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Dragon Age 2 Demo feedback thread


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#2951
1Nosphorus1

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Yrkoon wrote...

1Nosphorus1 wrote...
From a simple lore starting point, it's almost silly, you're thrusted into the arms of no-one special while everyone is running around bragging that this said character with little to no background history (grew up in lothering, father was an apostate mage) becomes the champion of kirkwall who will be one of the most important people in history. How does Hawke go about killing dark spawn and being covered in their blood so much without being corrupted by the taint,  unless he becomes a Grey Warden, the kind of people who are chosen to fight such beings.

None of the characters stood out like they did in the previous game (Did you feel anything for the 2 people that died?) and the combat has been sped up to frantic levels where the enemies are nothing more than trash mobs in a Dynasty warriors game.


This is a canned response, that could have easily been made 3 months ago.  You didn't need to play the Demo at all to  write any of this. 


Wrong, some of those points could've been made months ago but those two were the questions that were raised when I played this demo, faster combat + lack of character development in the opening scenes of the game doesn't bode well for my expectations.

I had a casual gaming friend try out the demo since he hadn't played the previous game (Possibly one of my favourite Bioware games) and he said that he had preferred Fable 2+3 over this, which is blasphemy.

I'm not console bashing or blaming the console market for these changes since I own Dragon Age collectors on the PC and the ultimate on the 360 and enjoyed both versions with the PC having slightly favourable controls with graphical enhancements, but this feels like a different game in the same universe, even on both platforms.

#2952
Sharuko

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halokitty wrote...


Scumbag Bioware fans?  :innocent:

Posted Image


lol

I wanted to like it.  But the artstyle/graphics is gamebreaking for me (I know many people love it).  I usually get hooked within seconds in BioWare games but not this demo.  I plan to play DA:O all over against instead of DA2.

#2953
Lord_Kaza

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Yrkoon wrote...

Lord_Kaza wrote...

Yrkoon wrote...

Lord_Kaza wrote...

Calculated : We'll have the bonus items, if everyone keeps up their work
1 000 000 till february 28th----

Foregone conclusion.  They're already at 400,000 downloads and it's barely been 24 hours.  They'll be at a million by thursday night, friday at the latest.


Take note , that :
1. Xbox ; It'll get farer away every day on the screen to right.
2. When days pass, it is predictable that the starting download number is going to be the highest one.

minute 100 ...... next day 80

24 hours = around a hundert thousands...... going down to 70 000 next day

The propensity is falling, for far beyond even more reasonable reasons than mine.



:devil:


I don't know about that.  There's more mirror sites  hosting the download today than there were yesterday.   And Advertising has a rolling effect, not an explosion effect.    As more people hear about it, more people will download it.

Mark my words:  1 million before the weekend.




Well , well well.... what do we have here?  :police: This nearly sounds like a bet...... okay I'm in :devil:

#2954
wolfman99202

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I was very impressed with the demo. I loved the graphics, the sounds, the action and the bloodshed. And this is only the demo. I haven't tried the rogue yet but will try today. Loved the warrior, mage was improved in magical power but otherwise not too impressive to me. Spells were very well done though.

#2955
Ignus Burns

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relmich509 wrote...

brownybrown wrote...

How many times to the Dev need to say it, dx 11 was not enabled in the demo! thats posted everywhere
Pudge- how did you play in"hard "mode? the demo was locked at normal, thus it was too easy for nearly all of us


Was going to post the same thing.  The configure utility included with the Demo allowed you to select DX11.  I checked it and the game wouldn't launch....only once you launch the game and select options, you can see that DX11 is not implemented for this demo...along with the Hard difficulty setting.


Well, I could launch the game with dx 11 selected so I don't find it unreasonable that people think it is enabled for the demo.

#2956
Gvaz

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@ blademaster7

- The backstory on hawke is in your journal

- the ui sucks

- auras own, they should be group wide not distance wise (aura on you no matter where you stand)

#2957
TheChosenKing

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 Played through it three times, and I have to say it was pretty good. Not to much to complain about, but there were a few things I'll have to get use to. The number one thing is the combat, I'm a guy who tends to go Warrior as the main class, but I felt as if the combat was a little too fast for a two-handed wieldier. Mage and Rogue were fine imo, but not so much with the Warrior. Then again I didn't like DA:O combat at first either, so I'm willing to see where it goes in the full version. The only other thing I didn't really like was the dialogue wheel, it felt very linear in terms of what I could say, whereas DA:O seemed to have more freedom with the responses. I hope it branches out more when the full game comes releases. There were other small things too, such as no 'in-the-moment' death animations, and enemies pointlessly exploding into pieces, but I suppose I can live with it.

Overall I still really enjoyed the demo, especially how much more detailed the armor/clothes look, it really impressed me how much better everyones outfits looked compared to DA:O. Oh yeah, one more thing to gripe about...why did you have to make Bethany so hot! I'll probably never be able to get through a Mage playthrough knowing what happened...then again, maybe a Mage would be the best choice to avoid being awkward :whistle:

#2958
MicManGuy

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No auto-attack is annoying when playing archer. Feels like my character is too slow drawing the bow. But it makes it way more fun for dual wield rogue.

#2959
Lotion Soronarr

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Sharuko wrote...
I agree.  I still don't understand how people like the art style and graphics.  It is so bland and dry, it feels lifeless and dull. 

DA2 feels like BioWare's Final Fantasy 13.  Hopefully, the actual game is better.


But it has a DISTINCT VISUAL STYLE. It is UNIQUE. And uniquencess is always good!

Ha!  When DA:0 trialers first got out, you had retards complainign how it "looks like LOTR, That is bland and bad". Obviously, Bioware tought that being compared to the best fantasy movie out there is a bad thing and they had to be "distinct".

Honestly, playing DA2 Demo just made me feel like it's one of those "new" comics/series, where they desperately try to be cool and gritty and to stand out visually. And they overdo it so spectacularly, it is funny.
Yes, DA2 comes off as somewhat childish (to me, and aparently many others) in it's design, combat and many gamepaly decisions.
It just feels wrong, like a large step backwards.

#2960
Narelda

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Here's my 2 cents:



Didn't like the move to hack&slash combat. There's enough of these games as is, and imo DA should've been leaning more towards BG style gameplay. But I suppose since it just *had* to be a console game too I can see why this decision was made. It works for consoles, and the isometric tactical gameplay doesn't. If DA:O was a PC game that made compromises to consoles, DA2 is a console game that makes some compromises to PC.



The prologue area looked bleak, and not in a good way. It just looked bad graphically, bad textures, bad everything. The city part was much better already.



The demo had several bugs. It's unfortunate that not all the graphics settings were available to test. The cutscenes bugged, especially the last one in the city. The tactics panel bugged, I couldn't set tactics properly. Eyefinity bugged badly. The cut scenes filled 1/3 of the monitor, and my characters couldn't use any abilities since they were missing from the toolbar.



I had no problems with the plot itself or the characters or their bust size (which seems to be of great importance to many). The combat did work fluently and animations were smooth. It just wasn't what I was hoping for a DA game, there's plenty enough of these hack&slash type games out there. DA2 is hybrid between ME and DAO, and not in a good way.

#2961
Jodiebaby

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I AM SO ANNOYED

I'VE SPENT HOURS TRYING TO DOWNLOAD IT ON AN ANNOYING TRANSFER SPEED

AND THEN IT SAYS IT'S MISSING A FILE CALLED D3DX9_43.DLL (minus the capital letters)

It tells me to reinstall it and I've tried that about FIVE times AND I've redownloaded the demo file from the site more than once.

Anyone want to offer me help?

#2962
PraxGTI

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The demo is alright. It seems very unpolished so I hope this isn't a fair representation of the finished game. Compared to Dragon Age Origins, it seems very rough around the edges.



The animation of the darkspawn is very rushed and provides more of a Left 4 Dead feeling of being mauled by zombies.



The character attack animations are quite repetetive and much too rushed to be enjoyed fully from an aesthetics perspective. The graphics and 3d models appear to be a down-grade in some areas, while some individual character textures appear a lot smoother and more detailed.



World detail is not all that good, surfaces are reminiscent of an 8-10 year old MMORPG (cough, star wars galaxies).



The fight sequences seem to be much more rushed, which creates more adreneline and more enjoyment but in my opinion takes away from the overall experience that was so appealing in Dragon Age Origins.



The excitement of gameplay is definity increased by the fast pace that seems to be adopted for this game. The devistation of spells and techniques (Scythe being my favorite so far) is nicely blown out of proportion for theatrical value and suceeds very well at providing the battle and blood-lust that was lacking from the first run at this franchise.



In Dragon Age: Origins there was "Blood-Magic" which was not very well thought out and quite limited in its abilities. The game had overpromised with its lore, and then underdelivered. Now it would appear that every spell is "blood magic" as the constant stream of dead enemies and scattered body parts is rampant in this game. This makes it well worth playing in my opinion as the "Kill Bill" of games.



Flemeth certainly gets a nice upgrade! She looks superb and it is nice to see some of the voice actors reclaiming their roles. I personally am hopeful for some Griffons, greated dragon battles...and hopefully in Dragon Age 3 (fingers crossed) I would like to get taught the trick how to turn into a Dragon...that would be some awesome devistation for a massive battle where the player could take on an entire army by him/her self.



Bioware's goal of getting rid of the feeling of calculations going on in the background has definitly been achived which should ultimately lead to more a more in-depth experience. Good job Bioware!



Overall the game looks like a step in the right direction, lets hope that the final game is more polished. For PC gamers such as myself I like to see the same, if not more, investment into graphics and gameplay than in previous installments of a game. This game does feel neglected for the PC version where it might seem just fine on a console.



Congrats Bioware, this looks to be another exciting installment of you game.

#2963
Itkovian

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Drakkul wrote...

Itkovian wrote...

NEGATIVE:

- At "Very High" with DX11, the game was basically unplayable, and there was severe graphic glitching with the ground textures whenever I raised the camera (something like half of the ground polygons lost their textures and turned black). My machine can raise the dead, so I do believe something is wrong. Fortunately "High" quality is still breathtaking.

Thank you.

Itkovian


Just FYI to put you at ease, they stated that DX11 was not supported for the demo, and mentioned that there would be performance issues for trying it that way. So no fear, it wasnt that the game wont run properly on Very High for you most likely, just that the demo wasnt built for DX11 support.


I had heard that as well... but I just thought it strange the demo even had that option enabled when so many others were disabled. So I thought they had changed their minds.

Itkovian

#2964
UBER GEEKZILLA

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THIS GAME IS FRIGGIN AWSOME, THE COMABT, THE GRAPHICS, ITS AWWWWSOOOOOMMMME!!!!!. its like they took lord of the rings and 300 and put it in a ridley scott movie THIS GAME IS GONNA BE THE SHIIIZZZZ...





by the isabella is HOT, maks miranda look like a broodmother

#2965
Puzzlewell

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I did have some issues with the demo (probably at the very end the demo ended up crashing with a D3D9.dll error. I couldn't log into the EA server cause it said my drive wasn't ready, assuming it was trying to read my optical drives that was pretty frustrating since I was playing off the Steam demo. Character class selection also was finicky, I had to click repeatedly to get it to register that I was selecting rogue LadyHawk).



Aside from those problems I did like the demo. The more flashy combat took me a while to get used to, I didn't care for it much at first but I got used to it. Backstab being an active skill also massively threw me off cause it negates the whole attempt at strategy to sneak behind enemies if you can just use the skill and teleport behind them...



Aesthetically I don't care much for how the Hurlockes look now, but I absolutely love Flemeth's new look. <3 The rest of the characters look pretty good so far, though Isabella's redesign definitely threw me off at first.



The voice acting is quite good so far. I was worried about LadyHawke being voiced initially cause I knew they couldn't just steal Jen Hale from TeamME (as much as I'd love that cause I'm quite the fangirl :P) but I'm quite satisfied with her voice actor.



The icons for the dialogue tree I definitely appreciate. Sure people will compare it to ME but unlike ME, those icons give you a pretty good idea how the line will be delivered instead of clicking on one option and have what's said be completely different.



I had a good time with the demo definitely, just really didn't care for the whole crashing right at the end (I assume it's the end at least).

#2966
Lord_Kaza

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Jodiebaby wrote...

I AM SO ANNOYED
I'VE SPENT HOURS TRYING TO DOWNLOAD IT ON AN ANNOYING TRANSFER SPEED
AND THEN IT SAYS IT'S MISSING A FILE CALLED D3DX9_43.DLL (minus the capital letters)
It tells me to reinstall it and I've tried that about FIVE times AND I've redownloaded the demo file from the site more than once.
Anyone want to offer me help?


Download the newest Direct X End-User Runtime
It is the way

#2967
Elsariel

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Jodiebaby wrote...

I AM SO ANNOYED
I'VE SPENT HOURS TRYING TO DOWNLOAD IT ON AN ANNOYING TRANSFER SPEED
AND THEN IT SAYS IT'S MISSING A FILE CALLED D3DX9_43.DLL (minus the capital letters)
It tells me to reinstall it and I've tried that about FIVE times AND I've redownloaded the demo file from the site more than once.
Anyone want to offer me help?


This exact same thing happened to me.  I found the answer here

#2968
Ignus Burns

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Jodiebaby wrote...

I AM SO ANNOYED
I'VE SPENT HOURS TRYING TO DOWNLOAD IT ON AN ANNOYING TRANSFER SPEED
AND THEN IT SAYS IT'S MISSING A FILE CALLED D3DX9_43.DLL (minus the capital letters)
It tells me to reinstall it and I've tried that about FIVE times AND I've redownloaded the demo file from the site more than once.
Anyone want to offer me help?


There is a topic in tech support for just this problem. I suggest you look there.

#2969
1Nosphorus1

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UBER GEEKZILLA wrote...

THIS GAME IS FRIGGIN AWSOME, THE COMABT, THE GRAPHICS, ITS AWWWWSOOOOOMMMME!!!!!. its like they took lord of the rings and 300 and put it in a ridley scott movie THIS GAME IS GONNA BE THE SHIIIZZZZ...


by the isabella is HOT, maks miranda look like a broodmother


Exactly the kind of demographic they were aiming for.

#2970
decampo

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http://social.biowar...4/index/6147820

#2971
Drakkul

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Surmansuuhun wrote...

Tyfreaky wrote...

rak72 wrote...

I played on the PS3 & the PC.
On the PS3 I got my butt handed to me by the Ogre and then I moved to the PC. The characters were too busy with their fancy schmancy combat moves to drink their health potions. I kept clicking on the potions, but they wouldn't stop to drink them.

The potion situation wasn't AS bad on the PC. I managed to make it though the battle & finish the demo.


I had that issue on PC, I should have kicked the ogres butt, but they refused to drink potions so died and I had to repeat it 5 times.


This. I think this was my problem in the Ogre battle. I kept clicking on the potions and just assumed they would follow my orders. They did sometimes. Not enough to stay alive. I think there was a cooldown on the potions, but I couldn't tell. I got it in one fight, but I had to do a lot of running to stay alive. Thankfully Aveline took a lot of the Ogre's health out before she died.


Yeah there was a cooldown on potions. Seemed to be a cool down per member of like 20 seconds or so. The health potion icon was a brighter red when off cooldown, and darker when on cooldown. Plus, just look at your group member area on the UI, under the health/mana/stamina bars it shows what action they will perform next. 

#2972
RinpocheSchnozberry

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What I could play was great...  I had a lot of trouble though.

ATI 4870X2, latest drivers and latest DX available to the card.  I had the DX dll issue, reinstall fixed it.

Male Rogue would play the Varric intro and the first combat.  As soon as that ended, "Loading..." crash.  I tried that six times and rebooted twice.  Tried Mage Male Hawk and got up to the Avelline scene and then it crashed right after the last darkspawn died.  There were a lot of "Loading..." moments between lines of dialogue even when it was working.

On the whole, I am now pretty damn nervous about how well DA2 is going to play with my system.  I'm holding out hope that the release code is healthier and happier.


What I did see looked fantastic.  I =loved= the tight cuts between combat and dialogue.  It made them seem to be two parts of the same event.  Fantastic!  Spells are bright and "kinetic" this time around.  Ice shoot up from the ground and fire bursting all over the place.  I liked that =a lot.=  Rogue combat was fast and deadly.  The jumps were a little different, but I got used to them quick... it was nice not to spend half a combat jogging around.  I liked the dialogues too... Voiced protagonist is here to stay, imo.  I could swtich between snarky, mean, and kind without seeming to have multiple personalities.  Art was great.  I ran out of time so I didn't touch Hawkette or the warrior, hopefully tonight!

:lol::lol::lol:



Edit:  Have to save the transition between the Varric scene and the Hawke scene was awesome!  I loved that.  Very cinematic and very well done.

Modifié par RinpocheSchnozberry, 23 février 2011 - 03:21 .


#2973
Huwmin race

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hotapplepie wrote...

These are the thoughts I reached during 2 playthroughs of the demo (male warrior, female mage).

- Text size/formatting too small for an SDTV 4:3 ratio. Seriously, It's next to impossible to see, I have to squint. Perhaps a text formatting option can be added to the menus on a future update? This is a HUGE barrier for me as I really cannot see myself reading any codex entries with this tiny text sizing. I suppose I will have to hook the damn 360 up to my 22 inch monitor.

- When playing through the demo w/ a warrior class, having myself, my brother and Aveline fighting at the same time, if we are positioned correctly, quite literraly 3/4 of the screen (4:3 SDTV) is being taken up by wildly flailing super human sized swords and their speed blur lines trailing behind them. I find this to be hugely visually distracting.

- Where is my "auto attack" option I was promised? Though I'm playing on the 360, I prefer to use the pause/choose attack method of combat for each of my characters (read: no setting tactics, I control all combat actions), and in the interim I'd like for my character to auto attack. Again, I ask how realistic is it that in the middle of a battle, when out of stamina to do anything particularly incredible (it specialty moves), who would
just stand there simply waiting to be hit? Continuing to do a basic attack should be AUTOMATIC!

- Mashing A... really? Who thinks this is fun? Continuously pressing the A button while waiting
for cool downs to end is not a particularly compelling game mechanic.

- Where is my auto target next? When I resign myself to mashing A as the game demands of me and suddenly I am faced with a situation where the enemy Hawke is attacking dies, why doesn't Hawke turn around and continue fighting???? Why am I forced to use the thumbstick to cause to happen what should happen naturally to the character in the context of the situation? Don't get me wrong, I don't want the game to play itself for me but if my attention has waned from the monotony of mashing the A button, the game could at least do me the surface of moving towards the next enemy (as the original DAO did). Sure... it was clumsy and stupid how long it took for my DAO character to close the distance... but at least it made sense!

- The game asks a lot of the player as far as "emotionally buying in" goes. When Carver or Bethany dies, I suppose I am supposed to care right? The Melodrama seems pretty forced upon the player as they have literraly JUST picked up the controller. Considering I am not playing MY character but playing "HAWKE" who is bioware's character, perhaps they should have built up to the drama a little more rather than expecting me to care that the "red shirt" dies. So what if they label him as my "brother".

I have no experience of him as my brother. It would have been more dramatic to not experience the death in the game but have a brief but poigniant sense of mourning portrayed through a flash back cut scene later in the game. They should have simply aluded to the recent death of my brother or sister early in the game.
See, because this is not my character I don't have the same level of emotional investment. I honestly cared more about the death of Aveline's husband than of hawke's (ie: "my") brother.

-No Choice. When you first encounter Varic, the scene jumps are both disorienting and allow for no choice whatsoever as to whether you want anything to do with this guy. No dialogue options are presented... I mean, Varic and Isabella are just IMPOSED on you rather than you deciding to allow them to join you. The game suddenly decides FOR YOU that "you" (ie: Hawke) are going to backup a lady you met only hours earlier in a bar brawl in an alley fight the same night???

You just decide to bring along to this alley fight a dude you met only hours earlier whom you do not know and owes you no loyalty? This series of events make NO SENSE and does not even try to explain itself. It's a situation where the devs have decided, we've created these characters and think they are important or cool so YOU WILL PLAY WITH THEM! Role Playing be damned!

I mean, they don't even let you talk to isabella before you play through the "save isabella's ass" quest. Then DURING said quest, you have no dialogue options but to defend this character that bioware has saddled you with. Then, to further progress this series of events over which I have no input, this character I've been saddled with decides "there is no understanding that can be reached" even though I CHOSE a dialogue path wherein I inidicate I want to be diplomatic (ie: try to work things out). She then proceeds to initiate a fight in which I MUST defend her???

With the above in mind, (ie: the careless disregard for the players experience of the game as a ROLE PLAYING GAME) and the paraphrased dialogue wheel system where, I am sorry... but what hawk says is not what I expect
or could be reasonably inferred by the paraphrase it is clear that this is Dragon effect as many had feared... They are attempting to make a compelling playable movie experience (ie: you sit and watch) rather than a role playing game. I do not think (despite the stats and combat system) this can be properly referred to as a role playing game when so many choices as to who you are (ie: your role, your character) are restricted or predetermined.

Verdict: Dragon Effect will likely sell a million copies to movie goers! Expect Dragon Effect 3: Redragonfied in Q1 2012!

 
Hey ****! it was a DEMO as in DEMONSTRATION IT DOESN'T GIVE YOU ALL THE PROLOGUE do you understand or do you need pictures jesus

#2974
Zaagazug

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Net-net I really enjoyed the demo and is thrilled to play with high resolution textures in the release title. The new combat is fantastic which in particular increases the experience playing as rogue and mage compared to DAO.



I agree with some that the VA seemed a bit on the low side but given the quality of Flemeth's VA I will wait to judge this in more detail.



From a coding point of view the occlusion shaders and vsync both have bugs from what I can see (severe texture tearing and FPS drops - I have a clean rig, newest drivers and GTX480 so I cannot see that it is not the code).

#2975
Itkovian

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Oh yes, one problme I DID have with the demo, was that the Tactics GUI Was _extremely_ buggy.

It was very hard to select anything, and it usually took several tries. I certainly hope that was polished and fixed in the release version.

Mind you, it's not a deal breaker as I persevered with it and it worked... but it certainly is a pain to use in this buggy state.

Itkovian