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Dragon Age 2 Demo feedback thread


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#2926
eliphas85

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demo was great by the way. can't wait for march 8!

#2927
Yrkoon

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1Nosphorus1 wrote...

Xbox 360 and PC

Yrkoon wrote...
How in the world can you know enough to make a judgement on the  story, from a friggin Demo?


From a simple lore starting point, it's almost silly, you're thrusted into the arms of no-one special while everyone is running around bragging that this said character with little to no background history (grew up in lothering, father was an apostate mage) becomes the champion of kirkwall who will be one of the most important people in history. How does Hawke go about killing dark spawn and being covered in their blood so much without being corrupted by the taint,  unless he becomes a Grey Warden, the kind of people who are chosen to fight such beings.

The Grey Warden has his origin story, joins a legendary faction, unites all of Ferelden under one banner while ending a blight by destroying the arch demon and possibly, fathering (Unsure if male warden is canon) an old god with Morrigan.

This just seems like a cop-out to get a more marketable character like the mass effect series had, even though I loved Mass Effect 2, I wouldn't want some unknown with only 3 dialogue options to become the flagship character of the series.

Then again, we all knew this was coming, but people still ask questions as to why and then people moan about said people making judgements over it, it's because it's blatently obvious.

None of the characters stood out like they did in the previous game (Did you feel anything for the 2 people that died?) and the combat has been sped up to frantic levels where the enemies are nothing more than trash mobs in a Dynasty warriors game. The same was said about Dragon Age: Awakening, the characters didn't stand out but atleast the combat was great ("If it ain't broke, don't fix it", was the words of one reviewer), the art direction took a turn for the worse with the wilds being an almost barren waste land while lothering was almost devoid of life.

I am worried about the game, then again after playing Mass Effect 1 to death and playing Mass Effect 2 it felt like an entirely different game in a similar setting, although it became one of my favourites.

Which leaves me to this, why bother asking why people don't like said thing if they can come up with a reason behind it? Not everyone likes the style of gameplay shown in the demo, and not everyone hates it, we're giving feedback in a feedback thread.



  This is a canned response, that could have easily been made 3 months ago.  You didn't need to play the Demo at all to  write any of this. 

#2928
Sta-Plt USMC

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I will admit that I like the upgrade in graphics quality, the player movement seams to be more what you would expect in a batle but I did not care for the loss of player control which I guess is the trade off but should not have to be. whatmakes a great game is being able to bring your own particular fighting style to the game not be forced into limitations created by a team of programers who make the games for the money and not the love of the game.  True as the demo plays a real battle is completely hecktic and confusing at the speed of true life but being able to slow down the hecktic rate of a battle allows a player to change the flow and adapt and re-stratagise in the midle of combat and can simply make or break a game. I don't feel that this change is for the possitive in this particular style of game.  I do have my reservations on the game as a whole, I'm just mot sold on it I thinkthere has been to many major changes with out the full thought of what the total outcome will be in the game as a whole, unfortunately to make a complete judgment on such a poorly constructed and very short demo that should not have been so restrictive to start with could amke all the difference if what the idea behind a demo is to entice people to purchase the game when it comes out.
 I have read some post on here about how it is about time that the mage cast's his spells with the opposite hand that is holding the mages staff. I can see how this can be a confussing situation for those that don't think things all the way through. Yess by all means a mage should be able to cast a spell with the hand that is not holding a staff, simply because the magic comes from the mage and not the staff. But think of the staff as a magnafying glass. to get the power enhancement from a staff the spell must be cast through the staff as the magic leaves the mage it travels up the staff gaining the magical bonusses given by the staff gaining strength and then exiting out the staff. a staff is mearely a chenneling device to magnify and augment the magic coming from the mage. That is the point of ussing a staff to begine with. Other items such as rings, amulets and bracers augment the wearer adding bonusses in a different way. so in actuallity the mage should be able to cast spells without a staff, however when using a staff the magical energy should exit the key point on the staff. however in the case of the comments being made about the rouge and his acrobatics on the field of combat, honestly other than doing a pre-planned move to augment a specifice situation, I think all that jumping arround is pure rubbish. For one the amount of energy ussed to perform all the acrobatics does nothing but make you to tired to fight and while your doing all the useless jumping arround someone is going to stick a blade in you while your in mid air or slice you in half while your to occupied jumping when you should be fighting. Those moves should be a learned move that is a planned exicuted move by the player such as a shield bash or a pommel strike. personnally if I was fighting someone whose was jumping arround like a nut in the middle of a fight I would simply pay attention, stick my sword out and let him run smack into it killing himself.  The whole purpose is to use your feet, elbow, backfist or whatever move you prefer as a planned move to enhance and augment your effectiveness while also using your weapon. I don't knowhow many times just in the demo alone that my rouge jumped arround doing kicks and whatever and never even came close to making contact with an enemy. we have had many young fighters come into sparring with their ideas of doing all this fancy jumping arround, zig zagging and god knows what only to end up so worn out they get the crap beat out of them and lose the match. but those that learn to do a move and learn to execute it at the right time setting themselves up for a strike ussually end up winning. When making the rouge do all this jumping they should have considered real life application and utilize it as a learned specifically executed move rather than anarchy. it reminds me of a you-tube video of a fight where one guy is doing all these moves, jumps and spins to show off all the training he's been through and while he's doing all of that the guy he's fighting get's bored and simply walks up and knocks him out cold. "that is a real fight video by the way" 
Now about DA in genneral. I do know that for what I paid for the add on "awakening" which was the same price as the origenal game it's self I felt ripped off, just as I felf with some of the downloadable content.  If you are going to use up effort to make something as a sidline story give it some substinance and meaning. Don't take some programmers afterthought that he was messing around with for his personal fun and use, put a name to it and sell it to me.  If you are going to sell me something make it last longer than 10 minutes. Take the guys afterthought put a couple more programmers on it, add some substance, pollish it up and then put it out there for us to purchase. If half these people knew how little a programmer is paid, howfast and easy something can be roughly hammered out then how little it takes for a finnish programmer to smooth it out and then how little it cost's to mass produce a game once you are already set up and then how much these producers charge us to purchase those games everyone would be pissed off at how little we actually get for what we pay for. 
I really hope that they have not made the same mistake "less is more" mentallity with DA2. Basically they are at a pressapist with the game saga DA they can put more into it and create something great that will continue on with many additional games and make a ton of even more money or they can addopt this new order attitude of getting less and paying more for it because they created a great following with the first game. this could easily bring to a ruin what could possibly  be a solid challenger fore being one of those greatest games ever made that could span generations. This oppinion comming from a D&D gamer when the computer games fit all on one floppy (5 1/4") or two games on a (3 1/2") floppy or came as a compulation of over ten full graphic games on one CD when CD's first came out. I can honestly say that I may have actually been playing computer games longer than alot of you have actually been alive I am talking about when the 283 single prossesor was an incredible machine. Most of you are out there thinking what the hell is a 283, well back then the prossesor was a full card like what a graphics card is like nowand that was the prossesor. Now we have multi-directional quad-core omni directional threaded prossesors that are smaller than single directional plug in cord on the prossesing board of the computers that I started out on.  I have played and owned honestly over 1,000 games thus far, so I hope that the guys at EA/ Bioware reade these things because it would do them good to listen to the people who keep them in the money so to speak.  Posted Image   Posted Image  you can all wake up now I am done.  LOL Posted Image

Hey YrKoon I don't know if you realize it or not but you made a statement that not only covers the origen and main character in every game ever made but you failed to make the connection that when you lumped all those games together the ones that you raved about as being so great are right in the midle of the point you are protesting. Let me put it out there like this. Have you ever watched sports?  Did you like it? Did someone need to spend three monthes to teach you the wheres and what-nots of how that game came to be or did you just enjoy the game. If you had to spend a week playing a game just to find out the story behind the lead character in that game I am betting you would have quit the game before you got to the point your complaining about. sometimes it is best just to enjoy the start of the plot as you create the story as you play it. Besides is that not what the imagination is for.  besides you may not like the game and complain about the ansestrial lineage of the main character if you found out what it was.

Modifié par Sta-Plt USMC, 23 février 2011 - 05:00 .


#2929
biomar

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Asgard20032 wrote...

Now the thing i don't like:
1: Like dragon age origin, we need to hold TAB to don't miss thing


Speaking of Tab, I don't like how pressing Tab no longer shows how much health everyone on the battlefield has. It only showed an ogre's health, I think.

Also, it's hard to tell if you have an enemy selected or not when hovering over them in preparation to perform some special attacks; the enemy isn't bright enough when highlighted. I dunno, it's just harder to tell than in Origins.

Also, how do we know if an attack is going to count as a backstab? The backstab angle is no longer indicated on the circle around enemies.

#2930
TomIrwin

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I am not sure about everyone else but I enjoyed the game. Graphics cranked up on the PC it looked great. First played through as a warrior (messed up my spec) and it was still fun. I will admit the mouse controls were a little hard to get use to but once I found out R will make the avatar automatically attack the closet enemy things got easier.



I am not sure what everyone was expecting in a barren landscape?? More rocks?! Plus I am sure to keep the file size down the left out some of the frills.



In addition, the game getting editor’s choice on PC Gamer is just more confirmation that the game is going to be awesome!!

#2931
relmich509

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brownybrown wrote...

How many times to the Dev need to say it, dx 11 was not enabled in the demo! thats posted everywhere
Pudge- how did you play in"hard "mode? the demo was locked at normal, thus it was too easy for nearly all of us


Was going to post the same thing.  The configure utility included with the Demo allowed you to select DX11.  I checked it and the game wouldn't launch....only once you launch the game and select options, you can see that DX11 is not implemented for this demo...along with the Hard difficulty setting.

Modifié par relmich509, 23 février 2011 - 02:58 .


#2932
Lusitanum

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Anyroad2 wrote...

"The last bit of dissapointment is a trend I'm seeing more and more often these days. The interface is pretty much dumbed down to oblivion. While I can't see how the actual inventory looks, the other parts of it are "streamlined" as much as humanly possible. The devs might tell you that this is a "new" or "stylized" art direction, but the simplification of toolbars, icons and stats has gone so much that it doesn't look like an RPG any more."

How does a complicated interface make a game better?


If you throw unwieldy and unecessarily complicated stuff to all the PC snobs, they think that it adds to the "challlenge" and automatically think that working for their fun makes them smarter.

And this is coming from a PC gamer.

#2933
Tyfreaky

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rak72 wrote...

I played on the PS3 & the PC.
On the PS3 I got my butt handed to me by the Ogre and then I moved to the PC. The characters were too busy with their fancy schmancy combat moves to drink their health potions. I kept clicking on the potions, but they wouldn't stop to drink them.

The potion situation wasn't AS bad on the PC. I managed to make it though the battle & finish the demo.


I had that issue on PC, I should have kicked the ogres butt, but they refused to drink potions so died and I had to repeat it 5 times.

#2934
Guest_simfamUP_*

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Sharuko wrote...

Pudgeinabowl wrote...



Graphics: Even on full (DX11 and all others checked just too make sure), the environment looks barren, I mean there's more extra detail in GBA's golden sun desert section. Lothering (and I use the name with disgust at what you've done to it) is now a purple mountain with random goat trails running along it? And kirkwall (which i wasn't allowed to explore..sincerely hope you guys forgot to add looting, exploring, reading random books/posters and listening to npc's repeat their tidbits of information in your demo) looks like it was rushed out of some college kids 3dsmax course, the texturework is basic and everything is blocky (and not tasteful blocky like orzamar, just unpolished alpha blocky). And then i threw a fireball...and was stunned as yellow confetti carressed some zombies and caused them too explode. Your flame effects are simply terrible, I mean in DA:O I set my dog on fire just too watch the heat trails gently distort the background and the orange glow on my parties backs bounce light off of walls....There is no detail to these flames (any of them and i redownloaded the official demo client too make sure it wasnt a glitch on mine), DA:O has better environments, better effects, the monsters aren't held together by stickytape and eddible paste (OK hacking a guy apart is cool and everything, but doing it occasionally made it feel like an achievement, that murlock got completely smashed, because exploding bodies is hard with bombs, grenades and conventional explosives (of which usually tear off some limbs, but the body is still largely a body), let alone a giant sword. When Hawke waves his little toe and does a backflip causing 4 enemies to simultaneously bathe the surrounding purpleside with 'gore'...well colour me unimpressed by my achievement.)
Character models are standard, armour is a tad more detailed than most in DA:O but some topnotch modders and even official dlc surpass hawkes attire. Isabella....****off. Whoever convinced you guys THAT was an intelligent move, well I hope he's off ruining some other game and stays the hell away from Mass effect and any other game. Tell him (and I'm 99% sure its a him) that maybe teamNinja are hiring for DoA:X3. Just wow bioware, respect lost for a cheap move to attact adolescent boys (putting aside pointless amounts of gore and exploding enemies). Hell even the camera in cutscenes (when they aren't loading midcutscene) barely focus on her face, just these 2 great barges barely covered by cloth hogging the screen. Not that you really want to watch her facial animations when she tries talking. See morrigan and maybe alistair for how you did DA faces properly (although trailer morrigan and leiliana had more character). Or even go take a peak at mass effect, Those are some faces you can watch mouth drama and stiring speaches, and not want to stick a crate on their head (if you had bothered too add any crates in the levels, maybe for this reason?)

As you can surmise, not impressed graphically, certainly didn't expect a sequal to go backwards, spend a little less time pre-rendering your trailers and focus on the game, or just copy paste your old game if you didn't have enough time.


I agree.  I still don't understand how people like the art style and graphics.  It is so bland and dry, it feels lifeless and dull. 

DA2 feels like BioWare's Final Fantasy 13.  Hopefully, the actual game is better.


Did half the people is this freaking forum get passed the BLIGHT LANDS! Or they're just blind.

#2935
decampo

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PC Demo

Very impressed with the combat although I do have concerns as others have mentioned here, such as commands not registering and the removal of the tactical camera (very bad decision).

The areas seem really barren and lifeless and unfortunately some of the videos I've seen also look like this. In addition, what is up with the running animations - they look even worse than DA:O! 

No matter which way look at it, it does look like BioWare has focused the game around the consoles. I did enjoy the demo however, I just hope these concerns are rectified in the full game else it will become stale very quickly.

Modifié par decampo, 23 février 2011 - 03:05 .


#2936
halokitty

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Scumbag Bioware fans?  :innocent:

Posted Image

#2937
Elsariel

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Played the PC Demo last night twice. Once with Mage and once with Rogue.

As a mage, I forgot that Bethany was going to die and I had given her the Heal spell. Without the heal spell, it made the Ogre battle really difficult for me. (That's not a negative... just an observation) Otherwise, I LOVED mage. I knew I was going to do mage first and the demo solidified it.

As a Rogue, I played Archer and loved that, too. It was cool to see my LadyHawke bash some darkspawn in the head with her bow when they got too close. Rogue Archer will be my second playthrough.

Other observations:

- Some weird eye animations. A couple of times eyes wandered in a way that didn't make sense to what people were saying/doing. For example, when Cassandra was talking, she turned around and was looking away and while I expected her eyes to be steady in contemplation, they were moving around all squirrelly and it looked funny. I know the eye animations are independent of body animations, and most of the time that works great, but in some cases it just looked odd.

- I'm not sure if this is just the demo or how the game actually looks but I got the feeling that rich vibrant colors isn't the style of DA2. The style seems a little washed out. Not necessarily a bad thing by any means but something I just have to get used to. Granted, I didn't mess around with contrast/darkness ratios so I think I'll do that with my third playthrough tonight.

- Thanks for teasing me with the character creation screen..... *grumble*grumble*

EDIT:  Oh yeah, one more thing.  LadyHawke running animation = Posted Image  She's got some head floppy thing going on and her hips move WAY too much.  We women have hips but they don't sway out of control when we run.

Modifié par Elsariel, 23 février 2011 - 03:06 .


#2938
Stevie 402

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Its a demo.. It looks like the exact same demo that they were using/showing at conventions months ago. I am sure they have made adjustments to the game and tweaked it since then. Look at Cassandra's hair. Its black in the demo and in previews it is white. Its the beginning 15 or 20 minutes + a quest where you pick up Isabella. Take the demo for what it is a demo. Not the finished game. I will hold off on my judgement of the game until i have it in my PS3 and have played it.

#2939
blademaster7

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I played the demo twice with both genders. Warrior and then mage. Here's my thoughts.

Positive.

+ The combat feels nice. Animations look great. The auto attack glitch is annoying but I'm assuming it's fixed in the final build?
+ Playing a mage feels awesome.
+ Voice acting is superb with a few exceptions(see below). Lady Hawke and Varric have the best voices.
+ Cutscenes are enjoyable, as you would expect from a Bioware game.
+ Good ol' pause and play tactical combat.
+ Finally, those annoying auras are gone
+ Varric seems like an awesome companion.... this is coming from a dwarf hater... lol

Negative

- The VA was awesome.... until Cassandra and Bethany open their mouths. It seems that they're trying too hard to pull off an accent and fail. Also, Male Hawke is a dissapointment compared to Fem Hawke.
- Bethany didn't make a very good first impression
- Exaggerated part was unnecessary
- No tactical view. You can zoom out a bit but still..
- I rage everytime I can't run to DA nexus and fix something I don't like. *crosses fingers for toolset*
- No backstory on Hawke and his/her family
- The opening segment doesn't have the epic feel that DAO had(read: Human Noble, Dwarf Noble origins followed by Ostagar)
- Graphics are at best average

Modifié par blademaster7, 23 février 2011 - 03:00 .


#2940
Gvaz

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I can't believe people having issues with the difficulty. I refuse to believe it, as I can just stop what I'm doing and past the varric part the game plays itself.

#2941
odin456

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what is up with armour on characters and enemies why on earth have you just copied and pasted dead space armour then stick a new skin on?? why would someone in medieval era have a bit on their armour where holo messages can be project from?? there is no use for the bit that point out on the chest! NONE!!! am i alone here in thinking that this is the most stupidest and extremely lazy excuse for armour in any game or what? whats next gears of war style chunky brutes? we dont want a mash up of hit games we want originality!

DAO was a great game the storyline was good and how the starting storyline was different for each race  was awesome but now you limit our creativity to only being a human?  which takes me back to my earlier point this game is a mash up of other bioware/ ea titles just to name a couple: mass effect and dead space(great games but should never be mashed together).

i like the look of the preorder DS2 armour but when pretty much all armour looks like a DS2 ripp off doesent seem so nice at least in origins the mass effect2 armour looked unique.

your meant to improve upon a game when you make a sequel not cut out half of what made it so great and fill in the rest with earlier work.

dont get me wrong it will proberly be a good game i just think it could of been so much more bioware used to be so innovative and creative now they just hash games together with tape and old pieces of  work.

#2942
DragonSiege

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Yrkoon wrote...

DragonSiege wrote...

Sengoku no Maou wrote...

Lotion Soronnar wrote...

In DA:O, there is no wa you could have taken out the Ogre in Ostagar with just one guy. 4 guys vs. 1 ogre - a difficult fight.


Not really. The ogre was just a walking death animation waiting to happen if you had an ability to stun, paralyze, or freeze.


Ostagar is rather early is to have such talents ... i believe? 

 The top of the Tower of Ishall, to be precise.   And a standard party consisting of a Human Noble, Alistair, Dog and Generic, temporary Circle mage will have:

1) Paralyse.
2) Shield Bash
3) Shield Pummel
4) Dread Howl.

You could, with good timing, Stun-lock the Ogre, and make a quick fight out of it.   But If I recall correctly, that fight was an enormous headache the first time out for many MANY people.  It would be STUPID of Bioware to put such a frustration-inducing fight in a DEMO.  So obviously they decided not to.



There might be some variation here. I never get dog until after Ostagar, on the road to Lothering. And only warriors ever joined me, even when i played a warrior grey warden. The easy but uncool way is let the ogre chase a decoy and everyone else snipes at it with arrows. But i agree the point made earlier, the new ogre isn't even dangerous. Let Aveline go toe-to-toe. Demos are to set expectations, so i would expect no changes, but i hope that it would scale up and gain fearsome abilities.

#2943
Yrkoon

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Lord_Kaza wrote...

Yrkoon wrote...

Lord_Kaza wrote...

Calculated : We'll have the bonus items, if everyone keeps up their work
1 000 000 till february 28th----

Foregone conclusion.  They're already at 400,000 downloads and it's barely been 24 hours.  They'll be at a million by thursday night, friday at the latest.


Take note , that :
1. Xbox ; It'll get farer away every day on the screen to right.
2. When days pass, it is predictable that the starting download number is going to be the highest one.

minute 100 ...... next day 80

24 hours = around a hundert thousands...... going down to 70 000 next day

The propensity is falling, for far beyond even more reasonable reasons than mine.



:devil:


I don't know about that.  There's more mirror sites  hosting the download today than there were yesterday.   And Advertising has a rolling effect, not an explosion effect.    As more people hear about it, more people will download it.

Mark my words:  1 million before the weekend.

Modifié par Yrkoon, 23 février 2011 - 03:02 .


#2944
Lord_Caledore

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I was pleasantly surprised by male Hawke's voice, as I didn't think I would like it from earlier snippets. FemHawke's was ok but I preferred male Hawke's voice by far. Aveline's and Varric's voicework was very good, and Kate Mulgrew was a particular highlight. I am already loving the inclusion of the dialogue wheel. And I'm liking the idea of the framed narrative so far.

Other parts disappointed me though. The beginning enviroment was very bland and boring to look at it - very uninspired IMHO. I am not a fan of the look of the UI, either, though I expected that from earlier screenshots. On the other hand, the characters generally looked good.

The combat animations were jerky and didn't flow well, and I felt combat wasn't very responsive at times. I still prefered the more fast-paced feel of combat over DA:O's slow combat, but the animations really turned me off. The transitions from combat to conversation/cutscene also wasn't very smooth.

I still think I'll enjoy the game for the story, since BioWare has yet to let me down in that department and I like what I've seen with the dialogue wheel. But the combat doesn't look like my cup of tea.

Modifié par Lord_Caledore, 23 février 2011 - 03:03 .


#2945
Sesana

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I am dissappoint.



I'm not a big fan of the new, hack-and-slash gameplay, but it's not a dealbreaker for me.



The text is. By the time I finished the demo, I'd already had to pop a handful of Excedrin. Is the text going to be that microscopic in the final version? I really need to know, since I'd rather not waste $60 on a game I can't play.

#2946
Surmansuuhun

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Tyfreaky wrote...

rak72 wrote...

I played on the PS3 & the PC.
On the PS3 I got my butt handed to me by the Ogre and then I moved to the PC. The characters were too busy with their fancy schmancy combat moves to drink their health potions. I kept clicking on the potions, but they wouldn't stop to drink them.

The potion situation wasn't AS bad on the PC. I managed to make it though the battle & finish the demo.


I had that issue on PC, I should have kicked the ogres butt, but they refused to drink potions so died and I had to repeat it 5 times.


This. I think this was my problem in the Ogre battle. I kept clicking on the potions and just assumed they would follow my orders. They did sometimes. Not enough to stay alive. I think there was a cooldown on the potions, but I couldn't tell. I got it in one fight, but I had to do a lot of running to stay alive. Thankfully Aveline took a lot of the Ogre's health out before she died.

Modifié par Surmansuuhun, 23 février 2011 - 03:04 .


#2947
Gejmer

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demo is so cool im played and i driven demo

#2948
Naemi79

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eliphas85 wrote...

just wondering if Aveline will stick to her combat animation from the demo to the retail version?... cause she's just poking.... no combos? its no biggie, just curious


Allready answered this on another page, but that is because of a buff she applies called "Shield Defense" ^_^

#2949
WarHippo

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PsionicFox wrote...

So, does anyone know when the demo will be up on the PS3? I'm dying to play this thing!


Relax, sadly you are not missing much.  Dragon Age is now essentially Mortal Combat with a bit more dialogue.

#2950
Pudgeinabowl

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Ingrimm22 wrote...

Impressive a very long post where EVERYTHING is wrong. That's quite something, Pudgeinabowl! Kudos!

Btw: DA:O was accused of exactly the same: Dumped down, bad graphics, lame story compared to Neverwinter or BG 2. Go figure.


There's a slight difference between dumbed down and removed. And I've never heard DA:O of being accused of 'bad' graphics, certainly it was no crysis, but even in its most blighted areas there were still multiple lighting layers, interesting scenery (piles of corpses, poking around broken stuff).

And its not so much the Hawke story that dumbfounds me (although it certainly has nothing on being a grey warden), its the unnessecary rewrite to established and in some parts superb backstory (for the world...I still cannot get over zombification).

brownybrown wrote...

How many times to the Dev need to say it, dx 11 was not enabled in the demo! thats posted everywhere
Pudge- how did you play in"hard "mode? the demo was locked at normal, thus it was too easy for nearly all of us


Apologies, the hardest mode available.

And too clarify when I say 'gore' or am complaining about exploding bodies, its not that characters are covered head to toe in blood (wack several arteries at once with an axe and you'll see just how powerful hearts can be, blood goes everywhere, that amount on them is probably alot less than you'd get after mauling a band of monsters), what I'm complaining about is simply enemies exploding like c4 rigged pinyatas whenever you poke them. There is no effort or reward to these 'special' kills, most enemies in DA:O simply dropped dead, occasionly you might go bananas on them and tear something off, fine, you earnt that, you focused on him and morrigan died while you were mucking about dismembering a glenlock, you didn't do it too 4 guys at once and then backflip across the purple field too demolish another band of guys in the exact same manner.