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Dragon Age 2 Demo feedback thread


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#3501
Big_Stupid_Jelly

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kwinia wrote...

Big_Stupid_Jelly wrote...

Space Lion wrote...

Big_Stupid_Jelly wrote...

Space Lion wrote...

Pritos wrote...

Space Lion wrote...

Well it's official, consoles still bloody from the mutilation of RTS game's move over to RPG's who they have already severely beaten to take a massive turd on they're beautiful head. Am I being melodramatic? I don't know, is there ever going to be a Neverwinter Nights again? Or do we have to put up with this faff. Biowares games have become less and less interesting with every game they release.

Neverwinter Nights>Neverwinter Nights 2>Mass Effect>Dragon Age>Mass Effect 2>Dragon Age 2

And who want's to bet that Mass Effect 3 will be a joke? I remember hearing that it's going to be more light hearted. If you find a flaming bag of poo on your doorstep light hearted then hardifrigginha Bioware thank you you cold dead gaming god.


I love how you, PC Gamers, cry about consoles. It's pathetic, and funny at the same time.


I play both PC and console games and I LOVE them both. It's when a PC game that I love is moved to console and completely ruined that I have a reason to complain. You know the majority of PC gamers aren't frothing nerds angry at consoles for the death of computer games, they actually grew up playing consoles. I don't mind these button bashing, over the top games but if I wanted that I'd go play Dynasty Warriors. If I want a game which has interesting combat and dialogue it looks like I'll have to go back to playing Biowares old games because I won't find that in any of the new ones.


I actually found this demo to be less button bashy that DA:O, i found myself being more tactical whereas in Origins I tended to bash buttons more.


I assure you, on PC it was physically impossible to button bash in DA:O. Unlike this where I could literally ignore my party and bash the number buttons in any fight which wasn't a designated hard fight.....


I didn't play on PC because of some kind of stupidly insane difficulty spikes., I played on Xbox instead.
I suppose i'll get the old 'dumbed down for consoles' reply.


No, it's not like that. Just every kind of player is expecting something else. It's not a fight between console and pc players. I like more difficult games, less fighting, more talking, exploring and someone else  prefere more dynamic action and other stuff. This demo i find more for the second ones, that's all.


Well we're all different, which is a good thing. But some people seem to have cart blanche attitude against consoles, and I suppose some work the opposite way too; owning both I see the positives each brings to the table.

I also like more talking, and i'm hoping that more talking will be in the game, but I suppose its hard to do a short demo consisting mainly of talking, or maybe i'm wrong I don't know.

#3502
Space Lion

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Big_Stupid_Jelly wrote...

I didn't play on PC because of some kind of stupidly insane difficulty spikes., I played on Xbox instead.
I suppose i'll get the old 'dumbed down for consoles' reply.


It's not as old as you might think. And as someone who has an Xbox360 and a PS3 I'm insulted as a GAMER when anything is dumbed down ever. When will the "old" argument start being picked up by more console gamers as it is backed up by a little something I like to call fact.

Modifié par Space Lion, 23 février 2011 - 08:00 .


#3503
Txerif

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Some of the most simple and easiest battles I have played in a game in some years... and this is not supposed to be an acomplishment, by the way...



I have to assume that the skills-trees and the attributes shown in the demo are the only ones that will be in the final version? No social or crafting skills?



Its now simple enough, or is DA 3 going to be more simple than this one?

#3504
Guest_akidaki_*

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Well... I'm afraid DA2 will be a disappointment of the year for me.
My impressions briefly:
-
1. Combat. Horrible. What a chaos? I can't understand what's going on on the battlefield! Why archer is so overpowered? Hawke with a sword looks like some bad parody on Final Fantasy. I don't want to play Final Fantasy, Dinasty Warriors or anything else like this, I expected a better version of DA:O! And when girls with big breasts are jumping like acrobats and causing an earthquake aroung themselves...no comments.
2. Location's design. Boring.
3. Darkspawn. They make me laugh.
4. Female Hawke walks like a fasion model. Why??
+
1. Flemeth and Cassandra are just awesome. But they are not in my party.
2. Faces of the characters are really nice, but just before they start to move their lips.

Anyway, I'm waiting 11 march and hoping for the best.

Modifié par akidaki, 23 février 2011 - 08:15 .


#3505
Pelucheux

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I just played through the demo and well, meh. I loved Dragon Age. Thought it was great. But this demo was relatively unimpressive. Everything seemed kind of bland. The graphics weren't much different, the dialogue wasn't detailed, neither was the environment. The interface was rather lacking as well. If the full game is close to the demo, I won't buy.

#3506
Naemi79

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MankoMeista wrote...

Naenwen wrote...

MankoMeista wrote...

I don't know if it's just me (didn't bother looking through 130+ pages of posts) but did anyone notice when Aveline was attacking, especially the Ogre, all she did was stab?



This is the third time I post this answer :)

That is because of a buff she applies that is called "Shield Defense"


Ah sorry for my laziness and thanks for your patient answer!:P


You´re welcome ^_^

#3507
sylvrshadow

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Hi,
Played on 360 and really enjoyed the demo. I think my favorite character to play was the rogue, even though I usually play a mage.

I liked the fast paced action, although some might argue that this makes the game seem more action oriented than rpg oriented. I dont mind that though, as long as the story elements and the character development  remain like they were in DAO.

I had the same issue with the text being a bit too small, and I have an hdtv. However, on my hubby's hdtv the text is quite legible. (His tv is alot bigger than mine however). I also had an issue when playing the warrior. Sometimes my character would run off even while fighting an enemy in front of me. Not sure why that happens.

I know its a demo, so I expect a few bugs, but I do hope there will be an option it increase the size of the text. I think my toughest decision will be which class Im gonna play!! I know I already like my sister more than my brother, but she isnt an option as a companion if you are a mage. :(

I cant wait till the 8th! :)

Modifié par sylvrshadow, 23 février 2011 - 08:07 .


#3508
Ultisols

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I played the demo on PC.

Even after checking the settings, I found the cutscene dialogue volume to be very soft compared to gameplay sounds. I had to adjust my computer's volume. I also had strange graphics glitches, though I don't know if it was because of my old computer, seen here: http://imgur.com/a/8myCe (Hope it's just 'cos I'm a computer-idiot though.)

I was frustrated when I could not switch back to gameplay from the main menu by pressing Esc, after I had pressed Esc to get to the main menu.

The weapons hovering the party members' backs didn't help the suspension of disbelief.

I thought the movement was a little too fast, in fact. Rogue Hawke was practically teleporting. 

I would prefer a camera that zoomed out and up a little more. Also, I couldn't quite tell how large an area AOE spells covered. Enemies that I thought were included turned out not to be.

I thought the dialogue "summaries" to choose from were too vague for the voiced dialogue. Hawke is kinda expressionless compared to the rest.

I am still worried that the storytelling intervals by Varric will detract from immersion. Immersion is very important to me.

I think it would take me some time to get used to Marian Hawke's voice.

For me it was more difficult to defeat the ogre as a warrior than the other classes. On my third attempt I felt I did it mostly by luck. 

The music was really good =)

Overall- for all my criticism, I think the game will be great.

Modifié par Ultisols, 23 février 2011 - 08:08 .


#3509
Mazze1989

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The Demo was great with some minor bugs and an interesting combat system, some "lagg" on the PS3 but nothing serious it happend only in the diaolog not in the actual gameplay. Good demo and can't wait for the game :)

#3510
GSDW

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I found, it was a very short demo. Mh. It is right, that the graphic not the same like the graphic of the full version of DA2?



Why we haven't an automtic skilling of our group members? No, why we have group members? I think, a legend must be fight alone. ;P Or someone knows legend, we had a lot of help? It is better, we had Hawke and we want to make him from 0 to a high level character. :D



Now, i'm not sure to buy DA2. *thinking*



Have Fun :D

#3511
ermitaum

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ModernMan2009 wrote...

I have to mention this since it really annoys me... why are all the character weapons so long and awkward? The character and item designs look like cheap Korean animation. During the demo I was expecting an endogenous male villain, dressed in black leather and a long curved sword, to step out of the shadows and proclaim how the heroes are all fools and then teleport away!

I was hoping for fresh designs with a western theme and I got Final Fantasy?! Even the darkspawn look like they are extras from an anime film, maybe henchmen ninjas moonlighting as darkspawn to earn some extra cash.


Yeah, I didn't like the dark spawn, when I saw the trailer I thought they were undead warriors. They should have kept the dark spawn original design. They barely changed the ogre, why mess with the hurlocks?

#3512
bzombo

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well, i like the da2 demo. can't wait for the game.

#3513
obie191970

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Eshaye wrote...

trebor8273 wrote...

The thing i would like to know is all the people who really enjoyed the demo- have you played any bioware games before mass effect?


Played all of them except Sonic. 
I enjoy different types of games. I know, sacriledge! 


This is me.  And as a 40+ gamer whose favorite RPG's ever include Baldur's, Planescape and Morrowind - I can assure you that if any of those games were released today they would get panned.

All you can take away from 130+ pages of this thread is that change is bad.  Bioware takes the absolute worst part of DAO, the combat, and speeds it up with new animations while leaving everything else similar under the hood - Therefore, the game is dummed down for consoles.  Pure comedy.

#3514
Ckninja

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I Loved the Demo on the PS3 was great i keep crashing on mt Comp but i think with the update i just did will solve my problem.

#3515
Rasputin

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hotapplepie wrote...

These are the thoughts I reached during 2 playthroughs of the demo (male warrior, female mage).

- Text size/formatting too small for an SDTV 4:3 ratio. Seriously, It's next to impossible to see, I have to squint. Perhaps a text formatting option can be added to the menus on a future update? This is a HUGE barrier for me as I really cannot see myself reading any codex entries with this tiny text sizing. I suppose I will have to hook the damn 360 up to my 22 inch monitor.

- When playing through the demo w/ a warrior class, having myself, my brother and Aveline fighting at the same time, if we are positioned correctly, quite literraly 3/4 of the screen (4:3 SDTV) is being taken up by wildly flailing super human sized swords and their speed blur lines trailing behind them. I find this to be hugely visually distracting.

- Where is my "auto attack" option I was promised? Though I'm playing on the 360, I prefer to use the pause/choose attack method of combat for each of my characters (read: no setting tactics, I control all combat actions), and in the interim I'd like for my character to auto attack. Again, I ask how realistic is it that in the middle of a battle, when out of stamina to do anything particularly incredible (it specialty moves), who would
just stand there simply waiting to be hit? Continuing to do a basic attack should be AUTOMATIC!

- Mashing A... really? Who thinks this is fun? Continuously pressing the A button while waiting
for cool downs to end is not a particularly compelling game mechanic.

- Where is my auto target next? When I resign myself to mashing A as the game demands of me and suddenly I am faced with a situation where the enemy Hawke is attacking dies, why doesn't Hawke turn around and continue fighting???? Why am I forced to use the thumbstick to cause to happen what should happen naturally to the character in the context of the situation? Don't get me wrong, I don't want the game to play itself for me but if my attention has waned from the monotony of mashing the A button, the game could at least do me the surface of moving towards the next enemy (as the original DAO did). Sure... it was clumsy and stupid how long it took for my DAO character to close the distance... but at least it made sense!

- The game asks a lot of the player as far as "emotionally buying in" goes. When Carver or Bethany dies, I suppose I am supposed to care right? The Melodrama seems pretty forced upon the player as they have literraly JUST picked up the controller. Considering I am not playing MY character but playing "HAWKE" who is bioware's character, perhaps they should have built up to the drama a little more rather than expecting me to care that the "red shirt" dies. So what if they label him as my "brother".

I have no experience of him as my brother. It would have been more dramatic to not experience the death in the game but have a brief but poigniant sense of mourning portrayed through a flash back cut scene later in the game. They should have simply aluded to the recent death of my brother or sister early in the game.
See, because this is not my character I don't have the same level of emotional investment. I honestly cared more about the death of Aveline's husband than of hawke's (ie: "my") brother.

-No Choice. When you first encounter Varic, the scene jumps are both disorienting and allow for no choice whatsoever as to whether you want anything to do with this guy. No dialogue options are presented... I mean, Varic and Isabella are just IMPOSED on you rather than you deciding to allow them to join you. The game suddenly decides FOR YOU that "you" (ie: Hawke) are going to backup a lady you met only hours earlier in a bar brawl in an alley fight the same night???

You just decide to bring along to this alley fight a dude you met only hours earlier whom you do not know and owes you no loyalty? This series of events make NO SENSE and does not even try to explain itself. It's a situation where the devs have decided, we've created these characters and think they are important or cool so YOU WILL PLAY WITH THEM! Role Playing be damned!

I mean, they don't even let you talk to isabella before you play through the "save isabella's ass" quest. Then DURING said quest, you have no dialogue options but to defend this character that bioware has saddled you with. Then, to further progress this series of events over which I have no input, this character I've been saddled with decides "there is no understanding that can be reached" even though I CHOSE a dialogue path wherein I inidicate I want to be diplomatic (ie: try to work things out). She then proceeds to initiate a fight in which I MUST defend her???

With the above in mind, (ie: the careless disregard for the players experience of the game as a ROLE PLAYING GAME) and the paraphrased dialogue wheel system where, I am sorry... but what hawk says is not what I expect
or could be reasonably inferred by the paraphrase it is clear that this is Dragon effect as many had feared... They are attempting to make a compelling playable movie experience (ie: you sit and watch) rather than a role playing game. I do not think (despite the stats and combat system) this can be properly referred to as a role playing game when so many choices as to who you are (ie: your role, your character) are restricted or predetermined.

Verdict: Dragon Effect will likely sell a million copies to movie goers! Expect Dragon Effect 3: Redragonfied in Q1 2012!



While I agree that there is a disturbing trend towards choose your own adventure video style CRPG games these days... there was a gap between the sea voyage and meeting the dwarf and meeting Isabella... so... your objection is somewhat moot.... however... I would also like the option of not having him in the party when goign to meet her... and you probably cant do that (speculation - love it - gets us all in trouble).

So... (and I've said this before in many posts)  if you want true RP, play p&p, if you want approximate RP or a good story, buy a BioWare game.

Keep'n the Faith, BioWare... Keep'n the Faith

#3516
bzombo

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ermitaum wrote...

ModernMan2009 wrote...

I have to mention this since it really annoys me... why are all the character weapons so long and awkward? The character and item designs look like cheap Korean animation. During the demo I was expecting an endogenous male villain, dressed in black leather and a long curved sword, to step out of the shadows and proclaim how the heroes are all fools and then teleport away!

I was hoping for fresh designs with a western theme and I got Final Fantasy?! Even the darkspawn look like they are extras from an anime film, maybe henchmen ninjas moonlighting as darkspawn to earn some extra cash.


Yeah, I didn't like the dark spawn, when I saw the trailer I thought they were undead warriors. They should have kept the dark spawn original design. They barely changed the ogre, why mess with the hurlocks?

i think they look a lot better than the concept art, but i do agree the dao darkspawn look better. imagine dao darkspawn with the graphics improvements of da2.

#3517
kotor-charger

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my only issue at this point was the hurlock darkspawn they just don't seem as monstrous as they did in DAO and I would like to have seen the basic attack as automatic as in DAO but everything else i don't see an issue at this point, art style is crisp and fresh i was a bit worried at first but with this demo it grew on me very quickly and combat is fast and cool (PS3 Version)<3

Modifié par kotor-charger, 24 février 2011 - 01:08 .


#3518
Zeleen

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Ok played through several times on xbox & on PC I have only one word ----

squeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

ok expression

anyways bravo Bioware & EA - love the combat on both!!!!

#3519
Kristian66

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I first played the demo on PC as a warrior and when i played it on the PS3 as a rogue i was just like "this is awesome!!" I know, they made some changes and it's a bit different from DA:O, but I still like it and I'm looking forward to it.

#3520
31416

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akcorr wrote...

31416 wrote...


Very disappointed.
(Almost as disappointed as with ME2. At
least this is just a demo and I haven't bought the game yet...)


-Totally substandard UI
-Game pauses and loads every 10 seconds
during dialogue and cutscenes
-Combat (Really fast and REALLY boring.
Fortunately there seems to be lots and lots of it. )



Still hope (against all reason) the finished game is
different. Will have to wait and read some reviews before making
decision.


Dude if you were disappointed in ME2 I don't know what to tell you....


Go and crouch behind a rock in a corridor?  ME2 had some good points, but compared to ME1 it was disappointing. I was hoping to get a RPG and got a shooter.

#3521
Homebound

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your excessive amounts of squee reminds me of the lack of Merrill in the demo. I r haz a sad. D:

#3522
Big_Stupid_Jelly

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obie191970 wrote...

Eshaye wrote...

trebor8273 wrote...

The thing i would like to know is all the people who really enjoyed the demo- have you played any bioware games before mass effect?


Played all of them except Sonic. 
I enjoy different types of games. I know, sacriledge! 


This is me.  And as a 40+ gamer whose favorite RPG's ever include Baldur's, Planescape and Morrowind - I can assure you that if any of those games were released today they would get panned.

All you can take away from 130+ pages of this thread is that change is bad.  Bioware takes the absolute worst part of DAO, the combat, and speeds it up with new animations while leaving everything else similar under the hood - Therefore, the game is dummed down for consoles.  Pure comedy.


Why do people have to use the 'dumbed down for consoles' line all the time? I'm a fairly intelligent guy who can walk and chew gum at the same time and I game on both consoles and PC.

Overall I think Bioware would have been better not to put a demo out, as anything they've left out seems to be deemed to not be in the game, or to be marginalised.

#3523
Saint Joel

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obie191970 wrote...

Eshaye wrote...

trebor8273 wrote...

The thing i would like to know is all the people who really enjoyed the demo- have you played any bioware games before mass effect?


Played all of them except Sonic. 
I enjoy different types of games. I know, sacriledge! 


This is me.  And as a 40+ gamer whose favorite RPG's ever include Baldur's, Planescape and Morrowind - I can assure you that if any of those games were released today they would get panned.

All you can take away from 130+ pages of this thread is that change is bad.  Bioware takes the absolute worst part of DAO, the combat, and speeds it up with new animations while leaving everything else similar under the hood - Therefore, the game is dummed down for consoles.  Pure comedy.



I play both BGSs and Planscape, personal I found BG least first hard get a bit to diffcult unless you new the D&D system. Dragon Orgin great game, and presonal for small demo I think did good job of showing off the product,

#3524
Obidex

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Fantastic Bioware, I have to say that it is still vastly superior on PC. I played on PC and Xbox, debating to go ahead and DL it on ps3 just to see, I love what you have done with the tech trees and how much more in depth the tactics of each character is. If you know how to set it up your part can be unstoppable. I look forward to seeing how the specialization trees play out as well as the crafting trees.





Kudos to the warrior in particular who, for me, is exactly what I have envisioned for a 2h warrior ever since I started playing D&D. Thanks again Bioware, looking forward to the 8th!

#3525
Barefoot Warrior

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I agree with this. As I said in an earlier post, I went back to DA: Origins and went looking for trouble.The fluidity of movement in Origins was much more 'natural'?  I played a Rogue in the demo and I kept loosing track of where he was, he did seem to teleport all over the field. And in Origins I could make use of the camera and liked that. I don't
seem to be able to in the demo. I hope this is not the case in the game.





[quote]Ultisols wrote...



I thought the movement was a little too fast, in fact. Rogue Hawke was practically teleporting. 

I would prefer a camera that zoomed out and up a little more. Also, I couldn't quite tell how large an area AOE spells covered. Enemies that I thought were included turned out not to be.

I thought the dialogue "summaries" to choose from were too vague for the voiced dialogue. Hawke is kinda expressionless compared to the rest.

Modifié par Barefoot Warrior, 23 février 2011 - 08:15 .