No. The purpose of the Demo is to demonstrate gameplay. Not to spoil the F**king Plot.Lord_Darkmoon wrote...
Yrkoon wrote...
How in the world can you know enough to make a judgement on the story, from a friggin Demo?
But isn't that the purpose of a demo? To DEMOnstrate the game so that people can judge whether or not to buy the game?
Dragon Age 2 Demo feedback thread
#2901
Posté 23 février 2011 - 02:45
#2902
Posté 23 février 2011 - 02:45
Umm, that is what a demo is for?...........................Yrkoon wrote...
How in the world can you know enough to make a judgement on the story, from a friggin Demo?
#2903
Posté 23 février 2011 - 02:45
Lord_Kaza wrote...
Calculated : We'll have the bonus items, if everyone keeps up their work
1 000 000 till february 28th----
nice...more people will try the demo less will buy the game. Hopefully bad sales will bring us a nice dragon age 3
#2904
Posté 23 février 2011 - 02:45
Graphically I liked the characters but the surroundings look very sterile (though I remember reading somewhere that this is an intentional "style element").
The dialogue wheel is nice but sometimes makes it hard to predict what Hawke is going to say, little more text there would be good.
#2905
Posté 23 février 2011 - 02:46
#2906
Posté 23 février 2011 - 02:46
Modifié par micktheemick, 23 février 2011 - 02:47 .
#2907
Posté 23 février 2011 - 02:47
I actually liked the new combat style, although I wish tactics were needed (I didn't use them at all). But I like how quickly characters respond to commands, and I LOVE the new rouge moves. (Although I did bug a few times and characters didn't execute the commands, but I just clicked them a few more times and they worked)
#2908
Posté 23 février 2011 - 02:47
Pudgeinabowl wrote...
Graphics: Even on full (DX11 and all others checked just too make sure), the environment looks barren, I mean there's more extra detail in GBA's golden sun desert section. Lothering (and I use the name with disgust at what you've done to it) is now a purple mountain with random goat trails running along it? And kirkwall (which i wasn't allowed to explore..sincerely hope you guys forgot to add looting, exploring, reading random books/posters and listening to npc's repeat their tidbits of information in your demo) looks like it was rushed out of some college kids 3dsmax course, the texturework is basic and everything is blocky (and not tasteful blocky like orzamar, just unpolished alpha blocky). And then i threw a fireball...and was stunned as yellow confetti carressed some zombies and caused them too explode. Your flame effects are simply terrible, I mean in DA:O I set my dog on fire just too watch the heat trails gently distort the background and the orange glow on my parties backs bounce light off of walls....There is no detail to these flames (any of them and i redownloaded the official demo client too make sure it wasnt a glitch on mine), DA:O has better environments, better effects, the monsters aren't held together by stickytape and eddible paste (OK hacking a guy apart is cool and everything, but doing it occasionally made it feel like an achievement, that murlock got completely smashed, because exploding bodies is hard with bombs, grenades and conventional explosives (of which usually tear off some limbs, but the body is still largely a body), let alone a giant sword. When Hawke waves his little toe and does a backflip causing 4 enemies to simultaneously bathe the surrounding purpleside with 'gore'...well colour me unimpressed by my achievement.)
Character models are standard, armour is a tad more detailed than most in DA:O but some topnotch modders and even official dlc surpass hawkes attire. Isabella....****off. Whoever convinced you guys THAT was an intelligent move, well I hope he's off ruining some other game and stays the hell away from Mass effect and any other game. Tell him (and I'm 99% sure its a him) that maybe teamNinja are hiring for DoA:X3. Just wow bioware, respect lost for a cheap move to attact adolescent boys (putting aside pointless amounts of gore and exploding enemies). Hell even the camera in cutscenes (when they aren't loading midcutscene) barely focus on her face, just these 2 great barges barely covered by cloth hogging the screen. Not that you really want to watch her facial animations when she tries talking. See morrigan and maybe alistair for how you did DA faces properly (although trailer morrigan and leiliana had more character). Or even go take a peak at mass effect, Those are some faces you can watch mouth drama and stiring speaches, and not want to stick a crate on their head (if you had bothered too add any crates in the levels, maybe for this reason?)
As you can surmise, not impressed graphically, certainly didn't expect a sequal to go backwards, spend a little less time pre-rendering your trailers and focus on the game, or just copy paste your old game if you didn't have enough time.
I agree. I still don't understand how people like the art style and graphics. It is so bland and dry, it feels lifeless and dull.
DA2 feels like BioWare's Final Fantasy 13. Hopefully, the actual game is better.
#2909
Posté 23 février 2011 - 02:48
qaqaqa874 wrote...
Played through it twice now (PC version, female rogue and male warrior) and aside from the camera limitations, the incredibly stupid AI (tank never tanked, mage shot fireballs into nowhere, people getting "lost" along the way which I didnt even notice thanks to the limited camera,...), most fights being extremely easy to the point of not being fun/interesting (blame that on the locked difficulty setting), dialogue being very obvious with very little variation based on my responses (yes this is just the beginning of the plot but still... the templar meeting resolves much too easily when choosing the "evil" dialogue), the ridiculous circus acrobatics of my rogue, the weird speed of my warrior's 2H weapon and too much splatter for my taste (e.g. whirlwind -> red screen) I liked it.
Graphically I liked the characters but the surroundings look very sterile (though I remember reading somewhere that this is an intentional "style element").
The dialogue wheel is nice but sometimes makes it hard to predict what Hawke is going to say, little more text there would be good.
It is intentional. The Blight hit hard and has swallowed up the land, It infects everything and turns it into an empty wasteland. Remember how in Origins after Lothering falls to the blight the map around it turns all dark and dull? Well you now get to see what happens to the land when the blight takes it first hand.
#2910
Posté 23 février 2011 - 02:48
Great action, feels like I'm playing devil may cry.
Graphics are ok. I suspect they will be better in the full game.
The only problem I have is the camera, it feels so restricting, but I won't make judgment on that because I only played 20 minutes of the game. (who know maybe I'll get used to it and if I don't perhaps some mods will fix it XD XD XD )
So that's it for me, good luck BioWare hope you strike gold with DA2.
#2911
Posté 23 février 2011 - 02:48
Leon83 wrote...
So just finished the ps3 demo as a rouge and i must say my fears about the game unfortunately come true. So yea im really disappointed,
classic.
#2912
Posté 23 février 2011 - 02:49
Ingrimm22 wrote...
Silahsor wrote...
The combat is a huge step back from first game.
Funny how everyone is repeating this while actually NOTHING has changed since DA:O apart from a more immediate response-time between button-pressing and execution. I played all of DA:O for over 200 hours as well as both 360 and PC-Demos and the annoying "mash A instead of auto-attack" is the only thing that could give anyone the impression that this is a button-masher. ItÄs exactly the same battle engine as in DA:O just more visceral. I can't possibly fathom what's wrong with that.
So a different feel, pacing and balance are "nothing"?
#2913
Posté 23 février 2011 - 02:49
Aaah, I guess your version of the demo didn't have the Varric vs. Cassandra scene. Or the Flemeth scene. Sucks to be you. For the rest of us, we were teased with just enough story info to make us curious.Crrash wrote...
the Demo is supposed to sell the game. It should offer enough story to intrigue you, enough dialogue to be interested in the various characters, a brief look into the various features (like chara creator), just enough combat to understand how it works, enough of the world to get a feel how linear it will be, etc. etc.Yrkoon wrote...
Yes, this is what's totally gobsmacking me. This thread is a trainwreck. I was not aware that this demo was being played by so many first graders. Oh excuse me...uber-uber- smart Mystic fortune tellers with ESP
How in the world can you know enough to make a judgement on the story, from a friggin Demo?
this demo however mostly only showed fighting initially in a long and narrow corridor, sprinkled with a few dialogues which were lackluster
Modifié par Yrkoon, 23 février 2011 - 02:52 .
#2914
Posté 23 février 2011 - 02:49
snip-
- the ridiculous amount of gore and the fact that enemies exploded when in a shower of blood when killed (hopefully there will be a mod that will make enemies die normally, since apparently the gore toggle only works on blood stains and splatter, unless I missed some other option every time an enemy died I could imagine the character say Hokuto Shin no Ken - sorry, for the anime reference, but unfortunately it wont' be the last one);
Snip-
[quote]
You obviously have not played Dragon Age Origans then, and I just noticed your new to the boards.
Blood splatter and epic amounts of gore are a visual trademark at the core of the game, you have noticed the blood dragon and the 'pool' of blood everytime you start up a game or video about Dagon Age right?
Heck even the DA forum fram is covered in blood. If you have a problem with gore, this is not the game series for you.
Modifié par Tyfreaky, 23 février 2011 - 02:50 .
#2915
Posté 23 février 2011 - 02:50
I have never see this kind of problem in any of bioware game. Please bioware tell me it isn't so in the final build. It looks really bad.
#2916
Posté 23 février 2011 - 02:50
#2917
Posté 23 février 2011 - 02:50
Zanderat wrote...
Umm, that is what a demo is for?...........................Yrkoon wrote...
How in the world can you know enough to make a judgement on the story, from a friggin Demo?
to spoil the main f*cking plot?
Since when?
#2918
Posté 23 février 2011 - 02:51
#2919
Posté 23 février 2011 - 02:51
Yrkoon wrote...
How in the world can you know enough to make a judgement on the story, from a friggin Demo?
From a simple lore starting point, it's almost silly, you're thrusted into the arms of no-one special while everyone is running around bragging that this said character with little to no background history (grew up in lothering, father was an apostate mage) becomes the champion of kirkwall who will be one of the most important people in history. How does Hawke go about killing dark spawn and being covered in their blood so much without being corrupted by the taint, unless he becomes a Grey Warden, the kind of people who are chosen to fight such beings.
The Grey Warden has his origin story, joins a legendary faction, unites all of Ferelden under one banner while ending a blight by destroying the arch demon and possibly, fathering (Unsure if male warden is canon) an old god with Morrigan.
This just seems like a cop-out to get a more marketable character like the mass effect series had, even though I loved Mass Effect 2, I wouldn't want some unknown with only 3 dialogue options to become the flagship character of the series.
Then again, we all knew this was coming, but people still ask questions as to why and then people moan about said people making judgements over it, it's because it's blatently obvious.
None of the characters stood out like they did in the previous game (Did you feel anything for the 2 people that died?) and the combat has been sped up to frantic levels where the enemies are nothing more than trash mobs in a Dynasty warriors game. The same was said about Dragon Age: Awakening, the characters didn't stand out but atleast the combat was great ("If it ain't broke, don't fix it", was the words of one reviewer), the art direction took a turn for the worse with the wilds being an almost barren waste land while lothering was almost devoid of life.
I am worried about the game, then again after playing Mass Effect 1 to death and playing Mass Effect 2 it felt like an entirely different game in a similar setting, although it became one of my favourites.
Which leaves me to this, why bother asking why people don't like said thing if they can come up with a reason behind it? Not everyone likes the style of gameplay shown in the demo, and not everyone hates it, we're giving feedback in a feedback thread.
#2920
Posté 23 février 2011 - 02:52
- fluent combat system (I know a lot of people consider it to be too action-game-like but I enjoy the fast pace - combat is quick and lethal - just my opinion)
- design of different attacks and the gore
- the speech wheel (I like it and the idea of it never bothered me but I know a lot of people disagree)
- The VAs do well in the setting
- the design and reappearance of the 'old hag that talks too much' (and I'm looking forward to all the other references and comments)
- the possibility to loot quickly
- the ability to heal quickly
- text indicating certain effects on the characters (knocked down and so on)
- character specific and alignment related skills - I love the idea of it
Not-so-enjoyable things:
- Carver seems to be getting only 2 out of 6 possible spots (don't know why, but it bothers me)
- while the combat itself was nice and fluent, using the actions with the keyboard didn't always go so smoothly - sometimes you had to hit the key several times or the mouse click for an AoE didn't register
- backstabbing as an active skill doesn't suit me so well - it's a minor thing but most systems did well with using it as a passive ability
That's all I can point out from the current demo. And since we're not ever going to be 100% happy (just human nature) I can say that I am still as much looking forward to the release as I did before.
#2921
Posté 23 février 2011 - 02:52
PC Demo feed back.
I played a rogue archer. I would click an enemy and just watch what happens. If someone got too close my guy would beat them up with the butt end of the bow. Why? I don’t know, I didn’t tell him to do that. I have no clue what my companions were doing. They were flashing from place to place and things were dying around them. My health was going up and down. I have no idea why as I didn’t think anyone was healing me, I certainly wasn’t.
Trying to have some control over the battle I would pause, select an enemy, use abilities/skills as much as I could, and do this for each character. I would unpause the game and would end up counting to 3 and pausing again. Scratch my head trying to figure out what exactly happened during those 3 seconds. It’s still a mystery to me.
Second time through the game I decided not to think. I hit the R button and just watched things die.
I don’t know what to say other than it just was not fun. Maybe fun for two or three minutes, but after that, after seeing all the fancy back flips and whatnot, it was just boring and I didn’t feel like I was contributing anything to the battle.
Overall, to me at least, this was awful. That’s my feed back. Based on the demo I would not buy this game. Maybe if it has a great story or something I may get it a few years from now.
PS – I really, really wanted to like this game.
#2922
Posté 23 février 2011 - 02:53
Yrkoon wrote...
Foregone conclusion. They're already at 400,000 downloads and it's barely been 24 hours. They'll be at a million by thursday night, friday at the latest.Lord_Kaza wrote...
Calculated : We'll have the bonus items, if everyone keeps up their work
1 000 000 till february 28th----
Take note , that :
1. Xbox ; It'll get farer away every day on the screen to right.
2. When days pass, it is predictable that the starting download number is going to be the highest one.
minute 100 ...... next day 80
24 hours = around a hundert thousands...... going down to 70 000 next day
The propensity is falling, for far beyond even more reasonable reasons than mine.
Modifié par Lord_Kaza, 23 février 2011 - 02:55 .
#2923
Posté 23 février 2011 - 02:53
- The Xbox 360 demo had a glitch where it skipped a cutscene automatically.
- The Xbox 360 had a conversation glitch where the characters spoke but were not animated. (This was on a separate playthrough.)
- The Xbox 360 and PS3 demo's both experience choppy transitions between scenes.
- The PS3 demo had a noticable difference in visual quality. Some cutscenes were blocky, blood would appear and disappear rapidly on clothes/armor, Bethany's chainmail would "shimmer." The PS3 however did seem to have better texture quality.
- Loading times on PS3 were longer than the Xbox 360 by roughly 10-15 seconds.
- The Xbox 360 and PS3 both experienced some choppy scenes and gameplay, with the more prevalent slowdowns found on the 360 but noticable on both.
- The transition to the skill tree from the attributes page would freeze fro 1-2 seconds on the PS3.
#2924
Posté 23 février 2011 - 02:54
#2925
Posté 23 février 2011 - 02:55
On the PS3 I got my butt handed to me by the Ogre and then I moved to the PC. The characters were too busy with their fancy schmancy combat moves to drink their health potions. I kept clicking on the potions, but they wouldn't stop to drink them.
The potion situation wasn't AS bad on the PC. I managed to make it though the battle & finish the demo.





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