing in the entire demo. Weak. Pathetic. It didn't feel dangerous or powerfull at all!.

#2794
kr33g0r

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Didn't mind the demo. The only 2 things that I hate about it are:

1) The graphics. Seriously that just looks crap and is a complete step backwards, around the corner into a dark room with the door closed from DAO
2) Why is backstabbing with a rogue a selectable talent instead of automatic when you are in postion? Why, why, why? Part of the fun of being a rogue is sneaking into position and then unleashing hell on the opponents hind side until they either die or realise. Doing a flicker into position and then stabbing is just cheap and nasty.

Other than that I think the game will be pretty good. Not as good as origins but still good none the less.

Oh and I hope the god like strength of the characters in the demo is just to give us a taste of it because seriously, that was way too easy.

Modifié par kr33g0r, 23 février 2011 - 01:50 .


#2795
Yrkoon

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Anomaly- wrote...
. Attributes are so shallow, too. Basically, a rogue
invests in dexterity and cunning; a mage invests in magic and willpower;
and a warrior invests in strength and constitution, perhaps dexterity
if he really wants to mix things up. There is no incentive to break away
from that mold. I hoped for the opposite, to see attributes become
deeper.

Well, feel free to Build YOUR characters like that.  me, I'll  have my warrior pump points into DEX and CUN, so that I score more criticals and do more damage with them.

#2796
Derinahon

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Zanderat wrote...

DragonSiege wrote...

Eiia wrote...

The fights pretty much played out themselves. The last ogre fight was pretty much the only fight in the demo that required the slightest bit of thinking. Hopefully the combat is a lot more challenging on higher difficulties. And what's up with the making enemies explode up in blood? it just feels stupid..

..


The last ogre was completely automatic for me - Avilene going 1:1 toe-to-toe with the ogre at 75% heath while Bethany was being chased by a crowd of darkspawn. That happened after i fed Hawke a health potion too late and he fell mid-battle.

Curious.  Anyone notice that there are now no penalties now for dying?


Yes, injuries anyone? This game will require much less thought than the original IMO.

#2797
viking135

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I liked the demo the new combat system worked well littles to no shuffling the characters feel far more responsive they they did in DAO. Generally im really looking foward to the game.



I did have to problems do the game did not want to play in full screen mode. Now not really a huge problem but its annoying to see the bluebar atop of my screen wile playing.

Also is it possibel to keybind abilities to mouse buttons ?




#2798
Insanecyclone

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Was a good demo. I was expecting it to be a 5 or 15 minute demo but nope. I was only interested in 2H warrior(what I used in DA:O) and deleted it afterwards. Pre-ordered the signature edition last month and can't wait to play the full game.

#2799
elessarGObonzo

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so far DA2 seems great. awesome that Flemeth has a part already. that's really cool that it's taking place around the same time frame as the first, can get to be pulled right back into the story. the battles were exciting and fun and the new girl is pretty sexy and "plump". hope we get at least few hundred hours of game and DLCs for this one. the only thing negative that really caught my eye was the lack of texture on their clothes and armor: looked like the strings and things were just drawn on. their hair and other graphical aspects were amazing though.
loved the OG DA and all the DLCs but Witch Hunt. it could have been great but i got p*ssed it was so short and cut out with really no finish. better still get to see what the hell that ending with the doorway was all about at some point.

#2800
The_Lion

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pc game play,

game play: I like the combat, archer is much more effective, dare I say too powerful. demo played smoothly but character would lock up with no ability to move tham unless you moved another party member first. the loading for the cut scene is awkward loading it odd times "discussion by casandra calling varric out on his story comes to mind.

graffics: are nice, people complain about the opening scene at lothering but I read the bight corrupts everything animals anf land its self so makes sence.

I am hoping that when  start the full game I can set my characters starting skill points and abilities?


So far I like it and am glad I pre ordered, post again after 3/8/11