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Dragon Age 2 Demo feedback thread


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#3101
Guest_SilverMoonDragon_*

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I'm just downloading the PC demo now...It looks like I have a lot to be excited about! I loved DA:O origins, so it's hard for me to imagine anything better or just as good...DA 2 here I come!

#3102
dark zentai

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love the demo just one thing i did not like is the waiting time to reuse skill potion

seemed a bit long

as i did die first time round waiting to use a healing potion or spell

#3103
Yalision

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LMAO I LOVED the demo, but honestly my only concern was the awkward scuttle of the Darkspawn as they ran up to Hawke during the escape from Lothering. It was way too fast and it literally made the sight of them moving up to the player unintentionally hilarious.

EVERY time I saw a group of darkspawn running up to me I literally was thrown back to the classic Power Rangers putty patrollers. Come to think of it the new look is kind of similar... LOL Oh god Bioware, what hilarity have you wrought upon us? All you need now are the goofy putty noises... please god give us a mod kit lol...

#3104
Evilsod

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Of course Flemeth had the body of a 19yo. Bioware are running out of original ideas if this demo is anything to go by. Its all flash and no substance. Seriously the game looked and felt like a badly done Final Fantasy game, which wouldn't of been too bad if it had been an indie game but a product of Bioware? You've got to be kidding me.



And really what happened to the character choice? DA:O went from 3 races with different background choices to a stale 1 race with the same background.



I only hope Bioware are proud of this red-headed stepchild they've produced.



/cue fanboi's who have nothing better to do than troll a demo FEEDBACK thread

#3105
Kono88

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Wow!  That is making me too anxious.  I've been playing the demo on pc and am thrilled.  From what was said in the making of videos, I was a little worried because I always enjoyed the strategy side of the game mixed with the rpg and thought it sounded like the strategy would not be as big of a part and it would be more flat out action.  I was thrilled because it plays just like DAO only with much better motions by the fighters.  I'm particularly glad to see the mages are better at fighting close up than before and the motion of a two-handed swordsman is fantastic compared to the first game.

Any complaints?....   Just one so far: why can't it be out already?Posted Image

#3106
The Train

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sami jo wrote...

And then there are the little changes to lore: weren't templars suppose to take vows of celibacy? Rather difficult to acquire a wife if you are celibate.  Said templar also seems to be moving awfully quickly towards goulhood.


Yes, it is difficult to acquire a wife if you are celibate.  I'm hoping that somehow gets explained (as it did with Alistair).  Also--did you play through the whole demo?  Are you suggesting that, as a templar, he shouldn't be able to move towards ghoulhood?  Because the whole darkspawn taint thing gets dealt with in the demo.

Why is it that Lothering suddenly looks like the Colorado Plateau? Ostagar in RTO didn't look like it had moved to Mars months after the darkspawn took over, so why is it that Lothering would immediately after the darkspawn arrive?


Didn't understand that either.  Maybe it was just to keep the size of the demo down by not putting in all of the detail.

All I could think of during that encounter was, "Why did the seductive pirate lady get turned into Betty Boop with blades?" and, "If she has an IQ high enough to be a successful pirate captain, the first things she would have done before going to a fight would be to get something more substantial than a nightie to wear."


Yup.  As much as I enjoyed looking at her, the adult male in me wondered about this too.  I was expecting her to look more like Isabella from DA:O and didn't understand why she suddenly looked like she travels with Jack Sparrow.  I also wondered why Flemeth now looks like a septuagenerian sexpot.  (Though the adolescent male in me wasn't complaining about that either.)

Then there were the animations, which were more cartoonish than anything.  This is suppose to be a "gritty and realistic" RPG, not Streetfighter, so why is my rogue flopping around like she's auditioning for Cirque du Soleil?


Whenever my rogue had to cover some distance to get to another enemy, he would do flips and kicks.  I didn't understand why you would waste that much energy in combat when walking is obviously the safest and most efficient option.  In DA:O, PCs would walk or run over to a foe.

And all this saddens me.


Me too, though I am optimistic that the immersive elements, and the story, will be fully present and as good as DA:O.  And not contradictory to what DA:O laid down. 

I've decided that I severly dislike the UI and the way combat moves (seems too invested in being flashy for no purpose other than to be flashy), but I wasn't a fan of DA:O because of combat so I can live with that if the writing and the story--and the characters--are well done.  So far I'm not drawn to any of the characters, but I hated Alistair when I first met him too.

I think I'll like Hawke more when I'm allowed to change his face.

BTW, yes, heal DOES have a stupidly long cooldown time.  I'm hoping that there's a way to upgrade heal that lowers the cooldown (there was a heal upgrade option;  when I playthrough again as a mage I'm going to check that out more closely).

I didn't have the bug problems that you had (save for the audio volume), but mostly I agree with everything you said here.  Maybe it has to do with our age?  I'm in my mid-thirties.  I'm wondering if maybe the game was designed to appeal to younger gamers?

#3107
Jodiebaby

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mine keeeppss cuttingg ouutttt

god this is terrible

#3108
Saphara

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Evilsod wrote...

Of course Flemeth had the body of a 19yo. Bioware are running out of original ideas if this demo is anything to go by. Its all flash and no substance. Seriously the game looked and felt like a badly done Final Fantasy game, which wouldn't of been too bad if it had been an indie game but a product of Bioware? You've got to be kidding me.

And really what happened to the character choice? DA:O went from 3 races with different background choices to a stale 1 race with the same background.

I only hope Bioware are proud of this red-headed stepchild they've produced.

/cue fanboi's who have nothing better to do than troll a demo FEEDBACK thread


Not that i disagree qwith some points, but i HATE people that throw the word "fanboi" around. You are just as bad, if not worse, than these so called fannbois. Posted Image

#3109
_LordKain_

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pezit wrote...

Eiliestl wrote...

Some people can be so ungrateful. All of this b****ing and moaning,some people even canceling there preorders is just crazy.Did 't know that there were so many fake fans.Posted Image


This annoys me to no end, how stupid are you? Just cause you're a fan you're not supposed to accept everything they do. We complain cause we care, we are not blind sheep like you seem to be.


Oh look someone's using the tired old "blind sheep" excuse for liking the game.  Maybe.....just maybe.....we actually ENJOYED the demo.  You didn't like it?  Tough.  Plenty of other games out there.

"Hurr durr I going to cancel my preorder.....that'll show em!"  lol, I doubt that they really care you vocal minorites are going to cancel.  :lol:

#3110
MelRedux

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The good: Combat was way more fun. I played a rogue, and it was kind of kicka**. I don't mind the ridiculous cartoony jumps and spins, I thought it was awesome!

The bad: I was very disappointed in the graphics. I thought they would be infinitely better than DAO, but they weren't much different. The facial expressions were sometimes cringeworthy, especially when they were angry or sad, you could see defined facial planes, especially around the eybrows. You didn't get that in DAO.
Also, tactics UI was hard to get the hang of. It took me a while to realize you had to click all the way on the left of the box, right next to the text to actually select something. Before I realized that, clicking on the box would select random stuff...it was frustrating.

Overall: It was awesome!!!! It made me even more super excited. Posted Image 2 WEEKS IS TOO LONG!!!!!!!Posted Image

Modifié par Mel_Redux, 23 février 2011 - 04:24 .


#3111
Static Jak

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My Specs:



NVIDIA GeForce GTS 450 (1 gb) - Drivers up to date



6gb DDR3 ram





Playing the game on 1920x1080, 16:9



Graphics Detail on High



Anti-Aliasing 8x



Renderer DX11



Seems like I get reasonable FPS with some slow down. Don't believe had a problem with any game till now with high settings. DA:O runs much smoother and looks better (especially magic effects) with everything on max. I'm guessing this will be sorted by launch.

#3112
Garosh

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Just completed the demo and I share a lot of the same concerns that I'm seeing from others in this thread.

The dialogue choices are terrible, dialogue was probably the best thing about Dragon Age Origins. Every time the dialogue wheel came up I was rolling my eyes at my character. None of the reponses so far in this demo gave me the feeling that I'm in control of my character. I have to choose to be either a whiney child or an obnoxious douchebag every time. I love replaying DA:O just because of the banter and dialogue, I'm not sure if that will happen with DA2.

The graphics are nothing special, it's miles behind the current industry standard. DA:O's graphics may not have been stunning, but there was detail, and ambient lighting. Where is that in DA2? Ferelden doesn't even appear to have a sun! There is one source of light on the screen that just gives you the feeling that you're playing a game that came out in 2002.

The UI feels small, I know I play on a huge screen but come on, this stuff is just tiny as can be. The combat really doesn't feel any different from DA:O, unless you count the first "fake" combat scene. It's stilll mostly auto attacking and waiting for abilities to finish their cooldowns. 

The new Darkspawn models are terrible, sorry, whoever made the decision to change hurlocs needs to be fired. If I want to fight generic fantasy skeletons I'll turn on Elder Scrolls instead.

I truly hope that the release version of DA2 has a high immersion factor. This whole cartoony graphics phase and hack and slash gameplay may appeal to the thirteen year old crowd but it will not attract the roleplayers who loved the first installment of the series. 
I'm going to buy it because I want to give BioWare the benefit of the doubt, I'm just hoping that this was not a mistake on my part.

#3113
ct1615

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Bioware cann make any game they want to but I'll think I'll pass on DA2 until it becomes the $20 STEAM special



DA1 felt too much like a PC RPG made for consoles and then ported back to the PC



DA2 now feels like a complete console RPG ported to the PC



well at least MA2 didn't suck for the PC...lets hope they don't screw up MA3

#3114
RabidWHM

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JaktheMauler wrote...

Just wondering cos you couldn't do it in the demo, yyou will be able to change companions armour aswell as your own, right? I know that thats what Bioware decided to do in ME2 and in all the videos i've seen, they're wearing the same armour.


Not that I know off. In the Now playing video he stated that the armor for companions were fixed. He stated however that they will change as time goes by but i'm not happy with this. It does seem like the fixed clothes of your companions in ME. I hate the appearences packs and have not purchased either of them. All companions should have more outfits especially in a DA enviroment where there is armor practically laying on the floor every where. There is no need to have the same ragged old, torn armor all the time. :crying:

#3115
TKavatar

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I really miss the isometric camera.



Combat wasn't so bad, but it got too over the top, for example, Carver was sailing over my mage Hawke's head, to chop down the darkspawn in explosions of blood.



Like the mage animations, miss the orbs coming out of the staves, hate the laser pew pew sounds.

The UI was very clean and nice but it felt out of place for a fantasy game, more for a sci fi game a la Mass Effect.



I felt absolutely no emotion when Hawke's sibling died, and the voice dialogue didn't make it much better. Loved the new Flemeth and her transformation.



Overall it was okay but not the same game I fell in love with.




#3116
AlexXIV

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Elu Thingol wrote...

I had opened a thread on the same subject an it was locked in two minutes. I was told that there was another thread for that kind of opinion. So I'm posting the same text again here.

Bioware, thanks for the demo. You saved me 50 bucks and, more importantly, tens of hours of lost time.

Dragon Age II is poised to be the worst disaster in the history of the company.

Yeah, I know we are discussing a demo, but the central elements are all there and it's what the developers/publishers are thinking better demonstrate their game.

Even discounting the above tendencies, it's amazing how badly this game was messed up. Many have already said so in the forums. Ugly, flickery graphics. Bad face acting. Sloppy, out of place writing. Lack of emotional connection. Amazingly empty environments, gray, fugly, without character nor mood, that make me think this should be a pre-alpha version. Ridiculous, clown-like darkspawn that tend to provoke laughter rather than fear. Hugely, immensely overblown weapons to the point of — again — provoking laughter. Overflashy, impossible combat animations and effects that constantly detract from immersion. Very little tactical possibilities, corridor-like maps, enemies that spawn at predetermined points, all of that leaves gamers zero choice in how to approach the game. User interface... what can I say? Amateurish. It really seems like a browser-based game interface. And, again, a complete disregard of the gameplay elements for the story being told. So we are poor refugees, but we are fighting like accomplished ninjas against lots and lots and lots of darkspawn. And I'm not referring to the first "fable" version of the tale, but to the second one. Actually, and quite ironically, there is not a lot of difference between the two. So the ogre comes, easily kills the previously "die hard" Bethany, but is next beaten up quite easily — along with many, many many hurlocks — by the remaining three little guys. Speaking about ogres, where are their great grabbing moves? Where is the finishing move against them? All combat moves are just flashy jazz with lame flame and blood effects that don't seem like real blows are being dealt. Similarities with JRPGs are enourmous.

The only thing that is not sub-standard in the game is the voice acting, ever the quality we know from Bioware. Unfortunately, the text being acted is very, very weak. Mind you I'm not complaining about the ME dialogue system per se, but how it's been implemented in DA2. Dialogue trees are gone. You can pick from two bland and one ridiculous answer, to get the same generic response from the character you are dialoguing with. Short, empty lines of dialogue, represented by even shorter paraphrases, make situations that should have been emotional pass really fast and empty. It feels like gamers won't tolerate lines that last more than 5 seconds to deliver.

If I had to sum up all of the above in two lines, I'd say that the DA2 team cut a lot of corners, sacrificed immersion, had an incredibly bad taste, jumped into "BIG" thinking that meant "epic" and managed to look amateurish even while doing all that. HOW COULD BIOWARE SCREW UP SO BADLY??! I'm amazed.

I really wished to like DAII. I am not of those complainers about "Mass Effectization" of DA. I even thought ME2 BETTER than ME1, and about as good as DAO, or better. It's not about PC vs consoles, paraphrases vs. whole dialog lines, silent vs voiced. It's about immersion. ME (1 or 2) never felt silly or rushed. All the combat moves were plausible, and fit the game setting. ME created immersion. DA2 goes out of its way every second to destroy immersion, even if we try hard to maintain our suspension of disbelief. It's as if DA2 told you, the gamer, at every turn: "hey, you think you are playing Hawke's epic tale? No, you idiot, this is just a silly game! Look at the gross, big, weapons! Look at the incomplete landscape! Look at how your attack and defense numbers are against "normals", "subbosses" and "bosses". Look at the little stars that fly when you hit someone! Look at the stupid clowns that you think are darkspawn! Look at how rogues "teleport", 2-handed warriors hit with "the wind" around their weapons and rogues shoot entire quivers into the air at once, and arrows rain only over enemies! Look at the clichés in dialogue! You still think you are part of a good tale? I'm just a silly game."

I NEVER THOUGHT I'd be cancelling my preorder, even if I didn't like the game that much. The demo did that for me. I am really surprised at how bad the game is. And don't think I'm cancelling out of spite, or DAO fanboyism, or something like that. It's just because I don't see myself sinking hours into a game that makes me cringe from disgust at every turn. I was hyped. Now I'm bored.

Something happened with the Dragon Age team. I don't know what, but something really bad must have happened. HR, Management, EA factor, infighting, whatever. Perhaps someday we will hear about it from some ex-employee blog or something.

And I'm not buying the "dumbing down sells" argument. Good games sell. DAO sold a lot. The Witcher sold a lot. Baldur's Gate 2 sold a lot. ME2 sold a lot. The Halo series sold a lot. These are all different games, with different areas of complexity and simplicity. But they are all good. They "click". They create immersion. DA2 is not just "dumbed down". It's simply awful. It doesn't "click". It's going to be a flop, if not in absolute numbers (after all, Bioware has enourmous brand-power), certainly for Bioware standards. I really hope Bioware learns the lesson after that.

Somehow I feel relieved after writing all this and getting it out of my system. I was mad at Bioware for doing such a bad game after DAO, but now it's ok. I am cancelling my preorder now. I still care about the franchise, and I will read the DA2 storyline in Wikipedia just to stay current. The bright side: I will have more time this year to play The Witcher 2 and, hopefully, Mass Effect 3. Hopeful that I am, I expect those to be really good games.


I was going to answer in the other thread but it was locked too fast. I read all of it because I thought it is worth to be taken serious. I just preordered the game after playing the demo, but I see many of your points. I preordered because it doesn't seem the 'total loss' I feared it could be. But yeah there is a grain of thruth in almost everything you say, but I think you exaggerate a bit. It is indeed sad that I have to admit that the conclusion 'DA is not like ME2' does have a bitter taste. Because ME2 was a great game, and outclassed it's predecessor. Something DA2 won't do. I don't know if DA2 could be the weakest Bioware game ever, but it surely looks to me that of the recent 4 Bioware games it may end up on rank 4.

Anyway, I gonna buy it because there are worse games out there. And it's, even if maybe disappointing (if the demo is an indicator for the whole game), still a good looking game. Thing is just Bioware standard is rather high, and it is not so easy to always hold it. But that doesn't mean that just because it is a bit below, it's not a good and worthwhile game anymore.

Modifié par AlexXIV, 23 février 2011 - 04:29 .


#3117
Eurypterid

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_LordKain_ wrote...

pezit wrote...

Eiliestl wrote...

Some people can be so ungrateful. All of this b****ing and moaning,some people even canceling there preorders is just crazy.Did 't know that there were so many fake fans.Posted Image


This annoys me to no end, how stupid are you? Just cause you're a fan you're not supposed to accept everything they do. We complain cause we care, we are not blind sheep like you seem to be.


Oh look someone's using the tired old "blind sheep" excuse for liking the game.  Maybe.....just maybe.....we actually ENJOYED the demo.  You didn't like it?  Tough.  Plenty of other games out there.

"Hurr durr I going to cancel my preorder.....that'll show em!"  lol, I doubt that they really care you vocal minorites are going to cancel.  :lol:


You know what? This is a feedback thread for the Demo. Not a forum for fighting and insults. Cut it out, all of you.

#3118
Guest_Spuudle_*

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aang001 wrote...

Wandering if the banter is still there?! I tried clicking on my mates outside battle and got nothing!


Really? I didnt get any conversation/banter but did get 'one line' when I clicked on a companion.  I too, enjoyed that in DA:O

#3119
culletron1

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I really can't understand all the hating on here... I guess there are different types of RPG players. Luckily I am in the camp that bioware is catering to.



For me an epic, involving story is the most important element. Great characters, setting and (consistent) lore is a large part of that... I don't fret too much about the mechanics of combat, character models, ui and other aesthetics as long as they aren't terribly bad. Those things are forgiven as long as the game's story has an emotional effect on me.



Here are my thoughts on the demo



There were some things I didn't like

- The hurlocks aren't as scary looking as the original and they all look too similar. Although the new colors are better

- The close ups of the characters eyes are kind of weird... they have dolls eyes and eyebrows are so strange up close.

- The scenery for lothering was a bit disappointing and not consistent with the DA:O

- I played on PC and it was super buggy. I hope and assume this is just because integrating the components for the demo build messed things up a bit.

- Not a massive fan of rogue fighting animations...

- Dialog could have been better in some cases (but i didn't find it off putting)

- Isabella's giant boobs are a bit ridiculous



The good stuff

- Character models are an improvement

- combat is MUCH improved and more fun this time

- animations are much better in general

- gfx while not being ME level are much better

- I liked the new UI (I liked the old one too)

- Flemeth was wicked... so much better than her old model

- The story seemed more personal this time round

- The main character wasn't lifeless so cut scenes didn't feel so awkward



I like the new direction but for me this all comes down to story and characters... That was the strongest part of DA:O for me. It was an epic story which I had a large impact on. If DA2 lives up to that then I will be very happy.

#3120
Yakko77

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LOVED IT!!!!

The Rogue is a freakin' ninja, reminded me a lot of playing Jade Empire!

The warrior is a tank in every sense of the term.

And the mage, EPIC! I love the way they attack now. Some of the skills take a bit long to recharge IMO but otherwise the mage was and still is my favorite though the rogue is a VERY close second now.

As for the new dialogue system, I really like how that has improved as well. The midle/humor response was a lot of fun and Flemeth responded well to those choices.

What impressed me the most is the eyes. The eyes look amazing. The whole body and movements are much improved and the best BW has produced yet but the eyes really caught my attention!

The next two weeks cannot go fast enough IMO. Well done BW.

Modifié par Yakko77, 23 février 2011 - 04:26 .


#3121
alexmasterson123

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lordbyro wrote...

It be a sexist vision that still holds the meaning of the woman like something done for the pleasure of the male?


I... uh...

*head explodes*

#3122
4Aces

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caslav wrote...

Armor looks like it's not "worn", it looks like it's painted on characters.... which is especially the case with that templar armor...


That is because it is.  They do not use separate meshes for torso armor, which is why it distorts when they bend.  This was the same thing in DAO and they did not feel like changing it.

As for the PC - DX9????? missing issue they did not install their DX patch properly.  Go to M$ and get it from them.  Chris - That really should be in a sticky if Bioware is not going to patch the demo.

Modifié par 4Aces, 23 février 2011 - 04:29 .


#3123
obie191970

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amdsoxfan wrote...

Wow. It's amazing to me how many people are trying to extrapolate the entire plot of DA:2 from a 30 minute demo. How can anyone honestly say they didn't feel attached to the character when they had a chance to play them for hardly any time at all? And seriously, is BioWare really going to just throw you into the mix without a little more lead-in for the full-version?

People, this was nothing more than an effort to give players a chance to experience the new combat system and the updated conversation style, so that should really be the only aspects people comment on.

For my part, I loved it all. Combat in DA:O was clunky, awkward, and it had a tendency to get in the way like someone driving slow in the passing lane. The new combat system is already a huge improvement and the pacing is terrific.

The big test for me was how the mage and archer would play. These were the two combat styles I found to be painful in DA:O and the developers gave them each a complete 180 for me to the point where I haven't decided which is more fun.

On the conversation piece it felt very familiar and all the parts that worked for me for DA:O were kept in place: excellent voice acting (thank you Simon Templeman, the man who's made a career out of video game v.o.) and solid character modeling. Being a HUGE ME fan, I loved the updated conversation wheel followed by the character's expansion on the dialogue.

The demo is a taste of what's to come and, if we know anything at all about BioWare, that's all. The full game will be much more engaging.


This is the same reaction that everyone had with ME2 and the lack of inventory even though the inventory in ME1 was one of the worst in Bioware's history.  People just don't like change and would be happy if DAO was repackaged with a new story.

#3124
Ashaman X

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Just finished it now, and I'm definitely looking forward to playing the full game before making any final judgements. I'm playing on PC. Had the dll issue, but installing the DirectX runtime in the game folder solved that. It's odd that the demo installer didn't invoke the DirectX setup, but that's minor I guess.



Combat was indeed faster and more engaging, the mage attacks are quite nice now, when using a staff I don't have to hang back. I will be interested to see if I can equip my mage with a sword and armour in the final release and how that works. I have totally forgotten how tough it is to play with a low level mage. I'm too used to my PC from Origins lol.



Graphics definitely seem to have been upgraded, though I will need to play with D3D 11 to fully appreciate it. D3D 9 really shows its age in this demo with the odd visual bug or low res texture.



Audio was pretty good, was lovely to hear parts of Origins score being brought up. Didn't really notice the music during combat however. I'm sure Inon Zur has something special for us in the full game however.



The dialogue wheel takes some getting used to in the DA universe, but it works well enough. Some more time with it and I think I'll be as comfortable as I am with it in ME.



Storyline definitely seems epic, I'm waiting impatiently for March 11...

#3125
Rixxencaxx

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darkspawn animations feel a lot like this