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Dragon Age 2 Demo feedback thread


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#2876
Guest_simfamUP_*

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Yrkoon wrote...

simfamSP wrote...

Shawn Marrster wrote...

I have played games since 1979. Dragon Age origins is the greatest game I have played.
The DA2 demo was a real disappointment. I loved Origins for it's great music and story. So far I have seen of DA2 it does not come close.

I hate the Diablo style hack and slash fighting.

Still. Bioware will get my money since I preordered early December.


Origins' story was unoriginal, it was the whole 'save the world' scenario that we've been through many times before. DAII's story actually seems better.

Now, I cannot believe the negative feedback it is getting, especially from a Demo. Do you guys think this is all the game has to offer? The Demo was limited tremendously in all aspects. Roelplaying was impossible since we hardly had time to get to know the game. One hour isn't enough to judge the roleplaying aspects of a game, especially from it's DEMO! And some of you claim to have played games for decades, I would think you would have a more open mind towards demos. If this was all the game had to offer hell I'd be mad to, but it's not.

Yes, this is what's totally gobsmacking me.  This thread is a trainwreck.  I was not aware that  this demo was being played by so many first graders.     Oh excuse me...uber-uber- smart Mystic  fortune tellers with ESP

How in the world can you know enough to make a judgement on the  story, from a friggin Demo?


And even the complaints about the difficulty are a joke. The last time I saw, Normal wasn't really that difficult. But it was still harder than DA:O.

#2877
chronomorped

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Will the INTERFACE for the standard game be like the one on the demo? It's...weird.

Like unpolished and all. Also, the font. The places of which is which are all cluttered. Also why does the character move like a robot. There's no fluidity on the battle movements.

#2878
Triple Zero

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Here are my comparmentalized thoughts of the Dragon Age 2 demo's PC version. I played Hawke as a mage.

Likes
- improved graphics and overall look, especially Flemeth's new design
- more responsive combat (as promised)
- intro giving an opportunity to play as high level character
- same shortcut keys used in DA:O used for same functionality in DA 2, e.g. press c key to access character screen, press j key to access journal, etc.
- credits listing the babies born to DA 2 development team members during DA 2 production (?! lots of baby-making going on with BioWare folks it seems :lol:)

Dislikes
- controlled character loses target if target gets too far away. I had a few times where my controlled character was engaged in combat with an opponent and said opponent would decide to run off and attack someone else. My controlled character stopped attacking and wouldn't pursue unless I clicked on the opponent again. This happens when I play DA:O as well so I'm not sure if this is a deliberate decision by Mr. Laidlaw and the design team or just something that didn't make it onto the final DA 2 combat enhancements list.
- couldn't seem to cast area of effect spells in areas that were "too small." I tried to cast fireball and inferno in a corridor during combat in Kirkwall but the AOE indicator ring would turn black and wouldn't turn yellow until the ring wasn't touching walls. I don't recall if I could cast when the AOE indicator ring was touching only one wall.
- Installed DirectX package as prompted during demo installation but encountered "d3dx9_43.dll missing" error when I tried to start the demo from the launcher. Fortunately Dubya75 had already discovered and posted a resolution for this issue in the Dragon Age 2 Demo Tech Support forum and after downloading and running the DirectX End-User Runtime Web Installer from Microsoft's website the demo worked fine.  (Windows 7 Pro 64-bit)

I have decided to defer judgment on the introduction quest, "Escape From Lothering" or whatever it was called. I think I need to play through the demo once or twice more and let my thoughts fully develop.

Modifié par Triple Zero, 23 février 2011 - 02:37 .


#2879
Ingrimm22

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Silahsor wrote...
The combat is a huge step back from first game. 


Funny how everyone is repeating this while actually NOTHING has changed since DA:O apart from a more immediate response-time between button-pressing and execution. I played all of DA:O for over 200 hours as well as both 360 and PC-Demos and the annoying "mash A instead of auto-attack" is the only thing that could give anyone the impression that this is a button-masher. ItÄs exactly the same battle engine as in DA:O just more visceral. I can't possibly fathom what's wrong with that.

#2880
Nspeed

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I didn't like it much the first time, but it is nice after trying the demo twice more. Its not what I hoped it would be (was hoping it would be like ME2, which was incredible, compared to ME1 which was meh). Not as good an improvment as ME2 did to ME1, but still pretty nice. Lazy and ridiculous at times, but enjoyable.

The work you've done on the mage class is incredible. I think you should have just followed a one path thing for Hawk, like say fable, and let us mix everything because honestly a melee mage could be incredible but sadly it doesn't seem to be a real option (unlike DA:O).

The story is dissapointing but IT IS intresting and engaging, I was just hoping for better writing and delivery - it kinda falls flat here, underdramatic as the first DA:O and over ambitious at some cutscense (didn't like the begining one bit, bad choices, I mean why the **** dedicating 4 sec on a torch on one of the walls that uses PS-2 era textures?) It's really like the creators of the cutscens didn't watch the end resault...

Modifié par Nspeed, 23 février 2011 - 02:38 .


#2881
Naemi79

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Yrkoon wrote...

simfamSP wrote...

Shawn Marrster wrote...

I have played games since 1979. Dragon Age origins is the greatest game I have played.
The DA2 demo was a real disappointment. I loved Origins for it's great music and story. So far I have seen of DA2 it does not come close.

I hate the Diablo style hack and slash fighting.

Still. Bioware will get my money since I preordered early December.


Origins' story was unoriginal, it was the whole 'save the world' scenario that we've been through many times before. DAII's story actually seems better.

Now, I cannot believe the negative feedback it is getting, especially from a Demo. Do you guys think this is all the game has to offer? The Demo was limited tremendously in all aspects. Roelplaying was impossible since we hardly had time to get to know the game. One hour isn't enough to judge the roleplaying aspects of a game, especially from it's DEMO! And some of you claim to have played games for decades, I would think you would have a more open mind towards demos. If this was all the game had to offer hell I'd be mad to, but it's not.

Yes, this is what's totally gobsmacking me.  This thread is a trainwreck.  I was not aware that  this demo was being played by so many first graders.     Oh excuse me...uber-uber- smart Mystic  fortune tellers with ESP

How in the world can you know enough to make a judgement on the  story, from a friggin Demo?




Word :D

#2882
Funkjoker

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- Where are the Darkspawn? I'm not talking about those ugly clones. Especially the Ogre in DAO was made beautifully fearsome, but in DA2 the hurlocks and emissaries are very ugly and not as fearsome as in DAO?!?

- Archers and mages too powerful. Some talents are very unrealistic. A rogue can backstab now just like that? It's an active ability?!?? WHAT?!?!
2-Handed weapons can be swung like they are daggers?!?!? WTH?!

- The UI... ugly and really from stupid consoles. DAO beats it by far.

- Where is the tactical view? Combat is dumbed down like hell: it's just for action and for stupid consoles. Now I can't even select proper AOEspells because of the stupid restriction they made.

- Dialogue system. DAO is far better: you read every line because they express what you want to express. DAII doesn't need the ME system: It works for ME, but not for DA.

- Battle difficulty. Whereas those many clowns would be a very difficult situation to handle in DAO, it's now simplified for all those action-simplified-lovers. Yeah, dumb us down. Glad that we still have DAO, which is vast superior!

- No emotions from Hawke whatsoever when his/her brother/sister is dying. Seriously... it's family!!!

-Where the hell is the tutorial located? LOTHERING?! No way.. it's like a vast dying land because some nuke bombed it or whatever

- Isabella looks really nice. If we can have a three- or foursome with her like in DAO? ^_^

- Nice minimap.

- It's a remote relative for DAO, so it'll be bought for the superior storylines!

Modifié par Jean-Funk Van Damme, 23 février 2011 - 02:35 .


#2883
Zanderat

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Gabbs wrote...

maselphie wrote...

I hate the GUI. I hate it so much I want to create a new thread about it, but things get locked very easily here, so here it is:

It's amatuerish. I'm not talking just the minimalism, though that bugs me up the wall too. As someone who builds/designs interfaces for games, I have long seen no beauty in just a black screen with text on it. That is the template you must customize. I've been telling myself screenshot after screenshot that these are placeholders, but lo, the demo is out and it barely looks commercial worthy. I'm talking the sloppy glow put on everything. Those graphics took your interface designer what, a minute a piece to make? Make a black triangle and then tell Photoshop to put the default glow on it? Bam! INDICATOR ICON!

The sheer amount of glow on everything, like it was an actual design decision, makes your game look like a real indie project where one guy did everything but the guy isn't really good at graphics but he can't hire anyone who is so oh well HEY I found glow in Photoshop for the first time!!1 And the gradient bars for HP/Mana are so cartoonish and painfully clash with the rest of the interface. These are placeholders. Did you even have placeholders? Did you guys just get so used to this design you said "screw it" to updating it?

PLEASE tell me I'm not the only one who thinks that the GUI is an unpolished mess. The glow ... THE GLOW ...


You are not. There are many things to criticize about DA2, but the first thing that made me cringe was the UI as well.

You cannot make a fantasy RPG and then let some graphics design student who heard one lecture on cubism too many go nuts post-modernist style on it. The overstyling freaked me out. Such UI's work for WEBSITES, not for full-fleged fantasy RPGs :(

Didn't the devs say that the UI would be optimized for PC's.  Wow.  Another lie.  This is so disappointing.

#2884
Sidac

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Marko GW wrote...

Console players won... that is that!

We (the PC gamers) got DA:O and its DLC's... console players freaked out when they saw the PC version of it. EA/Bioware were also affraid of losing that part of the market, so they hurried up with this... hmmm, let's call it a sequel in lack of a better word. Now you know why this s... s... sequel was made so fast after DA:O.

Today, we are the ones freaking out... "DA2: Hack&Slash Effect" is a game for the consoles, even saw a couple of posts where PC gamers ask if this can be played with a gamepad, we simply lost a great game to a growing trend in the gaming industry that's going on for the past couple of years and it's called...?

What?! I'll help you, starts with "D"...


Soooooo the fact that they only sped up auto attacking makes to too hack and slash for ya? well that and a missing camera angle....

Modifié par Sidac, 23 février 2011 - 02:36 .


#2885
Lord_Kaza

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Calculated : We'll have the bonus items, if everyone keeps up their work

1 000 000 till february 28th----

#2886
Anyroad2

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"The last bit of dissapointment is a trend I'm seeing more and more often these days. The interface is pretty much dumbed down to oblivion. While I can't see how the actual inventory looks, the other parts of it are "streamlined" as much as humanly possible. The devs might tell you that this is a "new" or "stylized" art direction, but the simplification of toolbars, icons and stats has gone so much that it doesn't look like an RPG any more."



How does a complicated interface make a game better?

#2887
Nerevar-as

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I don´t know if it´s been asked, but can we pick the starting talents? Mage having Mindblast as starting spell was pretty useless.

#2888
Zanderat

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Imperium Alpha wrote...

Gabbs wrote...

maselphie wrote...


You are not. There are many things to criticize about DA2, but the first thing that made me cringe was the UI as well.

You cannot make a fantasy RPG and then let some graphics design student who heard one lecture on cubism too many go nuts post-modernist style on it. The overstyling freaked me out. Such UI's work for WEBSITES, not for full-fleged fantasy RPGs :(


Tell that to TES5:Skyrim. This doesn't seem more like what you think of fantasy or rpg interface... just saying :police:

Posted Image

That is still light years beyond the crapfest that is the DA2 UI.

#2889
WarHippo

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Infiltrator wrote...

Disclamer: This is based from a PC perspective, nightmare difficulty. I think the pinnacle of BioWare was BG2 but I think DA and ME2 come very close to that. I have also disregarded any blatant bugs that would have otherwise thrown off most people (like not being able to target anything and every click resulting in talking to my sister) and assumed EVERYTHING was techincally perfect.

This games feels like a step back in most directions....


Good post.  I would only add that for me by FAR the worst thing and what will probably have me cancel my pre-order is the animations.  The rogue in particular jumps around like a Romanian gymnast after too much coffee and the attacks are so fast and happen in jerky spaz attacks that they look ridiculous.  Even the running animation looks awkward and unnatural.  They have turned the game into 'Mortal Combat'.

To say I am shocked and disappointed would be a masterly undestatement. :(

#2890
Phonantiphon

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Well I think it's great. And if the full game is anything like that then bring it the f*ck on coz that's gonna be a big old slab of Awesome.

#2891
aluanira

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I played the PC version as a female rogue - so far. I plan on playing through as mage and fighter as well.

Combat - Combat was fun. I have to get used to all of the jumping around and it does feels a bit street fighter or a console game but I'm sure I can get used to it. I thought the spells and mage moves looked fantastic! Love to see the mage kicking some butt with her staff too.

Art - A bit more stylized than I had hoped but I like what I've seen so far. I think DAO was more gritty and that's my preference for a fantasy game but people and environments still look great so it's all good.

Interface - I do MUCH prefer the DAO 'fantasy' look over this new minimal one. It didn't seem much like a fantasy game, more like a sleek, streamlined graphic website.

Dialogue wheel -  It feels like a step backwards to me because my character didn't say what I thought she'd say. I'd much prefer to know exactly what was being said instead of an ad-lib. I'll also agree with the others on the icons to show mood - I didn't have a clue what some of them were aside from the obvious ones like 'nice' or 'angry.' Maybe this will be explained in the full version.
 
Story and RPG elements - it's hard to tell from the demo. I hope DA2 feels as immersive as DAO. I'm not sure the demo sells the RPG elements very well. I prefer story depth and character development over hack and slash. But I'll wait for the full version of course!

I'm hopeful and looking forward to playing in March! :)

#2892
Lord_Darkmoon

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Yrkoon wrote...

How in the world can you know enough to make a judgement on the  story, from a friggin Demo?


But isn't that the purpose of a demo? To DEMOnstrate the game so that people can judge whether or not to buy the game?

I played the demo and I was impressed by the combat. It's fast, gritty and cool.
But I got the overall feeling that this is not what I would call an RPG anymore. Fight -> run a few steps -> dialogue -> fight. It reminds me too much of Mass Effect 2.

I had hoped that there will be much more exploration, big open areas with secrets to discover etc. From what I have seen and read this will not be the case. I fear that it will be combat focused with dialogues strewn in. And I am disappointed by that...

#2893
Surmansuuhun

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PAS Alexandre wrote...

Surmansuuhun wrote...

That Ogre battle was difficult. I played as a Mage and both the warriors died so I ended up kiting everything around and using my winter's grasp and mind blast thing when they were off cool down. Lots of running in circles, but I did it. Next time I might grab a heal spell first.
.


I chose healing spell for Bethany and that made a huge difference when battling the ogre. Hope it helps.


I did, too. Then she died.

#2894
Pudgeinabowl

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Just played through twice (male warrior 2h, female rogue dual),  PC version.

First impression...a giant wtf. And not a good one.

Now going into this demo (and game) I knew there were somethings i would as an rpg fan instinctively loath (and probably never reconcile with no matter how well they are delivered). Hawke (first off its a plain and simple stupid name that serves only to appeal to a backwards cap wearing crowd), and in a large sense he isn't mine, i'm simply borrowing biowares writers character and taking it for a spin. My brother/sister died. Honestly i just laughed at how the entire squad sat there and watched an ogre maul them, then go ninja bouncing around (seriously bioware you've been watching too much anime lately, fantasy setting granted, people cannot do that in full plate weilding swords that put most skyscrapers to shame, another layer of immersion blown as i watch hawke bounce around tapping 'zombies' (seriously..infection? you had a perfectly good 'catch females and make them spawn babies bit of fluff/boss going and then this is what you do to it? We all love our left4dead and dead rising, but wow....did not see that bit of poor, completely unnessecary (unless you count killing off a templar, who isnt even wearing proper armour) bit of wre-writing).

Knowing most of what made DA:O great was going to get smashed (and I really cannot think of a better way to describe DA:2, except removing the DA and 2 from its name. It strikes me more of the xbox's baldurs gates games), i still went into the demo with high hopes for some tasty scenery, curious about this new cinematic style, finely honed characters and some typical epic bioware writing. A 'demo' provides (and indeed is advertised by you as giving a taste of what is too come from the full game, only a few weeks away so little will change), most companies stick their absolute best in a demo, or at least hide the crumby bits, i can only assume you have tried (keyword) to do the same.

Graphics: Even on full (DX11 and all others checked just too make sure), the environment looks barren, I mean there's more extra detail in GBA's golden sun desert section. Lothering (and I use the name with disgust at what you've done to it) is now a purple mountain with random goat trails running along it? And kirkwall (which i wasn't allowed to explore..sincerely hope you guys forgot to add looting, exploring, reading random books/posters and listening to npc's repeat their tidbits of information in your demo) looks like it was rushed out of some college kids 3dsmax course, the texturework is basic and everything is blocky (and not tasteful blocky like orzamar, just unpolished alpha blocky). And then i threw a fireball...and was stunned as yellow confetti carressed some zombies and caused them too explode. Your flame effects are simply terrible, I mean in DA:O I set my dog on fire just too watch the heat trails gently distort the background and the orange glow on my parties backs bounce light off of walls....There is no detail to these flames (any of them and i redownloaded the official demo client too make sure it wasnt a glitch on mine), DA:O has better environments, better effects, the monsters aren't held together by stickytape and eddible paste (OK hacking a guy apart is cool and everything, but doing it occasionally made it feel like an achievement, that murlock got completely smashed, because exploding bodies is hard with bombs, grenades and conventional explosives (of which usually tear off some limbs, but the body is still largely a body), let alone a giant sword. When Hawke waves his little toe and does a backflip causing 4 enemies to simultaneously bathe the surrounding purpleside with 'gore'...well colour me unimpressed by my achievement.)
Character models are standard, armour is a tad more detailed than most in DA:O but some topnotch modders and even official dlc surpass hawkes attire. Isabella....****off. Whoever convinced you guys THAT was an intelligent move, well I hope he's off ruining some other game and stays the hell away from Mass effect and any other game. Tell him (and I'm 99% sure its a him) that maybe teamNinja are hiring for DoA:X3. Just wow bioware, respect lost for a cheap move to attact adolescent boys (putting aside pointless amounts of gore and exploding enemies). Hell even the camera in cutscenes (when they aren't loading midcutscene) barely focus on her face, just these 2 great barges barely covered by cloth hogging the screen. Not that you really want to watch her facial animations when she tries talking. See morrigan and maybe alistair for how you did DA faces properly (although trailer morrigan and leiliana had more character). Or even go take a peak at mass effect, Those are some faces you can watch mouth drama and stiring speaches, and not want to stick a crate on their head (if you had bothered too add any crates in the levels, maybe for this reason?)

As you can surmise, not impressed graphically, certainly didn't expect a sequal to go backwards, spend a little less time pre-rendering your trailers and focus on the game, or just copy paste your old game if you didn't have enough time.

Voices: Meh, nothing laughable, just not anything that engaged me with how it was delivered, sounds like everyone turned up for a slow day at work rather than their entire village just burnt down and their brother was just mauled by giant horned gluemonster. (granted I know we skipped alot of dialogue and maybe through sheer weight of being exposed to characters I might form some attachement, doubtful though, I'd probably just spend the entire time trying to get them killed. Also the conversation wheel is more misleading than helpful, and and you seem to have generic 'good option', 'insensitive dick option', and 'plain dick' option. Replace the middle one with some actual comedy, not 15 year old schoolyard wit.

Combat: Ok we all knew this was going to be dumbed down between alot and abit for those among gamers who have trouble concentrating if something isn't on fire or the world isn't ending. And that demo's aren't the most challenging of experiences. But when you're spamming 'Think like a general, fight like a spartan' every 2 seconds

(quick sidetrack..Does anyone even know how Spartans fought anymore? Some idiot in the media has turned them into solo badasses capable of butchering entire countries. Yes they were from all reports superb soldiers, they didn't charge off to engage in bloody melee, they held formation and fought as units better than Romans. Taking the latest spartan incarnation (ala Masterchief of Halo fame) HE's a spec op soldier specialised in hit and run terror tactics, neither are frenzied psycopaths charging in with a tree in each hand dealing bloody mahem too all and sundry. Please enough destruction to the Spartan's memory and legacy, they were professionals, you want psyco's go for the gauls or a few of the more mental samuria.)

you expect something a bit more complicated than watch your guy and buddies tear the zombies too pieces. The most tactical thing i did (on hard difficulty) was run around in circles so when they stopped too attack i was out of range, then go poke them, if i was feeling bored (which I was) I could press f2 and chuck an instant area confetti attack, which causes unknown zombie gasses too ignite and self destruct everything. The ogre was pathetic and was either lobbing stones where i was 10minutes ago or determinedly trying too headbutt boulders into submission (yes i was surprised too see some scenery). The camera angle merely serves to focus on the current characters mess making activities, leaving your ai too fend (ala kill everything) for themselves if you happen too face the wrong way or enemies spawn behind your lines and engage the ranged chaps (a dwarf with a rapid firing rocketlauncher/crossbow????) No attention is needed too party formation as soloing enemies as a mage is handled through simple kiting, stopping whenever a cooldown is off too lob a fireball at them (I use both fire and ball terms loosely). Even if I want to keep everyone alive, punching the health potions and running them next to the tank ensures i can watch as the entire room attempts to hit 1 person, and failing that just stand their and then self destruct when i drop some confetti on them. Pretty sure 'generals' need more tactical foresight and planning than "if enemies near range guy stand range guy next to shield guy" as opposed too say another game like....DA:O where blocking chokepoints (also known as use of environment, party organisation and formation) covering mages and disabling groups of enemies that you didnt have the rescources to deal with (yes you had more aoe spells to play with, but back in the old days we had cast times and the bigger the explosion the more finger waggling it took, which required some frantic kiting from the tanks both too keep the baddies interested and then get them into the firezone (which was actual fire) whilst dodging it themselves (or having an immunity spell placed on them before hand, or holding them inside it so they take no damage), My point? In my country I hope our generals do more than say "right chaps muck in". Or do you hold so little faith in your military leaders?

All in all I realise this probably wasn't your best representation of what will probably at worst be a top end B game, But considering it is in the trail of top teir Agame in a genre sorely lacking cutting edge AAA games, from probably THE most respected company in that genre, for me all those other factors (and simply the knowledge that the same people who gave us its predesessor created and thought this game was ready and the descisions made were sound) only leaves me desperatly hoping Mass effect is led by different people who know how to smack creative people around the head when they do dumb things. Maybe your writers can still deliver their normal excellent writing and worlds, but I've seen no evidence of that sofar, (Isabella, zombies, another persons memories too deliver the game in episodic context rather than bothering to create a path for us to get from pointA to B in the timeline (hell even zelda made you pull a sword out of a stone, rather than just spinning the interogation forward, the game could be ended by the seeker simply punching him in the face and getting a mage to drag the information from his mind).

As I said earlier, most companies put their most explosive, beautiful setpieces in their demo's, or some of the smaller but lovingly detailed pieces in their demo's too wow audiences, and at least try to cover all aspects of a game (ie not locking inventory and other skills, and skipping friendly NPC exploration). Do it right or not at all. And if it aint broke don't fix it, you'll only make it worse.

No I'm not buying this game, DA:O was and is superior in every way, this is simply a shoddy DA:O knockoff stuck in an irritating camera angle to draw attention too its lacklustre effects and tiresome gore. This is probably the first game from bioware I've disliked, let alone hated with a vehemence, as my brother said, "I'm just going to ignore it and pretend it never happened while I wait in blissful ignorance for ME:3."  And the worst bit? This game will be raved about, loved and adored by the masses, who cannot say no too the shiny carrot of a new game to say NO, we will not accept sub-standard products masquerading as a diamond ring, either stick it in the bargain bin from the get go or create something worth the $100 new games cost.

#2895
Nspeed

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Anyone who tried the demo can tell it does many things the wrong way (btw, DA:O was pretty much the same), but you must admit the game is enjoyable, it makes me wonder..

#2896
Twaddlefish

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Lord_Darkmoon wrote...


But isn't that the purpose of a demo? To DEMOnstrate the game so that people can judge whether or not to buy the game?



I see your point, but I don't think it's unreasonable to not get massive plot exposition in a demo. You're escaping from Lothering to Kirkwall, here are some dude to kill.

What'd be interesting is if it was like Half Life's demo and not actually be from the full game, just a teaser section specifically put together for the demo.

#2897
Yrkoon

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Lord_Kaza wrote...

Calculated : We'll have the bonus items, if everyone keeps up their work
1 000 000 till february 28th----

Foregone conclusion.  They're already at 400,000 downloads and it's barely been 24 hours.  They'll be at a million by thursday night, friday at the latest.

#2898
Layn

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Yrkoon wrote...

Yes, this is what's totally gobsmacking me.  This thread is a trainwreck.  I was not aware that  this demo was being played by so many first graders.     Oh excuse me...uber-uber- smart Mystic  fortune tellers with ESP

How in the world can you know enough to make a judgement on the  story, from a friggin Demo?

the Demo is supposed to sell the game. It should offer enough story to intrigue you, enough dialogue to be interested in the various characters, a brief look into the various features (like chara creator), just enough combat to understand how it works, enough of the world to get a feel how linear it will be, etc. etc.

this demo however mostly only showed fighting initially in a long and narrow corridor, sprinkled with a few dialogues which were lackluster. and all i got from the story is that i'm playing these refugees and i have to transport something, and then im helping Isabela from DA:O with something or other. oh and Varric is telling the story because it's apparently important for something. I have no idea what Hawke's motivation is

Modifié par Crrash, 23 février 2011 - 02:46 .


#2899
Ingrimm22

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Impressive a very long post where EVERYTHING is wrong. That's quite something, Pudgeinabowl! Kudos!

Btw: DA:O was accused of exactly the same: Dumped down, bad graphics, lame story compared to Neverwinter or BG 2. Go figure.

Modifié par Ingrimm22, 23 février 2011 - 02:47 .


#2900
brownybrown

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How many times to the Dev need to say it, dx 11 was not enabled in the demo! thats posted everywhere
Pudge- how did you play in"hard "mode? the demo was locked at normal, thus it was too easy for nearly all of us

Modifié par brownybrown, 23 février 2011 - 02:47 .