Aller au contenu

Photo

Dragon Age 2 Demo feedback thread


8659 réponses à ce sujet

#2851
Marko GW

Marko GW
  • Members
  • 252 messages
Console players won... that is that!

We (the PC gamers) got DA:O and its DLC's... console players freaked out when they saw the PC version of it. EA/Bioware were also affraid of losing that part of the market, so they hurried up with this... hmmm, let's call it a sequel in lack of a better word. Now you know why this s... s... sequel was made so fast after DA:O.

Today, we are the ones freaking out... "DA2: Hack&Slash Effect" is a game for the consoles, even saw a couple of posts where PC gamers ask if this can be played with a gamepad, we simply lost a great game to a growing trend in the gaming industry that's going on for the past couple of years and it's called...?

What?! I'll help you, starts with "D"...

Modifié par Marko GW, 23 février 2011 - 02:23 .


#2852
Surmansuuhun

Surmansuuhun
  • Members
  • 212 messages
I had a fun time playing the demo. Really enjoyed seeing a certain witch of the wilds. Very cool design. I also like that there are snarky responses instead of just nuetral.

That Ogre battle was difficult. I played as a Mage and both the warriors died so I ended up kiting everything around and using my winter's grasp and mind blast thing when they were off cool down. Lots of running in circles, but I did it. Next time I might grab a heal spell first.

I'm really enjoying the characters and their design, but I really want to give Isabella some pants. Also, can't wait for the full character customization. I love character gen so I was disappointed when it was disabled, but that just makes me itch for the full version more. I've got to say, I'm pretty excited.

#2853
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Shawn Marrster wrote...

I have played games since 1979. Dragon Age origins is the greatest game I have played.
The DA2 demo was a real disappointment. I loved Origins for it's great music and story. So far I have seen of DA2 it does not come close.

I hate the Diablo style hack and slash fighting.

Still. Bioware will get my money since I preordered early December.


Origins' story was unoriginal, it was the whole 'save the world' scenario that we've been through many times before. DAII's story actually seems better.

Now, I cannot believe the negative feedback it is getting, especially from a Demo. Do you guys think this is all the game has to offer? The Demo was limited tremendously in all aspects. Roelplaying was impossible since we hardly had time to get to know the game. One hour isn't enough to judge the roleplaying aspects of a game, especially from it's DEMO! And some of you claim to have played games for decades, I would think you would have a more open mind towards demos. If this was all the game had to offer hell I'd be mad to, but it's not.

#2854
Xewaka

Xewaka
  • Members
  • 3 739 messages
I know it is too late for doing anything about it. But next time, when animating dual wield rogues, remember: Rolling facefirst into an enemy is not a good choice. The flippy stuff is okay for special, activated attacks, but the closing in movements are way overdone, to the point of looking downright stupid. Sometimes reining in is a good politic.

#2855
Guest_Imperium Alpha_*

Guest_Imperium Alpha_*
  • Guests

Marko GW wrote...

Console players won... that is that!

We (the PC gamers) got DA:O and its DLC's... console players freaked out when they saw the PC version of it. EA/Bioware were also affraid of losing that part of the market, so they hurried up with this... hmmm, let's call it a sequel in lack of a better word. Now you know why this s... s... sequel was made so fast after DA:O.

Today, we are the ones freaking out... "DA2: Hack&Slash Effect" is a game for the consoles, even saw a couple of posts where PC gamers ask if this can be played with a gamepad, we simply lost a great game to a trend that's going on for quite some time and it's called...?

What?! I'll help you, starts with "D"...


You know i'm pretty sure i played DA:O Collector Edition with all the DLC on my Xbox 360 at Nightmare... and serisouly people complaning on console were just really lazy or really bad at rpg :lol::police:

Modifié par Imperium Alpha, 23 février 2011 - 02:23 .


#2856
PAS Alexandre

PAS Alexandre
  • Members
  • 12 messages

Surmansuuhun wrote...

That Ogre battle was difficult. I played as a Mage and both the warriors died so I ended up kiting everything around and using my winter's grasp and mind blast thing when they were off cool down. Lots of running in circles, but I did it. Next time I might grab a heal spell first.
.


I chose healing spell for Bethany and that made a huge difference when battling the ogre. Hope it helps.

#2857
Saile

Saile
  • Members
  • 83 messages
I liked playing the demo, at least, the combat didn't disappoint. I'm quite looking forward to playing on nightmare as it seems it's going to be more of a challenge. The only thing I disliked about combat was that the rogue was a bit too fast for my liking, but I really liked warrior on the other hand, which I didn't find as much fun in Origins. Other than that, I found that it took ridiculously long for heal to recharge.

The dialogue wheel... seems to work. Even though I preferred the old system, it's not too big a deal in my opinion. It doesn't spoil how much I enjoyed the dialogue and hopefully won't spoil the story either.

And well, I love the art direction. So eh, yeah, all I disliked was rogue gameplay (though I'm likely one of the few, and I really don't mind as I loved warrior and liked mage too) and the recharge time for heal. Haha.

#2858
Conspicuous Cake

Conspicuous Cake
  • Members
  • 422 messages
Wow, I loved the demo!
The combat! It's... wow.
Can't wait for the actual game!

And I don't really mind having to press X to attack. (I'm a PS3 user.)
It's just like pressing R1 on Mass Effect.
So no problems there. (For me, at least. I guess it's all about taste, as always.)

I'll probably end up playing as a rogue archer. C:

Modifié par Conspicuous Cake, 23 février 2011 - 02:26 .


#2859
Zanderat

Zanderat
  • Members
  • 435 messages

Yrkoon wrote...

Derinahon wrote...

Zanderat wrote...


Curious.  Anyone notice that there are now no penalties now for dying?


Yes, injuries anyone? This game will require much less thought than the original IMO.

You mean there were no injuries in this DEMO. Injuries -and injury kits - are in the actual game. Laidlaw Demonstrated this in the Live stream a couple of weeks ago.

Hopefully you are correct....... I am not sure.  Why would they be removed from the demo?

#2860
brownybrown

brownybrown
  • Members
  • 130 messages
I found the Orges to be  really  easy to take down- I think it comes from pausing and knowing  about the health potions  tab on the bottom  right(and also looting corpes to get  said potions) if i didnt  do that and didnt pause I guess I can kind of see how it may be  considered difficult.
Im not too worried about how easy the Orges were to kill but , the demo was fixed at Normal, and after playing that I have decided to play the real game on nightmare. Sure ill die a few times but who wants a game to be a walk in a park? That should also force me to use Area spells better, the fire spells were way too powerful.

Like a lot of you guys im not keen that backstab has become an ability. At least they could have made the character whip around or somersault but that whole disappearing trick looks way to mage like.

Oversized Weapons need to be rescaled badly.
Was impressed how smooth it was on my old 8800gts.
Like the new art work, less brown!

Dont really have any problem with Isabella being  large breasted, some girls are some girls arent. merills ski slopes(i assume) and  Aveline's ironing board make up for it.

I guess the whole Is it a hack and slash/ no its just dao with new improved combat  debate will continue but we can only really answer that after the game comes out.

Modifié par brownybrown, 23 février 2011 - 02:36 .


#2861
Solo80

Solo80
  • Members
  • 160 messages
Played through it as a mage on the PC, will try the other classes later.

First impression: PLEASE, OH GOD OH PLEASE include a "Game Speed"-setting. If I want Call of Duty/Starcraft II-type frantic clicking and amphetamine-addled gameplay, I'll play CoD or SC II. Yes, I know there's a pause key, but the two game speed settings should not be "Pause" and "5-year-old-on-a-sugar-rush". There's a middle ground, you know.

To me, the real draw of DA:O was its return to the Bioware roots - it really felt like a deep, challenging, rich RPG in the vein of Baldur's Gate, something that's been sorely lacking from the PC for quite a while. Describing it to others, I'd start with "Like BG II, but..." This demo had an entirely different FEEL to it. Maybe it was the speed, maybe it was the UI, maybe it was the 500 enemies, maybe it was the controls, but I really felt like I was playing a ported console game, something I never felt during all my playthroughs of DA:O. Honestly, the games that popped into mind while playing it were more "God of War" and "Darksiders", and going from "Like Baldur's Gate II, but..." to "Like Darksiders, but..." is not a move in the right direction.

The difficulty was a joke. I appreciate that the Darkspawn now has a grasp of flanking/trapping (i.e. a couple darkspawn... ehhm... spawned at the back of my group, leaving my mage and rogue vulnerable), but they were entirely inconsequential. While concentrating on the main attack with my tank and DPS warrior, I managed to finish them off and didn't even SEE that my mage and rogue were under attack until the main attack body had been killed off. Has humanity in general or gamers in particular devolved so much in recent years that we can't be challenged any more? I felt Bioware hit just the right spot with "Normal"-difficulty in DA:O - now it feels like Diablo II on easy-mode. Don't even get me started on the Ogre fight, or SOMEONE tell me that the Ogre was drunk, wounded from another battle, sleep-deprived and had the bird-flu. I had more difficulty with one emmisary in DA:O than the Ogre in the demo.

The conversation wheel, voice acting and story didn't bother me as much as they have some other people on here - it still looks to me like Bioware are aces in the story telling department. I enjoyed the retrospective aspect of it, and believe the story will be thoroughly enjoyable.

The gameplay, though - MAJOR step back, unfortunately.

#2862
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

simfamSP wrote...

Shawn Marrster wrote...

I have played games since 1979. Dragon Age origins is the greatest game I have played.
The DA2 demo was a real disappointment. I loved Origins for it's great music and story. So far I have seen of DA2 it does not come close.

I hate the Diablo style hack and slash fighting.

Still. Bioware will get my money since I preordered early December.


Origins' story was unoriginal, it was the whole 'save the world' scenario that we've been through many times before. DAII's story actually seems better.

Now, I cannot believe the negative feedback it is getting, especially from a Demo. Do you guys think this is all the game has to offer? The Demo was limited tremendously in all aspects. Roelplaying was impossible since we hardly had time to get to know the game. One hour isn't enough to judge the roleplaying aspects of a game, especially from it's DEMO! And some of you claim to have played games for decades, I would think you would have a more open mind towards demos. If this was all the game had to offer hell I'd be mad to, but it's not.

Yes, this is what's totally gobsmacking me.  This thread is a trainwreck.  I was not aware that  this demo was being played by so many first graders.     Oh excuse me...uber-uber- smart Mystic  fortune tellers with ESP

How in the world can you know enough to make a judgement on the  story, from a friggin Demo?

#2863
Tommy6860

Tommy6860
  • Members
  • 2 488 messages

AllThatJazz wrote...

 Just played through as a female rogue (going with the archery talents) on the PC. Probably not going to say anything that hasn't already been said, but here's my opinion for what it's worth, along with apologies for the wall o'text: 

Specs (in case they're of any relevance) :
i7 975 EE processor
2x 295 GTX 1 gig
12 gig RAM (DDR3)
Windows 7 Premium 64 bit
Running Directx11, though a 295 is only a Directx10 capable card, I think.

Visuals

Character models - Faces are great. I was surprised at how well they registered even small expressions, such as a smirk. When Wesley died, the look on Flemeth's face  as she appeared to almost sympathise with Aveline, was just Fantastic. But all the characters (Flemeth in particular) look like they're wearing waaaaaaaay too much hairspray. A tad static in the barnet department. LadyHawke is lovely, I really enjoy making faces and custom characters but she really tempts me to play the default. I also like the way she runs, I find it less jarring than in Origins, I always thought my Warden moved a bit like a bloke. 


Expressions? Did you get a better version fo the demo, because I saw none, except wherre Aveline's eyebrows puckered a bit when I let her kill her man. Other than that, only the mouth movements are detailed, and otuside of that, no expressions whatsoever. It's like a flesh coloered statue with a nice moving mouth.

#2864
Tyronica

Tyronica
  • Members
  • 7 messages

alexmasterson123 wrote...

kr33g0r wrote...

Interesting video. I really hope this is just scripting in the demo to get us through it quicker and not like this in the actual game.


God damn

:mellow:

But yeah, I'm sure it's just a demo thing. Still, 'these days, this is what is considered normal' is a momentarily chilling thought.


you regen hp in that part of the demo, its impossible to die even if you were to play that part on nightmare. think its when you drop below 25% your instandly healed back up to 80+. like it should be seeing the first story is what people are telling is talking about a bad ass legend. try standing still in the second part of the demo and not making your chars use pots the npc will kill your entire party.

#2865
DMTyrisis

DMTyrisis
  • Members
  • 102 messages
@aakunen - If you haven't played the series, I'm not really interested in your opinion.



@All - I took my time through the demo, and it took me about an hour. There were several changes from Dragon Age 1 - and I'm not entirely sure I like them. Combat now feels more like an action hack and slash than an RPG. While it made me a little uncomfortable, Mass Effect 2 did at first also, and I wound up loving that. The art style is very different from the original also. I think this is good though. The first game had one human race with a short, frail, normal and tall variation. Now, the races each look very diverse. Flemeth was amazing. I always thought she was a little lame in the first game, but now she has reached her potential. I'm a little apprehensive, but I can't wait for the release.

#2866
Drz

Drz
  • Members
  • 185 messages
Scythe is such a awesome move for Warriors, for those curious it's like Charge in World of Warcraft. Tremor is also a cool movie and yeah really digging how they swing their swords. Tanking seemed much fun too with less useless sustainable talents hehe. Rogues we're wicked with their animations and archery kicked ass. <3 I liked the gas bomb move on both Hawke and Varric, but yeah melee rogues are like crazy ninjas and archers are cool dude posers.



Mages are the best upgrade visually really, stunning moves and stunning armor is all anyone could ask. Mind Blast animation is outrageous, cone of cold aswell! Really they really did went all out in the Cool/Awesome factor, and the gameplay is ten times more fun compared to DAO! I just fear the Normal diffuculty is too easy, perhaps i'll play the game on Hard. I never actually bothered to even try hard on DAO. Just Nightmare mode on Golems of Amgarrak, and that was for the boss only lol.

#2867
H1natachan

H1natachan
  • Members
  • 223 messages
Played demo a few times more ( x box 360 ) found mage and rogue more satisfying to play than warrior, i loved the banter i got from just choosing middle option while talking with Flemeth.

Maybe i was alittle bit hasty when i said i give it 6/10 in my previous post.

Fenris has me curious as well as seeing those ' WoW raid like bosses ' that Mike mentioned elsewhere. I think i have a rough idea who will be in my party :)

#2868
catabuca

catabuca
  • Members
  • 3 229 messages

Solo80 wrote...


The difficulty was a joke. I appreciate that the Darkspawn now has a grasp of flanking/trapping (i.e. a couple darkspawn... ehhm... spawned at the back of my group, leaving my mage and rogue vulnerable), but they were entirely inconsequential. While concentrating on the main attack with my tank and DPS warrior, I managed to finish them off and didn't even SEE that my mage and rogue were under attack until the main attack body had been killed off. Has humanity in general or gamers in particular devolved so much in recent years that we can't be challenged any more? I felt Bioware hit just the right spot with "Normal"-difficulty in DA:O - now it feels like Diablo II on easy-mode. Don't even get me started on the Ogre fight, or SOMEONE tell me that the Ogre was drunk, wounded from another battle, sleep-deprived and had the bird-flu. I had more difficulty with one emmisary in DA:O than the Ogre in the demo.


Phew, well I guess it's a relief you'll be able to crank that difficulty level up in the real game, right?

#2869
Tommy6860

Tommy6860
  • Members
  • 2 488 messages

Marko GW wrote...

Console players won... that is that!

We (the PC gamers) got DA:O and its DLC's... console players freaked out when they saw the PC version of it. EA/Bioware were also affraid of losing that part of the market, so they hurried up with this... hmmm, let's call it a sequel in lack of a better word. Now you know why this s... s... sequel was made so fast after DA:O.

Today, we are the ones freaking out... "DA2: Hack&Slash Effect" is a game for the consoles, even saw a couple of posts where PC gamers ask if this can be played with a gamepad, we simply lost a great game to a growing trend in the gaming industry that's going on for the past couple of years and it's called...?

What?! I'll help you, starts with "D"...


Graphics look better and controlsare still nicer on PC though, that's a fact, and I can play my 360 controller with it if I want, but would I?  Also, the load times are going to be much shorter on PC as well.

Modifié par Tommy6860, 23 février 2011 - 02:30 .


#2870
_Infiltrator

_Infiltrator
  • Members
  • 145 messages
Disclamer: This is based from a PC perspective, nightmare difficulty. I think the pinnacle of BioWare was BG2 but I think DA and ME2 come very close to that. I have also disregarded any blatant bugs that would have otherwise thrown off most people (like not being able to target anything and every click resulting in talking to my sister) and assumed EVERYTHING was techincally perfect.



This games feels like a step back in most directions.



I'll deal with the good stuff first - combat is better as far as attack diversity and differantiation of skills go, and the animations are better. The level up system also seems to be better and offers more consistent choices instead of an array of similar attacks in DA. I was also pleased that there is some level of customization to the main character, which I thought was set in stone.



That's about it as far as the good things go. Now for the bad and the ugly.



The first thing, that isn't necessarily bad is graphics. As far as Bioware saying how graphics were hugely improved.. please, who are you kidding? Maybe on the console side of things, but aside from combat animations, the graphics on the PC are pretty much the same exact thing we had in DA.



The game suffered greatly in terms of tactics. Imagine tower defense, where you have 4 mobile towers, and you can only look directly at one tower at a time. That's DA2 for you. Instead of zooming out, seeing what you can see and premeditating your attack, you are now shifted into a combat system where you are always stuck on one characters back and have to deal with "waves" of numerous, but typically super weak enemies. You can't make a tactical approach on a situation, basically you're just sent into a scripted sequence of waves every X steps you make, after that you make a X Y Z conversation choice and the circle repeats itself. This just makes the game completely different from the predecessor, in a bad way.



The friend/competitor change toward your party is also ludicrous. In DA, we had to guess the temper and potentially upset or get on the good side of a character. While the system definitely had its flaws (skyrocketing morrigans affection in minutes after she first joined up with you, for example), the new system is just too, well, bland. You even had the audacity to tell us "HEY, THIS OPTION FOR MAKING ME MORE OF A FRIEND" by putting an icon on it. So you just decide from the start where you want to be with a character and just roll with that, instead of using your logic to determine how some answers might affect certain members. Not to mention, you can't make huge choices like killing or leaving characters behind, a big minus again.



The last bit of dissapointment is a trend I'm seeing more and more often these days. The interface is pretty much dumbed down to oblivion. While I can't see how the actual inventory looks, the other parts of it are "streamlined" as much as humanly possible. The devs might tell you that this is a "new" or "stylized" art direction, but the simplification of toolbars, icons and stats has gone so much that it doesn't look like an RPG any more.



Frankly, the lack of a customized character/Origin story is now the least I'd ask for, as far bigger problems have, IMO, emerged on the surface. I had my doubts about this game from the first announcements but with the demo there's no doubt in my mind this game is not worthy of having Bioware associated with it.


#2871
littlebopeepster

littlebopeepster
  • Members
  • 9 messages

shai-hulud-lama wrote...

the combat was a bit confusing at the begining, but after 2 playthroughs i can say that i really enjoyed it.

character models are looking good, nice improvement since DA:O. the environemnt in the prologue was a bit monotone and the women have very big breasts.

can't wait till march...i really liked the demo



yea.. isabella made morrigan look like a prepubescent boy.



someone make me a "I SUPPORT BIG BOOBS IN DRAGON AGE 2" banner

#2872
Folian87

Folian87
  • Members
  • 5 messages
Played the demo...

have to say that the combat is a wast improvement over dao, much more hectic and engaging.

staff auto attack was awesome (compared to the sad attempt at stabbing the air in dao :D) and the spells where more brutal and satisfying, and i liked that spells was cast with the left hand instead of from the staff (in dao I almost felt like it was the staff and not the mage that was powerful)



warrior was more engaging than before. Tested sword and shield and the combat whit that was very visually cool... bashing with shield and all...



rouges felt like rouges, jumping all over the battlefield to cause mischief and annoyance.



one particular thing i liked was Varric and his multi purpose pump-action crossbow, the look of that was very unique, with him shooting the gas canister and the reloading from the back, and his melee fighting was cool as well with the kicking and the hitting and the stabbing with the bayonet...



and did anyone else have the same problem with Isabela that I had when it came to concentrating on her face and not on the ''ehem'' rest of her :D



all in all I liked the experience of the demo and after reading alot of hate in these post, I have silently answered almost all of them with ''IT. IS. A. DEMO!''

#2873
mouseUp

mouseUp
  • Members
  • 28 messages
Hello ^^

played the demo on the pc, and it kicks ass, after some gamebreaking bugs while on DirectX 9 put it on DirectX 11 and it ran smooth.

I skipped al that I could skip, so I wouldn't spoil the story.

The battles are awesome, fast, brutal and messy. I'm not used to playing on the pc, had some trouble getting used to the controls at first.

Now that I'm a bit more in zen with the camera, I can enjoy the scenery more, and the battles are less chaotic.

Everything looks beautiful, the realism, even though they are a bit bright, and detail of the eye's of the characters impressed me the most I think.

Am really looking forward to the full game, and customising my characters.

I'm going to download the demo for PS3 as well, to see if I'm going to buy it for PC or PS3.

Thanks for the demo and keep up the good work ^^

#2874
Rocket Can

Rocket Can
  • Members
  • 5 messages
The only thing I didn't like in the demo was that health potions had to long of a cool down. My team nearly died when I played a mage because they just couldn't drink another potion. I hope they change that. I really liked in DA:O how you could just keep chugging potions.

#2875
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

Zanderat wrote...

Yrkoon wrote...

Derinahon wrote...

Zanderat wrote...


Curious.  Anyone notice that there are now no penalties now for dying?


Yes, injuries anyone? This game will require much less thought than the original IMO.

You mean there were no injuries in this DEMO. Injuries -and injury kits - are in the actual game. Laidlaw Demonstrated this in the Live stream a couple of weeks ago.

Hopefully you are correct....... I am not sure. 

What do you mean "hopefully"?  This isn't a guessing game.  The Live stream  video is still here on this website.  Watch it and see for yourself.  Laidlaw goes to  the character screen after  a party member falls in battle.  We see an Injury.  He has  the character use an injury kit.

 

Why would they be removed from the demo?

Because it's the prologue?  You   didn't suffer injuries  in your Origin in DA:O either.

Modifié par Yrkoon, 23 février 2011 - 02:32 .