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Dragon Age 2 Demo feedback thread


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#2801
Sengoku no Maou

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Lotion Soronnar wrote...

In DA:O, there is no wa you could have taken out the Ogre in Ostagar with just one guy. 4 guys vs. 1 ogre - a difficult fight.


Not really. The ogre was just a walking death animation waiting to happen if you had an ability to stun, paralyze, or freeze.

#2802
Ignus Burns

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Silmane wrote...

Ignus Burns wrote...

Silmane wrote...

akcorr wrote...

Icinix wrote...

I think....the Ogre's health is just too high...

With the streamlined and sped up combat. Running into the ogre to slowly take off tiny pieces of it's health was a bit of an Anti-'Fight like a spartan, think like a general' moment.

The rest of the combat felt good though. Real good. But just lower the Health by about 20 - 30% and I think you'd be on the money.


Considering the levels of the characters in this demo I think Bioware got it right.  Did you think you were going to take down the ogre so easily that early in the game?


It's not about taking the ogre down easily, it's about having a long, drawn out boring fight. There's no reason for him to have that much HP. 


Yep, Bioware shouldn't mess with our minimal attention spans. I mean, fighting the same creature for more than a couple of seconds, HOW DARE THEY!!!!!!!


With a combat system as boring as this, yeah, how dare they. 


Good point. Though if they do as you say, it will probably go from being a 50 hour game to a 20 hour game. ;)

#2803
Yrkoon

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Derinahon wrote...

Zanderat wrote...


Curious.  Anyone notice that there are now no penalties now for dying?


Yes, injuries anyone? This game will require much less thought than the original IMO.

You mean there were no injuries in this DEMO. Injuries -and injury kits - are in the actual game. Laidlaw Demonstrated this in the Live stream a couple of weeks ago.

Modifié par Yrkoon, 23 février 2011 - 01:54 .


#2804
Guest_Imperium Alpha_*

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Lotion Soronnar wrote...

Laviniya wrote...
I liked that the Ogre is harder to take down, in DAO the ogres was way to easy. The ogres should be badass, as they clearly can break a man with just one hand in the middle of battle. (refering to King Cailan)

Are you kidding? This new Ogre is pitiful!
In DA:O, there is no wa you could have taken out the Ogre in Ostagar with just one guy. 4 guys vs. 1 ogre - a difficult fight.
In the DA2 demo, I can take it out with juht Aveline. Without doing anything. An it has backup. 3 guys vs. 1 ogre and lots of hurlocks. Easy as pie.
That Ogre fight was he most dissapointing thing in the entire demo. Weak. Pathetic. It didn't feel dangerous or powerfull at all!.


Well except maybe the Ogre at Ostagar every other one were a real joke (personnally the Ostagar Ogre get his ass ****. I play Nightmare all the way on Xbox 360 and seriously they're were nothing to be afraid of (My Human Sword&Shield is too good for the ennemy) if you use the pause and select who do what...

But in DA2 demo i just bashed throught everything like if it was a Hack'n'Slash and do nothign except that the entire demo... and i didn't even loose someone... :P

#2805
kwinia

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Derinahon wrote...

Zanderat wrote...

DragonSiege wrote...

Eiia wrote...

The fights pretty much played out themselves. The last ogre fight was pretty much the only fight in the demo that required the slightest bit of thinking. Hopefully the combat is a lot more challenging on higher difficulties. And what's up with the making enemies explode up in blood? it just feels stupid..

..


The last ogre was completely automatic for me - Avilene going 1:1 toe-to-toe with the ogre at 75% heath while Bethany was being chased by a crowd of darkspawn. That happened after i fed Hawke a health potion too late and he fell mid-battle.

Curious.  Anyone notice that there are now no penalties now for dying?


Yes, injuries anyone? This game will require much less thought than the original IMO.




That.
I didn't know when and how i finished the battle. I feel like i can't make a bad choice, i'm following straight way.

#2806
Naemi79

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DragonSiege wrote...

Naenwen wrote...
I´m a 3 ^_^  
Have played through DA:O plus 30 times and I love it! I have already played through the PC demo as all classes and I love the new combat, especially for mage. The new staffanimations are pure gold! I always run a mage unarmed in DA:O :P

And I must say, I´ve read a few pages here and I dont understand some people complaining that the choices have been taken away from them. That they can´t talk to Isabella before they have to save her ass... I mean, come on... It´s a ****ing demo!!  Do you honestly think that this is exactly how the story will play out?!
It´s called a demo for a reason you know.... 


I've played a few demos which let one sample all the mechanics in the game, so that you know quite fully what to expect. They didn't assume familiarity with a genre. I can understand if some people think a favorite feature is missing if it isn't in a demo.

The sequence with Isabella wasn't particularly informative. Instead of more combat, they could have let one explore Kirkwall a bit to see how that works (stealing, trading, conversing etc). Ideally, a demo would be representative of the whole.





This is true  :happy:

#2807
Dark Glasses

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Bad

- Animeish Animations

- Mass Effectish interface

- Constantly fighting(boring)



Good

- Graphics



Overall... it was exactly what I was expecting, a boring game.

#2808
Skooms

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I'm finding there to be a fair few graphical bugs in this demo, opening interrogation scene all I see is the two characters' hands as they speak, then many of the cutscenes consist of frozen models being moved ariound as if they were action figures in an invisible childs hands. I'm sure this is a problem on my end. But I'm simply confused, any thoughts?

#2809
kurosa

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Just finished the demo and it was awesome~ Never was the mage in DA:O so I tried the Warrior and Rogue class to see which should I get when it arrives this March.



I have to say Rogue class feels more exciting to play since it's very aggressive in my opinion. The Warrior though is slow and never have that much change from the DA:O. Giving me a bit of dilemma of which one to use when it arrives.



Have to admit I do miss micromanagement of DA:O...for PC that is.

#2810
Gorefen

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Played all three character classes and I think that the warrior and mage are excellent, but the rogue is phenomenal. I love the combat so much.



The game itself looks amazing, but I think mages are too powerful :) The Ogre before Kirkwell, I have only ever managed, (on all 3 run throughs), to beat it with a mage.

#2811
maselphie

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Ignus Burns wrote...

Good point. Though if they do as you say, it will probably go from being a 50 hour game to a 20 hour game. ;)

Ugh, please. No more two-hour fade puzzles plz. No padding, including no padding with hordes upon hordes of the same fight.

#2812
kr33g0r

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Interesting video. I really hope this is just scripting in the demo to get us through it quicker and not like this in the actual game.


Modifié par kr33g0r, 23 février 2011 - 01:58 .


#2813
Lady Inanna

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I've just finished the demo on a PC and I am greatly disappointed.



First: The graphics are way too arcady and cartoony! It feels fake in a sense. DA:O was a lot more realistic.



Second: Combat has changed into a quick paced hack and slash with hardly any RPG elements to it! I played as a rogue, and it felt very different from DA:O and other RPG games (Like NWN). Sure, you can pause, but there doesn't seem to be a need for it. No point trying to stealth and get behind your target to actually backstab, it's already done for you! So, yes, I feel it's a dumbed down version for console gamers. (No offence intended, but everyone was saying how different playing DA:O was on X-Box and that certain parts were more difficult on a PC.



Thirdly: Yes, we've been given a voice but we have only 3 categorical answers: Good, neutral and evil. There is no depth in the choices of our characters choose as there is no variety in the choices.



I do understand that this a different game, but it seems to me that Bioware chose to name it DA2 thus making it a sort of sequel only to bring in the fans of DA:O. If this game was under any other name I really doubt I would have purchased it.

#2814
Lotion Soronarr

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Sengoku no Maou wrote...

Lotion Soronnar wrote...

In DA:O, there is no wa you could have taken out the Ogre in Ostagar with just one guy. 4 guys vs. 1 ogre - a difficult fight.


Not really. The ogre was just a walking death animation waiting to happen if you had an ability to stun, paralyze, or freeze.


Partially correct. A singel special ogre attack didn't kill, but it did heavily wound. And that is the point. the ogre was DANGEROUS. Running away from it, drawing it's attention and healing while he was pummepling the other guy - all of it was cruical. Disabeling it in any way was critical for a sucesfull fight. As it should be.

In DA2, the ogre is a wuss. Could you leave Alistair fighting the Ogre alone on auto-attack, leave and come back later to fight the ogre dead? No, you couldn't. You can do that in DA2.
And epic faliure from Bioware (in this regard)

#2815
Bemtoto

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Skooms wrote...

I'm finding there to be a fair few graphical bugs in this demo, opening interrogation scene all I see is the two characters' hands as they speak, then many of the cutscenes consist of frozen models being moved ariound as if they were action figures in an invisible childs hands. I'm sure this is a problem on my end. But I'm simply confused, any thoughts?


Definately on your end, you may want to checkto make sure you are using the latest directx as well as making sure your video drivers are up to date. If it is neither of those it could be a faulty install which you should uninstall the demo, reboot, and reinstall hopefully it will put all the files it accesses where it needs them to properly display things.

#2816
DragonSiege

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Lotion Soronnar wrote...

Laviniya wrote...
I liked that the Ogre is harder to take down, in DAO the ogres was way to easy. The ogres should be badass, as they clearly can break a man with just one hand in the middle of battle. (refering to King Cailan)


Are you kidding? This new Ogre is pitiful!

In DA:O, there is no wa you could have taken out the Ogre in Ostagar with just one guy. 4 guys vs. 1 ogre - a difficult fight.

In the DA2 demo, I can take it out with juht Aveline. Without doing anything. An it has backup. 3 guys vs. 1 ogre and lots of hurlocks. Easy as pie.

That Ogre fight was he most dissapointing thing in the entire demo. Weak. Pathetic. It didn't feel dangerous or powerfull at all!.


Agree. Yes, that first ogre encounter in the tower is one of the defining moments in DAO. And i had the same experience pitting Aveline solo on the ogre. Automatic.

#2817
Skooms

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kr33g0r wrote...

Interesting video. I really hope this is just scripting in the demo to get us through it quicker and not like this in the actual game.


Yeah, I'm sure that's scripting for the demo, skipping that much essential story is inconceivable.

#2818
Itkovian

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Played the demo last night, and here are my impressions:

POSITIVE:

- The graphics at "High" using DX11 look excellent, very crisp and definitely better than DAO.

- The new art style works. I was one of those who didn't see anything wrong with DAO (too brown? Someone's been watching nickelodeon too much IMO), but I don't mind the new art style. It still looks as realistic as DAO, only with a unique style to it. So I think you definitely succeeded in finding a signature look.

- The new combat pacing works great for me. It's just like DAO, only faster and more intense. I do like that usually powers will trigger immediately as I order them, and not 2 seconds later. The charging attacks are also good, and lend a usefulness to knock down and knock back attacks.

- I like what you did with the warrior. It's nice to be able to mix and match the weapon styles with emphases on damage or defense (a two-handed defender, or sword and board Vanguard (my likely build). Shield bash feels actually useful beyond simply distrupting now (at least once you realize it's a cone effect and position yourself properly to use it and knock down several enemies).

- Mage is no longer as OP, and yet feels better at the same time. The staff animations are excellent.

- I'm a bit more ambivalent about the Rogue melee... but the Archery is just a beast now. I played a rogue archer and I couldn't believe how effective he is now. Definitely feels like the highest single-target DPS. Heck, its auto-attack was knocking down Darkspawn archers with every blow. Defeating the Ogre was easier with an archer than a melee rogue (though it required better aggro management, as the Ogre definitely noticed it as well).

- Storytelling was excelent. I love the intercutting between the story and Varric... especially Flemeth's last line as she strode across the shot.. Excellent editing/directing there.

- The music is excellent. Inon Zur at his best. I also liked the song in the credits, seemed quite fitting.

NEGATIVE:

- At "Very High" with DX11, the game was basically unplayable, and there was severe graphic glitching with the ground textures whenever I raised the camera (something like half of the ground polygons lost their textures and turned black). My machine can raise the dead, so I do believe something is wrong. Fortunately "High" quality is still breathtaking.

- Some of the textures are rather low res for closeups. Aveline's clothing when helping her husband, for example. Reminds me of some uniforms in Mass Effect (Dr Chakwas' a prime example). Not a big deal, but still.

- Melee rogue felt a bit strange to me. For one thing, if the rogue is attacking someone moving away form him, he will constantly pirouette while attacking. 1 pirouette is fine and impressive... 4 in a row is rather silly however. Stabbing someone kills them faster than fancy areobatics. :)

- No tactical camera. DAO had the best implementation of a tactical camera in any 3d RPGs I've ever seen, and managed to avoid all the problems previous attempts had run into. It was brilliant, and I miss it. My only hope is the increased freedom it gives the designer is worth it.

- No friendly fire. I just feel bad fireballing my own people. I understand this was removed due to the increase in AOE attacks (especially for warriors) and because removing the tactical camera makes it much more difficult o aim properly... but I still miss it. Not a big deal, but it would have been nice to have it as an option removed from difficulty setting.

And that's about it. Loved it, looking forward to March 8th.

Thank you.

Itkovian

Modifié par Itkovian, 23 février 2011 - 03:00 .


#2819
Drakkul

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Wow, seeing a lot of noses held high in the air over this demo lol. A ton of people complaining that it was either too easy or didn't have friendly fire. Bioware already stated that Normal mode is going to be more of an action game style that doesn't require too much management of your members to get by, but that later difficulties will require tactics and strategies or you'll get schooled. I personally like higher difficulties, but I don't understand why people are all up in arms that they are making the lower tier difficulties accessible for people other than you extremists who wish to micro manage every last action taken during combat. Power to you for mastering that level of control, but there are others who would also like to play.



I loved the deep combat of DA:O from a mechanics standpoint, but everything felt so boring and methodical...not like battle at all. I think they found a nice balance here, especially at higher difficulties. There will be enough range here to make everyone happy most likely.



The face animations are still a little emotionless and suspect, but come on, the graphics of DA:O was an unpolished mess, and the mute of a main character was really off putting during conversational scenes. Again, I think they improved on this immensely in DA2 overall.



And I hate to tell some of you this...but there ARE women in the world with large breasts, and some women love to show them off. Bioware including women like this in their games is perfectly fine. Female Hawke doesn't appear to be as well endowed as Isabella, so it's not like the Breast slider is at max on everyone.



Personally, I went into this demo with low expectations, as I didn't really care for the first game, and I was pleasantly surprised. Those of you who also enjoyed it, March 8th/11th can't get here soon enough =)




#2820
SolRahlX

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They definitely could have had quicker combat without twitchy animations...



DA:O's melee was WAY too slow for my tastes. You could swing a sword 3 times IRL in the time it to you to swing a sword once in the Vanilla version of DA:O. Even though it was as slow as molasses at least the animations were smooth and not so dang twitchy.



I also noticed that the "START/STOP" animations for your run are completely gone. That really irks me. There isn't any transitioning to the standing animation.



Another one of my concerns is the omittance of deathblow animations. They have probably been taken out due to the speed at which this game is played... It would just slow things down.



I liked the demo, but the new animations could have been done WAY better.

#2821
Drakkul

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Itkovian wrote...

NEGATIVE:

- At "Very High" with DX11, the game was basically unplayable, and there was severe graphic glitching with the ground textures whenever I raised the camera (something like half of the ground polygons lost their textures and turned black). My machine can raise the dead, so I do believe something is wrong. Fortunately "High" quality is still breathtaking.

Thank you.

Itkovian


Just FYI to put you at ease, they stated that DX11 was not supported for the demo, and mentioned that there would be performance issues for trying it that way. So no fear, it wasnt that the game wont run properly on Very High for you most likely, just that the demo wasnt built for DX11 support.

#2822
AloraKast

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After sleeping on it a bit, I remembered one question/observation I had and that was with respect to the menus.  Is it possible to make it easier to navigate between party members while in the menu screen, i.e. when looking at a character's atributes, etc. DA:O had that nifty cycle function but I wasn't able to find something similar here. I found I had to exit out of viewing an individual's attributes or whathave you, basically exit the submenu and go back to the mainmenu and choose another party member, then go back into the submenu of that particular character.
On a related note, absolutely LOVE the new look and feel of the skill trees. Fantastic! Posted Image

Edit: NVM folks, I just did a second playthrough with a male warrior and got to play some more with the menus, etc. Ignore what I said, I have no idea what I was smoking, I just remember not being able to toggle between party members in the character screen for example. But am guessing that must have been while I was in the middle of assigning points, so the party members were greyed out then. :blink:

Modifié par AloraKast, 24 février 2011 - 02:10 .


#2823
Gabbs

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maselphie wrote...

I hate the GUI. I hate it so much I want to create a new thread about it, but things get locked very easily here, so here it is:

It's amatuerish. I'm not talking just the minimalism, though that bugs me up the wall too. As someone who builds/designs interfaces for games, I have long seen no beauty in just a black screen with text on it. That is the template you must customize. I've been telling myself screenshot after screenshot that these are placeholders, but lo, the demo is out and it barely looks commercial worthy. I'm talking the sloppy glow put on everything. Those graphics took your interface designer what, a minute a piece to make? Make a black triangle and then tell Photoshop to put the default glow on it? Bam! INDICATOR ICON!

The sheer amount of glow on everything, like it was an actual design decision, makes your game look like a real indie project where one guy did everything but the guy isn't really good at graphics but he can't hire anyone who is so oh well HEY I found glow in Photoshop for the first time!!1 And the gradient bars for HP/Mana are so cartoonish and painfully clash with the rest of the interface. These are placeholders. Did you even have placeholders? Did you guys just get so used to this design you said "screw it" to updating it?

PLEASE tell me I'm not the only one who thinks that the GUI is an unpolished mess. The glow ... THE GLOW ...


You are not. There are many things to criticize about DA2, but the first thing that made me cringe was the UI as well.

You cannot make a fantasy RPG and then let some graphics design student who heard one lecture on cubism too many go nuts post-modernist style on it. The overstyling freaked me out. Such UI's work for WEBSITES, not for full-fleged fantasy RPGs :(

#2824
DragonSiege

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Sengoku no Maou wrote...

Lotion Soronnar wrote...

In DA:O, there is no wa you could have taken out the Ogre in Ostagar with just one guy. 4 guys vs. 1 ogre - a difficult fight.


Not really. The ogre was just a walking death animation waiting to happen if you had an ability to stun, paralyze, or freeze.


Ostagar is rather early is to have such talents ... i believe? 

#2825
Laviniya

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Lotion Soronnar wrote...

Laviniya wrote...
I liked that the Ogre is harder to take down, in DAO the ogres was way to easy. The ogres should be badass, as they clearly can break a man with just one hand in the middle of battle. (refering to King Cailan)


Are you kidding? This new Ogre is pitiful!
In DA:O, there is no wa you could have taken out the Ogre in Ostagar with just one guy. 4 guys vs. 1 ogre - a difficult fight.
In the DA2 demo, I can take it out with juht Aveline. Without doing anything. An it has backup. 3 guys vs. 1 ogre and lots of hurlocks. Easy as pie.
That Ogre fight was he most dissapointing thing in the entire demo. Weak. Pathetic. It didn't feel dangerous or powerfull at all!.


When you put it like that I agree with you, still the ogre in DAO was easier, tho the ogre was easy in DA2 to but had more life. I took down the ogre and everyone around with just Rouge Hawke when everyone else had died ^,^