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Dragon Age 2 Demo feedback thread


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#3201
Murdario

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the lack of proper tactical camera feels just insulting. why are you trying to force console button smashing play style on people? what exactly do you hope to gain by doing that? other than me not pre-ordering your games anymore.

#3202
Element Zero

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Emmab wrote...

aang001 wrote...

Oh one thing that grabbed me I forgot to mention, The EYES. I love the new eyes on all the models! Great job to whomever at Bioware did them! They sucked me in every conversation!


Agreed!  The eyes, the expressions, etc are much better!


I didn't mind the eyes themselves, but I thought the colours were a bit strange. Nearly everyone had some bizarre version of a real-life eye colour. Hawke's and Bethany's eyes immediately bothered me. It's no big deal, but it struck me immediately.

I think Flemeth's eyes were supposed to be glowing, which would have been awesome. Instead, it looked like someone coloured her eyelashes to match her eyes. Again, no big deal, but it was strange.

One thing that always bugged me with DAO, and seems likely to do the same with DA2, is the designers' obsession with men with huge cheekbones and gaunt faces. Most of the men of DA could but stone with those cheekbones. The default Male Hawke is no exception. I like his face, but his cheekbones (and eye colour, to a lesser degree) may move me to try to build my own right off the bat.

I am eager to give Character Creation a try. It's always been difficult for me to create decent looking male characters in both ME and DAO. ME's look fake, in large part to their complete lack of eye-lashes. (I finally managed a good ME Male Shep two days ago by stealing a lot of Kaiden's facial textures). DAO's have bizarre facial features. I hope the CC features have been upgraded, even if only a little.

#3203
Lord_Kaza

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For most of the demo-testers, the demo was just like this :



#3204
Muddlehead

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Just noticed that at least on the PC the tutorial popups seem to go away by themselves, rather than waiting to be dismissed - not so good for people who don't read quickly. That needs to be fixed for the real game.

#3205
Imani25

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I personally loved the demo, especially since I am a rogue person and they really overhauled that whole fighting style. But now I'm conflicted! Mage=Carver and Rogue=Awesomeness. That being the case, I can't decide which fighting class to choose, especially after reading Carver's codex when he died on my mage playthrough. He feels inadequate compared to his siblings but obviously still cares about them enough to want to protect their interests. That relationship would be so much more interesting to explore than Bethany's (if her codex is anything to go by, anyway.)


Why, BioWare, why do you present me with these impossible choices?!?

Modifié par Imani25, 23 février 2011 - 05:56 .


#3206
cronosfire

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1Nosphorus1 wrote...

cronosfire wrote...
im also wondering this cuz id rather have bethany live but i think i wanna play as a mage......:ph34r:


Indeed, I was hoping to build her into a healer but that moment was taken from me, also heal felt really whimpy.


i was thinking the same thing or a masive fire chick. but with us getting another mage in our group i and since i want to be a mage im thinking they wanted to make sure that we didnt have 3 mages running around blowing everything up

#3207
Elu Thingol

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You nailed it. Pretty much what I meant in my (also quite long) post in page 124 of this thread. 

Burdokva wrote...

Well, great. I wanted to give detailed, objective feedback. The demo disappointed me so much I don't think there's a point - it's obvious BioWare has completely stopped caring for PC fans to even consider listening.

I hate the combat, but that's purely subjective. Diablo II had more tactical depth to it. I didn't die a single time in the demo, I didn't need to pause, worse, I didn't need to think. No, not "like a general", at all. It's mindless clicking. There's a little (for most, I assume) quirk that bothered me the most... no quivers. Yes, archers have no quivers anymore, neither arrows. You guys didn't even bother with an animation and models somethings that's as damned essential to archery as the bow itself. Can I at least get a blaster, please, then? The magic staff sure sounded like one.

No traps, no bombs, no poison limited arrows, no stamina. It's just spamming.

Abysmal interface and camera. The interface is horribly intuitive, slow and pretentious. It blocks huge parts of the screen (esp. on a 4:3 or a 5:4 monitor) and it's generally more obtrusive than helpful. And it simply lacks any style and flavor - Origin's was better, it character and was far more useful and unobtrusive.

Horrible level design. It doesn't matter what lighting effects you can put in if the locales are going to be so bland and have a single path. Most game are linear, but at least they trick you into believing they aren't. You guys laughed at JRPGs (and for the record I'm not a fan of JRPGs) for their shortcomings, yet Dragon Age II seems a lot like one. Both in it's senseless inconsistent world (visually inflating everything) and it's constrained, prison-like locales.

Horrible texture resolution. Special effects (fire, mostly) was very nice, though. Lighting does look good, although I'm still undecided if it's better than Origins.

The dialogue wheel is bad. The paraphrases are very hit-and-miss and truly, truly brings down the great writing. I enjoyed the cutscenes where I actually didn't get to say anything and spoil the dialogue. And I can see how much more constrained dialogue will be in Dragon Age II compared to the original...

Lastly, regarding combat... it makes the world very inconsistent. Combat in cutscenes is completely different than that in the gameplay sections. Take Isabela's brawl in the tavern, for example (it's available on YouTube rendered in-game). It's somewhat faster than realistic, more abrupt, but it's plausible. If that's how the actual combat worked, and based on the depth of the original, it would have been fantastic.

The only thing I can see myself enjoying would be the story. Once again, thanks to the writers for making me feel that tingle of anticipation of "what happens next?" Maybe in a year or two, when it's incredibly and some talented modder who isn't bound by EA's strategy turns it back into a tactical and difficult RPG, I'll get it.

Thanks for the demo, and for limiting the SE geographically so I couldn't preorder, because I've saved 60$ on a game I wouldn't have enjoyed that much. I simple don't like hack&slash anime action.



#3208
Marlboro5119

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Just got done playing it a few times. Loved the archer setup, and the ability for the archer to melee when the enemy got too close. Also liked that the arrows you fired actually physically stopped your enemies for a moment.



Only complaint was the text size.



Can't wait for the 8th.

#3209
Guest_Spuudle_*

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AurinShepard wrote...

c0wb0ycliche wrote...

So I just played through the 360 demo, waiting for the PC one since that's what I have it pre-ordered for (played DAO and all DLC for PC) and my thoughts are more positive than negative, but a little mixed.

The new combat is amazing. The pace is frantic and makes combat seem a lot more exciting (not that I had an issue with the DAO, it's probably my favorite game of all time.) Like a couple people said, it will take some getting used to the changes, but I think they are for the better. I feel like I've been waiting forever for a fantasy RPG with real time, visceral combat, and this has it. Which is amazing.

The graphics... mmmeeehhh. I love the new art style, but the character models lack detail, and the environments (at least in the demo) are unimpressive. I don't understand how Lothering is suddenly a vast wasteland. Kind of silly. And I don't understand how people are saying the faces and animations are better... I feel like they are the same. One scene the mom did the whole "cardboard cutout putting prayer position hands over face" and I was like ugh. But I will reserve judgement until the full game. The interface is, while very Mass Effect-y, a huge improvement, the level up screens are great.

The sound is kind of meh as well. The music is great, some of the voice acting is amazing (Hawke, Isabella) but the rest is pretty crappy, especially in the longest section of the demo with his family. This paired with the akward movements is hopefully an issue only present in the opening parts. But as with the graphics, we'll see.

So this probaly seems really negative, but it's not lol. The new combat is great, the new interface is great, the music is great, art style great etc.... the graphics and voice work, not so much.

Fortunately I wasn't really worried about the graphics or voice work, I was concerned about the gameplay changes, so the demo eased my mind. I just wasn't blown away as I was maybe expecting.

Can't wait for the actual game to come out, and when the PC version goes live I'll post my thoughts on that if they are any different.

Oh, and I feel like a couple times speech skipped. Like Flemeth said something and before she finished saying it she started saying her next line.


Pretty much everything this guy said (also played on 360). Though, I do feel the character graphics are a huge improvement over Origins, but not as smooth as ME.

And I felt the mage Hawke was ill-equipped to deal with the ogre on Normal without being able to adjust equipment. I get that it was only disabled for the demo, but I know I'm not the only one who almost rage-quit (and I've heard of one or two people that actually did rage-quit) when the ogre killed me the first time. He completely obliterated my team. :(

Which reminds me! There were a few times during the ogre battle that I was clearly out of the way of the charging ogre and/or his hurled rock, yet it still knocked me down.


Interesting. I had the opposite experince with the ogre's hurled rocks.  The ogre seemed to face outward rather than inward when hurling and the rock never came anywhere near.  I remember struggling with ogres at first with DA:O but thought the demo must be at casual difficullty or something?

Edit - just played the demo on 360 as it came, didnt even look for a difficulty setting

Modifié par Spuudle, 23 février 2011 - 05:12 .


#3210
SnakeHelah

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aang001 wrote...

RIO_AB wrote...

Any pointers on how to get past the ogre as a mage? I have been trying all morning.....apparently I am really bad at this..LOL


Seriously?! I dropped it in like a minute as a Mage if it took that long.

Yeah, As a mage (when you get noobed down aka not in the exagerated part) it's pretty hard if you don't take the right skills/talents, because you have carver and aveline only with you and so there is no second mage (bethany), it was even for me a bit difficult. (I consider myself pretty pro on DAO >;D)

#3211
Otaku Hanzo

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Just finished the demo. Great job guys! Everything is more streamlined and combat was much more fluid. Graphics were crisper and more colorful. Only thing I can complain about is the way 2H combat felt. It was too fast and didn't feel powerful to me. Just slow it down a little and make it so you "feel" the swings and it'd be great. But, even if that doesn't happen, I'm in love and waiting eagerly for Mar. 8 to get here. Oh, I too loved the eyes. Wicked stuff.

Edit - BTW, PC version here. And hope "auto-attack" is in the actual game.

Modifié par Otaku Hanzo, 23 février 2011 - 05:13 .


#3212
TriggerHappy64

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I don't understand how there can be so many bugs in a demo for a game that's gone gold.  This reeks of EA enforcing deadlines for Bioware to ship a game out when it's not ready.

The problems I had were:

I couldn't even start the game because of a dx3dx11_43.dll error (admittedly, not entirely bioware's fault, but I had to go into the redist folder to reinstall directx).

UI errors:

The tactics screen was buggy, I couldn't select some of the boxes/choices to set criteria for tactics unless I pointed to one particular part of the box.

You couldn't level up on the portraits unless you clicked in a particular area of the box, which wasn't clear from the beginning.

In the screen that compares attributes for party members, if you wanted to see the attributes of other party members but then clicked back to the original character you opened that screen with who was levelling up, it would kick you out of the attributes screen.

The game crashed after a fight in the second part of the demo (with Isabella).

Graphics:

Just look.. bad.  How on earth am I only running this on medium graphics on a dx9 card?  They look so dated.  They actually reminded me of the graphics in the first person shooter game FEAR, which came out six years ago.  I don't underrstand how these graphics are made but the way they look I should be getting better frame rates.

Gameplay:

I was at a friend's place the other day and he was playing final fantasy XIII.  I started playing this and couldn't help but notice the similarities.  If I wanted to play Final fantasy, I would play Final Fantasy, but this is dragon age.  2H weapon animation is like swinging a Q-tip.  It's just way over the top.

I was considering pre-ordering but maybe I'll just wait until the summer to buy it so bioware can address the multiple bugs this is sure to have on release day, if I buy it at all.  Unless of course it was the plan all along to make regular consumers beta testers in which case I'll be expecting my cheque in the mail.

What upsets me most is the number of people who will still buy this game early further perpetuating EA's sh***y business practice of forcing developers to meet deadlines and offering broken products to the consumer.  In all honesty, why is there a DA:2 so soon when DA:origins took years to make (and still has a number of bugs that were never addressed)?

For now, I'm STAYING AWAY.

Modifié par TriggerHappy64, 23 février 2011 - 05:22 .


#3213
Stardusk78

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Burdokva wrote...

Well, great. I wanted to give detailed, objective feedback. The demo disappointed me so much I don't think there's a point - it's obvious BioWare has completely stopped caring for PC fans to even consider listening.

I hate the combat, but that's purely subjective. Diablo II had more tactical depth to it. I didn't die a single time in the demo, I didn't need to pause, worse, I didn't need to think. No, not "like a general", at all. It's mindless clicking. There's a little (for most, I assume) quirk that bothered me the most... no quivers. Yes, archers have no quivers anymore, neither arrows. You guys didn't even bother with an animation and models somethings that's as damned essential to archery as the bow itself. Can I at least get a blaster, please, then? The magic staff sure sounded like one.

No traps, no bombs, no poison limited arrows, no stamina. It's just spamming.

Abysmal interface and camera. The interface is horribly intuitive, slow and pretentious. It blocks huge parts of the screen (esp. on a 4:3 or a 5:4 monitor) and it's generally more obtrusive than helpful. And it simply lacks any style and flavor - Origin's was better, it character and was far more useful and unobtrusive.

Horrible level design. It doesn't matter what lighting effects you can put in if the locales are going to be so bland and have a single path. Most game are linear, but at least they trick you into believing they aren't. You guys laughed at JRPGs (and for the record I'm not a fan of JRPGs) for their shortcomings, yet Dragon Age II seems a lot like one. Both in it's senseless inconsistent world (visually inflating everything) and it's constrained, prison-like locales.

Horrible texture resolution. Special effects (fire, mostly) was very nice, though. Lighting does look good, although I'm still undecided if it's better than Origins.

The dialogue wheel is bad. The paraphrases are very hit-and-miss and truly, truly brings down the great writing. I enjoyed the cutscenes where I actually didn't get to say anything and spoil the dialogue. And I can see how much more constrained dialogue will be in Dragon Age II compared to the original...

Lastly, regarding combat... it makes the world very inconsistent. Combat in cutscenes is completely different than that in the gameplay sections. Take Isabela's brawl in the tavern, for example (it's available on YouTube rendered in-game). It's somewhat faster than realistic, more abrupt, but it's plausible. If that's how the actual combat worked, and based on the depth of the original, it would have been fantastic.

The only thing I can see myself enjoying would be the story. Once again, thanks to the writers for making me feel that tingle of anticipation of "what happens next?" Maybe in a year or two, when it's incredibly and some talented modder who isn't bound by EA's strategy turns it back into a tactical and difficult RPG, I'll get it.

Thanks for the demo, and for limiting the SE geographically so I couldn't preorder, because I've saved 60$ on a game I wouldn't have enjoyed that much. I simple don't like hack&slash anime action.


I love threads like this.



Tooly McToolbag says...



(Insert haughty voice)



What
has happened to BioWare? I recently played the demo and upon doing so, I
was most discouraged. I was unable to keep up with the speed of the
combat which indubitably means that it has been dumbed down (have to
insert key phrases). Furthermore, while I have no experience in game
production myself, my 30+ years of gaming have made me an obvious expert
at making successful games and it is quite obvious that this will not
be a successful game. Not that it should be mind you as high sales
numbers invariably mean that the game has been made for the lowest
common denominator (remember key phrases) and would not be worthy of my
time.



In summation, I believe that this game is utter
garbage based on my 30 minute demo playthrough. I shall be canceling my
pre-order post haste and surely, I will be only one of the millions of
betrayed RPG fans who will be doing the same. My palette will only be
reserved for the truly mature fare, such as the Witcher. In the mean
time, I will make the entirely reasonable request of having BioWare
refund my pre-order forthwith. What's that? They aren't selling me the
game? Oh you poor simpleton! When we intellectuals make our demands, we
get them without question!



Sincerely,



Tooly McToolbag

RIP RPG: 1970-2011

#3214
Lustii

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So i`m totally stunned now... 

I cried blood for 4h now and i think soon i have to go to see the doctor(or bartender) if i wan`t to survive this.
Simply the demo was so full of crap that theres no words to describe it.

I admit maybe i had too high expectations for this game but still... 

Here is little list of my thoughts:
Negative thoughts:
- Graphics in every demo(videos) looks like you have carved it out from stone with axe. In other words Raw, cheap and ugly.
- Eyes of characters are totally lifeles = No motions.
- All the terrains looks so cold and lifeles.
- Bodies are so ugly that it makes me sick. It´s like cutting down legomans with ketchup inside them...
- Combats are like crossbreeding of Jade Empire and Diablo. If you were planning to make another DAO wich is pure RPG then why you raped combats and made them look like arcade slash`n`hack?
- Glorious Strategist is dead! All the good things from DAO combat system have been removed, except pause...
- Voice actors are totally disastrous.
- Armors and weapons looks like those doesn´t belong there. Way worst than in DAO.
- Menu´s shows too clearly that you have made those for consoles.
-  In some way atmosphere is puching me away from the game not inviting me in.
  


Positive thoughts:
- Graphics in cartoon video and voice actor in it. Best part in this demo.
- Spellcasting of mages was realy good looking and dynamic. Sadly the combat is way too fast that you would notice any of these improvements in casting/slashing animations.
- One thing in DAO wich was ****ed up was the slowness of movement in combat. Now you can realy change your place fast without waiting 2sec to get your arse moving.  But nature of combats has changed so much now that it realy doesn`t matter anymore :( 
- Dialoge system seems good to me.

I realy liked Jade Empire, Diablo and also Fable was a good game. If these are your ideal games and you wanted to make this game similar to those, then ye this might be realy good game in that category and i think i would buy it then.

Now when game name is Dragon Age you surely are waiting similar game to DAO wich was as i said pure RPG in every way: combats, exploring, cathering stuff etc. I can say that DAO was one of the best RPG games that i have ever played. If you planned to change game category and target group then you should have warned us. This is a game to casual roleplayers not for gamers like me who likes to explore everything and loves tactical combats.

If the final version of the game is like this demo then i congratuleta you. You have made "Call of Duty" of Roleplaying games: Simple, easy to play, nice covers with nothing inside and most sadly you will play this game once throught and then throw it away. Ah and one more point: Overrated **** wich will sell millions.

Hope you get something out from this.

#3215
SnakeHelah

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Lord_Kaza wrote...

For most of the demo-testers, the demo was just like this :

LOL this is lithuanian actually! (feels ashamed)

#3216
Lordless

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PC version



I'm kind of amazed at the amount of displeasure I see in some peoples posts. The demo seemed solid to me and gave a brief insight into what the combat will be like in DA2, how people are reading so deeply into things like story and how all the maps will be laid out is beyond me.



Graphics aren't really an issue for me unless they are absolutely stunning or terrible, these were neither, and seemed to function fine for this style of game.



Enjoyed the faster combat and the big differences in play style for classes and there talent trees. One annoyance which has been mentioned multiple times in this thread was the aoe placement not being able to be put on enemies directly (not saying I want it to follow the target, just a pain in the ass when an enemy is standing in the optimum spot to drop an aoe), hopefully this is changed in the full version or patched. Another thing that was weird to me was it not letting you customize hawke after you complete the prologue (Spec point wise) while Bethany/Carver and the tank (can't remember her name) get 4 spec points to spend.



Overall was a fun experience and I can't wait for March 8th

#3217
apoc_reg

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I hope and assume the "walk straight" FF XIII style level design is just a demo thing. Anyone know?

#3218
Element Zero

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Imani25 wrote...

I personally loved the demo, especially since I am a rogue person and they really overhauled that whole fighting style. But now I'm conflicted! Mage=Carter and Rogue=Awesomeness. That being the case, I can't decide which fighting class to choose, especially after reading Carter's codex when he died on my mage playthrough. He feels inadequate compared to his siblings but obviously still cares about them enough to want to protect their interests. That relationship would be so much more interesting to explore than Bethany's (if her codex is anything to go by, anyway.)


Why, BioWare, why do you present me with these impossible choices?!?


Codex entries in the demo? How the hell did I miss that?

I guess it's time for a fourth playthrough.

#3219
Bromziegel

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short:



ps3 looks like ****



pc plays like ****

#3220
Gabriel S.

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I guess I needn't bother asketh this, but in the final game we don't get stuck with an extra starting talent/spell like Shield Bash for the human noble or Mind Blast for the mage in the demo, do we?

#3221
Element Zero

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SnakeHelah wrote...

Lord_Kaza wrote...

For most of the demo-testers, the demo was just like this :

LOL this is lithuanian actually! (feels ashamed)


You should feel no shame. That man has made a lasting contribution to the interwebs. That video is epic.

#3222
Narkeh

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Well here's my 2 cents on the demo:



First of all I did have one crash during the demo (Just after gaining Aveline and the dark spawn start swarming in) but I really believe this was caused by my comp



As for the demo itself, I played the warrior first. During the Legend fight, with access to more abilities I felt the War to be a bit lack luster...every thing seemed to get dull rather quickly.



Next I tried the rouge and I have to say that was easily my favorite class, the quick combat and abilities felt like a real time fight, with backstab having a satisfying animation (Though I did note that if Darkspawn archers where pressed up against a wall and I used backstab...they would just explode and Hawke wouldn't move behind them.) After trying the archers talent tree I noticed the abilities were not as intense, which is a bit of a let down.



As a mage I felt the entire ability list to be a BIG let down. Perhaps in the the full game there will be more spells to obtain, but aside from firestorm having a meteor-shower graphic they didn't add any NEW spells to chose from (compared to DA:O), which made the mage feel like a 'seen it - done it' class. I always enjoy seeing new spells and take interest in what they do, but this was just a huge let down (Again maybe the full game has a large list of new ones)



When looking at the ability tree's for each class, I noticed how small it felt as compared to DA:O, which is kind of a red flag to me. Dragon age 2 feels fast and without a large ability pool to chose from I'm worried that gameplay may become repetitive, which is never fun (after a few playthroughs, combat did feel like it was losing some of its novelty)



Conversations during the game where a joke imho. I could why the developers did this (Make the story flow easier, less time conversing and more action, etc.) but it felt like I either chose to be good, bad, or be a downright ass...there's no diversity in my choices.



Gaining levels was a nice change, I always hate jumping into an rpg not really knowing if I'm spending my attribute points right (As a side-note: I really REALLY hope Dragon age 2 has a respec feature/npc somewhere in the game)



So here's a TL;DR



(+) Fast gameplay, made the combat feel more real

(+) Attribute system made the leveling process less of a mystery

(+) Mage staff animations were Bad****

(+) Rouges and Mages feel more fast paced than from DA:O giving them more of a sense of contribution to the team.

(+) Backstab is OH so satisfying



(-) Combat is fastpaced making the game potentially repetative and harder to order tactics if something goes wrong as well as making it easier to neglect your party members.

(-) Abilities are most of the same from DA:O

(-) Ability Trees feel somewhat inadequate to DA:O ability trees

(-) Not a lot of diversity of Mage spells from DA:O (of course this is just from the demo)

(-) Conversations feel static, no real choice in what you say other than the good/bad/cocky



Other than that, I can't really say anything for the graphics as the card on my PC isn't the best >.>

Dragon Age 2 seems like it's just an upgraded version of DA:O, with a different direction in gameplay and I'll probably just wait for the price to drop to play it ($60 for a PC game isn't my cup of tea).

#3223
SolRahlX

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This demo is old as dirt. It's the same demo they've used for MONTHS at various trade shows...If anyone has been keeping up with this game you've seen this same demo on Youtube  7 or 8 months ago.

Modifié par SolRahlX, 23 février 2011 - 05:18 .


#3224
uncleho

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As someone on the first page said, at worst this game is as good as Origins. I love the new faster paced combat. My biggest complaint from Origins was the atrociously slow combat movement and auto repositioning. Drove me nuts on my rogue. Now it plays much more fast pace and it is still just as tactical as Origins. I love the new art style and the improvement in graphics overall. I'm excited for the 8th!

#3225
Imani25

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Also, something that really threw me off was the Mass Effect style menus. Every time I look at them I think 'Mass Effect' and I really hated the fact that they were there in my Dragon Age game.

The conversation wheel was fine because they improved on it's design and it really works well for the a more character-based storyline, but adding things from Mass Effect just for the sake of it is very jarring and unnecessary. It seems a shame to me that they would do this after working so hard to give the Dragon Age franchise a unique feel with the new art design.

Modifié par Imani25, 23 février 2011 - 05:33 .